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Yeah, there is a choice to make here. Either Object::== is the opposite of Object::!= and does not contradict Object::is_same_instance, that are some strong laws needed by a lot of data-structures and algorithms, either we follow the crappy IEEE semantic on NaN.
Nevertheless, consistency need to be achieved in Nit. The underlying problem here seems that == and != are implemented by something like: compare the instance boxe addresses, if different do a == in C.
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