Note
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(Jon) This entire appendix is new, and needs to be filled in from Ray’s Metacampaign writeup and emails. |
This section covers changes and additions in Ray Trent’s system.
In the Metacampaign, "Magic", "Psi", and "Pow" are all implemented using extremely advanced, Clarketech-level Physics. The mechanisms of Magic and Psi exist and behave as documented, but the explanations involve convincing-sounding buzzwords. So a "Pow Storage Gem" might be a "Cold Fusion Microreactor" or "Elevated Energy-State Diamonoid Matrix"; a "Focus" is a "Fantastical Operations Control Unit (Semiintelligent)"; and so on.
There are several "Metaskills" that are used as tracking devices. These are not well described yet.
If you die during the course of a run and have no more available Reincarnations (see below), you are dead for the remainder of the run. However, the Expert System will download you into a new body at the end of the run, at a cost of 1,000 EP. That cost must be allocated to Death Penalty.
For each 1,000 EP put into Reincarnation, the character may have one "Free" reincarnation during each subsequent run. The Expert System will deliver the new body and copy of your downloaded brain emulation to the rest of the Party as soon as practical.
Characters can learn skills normally if they’re things they are actually doing in the run. For other, entirely new-to-the-character skills, the Expert System can teach them at a 10% penalty. The Training Cost skill tracks that penalty. For example, if you put 100 EP into Assassination, which never came up in previous runs, you must also put 10 EP (10%) into Training Cost.
Technical skill. Ability to analyze and understand alien biology, non-DNA Life Codes, Molecular Acid for blood, etc.