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Exporting multiple spritesheet doesn't allow custom pattern on file name #66

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Junarox opened this issue Nov 19, 2021 · 0 comments · May be fixed by #67
Open

Exporting multiple spritesheet doesn't allow custom pattern on file name #66

Junarox opened this issue Nov 19, 2021 · 0 comments · May be fixed by #67

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@Junarox
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Junarox commented Nov 19, 2021

When you generate multiple spritesheets from a single array of images, by default the export names ends up with the "-0" "-1" "-2" pattern.

Example: If u have an array of images that compose an animation but it dont fit the size, it will generate the file names as follow: "animation-0.png", "animation-1.png", etc.

Would be nice to have a custom pattern like "_0" instead of "-0".

Maybe specify the pattern on the Texture name with brackets, like: animation{_$} where the brackets indicates the start of the pattern, and the currency symbol indicates the numbers (0,1,2,etc).

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