You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is there any kind of custom UI scaling support? So it can be changed in runtime globally for all ui elements and be not a system specific.
egui supports it via egui::Context::set_pixels_per_point. And it works in their demo app. Each new frame this value is copied from the context into the raw input here. But egui-miniquad sets some system specific value here into egui::RawInput, the same value is used to draw ui here and to get mouse cursor position here.
Is there any kind of custom UI scaling support? So it can be changed in runtime globally for all ui elements and be not a system specific.
egui supports it via egui::Context::set_pixels_per_point. And it works in their demo app. Each new frame this value is copied from the context into the raw input here. But egui-miniquad sets some system specific value here into egui::RawInput, the same value is used to draw ui here and to get mouse cursor position here.
How about to support custom UI scaling via egui::Context::set_pixels_per_point?
The text was updated successfully, but these errors were encountered: