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config_msys.py
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config_msys.py
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# Requires Python 2.4 or better and win32api.
"""Config on Msys mingw
This version expects the Pygame 1.9.0 dependencies as built by
msys_build_deps.py
"""
import dll
from setup_win_common import get_definitions
import msys
import os, sys, string
from glob import glob
from distutils.sysconfig import get_python_inc
configcommand = os.environ.get('SDL_CONFIG', 'sdl-config',)
configcommand = configcommand + ' --version --cflags --libs'
localbase = os.environ.get('LOCALBASE', '')
#these get prefixes with '/usr/local' and /mingw or the $LOCALBASE
origincdirs = ['/include', '/include/SDL', '/include/SDL11',
'/include/smpeg', '/include/libpng12', ]
origlibdirs = ['/lib']
class ConfigError(Exception):
pass
def path_join(a, *p):
return os.path.join(a, *p).replace(os.sep, '/')
path_split = os.path.split
def print_(*args, **kwds):
return msys.msys_print(*args, **kwds)
def confirm(message):
"ask a yes/no question, return result"
reply = msys.msys_raw_input("\n%s [Y/n]:" % message)
if reply and string.lower(reply[0]) == 'n':
return 0
return 1
class DependencyProg:
needs_dll = True
def __init__(self, name, envname, exename, minver, msys, defaultlibs=None):
if defaultlibs is None:
defaultlibs = [dll.name_to_root(name)]
self.name = name
try:
command = os.environ[envname]
except KeyError:
command = exename
else:
drv, pth = os.path.splitdrive(command)
if drv:
command = '/' + drv[0] + pth
self.lib_dir = ''
self.inc_dir = ''
self.libs = []
self.cflags = ''
try:
config = msys.run_shell_command([command, '--version', '--cflags', '--libs'])
ver, flags = config.split('\n', 1)
self.ver = ver.strip()
flags = flags.split()
if minver and self.ver < minver:
err= 'WARNING: requires %s version %s (%s found)' % (self.name, self.ver, minver)
raise ValueError, err
self.found = 1
self.cflags = ''
for f in flags:
if f[:2] in ('-I', '-L'):
self.cflags += f[:2] + msys.msys_to_windows(f[2:]) + ' '
elif f[:2] in ('-l', '-D'):
self.cflags += f + ' '
elif f[:3] == '-Wl':
self.cflags += '-Xlinker ' + f + ' '
except:
print_('WARNING: "%s" failed!' % command)
self.found = 0
self.ver = '0'
self.libs = defaultlibs
def configure(self, incdirs, libdir):
if self.found:
print_(self.name + ' '[len(self.name):] + ': found ' + self.ver)
self.found = 1
else:
print_(self.name + ' '[len(self.name):] + ': not found')
class Dependency:
needs_dll = True
def __init__(self, name, checkhead, checklib, libs=None):
if libs is None:
libs = [dll.name_to_root(name)]
self.name = name
self.inc_dir = None
self.lib_dir = None
self.libs = libs
self.found = 0
self.checklib = checklib
self.checkhead = checkhead
self.cflags = ''
def configure(self, incdirs, libdirs):
self.find_inc_dir(incdirs)
self.find_lib_dir(libdirs)
if self.lib_dir and self.inc_dir:
print_(self.name + ' '[len(self.name):] + ': found')
self.found = 1
else:
print_(self.name + ' '[len(self.name):] + ': not found')
def find_inc_dir(self, incdirs):
incname = self.checkhead
for dir in incdirs:
path = path_join(dir, incname)
if os.path.isfile(path):
self.inc_dir = dir
return
def find_lib_dir(self, libdirs):
libname = self.checklib
for dir in libdirs:
path = path_join(dir, libname)
if filter(os.path.isfile, glob(path+'*')):
self.lib_dir = dir
return
class DependencyPython:
needs_dll = False
def __init__(self, name, module, header):
self.name = name
self.lib_dir = ''
self.inc_dir = ''
self.libs = []
self.cflags = ''
self.found = 0
self.ver = '0'
self.module = module
self.header = header
def configure(self, incdirs, libdirs):
self.found = 1
if self.module:
try:
self.ver = __import__(self.module).__version__
except ImportError:
self.found = 0
if self.found and self.header:
fullpath = path_join(get_python_inc(0), self.header)
if not os.path.isfile(fullpath):
self.found = 0
else:
self.inc_dir = os.path.split(fullpath)[0]
if self.found:
print_(self.name + ' '[len(self.name):] + ': found', self.ver)
else:
print_(self.name + ' '[len(self.name):] + ': not found')
class DependencyDLL:
needs_dll = False
def __init__(self, name, libs=None):
if libs is None:
libs = dll.libraries(name)
self.name = 'COPYLIB_' + dll.name_to_root(name)
self.inc_dir = None
self.lib_dir = '_'
self.libs = libs
self.found = 1 # Alway found to make its COPYLIB work
self.cflags = ''
self.lib_name = name
self.file_name_test = dll.tester(name)
def configure(self, incdirs, libdirs, start=None):
omit = []
if start is not None:
if self.set_path(start):
return
omit.append(start)
p, f = path_split(start)
if f == 'lib' and self.set_path(path_join(p, 'bin')):
return
omit.append(start)
# Search other directories
for dir in libdirs:
if dir not in omit:
if self.set_path(dir):
return
p, f = path_split(dir)
if f == 'lib' and self.set_path(path_join(p, 'bin')): # cond. and
return
def set_path(self, wdir):
test = self.file_name_test
try:
files = os.listdir(wdir)
except:
pass
else:
for f in files:
if test(f) and os.path.isfile(path_join(wdir, f)):
# Found
self.lib_dir = path_join(wdir, f)
return True
# Not found
return False
class DependencyWin:
needs_dll = False
def __init__(self, name, cflags):
self.name = name
self.inc_dir = None
self.lib_dir = None
self.libs = []
self.found = 1
self.cflags = cflags
def configure(self, incdirs, libdirs):
pass
def main():
m = msys.Msys(require_mingw=False)
print_('\nHunting dependencies...')
DEPS = [
DependencyProg('SDL', 'SDL_CONFIG', 'sdl-config', '1.2.13', m),
Dependency('FONT', 'SDL_ttf.h', 'libSDL_ttf.dll.a'),
Dependency('IMAGE', 'SDL_image.h', 'libSDL_image.dll.a'),
Dependency('MIXER', 'SDL_mixer.h', 'libSDL_mixer.dll.a'),
DependencyProg('SMPEG', 'SMPEG_CONFIG', 'smpeg-config', '0.4.3', m),
Dependency('PNG', 'png.h', 'libpng.dll.a'),
Dependency('JPEG', 'jpeglib.h', 'libjpeg.dll.a'),
Dependency('PORTMIDI', 'portmidi.h', 'libportmidi.dll.a'),
Dependency('PORTTIME', 'portmidi.h', 'libportmidi.dll.a'),
DependencyDLL('TIFF'),
DependencyDLL('VORBISFILE'),
DependencyDLL('VORBIS'),
DependencyDLL('OGG'),
DependencyDLL('FREETYPE'),
DependencyDLL('Z'),
]
if not DEPS[0].found:
print_('Unable to run "sdl-config". Please make sure a development version of SDL is installed.')
sys.exit(1)
if localbase:
incdirs = [localbase+d for d in origincdirs]
libdirs = [localbase+d for d in origlibdirs]
else:
incdirs = []
libdirs = []
incdirs += [m.msys_to_windows("/usr/local"+d) for d in origincdirs]
libdirs += [m.msys_to_windows("/usr/local"+d) for d in origlibdirs]
if m.mingw_root is not None:
incdirs += [m.msys_to_windows("/mingw"+d) for d in origincdirs]
libdirs += [m.msys_to_windows("/mingw"+d) for d in origlibdirs]
for arg in string.split(DEPS[0].cflags):
if arg[:2] == '-I':
incdirs.append(arg[2:])
elif arg[:2] == '-L':
libdirs.append(arg[2:])
dll_deps = []
for d in DEPS:
d.configure(incdirs, libdirs)
if d.needs_dll:
dll_dep = DependencyDLL(d.name)
dll_dep.configure(incdirs, libdirs, d.lib_dir)
dll_deps.append(dll_dep)
DEPS += dll_deps
for d in get_definitions():
DEPS.append(DependencyWin(d.name, d.value))
for d in DEPS:
if isinstance(d, DependencyDLL):
if d.lib_dir == '':
print_("DLL for %-12s: not found" % d.lib_name)
else:
print_("DLL for %-12s: %s" % (d.lib_name, d.lib_dir))
for d in DEPS[1:]:
if not d.found:
if "-auto" not in sys.argv and not confirm("""
Warning, some of the pygame dependencies were not found. Pygame can still
compile and install, but games that depend on those missing dependencies
will not run. Would you like to continue the configuration?"""):
raise SystemExit()
break
return DEPS
if __name__ == '__main__':
print_("""This is the configuration subscript for MSYS.
Please run "config.py" for full configuration.""")