From 4544204ed16fccc83bdc5f8913cbcca74554849e Mon Sep 17 00:00:00 2001 From: oiad Date: Mon, 28 Jan 2019 23:39:28 +1300 Subject: [PATCH] Temp fix for broken dialog when building with wood lockables --- DayZ_Epoch_11.Chernarus/dayz_code/actions/modular_build.sqf | 2 ++ 1 file changed, 2 insertions(+) diff --git a/DayZ_Epoch_11.Chernarus/dayz_code/actions/modular_build.sqf b/DayZ_Epoch_11.Chernarus/dayz_code/actions/modular_build.sqf index 452b7b9..5177088 100644 --- a/DayZ_Epoch_11.Chernarus/dayz_code/actions/modular_build.sqf +++ b/DayZ_Epoch_11.Chernarus/dayz_code/actions/modular_build.sqf @@ -551,8 +551,10 @@ if (_canBuild select 0) then { DZE_Lock_Door = ""; dayz_selectedDoor = objNull; + dayz_actionInProgress = false; // Remove in Epoch 1.0.6.3 createDialog "ComboLockUI"; waitUntil {!dialog}; + dayz_actionInProgress = true; // Remove in Epoch 1.0.6.3 if (keypadCancel || {parseNumber DZE_Lock_Door == 0}) then { _combination_1 = floor(random 10);