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The original creator, Andrew Apted, has no interest in continuing or being associated with the project. The name was changed to avoid confusing people into thinking that he had resumed work on it.
Depending on the option you are looking at, especially with regards to theme, size, monster strength, and the Epic Textures Environment Themes option, all these behave quite differently depending on the option itself.
As Original - attempts copy the behavior of the original games. For example, in Ultimate Doom's themes, each episode will be singularly themed towards Tech, Deimos, Hell, and then Thy Flesh respectively.
Episodic - each episode in the WAD has a single strict, but randomly chosen theme. For example, in Doom 2, the first episode might be Hell instead of Tech, the second episode may be Tech instead of Urban, and so on.
A Bit Mixed - all options are gathered into chunks of consecutive sequences that are anywhere between 2 to 6 levels long. For example, in Ultimate Doom, the first 2-6 levels may be Deimos, the second 2-6 may be The Flesh, until the end of the campaign length is reached.
Jumbled Up or Random - all possible options are completely jumbled up and random.
[theme]-ish - this option is predominant, but has 'mix-ins' from other options. For example, Urban-ish means all maps are Urban by default, but some are elected to by any other theme. In Doom 2, you will get a WAD that is mostly Urban maps, but has infrequent mix-ins of Hell and Tech every now and then. Original-ish in Doom 2 means a WAD that follows Tech->Urban->Hell progression between episodes but then contains mix-ins from other themes i.e. a few maps in the first episode might be infrequently Urban or Hell instead of Tech.
Psychedelic - this option means blazing it.
If you experience an error with Obsidian, you have several methods to recover error information so others can replicate.
- Your LOGS.txt file. If Obsidian ends up in an error state midway through generation, don't hit Build immediately! Preserve this LOG file before re-opening Obsidian or generating a new megawad and post it up in our Discord or as an issue here on our Git!!
- OBLIGEDAT lump in your WAD file. If you experienced a problem during the gameplay itself instead of during generation, information about your WAD's settings is stored inside the OBLIGEDAT text lump. Export this with your prefered WAD authoring program such as SLADE and post it up in our Discord or as an issue here on our Git! You can also load it up in Obsidian by hitting Menu->Config Manager and Load the WAD (Obsidian will read the OBLIGEDAT lump) and hit Save in order to write the config as an ordinary, shareable text file.
There is a rough roadmap found in the Git projects page, but these are treated more as ideas to be evaluated and developed at any random time than a specific plan to follow. Sometimes, particularly great ideas may become an instant priority to develop without having ever been written in the roadmap.
There is no conclusion to Obsidian. Hell is infinite.