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OpenTIM

An in-progress open source implementation of "The Incredible Machine" and "The Even More! Incredible Machine".

Goals:

  • Run on desktop platforms (Windows, Mac, Linux, etc). Requires the user to provide the original game assets.
  • WebAssembly is a stretch goal. Not actively targeting it, but keeping it in mind.
  • Simulation should be as accurate to the original game as possible.
  • Try to keep simulation quirks. Simulation bugs carried over from the original game may be fixed if there's reasonable consensus that it's disruptive or game-breaking.

Dev notes:

All bug fixes for the original game are labelled as "VANILLAFIX".