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When you generate multiple spritesheets from a single array of images, by default the export names ends up with the "-0" "-1" "-2" pattern.
Example: If u have an array of images that compose an animation but it dont fit the size, it will generate the file names as follow: "animation-0.png", "animation-1.png", etc.
Would be nice to have a custom pattern like "_0" instead of "-0".
Maybe specify the pattern on the Texture name with brackets, like: animation{_$} where the brackets indicates the start of the pattern, and the currency symbol indicates the numbers (0,1,2,etc).
The text was updated successfully, but these errors were encountered:
When you generate multiple spritesheets from a single array of images, by default the export names ends up with the "-0" "-1" "-2" pattern.
Example: If u have an array of images that compose an animation but it dont fit the size, it will generate the file names as follow: "animation-0.png", "animation-1.png", etc.
Would be nice to have a custom pattern like "_0" instead of "-0".
Maybe specify the pattern on the Texture name with brackets, like: animation{_$} where the brackets indicates the start of the pattern, and the currency symbol indicates the numbers (0,1,2,etc).
The text was updated successfully, but these errors were encountered: