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contextTypes.ts
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contextTypes.ts
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import React from 'react';
import { MosaicKey, MosaicNode, MosaicPath, MosaicUpdate } from './types';
/**
* Mosaic provides functionality on the context for components within
* Mosaic to affect the view state.
*/
/**
* Context provided to everything within Mosaic
*/
export interface MosaicContext<T extends MosaicKey> {
mosaicActions: MosaicRootActions<T>;
mosaicId: string;
blueprintNamespace: string;
}
/**
* Context provided to everything within a Mosaic Window
*/
export interface MosaicWindowContext {
blueprintNamespace: string;
mosaicWindowActions: MosaicWindowActions;
}
/**
* These actions are used to alter the state of the view tree
*/
export interface MosaicRootActions<T extends MosaicKey> {
/**
* Increases the size of this node and bubbles up the tree
* @param path Path to node to expand
* @param percentage Every node in the path up to root will be expanded to this percentage
*/
expand: (path: MosaicPath, percentage?: number) => void;
/**
* Remove the node at `path`
* @param path
*/
remove: (path: MosaicPath) => void;
/**
* Hide the node at `path` but keep it in the DOM. Used in Drag and Drop
* @param path
*/
hide: (path: MosaicPath) => void;
/**
* Replace currentNode at `path` with `node`
* @param path
* @param node
*/
replaceWith: (path: MosaicPath, node: MosaicNode<T>) => void;
/**
* Atomically applies all updates to the current tree
* @param updates
* @param suppressOnRelease (default: false)
*/
updateTree: (updates: MosaicUpdate<T>[], suppressOnRelease?: boolean) => void;
/**
* Returns the root of this Mosaic instance
*/
getRoot: () => MosaicNode<T> | null;
}
export interface MosaicWindowActions {
/**
* Fails if no `createNode()` is defined
* Creates a new node and splits the current node.
* The current node becomes the `first` and the new node the `second` of the result.
* `direction` is chosen by querying the DOM and splitting along the longer axis
*/
split: (...args: any[]) => Promise<void>;
/**
* Fails if no `createNode()` is defined
* Convenience function to call `createNode()` and replace the current node with it.
*/
replaceWithNew: (...args: any[]) => Promise<void>;
/**
* Sets the open state for the tray that holds additional controls.
* Pass 'toggle' to invert the current state.
*/
setAdditionalControlsOpen: (open: boolean | 'toggle') => void;
/**
* Returns the path to this window
*/
getPath: () => MosaicPath;
/**
* Enables connecting a different drag source besides the react-mosaic toolbar
*/
connectDragSource: (connectedElements: React.ReactElement<any>) => React.ReactElement | null;
}
export const MosaicContext = React.createContext<MosaicContext<MosaicKey>>(undefined!);
export const MosaicWindowContext = React.createContext<MosaicWindowContext>(undefined!);