diff --git a/benchmarks/bench_engines.sh b/benchmarks/bench_engines.sh
index 6710807022..dfe66ae27d 100755
--- a/benchmarks/bench_engines.sh
+++ b/benchmarks/bench_engines.sh
@@ -43,8 +43,6 @@ function run_compiler()
bench_command "nitc-g" "nitc --global ../src/test_parser.nit" "./nitc.$title.bin" -v --global --no-cc ../src/test_parser.nit
run_command "$@" ../src/nit.nit -o "nit.$title.bin"
bench_command "nit" "nit ../src/test_parser.nit ../src/location.nit" "./nit.$title.bin" -v ../src/test_parser.nit -- -n ../src/location.nit
- run_command "$@" ../examples/shoot/src/shoot_logic.nit -o "shoot.$title.bin"
- bench_command "shoot" "shoot_logic" "./shoot.$title.bin"
run_command "$@" ../tests/bench_bintree_gen.nit -o "bintrees.$title.bin"
bench_command "bintrees" "bench_bintree_gen 16" "./bintrees.$title.bin" 16
else
@@ -61,8 +59,6 @@ function run_compiler()
bench_command "nitdoc" "nitdoc ../src/nitls.nit" "./nitdoc.$title.bin" -v ../src/nitls.nit -d out
run_command "$@" ../src/nitlight.nit -o "nitlight.$title.bin"
bench_command "nitlight" "nitlight ../lib/[a-f]*/" "./nitlight.$title.bin" ../lib/[a-f]*/ -d out
- run_command "$@" ../examples/shoot/src/shoot_logic.nit -o "shoot.$title.bin"
- bench_command "shoot" "shoot_logic 15" "./shoot.$title.bin" 15
run_command "$@" ../tests/bench_bintree_gen.nit -o "bintrees.$title.bin"
bench_command "bintrees" "bench_bintree_gen 17" "./bintrees.$title.bin" 17
#run_command "$@" "../contrib/pep8analysis/src/pep8analysis.nit" -o "pep8a.$title.bin"
diff --git a/examples/shoot/Makefile b/examples/shoot/Makefile
deleted file mode 100644
index a42ffde817..0000000000
--- a/examples/shoot/Makefile
+++ /dev/null
@@ -1,24 +0,0 @@
-default: linux
-
-linux:
- mkdir -p bin
- ../../bin/nitc -o bin/shoot src/shoot_linux.nit
-
-android:
- mkdir -p bin
- ../../bin/nitc -o bin/shoot.apk src/shoot_android.nit
-
-android-release:
- mkdir -p bin
- ../../bin/nitc -o bin/shoot.apk src/shoot_android.nit --release
-
-null:
- mkdir -p bin
- ../../bin/nitc -o bin/shoot_null src/shoot_null.nit
-
-images:
- mkdir -p assets/images
- ../mnit_dino/tools/svg-to-pngs art/ships.svg assets/
-
-clean:
- rm -rf bin
diff --git a/examples/shoot/README.md b/examples/shoot/README.md
deleted file mode 100644
index 9dae94d23a..0000000000
--- a/examples/shoot/README.md
+++ /dev/null
@@ -1,3 +0,0 @@
-A multi-platform shoot'em up in space
-
-This unfinished game is an example of the use of `mnit` and `scene2d` to develop a simple multi-platform game.
diff --git a/examples/shoot/art/bio.png b/examples/shoot/art/bio.png
deleted file mode 100644
index db53c55f59..0000000000
Binary files a/examples/shoot/art/bio.png and /dev/null differ
diff --git a/examples/shoot/art/blue.png b/examples/shoot/art/blue.png
deleted file mode 100644
index 703d02ff9d..0000000000
Binary files a/examples/shoot/art/blue.png and /dev/null differ
diff --git a/examples/shoot/art/fighter.png b/examples/shoot/art/fighter.png
deleted file mode 100755
index f22213bac9..0000000000
Binary files a/examples/shoot/art/fighter.png and /dev/null differ
diff --git a/examples/shoot/art/ships.svg b/examples/shoot/art/ships.svg
deleted file mode 100644
index 6d90feea1d..0000000000
--- a/examples/shoot/art/ships.svg
+++ /dev/null
@@ -1,41377 +0,0 @@
-
-
-
-
diff --git a/examples/shoot/assets/boss.png b/examples/shoot/assets/boss.png
deleted file mode 100644
index 49cf0c2af0..0000000000
Binary files a/examples/shoot/assets/boss.png and /dev/null differ
diff --git a/examples/shoot/assets/boss_left.png b/examples/shoot/assets/boss_left.png
deleted file mode 100644
index c9de48ab21..0000000000
Binary files a/examples/shoot/assets/boss_left.png and /dev/null differ
diff --git a/examples/shoot/assets/boss_right.png b/examples/shoot/assets/boss_right.png
deleted file mode 100644
index 7901bdfa82..0000000000
Binary files a/examples/shoot/assets/boss_right.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy.png b/examples/shoot/assets/enemy.png
deleted file mode 100644
index 893a4d8137..0000000000
Binary files a/examples/shoot/assets/enemy.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy0.png b/examples/shoot/assets/enemy0.png
deleted file mode 100644
index 088d683b8e..0000000000
Binary files a/examples/shoot/assets/enemy0.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy1.png b/examples/shoot/assets/enemy1.png
deleted file mode 100644
index c250e0b84c..0000000000
Binary files a/examples/shoot/assets/enemy1.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy2.png b/examples/shoot/assets/enemy2.png
deleted file mode 100644
index 28e1ab1b7a..0000000000
Binary files a/examples/shoot/assets/enemy2.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy3.png b/examples/shoot/assets/enemy3.png
deleted file mode 100644
index da510e469a..0000000000
Binary files a/examples/shoot/assets/enemy3.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy4.png b/examples/shoot/assets/enemy4.png
deleted file mode 100644
index c4c2ac3bc5..0000000000
Binary files a/examples/shoot/assets/enemy4.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy4_turret.png b/examples/shoot/assets/enemy4_turret.png
deleted file mode 100644
index 1afd8a4e37..0000000000
Binary files a/examples/shoot/assets/enemy4_turret.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy_kamikaze.png b/examples/shoot/assets/enemy_kamikaze.png
deleted file mode 100644
index d2f64e316f..0000000000
Binary files a/examples/shoot/assets/enemy_kamikaze.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy_missile.png b/examples/shoot/assets/enemy_missile.png
deleted file mode 100644
index 8a167bc72a..0000000000
Binary files a/examples/shoot/assets/enemy_missile.png and /dev/null differ
diff --git a/examples/shoot/assets/enemy_shoot.png b/examples/shoot/assets/enemy_shoot.png
deleted file mode 100644
index 6282d8ea80..0000000000
Binary files a/examples/shoot/assets/enemy_shoot.png and /dev/null differ
diff --git a/examples/shoot/assets/explosion.png b/examples/shoot/assets/explosion.png
deleted file mode 100644
index eac7821a2a..0000000000
Binary files a/examples/shoot/assets/explosion.png and /dev/null differ
diff --git a/examples/shoot/assets/hitbox.png b/examples/shoot/assets/hitbox.png
deleted file mode 100644
index 1c382c9318..0000000000
Binary files a/examples/shoot/assets/hitbox.png and /dev/null differ
diff --git a/examples/shoot/assets/money.png b/examples/shoot/assets/money.png
deleted file mode 100644
index c34b8e4665..0000000000
Binary files a/examples/shoot/assets/money.png and /dev/null differ
diff --git a/examples/shoot/assets/player.png b/examples/shoot/assets/player.png
deleted file mode 100644
index d522fcc4b0..0000000000
Binary files a/examples/shoot/assets/player.png and /dev/null differ
diff --git a/examples/shoot/assets/player_missile.png b/examples/shoot/assets/player_missile.png
deleted file mode 100644
index 0ea26cac24..0000000000
Binary files a/examples/shoot/assets/player_missile.png and /dev/null differ
diff --git a/examples/shoot/assets/player_shoot.png b/examples/shoot/assets/player_shoot.png
deleted file mode 100755
index db5d8084d8..0000000000
Binary files a/examples/shoot/assets/player_shoot.png and /dev/null differ
diff --git a/examples/shoot/assets/splash.png b/examples/shoot/assets/splash.png
deleted file mode 100644
index 8b6a04e5d2..0000000000
Binary files a/examples/shoot/assets/splash.png and /dev/null differ
diff --git a/examples/shoot/assets/splash_play.png b/examples/shoot/assets/splash_play.png
deleted file mode 100644
index bdd0b7ebb1..0000000000
Binary files a/examples/shoot/assets/splash_play.png and /dev/null differ
diff --git a/examples/shoot/assets/star0.png b/examples/shoot/assets/star0.png
deleted file mode 100644
index 405bbb221b..0000000000
Binary files a/examples/shoot/assets/star0.png and /dev/null differ
diff --git a/examples/shoot/assets/star1.png b/examples/shoot/assets/star1.png
deleted file mode 100644
index 4ba64b6e0b..0000000000
Binary files a/examples/shoot/assets/star1.png and /dev/null differ
diff --git a/examples/shoot/assets/star2.png b/examples/shoot/assets/star2.png
deleted file mode 100644
index 2a254f20f5..0000000000
Binary files a/examples/shoot/assets/star2.png and /dev/null differ
diff --git a/examples/shoot/assets/up_missile.png b/examples/shoot/assets/up_missile.png
deleted file mode 100644
index 06ebe21765..0000000000
Binary files a/examples/shoot/assets/up_missile.png and /dev/null differ
diff --git a/examples/shoot/org.nitlanguage.shoot_android.txt b/examples/shoot/org.nitlanguage.shoot_android.txt
deleted file mode 100644
index d43de74d1b..0000000000
--- a/examples/shoot/org.nitlanguage.shoot_android.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-Categories:Nit,Games
-License:Apache2
-Web Site:http://nitlanguage.org
-Source Code:http://nitlanguage.org/nit.git/tree/HEAD:/examples/shoot
-Issue Tracker:https://github.com/nitlang/nit/issues
-
-Summary:A shoot'em up in space
-Description:
-*piew* *piew* *boom* *piew* *boom* etc.
-.
diff --git a/examples/shoot/package.ini b/examples/shoot/package.ini
deleted file mode 100644
index 099ba604dd..0000000000
--- a/examples/shoot/package.ini
+++ /dev/null
@@ -1,12 +0,0 @@
-[package]
-name=shoot
-tags=game
-maintainer=Jean Privat
-license=Apache-2.0
-[upstream]
-browse=https://github.com/nitlang/nit/tree/master/examples/shoot/
-git=https://github.com/nitlang/nit.git
-git.directory=examples/shoot/
-homepage=http://nitlanguage.org
-issues=https://github.com/nitlang/nit/issues
-apk=http://nitlanguage.org/fdroid/apk/shoot_android.apk
diff --git a/examples/shoot/src/shoot.nit b/examples/shoot/src/shoot.nit
deleted file mode 100644
index fd9444760d..0000000000
--- a/examples/shoot/src/shoot.nit
+++ /dev/null
@@ -1,413 +0,0 @@
-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Space shooter.
-# This program is a fun game but also a good example of the scene2d module
-module shoot is
- app_name("Space Shooter")
- app_version(0, 1, git_revision)
-end
-
-import mnit
-import shoot_logic
-
-redef class Sprite
- # mnit specific method to draw a sprite
- # app is used to optain the assets and the display
- # Each sprite should implements this method
- fun draw_on_display(app: App) do end
-
- # Helper function to draw an image centered on the current sprite position
- fun draw_image(app: App, img: Image)
- do
- app.display.blit_centered(img, (self.x.to_f/app.scale).to_i, (self.y.to_f/app.scale).to_i)
- end
-
- # Helper function to draw an image translated and rotated on the current sprite position
- fun draw_rotated_image(app: App, img: Image, dx, dy: Int, angle: Float)
- do
- app.display.blit_rotated(img, self.x.to_f/app.scale, self.y.to_f/app.scale, angle)
- end
-end
-
-redef class Player
- redef fun draw_on_display(app)
- do
- if protected_ttl > 30 and protected_ttl%10 > 5 then return # blink on protected
- draw_image(app, app.img_player)
- end
-end
-
-redef class Shoot
- redef fun draw_on_display(app)
- do
- var img = if enemy then app.img_enemy_shoot else app.img_player_shoot
- draw_image(app, img)
- end
-end
-
-redef class Missile
- redef fun draw_on_display(app)
- do
- var angle = velocity_angle
- var img = if enemy then app.img_enemy_missile else app.img_player_missile
- draw_rotated_image(app, img, 0, 0, angle)
- end
-end
-
-redef class Enemy0
- redef fun draw_on_display(app)
- do
- draw_image(app, app.img_enemy0)
- end
-end
-
-redef class Enemy1
- redef fun draw_on_display(app)
- do
- draw_image(app, app.img_enemy1)
- end
-end
-
-redef class Enemy2
- redef fun draw_on_display(app)
- do
- draw_image(app, app.img_enemy2)
- end
-end
-
-redef class Enemy3
- redef fun draw_on_display(app)
- do
- draw_image(app, app.img_enemy3)
- end
-end
-
-redef class Enemy4
- redef fun draw_on_display(app)
- do
- draw_image(app, app.img_enemy4)
- draw_rotated_image(app, app.img_enemy4_turret, 0, 0, self.angle)
- end
-end
-
-redef class EnemyKamikaze
- redef fun draw_on_display(app)
- do
- var angle = self.velocity_angle
- draw_rotated_image(app, app.img_enemy_kamikaze, 0, 0, angle)
- end
-end
-
-redef class Boss
- redef fun draw_on_display(app)
- do
- if flick_ttl > 0 then return
- draw_image(app, app.img_boss)
- end
-end
-
-redef class BossPart
- redef fun draw_on_display(app)
- do
- if flick_ttl > 0 then return
- if relx > 0 then
- self.boss.draw_image(app, app.img_boss_right)
- else
- self.boss.draw_image(app, app.img_boss_left)
- end
- end
-end
-
-redef class Money
- redef fun draw_on_display(app)
- do
- draw_image(app, app.img_money)
- end
-end
-
-redef class UpMissile
- redef fun draw_on_display(app)
- do
- draw_image(app, app.img_upmissile)
- end
-end
-
-redef class Explosion
- redef fun draw_on_display(app)
- do
- draw_image(app, app.img_explosion)
- end
-end
-
-redef class Star
- redef fun draw_on_display(app)
- do
- # Simulate depth:
- # More a star is fast, more it requires a bright image
- var img: Image
- if self.vy < 20 then
- img = app.img_star0
- else if self.vy < 40 then
- img = app.img_star1
- else
- img = app.img_star2
- end
- draw_image(app, img)
- end
-end
-
-redef class Scene
- fun draw_on_display(app: App) do end
- fun input(app: App, input_event: InputEvent): Bool do return false
-end
-
-redef class PlayScene
- redef fun draw_on_display(app)
- do
- app.display.clear( 0.0, 0.0, 0.0 )
- self.sprites.draw(app)
- for i in [0..player.money[
- do
- app.display.blit(app.img_money, 10, app.display.height-10-i)
- end
- for i in [1..player.nbshoots]
- do
- app.display.blit(app.img_player_shoot, 30, app.display.height-10 - i*10)
- end
- for i in [1..player.nbmissiles]
- do
- app.display.blit(app.img_player_missile, 40, app.display.height-10 - i*20)
- end
- end
-
- redef fun input(app, input_event)
- do
- var speed = 400
- if input_event isa KeyEvent then
- if input_event.is_arrow_down then
- if input_event.is_down then
- player.vy = speed
- else
- player.vy = 0
- end
- else if input_event.is_arrow_up then
- if input_event.is_down then
- player.vy = -speed
- else
- player.vy = 0
- end
- else if input_event.is_arrow_left then
- if input_event.is_down then
- player.vx = -speed
- else
- player.vx = 0
- end
- else if input_event.is_arrow_right then
- if input_event.is_down then
- player.vx = speed
- else
- player.vx = 0
- end
- end
- return true
- else if input_event isa PointerEvent and input_event.pressed then
- var x = (input_event.x * app.scale).to_i
- var y = (input_event.y * app.scale).to_i
- player.goes_to(x, y, speed)
- return true
- end
- return false # unknown event, can be handled by something else
- end
-end
-
-###
-
-redef class MenuScene
- redef fun draw_on_display(app)
- do
- var display = app.display
- assert display != null
- blit_fs(display, app.img_splash)
- sprites.draw(app)
- if not play or ttl%10 > 5 then
- blit_fs(display, app.img_splash_play)
- end
- end
-
- fun blit_fs(d: Display, img: Image)
- do
- var w = d.width.to_f
- var h = d.height.to_f
- d.blit_stretched(img, 0.0,0.0, 0.0,h, w,h, w,0.0)
- end
-
- redef fun input(app, input_event)
- do
- if input_event isa KeyEvent then
- play = true
- return true
- else if input_event isa PointerEvent then
- play = true
- return true
- end
- return false
- end
-end
-
-###
-
-redef class App
- super View
-
- var debug: Bool = false
-
- redef fun draw_sprite(s: Sprite)
- do
- s.draw_on_display(self)
- if debug and s.width != 0 and s.height != 0 then
- var left = s.left.to_f/scale
- var right = s.right.to_f/scale
- var top = s.top.to_f/scale
- var bot = s.bottom.to_f/scale
- display.blit_stretched(img_hitbox, right, top, right, bot, left, bot, left, top)
- end
- end
-
- var scene: ShotScene
-
- var img_hitbox: Image
-
- var img_splash: Image
- var img_splash_play: Image
-
- var img_player: Image
- var img_player_shoot: Image
- var img_player_missile: Image
- var img_enemy0: Image
- var img_enemy1: Image
- var img_enemy2: Image
- var img_enemy3: Image
- var img_enemy4: Image
- var img_enemy4_turret: Image
- var img_enemy_kamikaze: Image
- var img_enemy_shoot: Image
- var img_enemy_missile: Image
- var img_money: Image
- var img_upmissile: Image
- var img_explosion: Image
- var img_star0: Image
- var img_star1: Image
- var img_star2: Image
-
- var img_boss: Image
- var img_boss_left: Image
- var img_boss_right: Image
-
- redef fun on_create
- do
- super
-
- scale = (800.0 * 600.0 / display.width.to_f / display.height.to_f).sqrt * 100.0
-
- debug = args.length > 0 and args.first == "--debug"
-
- # TODO load assets here
- # ex: img = load_image( "img.png" )
- # to get file located at assets/img.png before deployement
- self.img_hitbox = load_image("hitbox.png")
-
- self.img_splash = load_image("splash.png")
- self.img_splash_play = load_image("splash_play.png")
-
- self.img_player = load_image("player.png")
- self.img_player_shoot = load_image("player_shoot.png")
- self.img_player_missile = load_image("player_missile.png")
- self.img_enemy0 = load_image("enemy0.png")
- self.img_enemy1 = load_image("enemy1.png")
- self.img_enemy2 = load_image("enemy2.png")
- self.img_enemy3 = load_image("enemy3.png")
- self.img_enemy4 = load_image("enemy4.png")
- self.img_enemy4_turret = load_image("enemy4_turret.png")
- self.img_enemy_kamikaze = load_image("enemy_kamikaze.png")
- self.img_enemy_shoot = load_image("enemy_shoot.png")
- self.img_enemy_missile = load_image("enemy_missile.png")
- self.img_money = load_image("money.png")
- self.img_upmissile = load_image("up_missile.png")
- self.img_explosion = load_image("explosion.png")
- self.img_star0 = load_image("star0.png")
- self.img_star1 = load_image("star1.png")
- self.img_star2 = load_image("star2.png")
- self.img_boss = load_image("boss.png")
- self.img_boss_left = load_image("boss_left.png")
- self.img_boss_right = load_image("boss_right.png")
-
- var w = (display.width.to_f * scale).to_i
- var h = (display.height.to_f * scale).to_i
- self.scene = new MenuScene(w, h)
- end
-
- # Whole scaling to convert display pixels to game pixels
- var scale: Float = 200.0
-
- redef fun load_image(filename)
- do
- var res = super
- res.scale = 100.0 / self.scale
- return res
- end
-
- redef fun frame_core( display )
- # the arg display is not null but otherwise the same than self.display
- do
- if not paused then
- self.scene.update
- var next = self.scene.next_scene
- if next != null then
- self.scene = next
- end
- if not self.scene.exists then quit = true
- end
- self.scene.draw_on_display(self)
- end
-
- var paused: Bool = false
-
- redef fun input( input_event )
- do
- if input_event isa QuitEvent then # close window button
- quit = true # orders system to quit
- return true # this event has been handled
- else if input_event isa KeyEvent then
- if input_event.to_c == 'p' then
- paused = input_event.is_down
- return true # this event has been handled
- else if input_event.to_c == 'q' then
- quit = true # orders system to quit
- return true # this event has been handled
- end
- end
-
- # Maybe the event is specific to the scene
- return self.scene.input(self, input_event)
- end
-end
-
-if args.length > 0 and args.first == "--headless" then
- headless_run
- return
-end
-
-app.setup
-app.run
diff --git a/examples/shoot/src/shoot_android.nit b/examples/shoot/src/shoot_android.nit
deleted file mode 100644
index 4de7f66b17..0000000000
--- a/examples/shoot/src/shoot_android.nit
+++ /dev/null
@@ -1,21 +0,0 @@
-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Android version of the shoot program
-module shoot_android
-
-import shoot
-import mnit::android
-
-super
diff --git a/examples/shoot/src/shoot_linux.nit b/examples/shoot/src/shoot_linux.nit
deleted file mode 100644
index 5ca2dca5a2..0000000000
--- a/examples/shoot/src/shoot_linux.nit
+++ /dev/null
@@ -1,21 +0,0 @@
-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Linux version of the shoot program
-module shoot_linux
-
-import shoot
-import mnit::linux
-
-super
diff --git a/examples/shoot/src/shoot_logic.nit b/examples/shoot/src/shoot_logic.nit
deleted file mode 100644
index 824af574ad..0000000000
--- a/examples/shoot/src/shoot_logic.nit
+++ /dev/null
@@ -1,1077 +0,0 @@
-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Space shooter.
-# This program is a fun game but also a good example of the scene2d module
-module shoot_logic
-
-import scene2d
-
-# The ship of the player
-class Player
- super Sprite
-
- # Where the player is going
- var going_target = new GoingTarget
-
- # Activate the `going_target`
- fun goes_to(x,y: Int, speed: Int)
- do
- going_target.x = x
- going_target.y = y
- going_target.active = true
- var angle = angle_to(going_target)
- set_velocity(angle, speed)
- end
-
- # Current forture of the player
- var money: Int = 0 is writable
-
- # Number of basic bullets fired together
- var nbshoots: Int = 1 is writable
-
- # Time bebore the player shoot again a basic bullet (cooldown)
- # Shoot if 0
- var shoot_ttl = 0
-
- # Number of missiles
- var nbmissiles: Int = 0 is writable
-
- # Time bebore the player shoot again a missile (cooldown)
- # Shoot if 0
- var missile_ttl = 0
-
- # Remainind time when the player is protected from impacts
- var protected_ttl = 0
-
- # The associated play scene
- # (mainly used to registed shoots)
- var scene: PlayScene
-
- init(scene: PlayScene) do
- self.scene = scene
- self.width = 2400
- self.height = 2400
- end
-
- redef fun update
- do
- super
-
- # Out of screen?
- if self.y < 0 then
- self.y = 0
- self.vy = 0
- else if self.y > scene.height then
- self.y = scene.height
- self.vy = 0
- end
- if self.x < 0 then
- self.x = 0
- self.vx = 0
- else if self.x > scene.width then
- self.x = scene.width
- self.vx = 0
- end
-
- # Update of the player protection if any
- if protected_ttl > 0 then protected_ttl -= 1
-
- # Need to shoot basic bullets?
- if shoot_ttl > 0 then
- shoot_ttl -= 1
- else
- shoot_ttl = 30
- for i in [0..nbshoots[ do
- var shoot = new Shoot(scene)
- shoot.x = x
- shoot.y = top
- shoot.vy = -500
- shoot.vx = (i - nbshoots / 2) * 100
- scene.player_shoots.add(shoot)
- end
- end
-
- # Need to shoot missiles?
- if missile_ttl > 0 then
- missile_ttl -= 1
- else if nbmissiles > 0 then
- missile_ttl = 500 / nbmissiles
- var shoot = new Missile(scene)
- shoot.x = x
- shoot.y = top
- shoot.vy = -300
- shoot.vx = 0
- scene.player_shoots.add(shoot)
- end
-
- end
-
- # Time before the player is respawned by the scene
- var respawn_ttl: Int = 0
-
- fun hit
- do
- if self.protected_ttl > 0 then return
- self.scene.explosion(self.x, self.y, 10)
- self.exists = false
-
- # Reset the position for respawn
- self.x = scene.width / 2
- self.y = scene.height - 10000
- self.vx = 0
- self.vy = 0
- self.respawn_ttl = 50
- end
-
-end
-
-# Sprites that may be hit by the player.
-# Eq. enemies, bullets, loots, etc.
-class Hitable
- super Sprite
-
- # What do do when self is hit by the player.
- # By defaut, do nothing
- fun hit_by_player(player: Player) do end
-end
-
-# Destination for the player (pointer position)
-class GoingTarget
- super Hitable
-
- # true in on move, false if player is at rest
- var active = false is writable
-
- init do
- self.width = 500
- self.height = 500
- end
-
- redef fun hit_by_player(player)
- do
- if not active then return
- active = false
- player.vx = 0
- player.vy = 0
- end
-end
-
-# A bullet shooted by a ship
-class Shoot
- super Hitable
-
- # Was the shoot fired by an enemy.
- # Since there is no frendly fire, it is important to distinguish ownership
- var enemy: Bool = false
-
- # The scene of the sprite
- # Is used with bound limits
- var scene: PlayScene
-
- init(scene: PlayScene)
- do
- self.scene = scene
- self.width = 800
- self.height = 800
- end
-
- redef fun update
- do
- super
-
- # Out of screen ?
- if self.y < -100 * 100 or self.y > scene.height + 10000 or self.x < -100 * 100 or self.x > scene.width + 10000 then
- self.exists = false
- end
- end
-
- redef fun hit_by_player(player)
- do
- player.hit
- self.exists = false
- end
-end
-
-# A advanced bullet that aims a target (player or enemy)
-class Missile
- super Shoot
-
- # The target aquired by the missile
- var target: nullable Sprite = null
-
- # When ttl is 0 then the angle stay fixed
- # The angle is updated toward the target if ttl>0
- var ttl: Int = 200
-
- redef fun update
- do
- super
-
- # Do we still update the angle ?
- if ttl <= 0 then return
- ttl -= 1
-
- # Do we have a target?
- var target = self.target
- if target == null or not target.exists then return
-
- # Just update the angle
- var angle = self.angle_to(target)
- self.set_velocity(angle, 300)
- end
-end
-
-# A enemy ship
-# Various enemies exists, each kind has its own subclass
-abstract class Enemy
- super Hitable
-
- # The scene of the ship
- # Is used to store created bullets or to get info about the player
- var scene: PlayScene
-
- # Time bebore the enemy shoot again (cooldown)
- # Shoot if 0
- # The default value is used as a grace period to avoid a first shoot on
- # the first update
- var shoot_ttl = 50
-
- init(scene: PlayScene)
- do
- self.width = 2400
- self.height = 2400
- self.scene = scene
- scene.enemies.add(self)
- end
-
- redef fun update
- do
- super
-
- # Out of screen ?
- if self.y > scene.height + 10000 or self.x < -100 * 100 or self.x > scene.width + 10000 then
- # Note: no control on the top to let ennemies appear
- self.exists = false
- end
-
- # Need to shoot?
- if shoot_ttl > 0 then
- shoot_ttl -= 1
- else
- shoot
- end
- end
-
- # Each enemy has its own kind of shoot strategy
- # Note: is automatically called by update when shoot_ttl is expired
- fun shoot do end
-
- # Money given when the enemy is destroyed
- fun loot: Int is abstract
-
- # What to do when the enemy is hit by a player shoot (or by the player himself)?
- # By default it kill the enemy in an explosion and generate a loot
- fun hit
- do
- self.exists = false
- scene.explosion(self.x, self.y, 5)
- if 100.rand < 3 then
- var upmissile = new UpMissile(scene)
- upmissile.x = self.x
- upmissile.y = self.y
- upmissile.vx = 0
- upmissile.vy = 0
- scene.loots.add(upmissile)
- scene.hitables.add(new LootArea(upmissile, 2000))
- else
- for i in [0..self.loot[ do
- var money = new Money(scene)
- money.x = self.x
- money.y = self.y
- money.set_velocity(100.rand.to_f*pi/50.0, (500+self.loot).rand)
- scene.loots.add(money)
- scene.hitables.add(new LootArea(money, 2000))
- end
- end
- end
-
- redef fun hit_by_player(player)
- do
- player.hit
- hit
- end
-end
-
-# Basic enemy, do not shoot
-class Enemy0
- super Enemy
-
- redef fun loot do return 3
-
- redef init(scene)
- do
- self.width = 3600
- self.height = 3600
- end
-end
-
-# Simple shooter of pairs of basic bullets
-class Enemy1
- super Enemy
-
- redef init(scene)
- do
- self.width = 4400
- self.height = 4400
- end
-
- redef fun shoot
- do
- # Next shoot
- shoot_ttl = 50
-
- # two bullets shoot each time
- for dx in [-11, 11] do
- var shoot = new Shoot(scene)
- shoot.enemy = true
- shoot.x = self.x + dx * 100
- shoot.y = self.bottom
- shoot.vy = 500
- scene.enemy_shoots.add(shoot)
- end
- end
-
- redef fun loot do return 5
-end
-
-# Enemy that shoot missiles
-class Enemy2
- super Enemy
-
- redef init(scene)
- do
- self.width = 6000
- self.height = 6000
- end
-
- redef fun shoot
- do
- # Next shoot
- shoot_ttl = 200
-
- # The missile targets the player
- var shoot = new Missile(scene)
- shoot.enemy = true
- shoot.x = self.x
- shoot.y = self.bottom
- shoot.vy = 500
- shoot.target = scene.player
- scene.enemy_shoots.add(shoot)
- end
-
- redef fun loot do return 10
-end
-
-# Enemy that shoot rings of basic bullets
-class Enemy3
- super Enemy
-
- redef init(scene)
- do
- self.width = 5800
- self.height = 5800
- end
-
- redef fun shoot
- do
- # Next shoot
- shoot_ttl = 50
-
- for i in [0..10[ do
- var shoot = new Shoot(scene)
- shoot.enemy = true
- shoot.x = self.x
- shoot.y = self.bottom
- shoot.set_velocity(pi/5.0*i.to_f, 500)
- scene.enemy_shoots.add(shoot)
- end
- end
-
- redef fun loot do return 20
-end
-
-# Enemy with a turret that shoot burst of bullets toward the player
-class Enemy4
- super Enemy
-
- # The angle of the turret
- var angle: Float = 0.0
-
- redef init(scene)
- do
- self.width = 4200
- self.height = 4200
- end
-
- redef fun update
- do
- super
-
- # Rotate the turret toward the player
- var target = scene.player
- if target.exists then
- angle = self.angle_to(target)
- end
- end
-
- # Shoots come in burst
- var nbshoots: Int = 0
-
- redef fun shoot
- do
- # Next shoot: is there still bullets in the burst?
- if self.nbshoots < 10 then
- # Is ther
- self.nbshoots += 1
- shoot_ttl = 5
- else
- self.nbshoots = 0
- shoot_ttl = 80
- end
-
- # Shoot with the turret angle
- var shoot = new Shoot(scene)
- shoot.enemy = true
- shoot.x = self.x
- shoot.y = self.y
- shoot.set_velocity(angle, 500)
- scene.enemy_shoots.add(shoot)
- end
-
- redef fun loot do return 20
-end
-
-# Enemy that rush directly on the player
-class EnemyKamikaze
- super Enemy
-
- redef init(scene)
- do
- self.width = 3200
- self.height = 3200
- end
-
- redef fun update
- do
- super
-
- # Try to target the player
- var target = scene.player
- if not target.exists then return
-
- var angle = self.angle_to(target)
- self.set_velocity(angle, 600)
- end
-
- redef fun loot do return 5
-end
-
-# The boss has two semi-independent arms
-class Boss
- super Enemy
-
- # Left arm
- var left_part: BossPart
-
- # Right arm
- var right_part: BossPart
-
- init(scene)
- do
- super
- self.width = 140 * 100
- self.height = 96 * 100
- self.x = scene.width / 2
- self.y = -100 * 100
- self.left_part = new BossPart(self, -66*100)
- self.right_part = new BossPart(self, 66*100)
- end
-
- var flick_ttl: Int = 0
-
- redef fun update
- do
- if flick_ttl > 0 then flick_ttl -= 1
-
- # Path of the boss (down then left<->right)
- if self.y < 20000 then
- self.vx = 0
- self.vy = 100
- else if self.vx == 0 then
- self.vx = 100
- self.vy = 0
- else if self.x > scene.width - 10000 and self.vx > 0 then
- self.vx = -self.vx
- else if self.x < 10000 and self.vx < 0 then
- self.vx = -self.vx
- end
-
- super
- end
-
- redef fun shoot
- do
- # Do not shoot if not ready
- if self.vy != 0 then return
-
- # Try to target the player
- var target = scene.player
- if not target.exists then return
-
- # Next shoot: burst if no arms remains
- if left_part.exists or right_part.exists then
- shoot_ttl = 60
- else
- shoot_ttl = 20
- end
-
- # Shoot the player with a basic bullet
- var shoot = new Shoot(scene)
- shoot.enemy = true
- shoot.x = self.x
- shoot.y = self.bottom
- var angle = shoot.angle_to(target)
- shoot.set_velocity(angle, 500)
- scene.enemy_shoots.add(shoot)
- end
-
- redef fun loot do return 100
-
- var live: Int = 20
-
- redef fun hit
- do
- # Protected while an arm remains
- if left_part.exists or right_part.exists then return
-
- if live > 0 then
- live -= 1
- flick_ttl = 2
- else
- super
- scene.explosion(self.x, self.y, 30)
- end
- end
-end
-
-# An arm of a boss
-class BossPart
- super Enemy
-
- # The associated boss
- var boss: Boss
-
- # Relative x coordonate (center to center) of the arm
- var relx: Int
-
- # Relative y coordonate (center to center) of the arm
- var rely: Int = 36 * 100
-
- var live: Int = 10
-
- init(boss: Boss, relx: Int)
- do
- self.boss = boss
- self.relx = relx
- super(boss.scene)
- self.width = 38 * 100
- self.height = 48 * 100
-
- # Alternate the shoots of the arms
- if relx > 0 then
- shoot_ttl += 300
- end
- self.x = boss.x + relx
- self.y = boss.y + rely
- end
-
- redef fun update
- do
- self.x = boss.x + relx
- self.y = boss.y + rely
-
- super
-
- if flick_ttl > 0 then flick_ttl -= 1
- end
-
- redef fun shoot
- do
- # Do not shoot if not ready
- if self.boss.vy != 0 then return
-
- # Next shoot
- shoot_ttl = 600
-
- # Shoot a missile that targets the player
- var shoot = new Missile(scene)
- shoot.enemy = true
- shoot.x = self.x
- shoot.y = self.bottom
- shoot.vy = 500
- shoot.target = scene.player
- scene.enemy_shoots.add(shoot)
- end
-
- var flick_ttl: Int = 0
-
- redef fun hit
- do
- if live > 0 then
- live -= 1
- flick_ttl = 2
- else
- super
- end
- end
-
- redef fun loot do return 10
-end
-
-# Whatever reward or bonus that can be picked by the player
-abstract class Loot
- super Hitable
-
- var scene: PlayScene
-
- init(scene: PlayScene)
- do
- self.scene = scene
- self.width = 400
- self.height = 400
- end
-
- # Magnet effect: The loot will move to the target if set
- # See LootArea for details
- var target: nullable Sprite = null
-
- redef fun update
- do
- super
-
- # Out of screen ?
- if self.y > scene.height + 10000 then
- self.exists = false
- end
-
- var target = self.target
- if target == null then
- # Not magneted: deploy
-
- # Heavy fuild friction to stops the explosion
- # Loots are placed with a explosion, see `Enemy::hit'
- self.vx = self.vx*7/8
- self.vy = self.vy*7/8
-
- # Background scroling
- self.y += 50
-
- else if target.exists then
- # Magneted: rush toward the target
- var angle = self.angle_to(target)
- self.set_velocity(angle, 800)
-
- else
- # Magneted but dead target: reset the loot
- self.vx = 0
- self.vy = 0
- self.target = null
- end
- end
-end
-
-# Basic money loot
-class Money
- super Loot
-
- redef fun hit_by_player(player)
- do
- self.exists = false
- player.money += 1
- if player.money > 100 then
- player.money -= 100
- player.nbshoots += 1
- end
- end
-end
-
-# Increase the number of missiles
-class UpMissile
- super Loot
-
- redef fun hit_by_player(player)
- do
- self.exists = false
- player.nbmissiles += 1
- end
-end
-
-# A loot area is an invisible field used to implement the magnet effets of loots
-# The principle is:
-# * the loot is an invisible sprite with a hitbox larger than the loot hitbox
-# * the lootbox remains centered on the loot
-# * when the player hit the lootarea, then the loot is set to target the player
-# * when the player hit the loot, then the player gains effectively the loot
-class LootArea
- super Hitable
-
- # The associated loot
- var loot: Loot
-
- init(loot: Loot, radius: Int)
- do
- self.loot = loot
- self.width = radius * 2 + loot.width
- self.height = radius * 2 + loot.height
- end
-
- redef fun update
- do
- # position remains centered on the loot
- self.x = loot.x
- self.y = loot.y
-
- # No area if no loot
- if not loot.exists then self.exists = false
-
- # the super is useless but it is a good practice to call it
- super
- end
-
- redef fun hit_by_player(player)
- do
- # Kill the area
- self.exists = false
-
- # The loot now targets the player
- loot.target = player
- end
-end
-
-# A non interactive element of an explosion
-# A real explosion is made of many Explosion object
-# Use the `PlayScene::explosion` method to generate a full explosion
-class Explosion
- super Sprite
-
- # Time before the sprite vanishes
- var ttl: Int = 10
-
- redef fun update
- do
- # Heavy fuild friction to stops the explosion
- self.vx = self.vx*7/8
- self.vy = self.vy*7/8
-
- # Background scrolling
- self.y += 50
-
- super
-
- # Vanishes?
- if ttl > 0 then
- ttl -= 1
- else
- exists = false
- end
- end
-end
-
-# A star is a non-interactive background element
-# Stars are used to simulate a continuous global scroling
-class Star
- super Sprite
-
- # The scene of the sprite
- # Is used with bound limits
- var scene: ShotScene
-
- init(scene: ShotScene)
- do
- self.scene = scene
- # Randomely places stars on the plane
- self.x = scene.width.rand
- self.y = scene.height.rand
- self.vy = 40.rand + 11
- end
-
- redef fun update
- do
- super
-
- # Replace the star on the top
- if self.y > scene.height then
- self.y = 200.rand * -100
- self.x = scene.width.rand
- self.vy = 40.rand + 11
- end
- end
-end
-
-class ShotScene
- super Scene
-
- # When a scene need to be replaced, just assign the next_scene to a non null value
- var next_scene: nullable ShotScene = null is writable
-
- # The width of the whole scene
- var width: Int is writable
-
- # The height of the whole scene
- var height: Int is writable
-
- init(w,h: Int)
- do
- width = w
- height = h
- end
-end
-
-# The main play state
-class PlayScene
- super ShotScene
-
- # The player ship
- var player: Player
-
- # Shoots of the player
- var player_shoots = new LiveGroup[Shoot]
-
- # Enemy ships
- var enemies = new LiveGroup[Enemy]
-
- # Soots of the enemy
- var enemy_shoots = new LiveGroup[Shoot]
-
- # Collectible loots
- var loots = new LiveGroup[Loot]
-
- # Non active stuff like explosions
- var pasive_stuff = new LiveGroup[LiveObject]
-
- # Background stuff like stars
- var background = new LiveGroup[LiveObject]
-
- # All other hitable sprites
- var hitables = new LiveGroup[Hitable]
-
- # All sprites
- var sprites = new LiveGroup[LiveObject]
-
- init(w,h)
- do
- super
- self.player = new Player(self)
- player.x = self.width / 2
- player.y = self.height - 10000
- self.sprites.add(background)
- self.sprites.add(pasive_stuff)
- self.sprites.add(loots)
- self.sprites.add(player_shoots)
- self.sprites.add(enemy_shoots)
- self.sprites.add(enemies)
- self.sprites.add(self.player)
- self.sprites.add(hitables)
-
- for i in [0..100[ do
- background.add(new Star(self))
- end
-
- hitables.add(player.going_target)
- end
-
- # Generate an explosion
- fun explosion(x, y: Int, radius: Int)
- do
- # Project explosion parts from the given position
- # The strong friction and the short ttl of each part will achieve the effect
- for i in [0..radius[ do
- var ex = new Explosion
- ex.x = x
- ex.y = y
- ex.set_velocity(100.rand.to_f*pi/50.0, (50*radius).rand)
- ex.ttl += radius.rand
- pasive_stuff.add(ex)
- end
- end
-
- var enemy_remains: Int = 15
- var boss_wait_ttl: Int = 0
- var boss: nullable Boss
-
- redef fun update
- do
- sprites.gc
- sprites.update
-
- if enemy_remains == 0 then
- if boss_wait_ttl > 0 then
- boss_wait_ttl -= 1
- else if boss == null then
- boss = new Boss(self)
- enemy_remains = 15
- else if not boss.exists then
- boss = null
- end
- else if 100.rand < 1 then
- enemy_remains -= 1
- if enemy_remains == 0 then
- boss_wait_ttl = 500
- end
- var rnd = 100.rand
- var enemy: Enemy
- if rnd < 40 then
- enemy = new Enemy0(self)
- else if rnd < 60 then
- enemy = new Enemy1(self)
- else if rnd < 70 then
- enemy = new EnemyKamikaze(self)
- else if rnd < 90 then
- enemy = new Enemy2(self)
- else if rnd < 95 then
- enemy = new Enemy3(self)
- else
- enemy = new Enemy4(self)
- end
- enemy.x = (self.width - 20000).rand + 10000
- enemy.vy = 200.rand + 100
- if 10.rand < 3 then
- enemy.vx = 200.rand - 100
- end
- end
-
- for ps in player_shoots do
- if not ps.exists then continue
- var target: nullable Enemy = null
- var td = 100000 # big int
- for e in enemies do
- if not e.exists then continue
- if ps.overlaps(e) then
- ps.exists = false
- e.hit
- end
- var d = (e.x - ps.x).abs + (e.y - ps.y).abs
- if td > d then
- target = e
- td = d
- end
- end
- if ps isa Missile and (ps.target == null or not ps.target.exists) then
- ps.target = target
- end
- end
-
- for e in enemies do
- if not e.exists then continue
- if player.exists and player.overlaps(e) then
- e.hit_by_player(player)
- end
- end
- for s in enemy_shoots do
- if not s.exists then continue
- if player.exists and player.overlaps(s) then
- s.hit_by_player(player)
- end
- end
- for l in loots do
- if not l.exists then continue
- if player.exists and player.overlaps(l) then
- l.hit_by_player(player)
- end
- end
- for l in hitables do
- if not l.exists then continue
- if player.exists and player.overlaps(l) then
- l.hit_by_player(player)
- end
- end
- if not player.exists then
- if player.respawn_ttl > 0 then
- player.respawn_ttl -= 1
- else
- player.exists = true
- player.protected_ttl = 100
- self.sprites.add(self.player)
- end
- end
- end
-end
-
-###
-
-class MenuScene
- super ShotScene
-
- var sprites = new LiveGroup[LiveObject]
-
- init(w,h)
- do
- super
- for i in [0..100[ do
- sprites.add(new Star(self))
- end
- end
-
- var play: Bool = false is writable
- var ttl: Int = 50
-
- redef fun update
- do
- sprites.update
-
- if not play then return
- if ttl > 0 then
- ttl -= 1
- return
- end
- next_scene = new PlayScene(width,height)
- end
-end
-
-fun headless_run
-do
- srand_from 0
- print "Headless run"
- # Only run the playscene
- var scene = new PlayScene(80000,60000)
- # beefup the player
- scene.player.nbshoots = 5
- scene.player.nbmissiles = 5
- # play
- print "Play"
- var turns = 10
- if args.length > 0 then
- turns = args.first.to_i
- end
- for i in [0..turns[ do
- for j in [0..10000[ do
- scene.update
- end
- print "{i}: money={scene.player.money} enemies={scene.enemies.length} shoots={scene.player_shoots.length}"
- end
- print "Game Over"
-end
-
-headless_run
diff --git a/examples/shoot/src/shoot_null.nit b/examples/shoot/src/shoot_null.nit
deleted file mode 100644
index 4f6f3bbf56..0000000000
--- a/examples/shoot/src/shoot_null.nit
+++ /dev/null
@@ -1,19 +0,0 @@
-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# Dummy (null) version of the shoot program
-module shoot_null
-
-import shoot
-import mnit::mnit_null
diff --git a/tests/sav/shoot_null.res b/tests/sav/shoot_null.res
deleted file mode 100644
index 0738479782..0000000000
--- a/tests/sav/shoot_null.res
+++ /dev/null
@@ -1,2451 +0,0 @@
-GET injected_input_stream shoot_null.inputs
-LOAD hitbox.png
-LOAD splash.png
-LOAD splash_play.png
-LOAD player.png
-LOAD player_shoot.png
-LOAD player_missile.png
-LOAD enemy0.png
-LOAD enemy1.png
-LOAD enemy2.png
-LOAD enemy3.png
-LOAD enemy4.png
-LOAD enemy4_turret.png
-LOAD enemy_kamikaze.png
-LOAD enemy_shoot.png
-LOAD enemy_missile.png
-LOAD money.png
-LOAD up_missile.png
-LOAD explosion.png
-LOAD star0.png
-LOAD star1.png
-LOAD star2.png
-LOAD boss.png
-LOAD boss_left.png
-LOAD boss_right.png
-read 84 click 492.0 356.0
-WAIT 84 for click 492.0 356.0
-INPUT click 492.0 356.0
-read 179 click 472.0 428.0
-WAIT 179 for click 472.0 428.0
-BLIT splash.png (0.0,0.0) -- (0.0,480.0) -- (640.0,480.0) -- (640.0,0.0)
-BLIT star2.png CENTERED (0,413)
-BLIT star1.png CENTERED (68,390)
-BLIT star1.png CENTERED (561,-74)
-BLIT star1.png CENTERED (213,142)
-BLIT star1.png CENTERED (155,182)
-BLIT star1.png CENTERED (177,393)
-BLIT star0.png CENTERED (314,-98)
-BLIT star1.png CENTERED (96,408)
-BLIT star1.png CENTERED (616,472)
-BLIT star2.png CENTERED (626,476)
-BLIT star1.png CENTERED (583,436)
-BLIT star0.png CENTERED (622,37)
-BLIT star1.png CENTERED (572,267)
-BLIT star1.png CENTERED (86,456)
-BLIT star1.png CENTERED (402,321)
-BLIT star1.png CENTERED (629,312)
-BLIT star2.png CENTERED (478,392)
-BLIT star1.png CENTERED (575,388)
-BLIT star1.png CENTERED (306,344)
-BLIT star1.png CENTERED (605,197)
-BLIT star1.png CENTERED (626,244)
-BLIT star1.png CENTERED (47,181)
-BLIT star2.png CENTERED (30,-48)
-BLIT star1.png CENTERED (320,214)
-BLIT star1.png CENTERED (6,350)
-BLIT star1.png CENTERED (409,295)
-BLIT star1.png CENTERED (386,247)
-BLIT star2.png CENTERED (181,324)
-BLIT star1.png CENTERED (282,439)
-BLIT star0.png CENTERED (551,246)
-BLIT star2.png CENTERED (199,415)
-BLIT star0.png CENTERED (261,345)
-BLIT star1.png CENTERED (457,219)
-BLIT star1.png CENTERED (324,448)
-BLIT star1.png CENTERED (152,273)
-BLIT star1.png CENTERED (501,388)
-BLIT star2.png CENTERED (482,78)
-BLIT star1.png CENTERED (411,372)
-BLIT star1.png CENTERED (250,272)
-BLIT star2.png CENTERED (494,90)
-BLIT star1.png CENTERED (47,286)
-BLIT star1.png CENTERED (341,209)
-BLIT star1.png CENTERED (163,387)
-BLIT star2.png CENTERED (450,473)
-BLIT star2.png CENTERED (546,83)
-BLIT star1.png CENTERED (84,168)
-BLIT star1.png CENTERED (425,234)
-BLIT star0.png CENTERED (457,421)
-BLIT star0.png CENTERED (310,144)
-BLIT star1.png CENTERED (425,415)
-BLIT star1.png CENTERED (570,335)
-BLIT star2.png CENTERED (287,372)
-BLIT star1.png CENTERED (54,477)
-BLIT star0.png CENTERED (513,129)
-BLIT star0.png CENTERED (293,440)
-BLIT star1.png CENTERED (61,57)
-BLIT star2.png CENTERED (302,34)
-BLIT star1.png CENTERED (603,32)
-BLIT star0.png CENTERED (109,302)
-BLIT star2.png CENTERED (166,369)
-BLIT star2.png CENTERED (83,330)
-BLIT star1.png CENTERED (42,189)
-BLIT star1.png CENTERED (549,218)
-BLIT star2.png CENTERED (130,185)
-BLIT star2.png CENTERED (393,106)
-BLIT star2.png CENTERED (449,382)
-BLIT star1.png CENTERED (225,87)
-BLIT star2.png CENTERED (574,434)
-BLIT star1.png CENTERED (610,310)
-BLIT star1.png CENTERED (301,50)
-BLIT star1.png CENTERED (100,473)
-BLIT star2.png CENTERED (283,60)
-BLIT star1.png CENTERED (316,372)
-BLIT star0.png CENTERED (477,308)
-BLIT star0.png CENTERED (233,471)
-BLIT star0.png CENTERED (210,443)
-BLIT star1.png CENTERED (471,335)
-BLIT star1.png CENTERED (562,269)
-BLIT star2.png CENTERED (178,65)
-BLIT star1.png CENTERED (13,25)
-BLIT star1.png CENTERED (400,106)
-BLIT star1.png CENTERED (347,132)
-BLIT star0.png CENTERED (158,140)
-BLIT star1.png CENTERED (269,472)
-BLIT star1.png CENTERED (521,259)
-BLIT star2.png CENTERED (420,218)
-BLIT star1.png CENTERED (147,79)
-BLIT star2.png CENTERED (406,334)
-BLIT star2.png CENTERED (254,434)
-BLIT star1.png CENTERED (262,415)
-BLIT star1.png CENTERED (370,429)
-BLIT star1.png CENTERED (398,343)
-BLIT star0.png CENTERED (392,184)
-BLIT star0.png CENTERED (557,389)
-BLIT star0.png CENTERED (338,219)
-BLIT star2.png CENTERED (101,306)
-BLIT star1.png CENTERED (6,425)
-BLIT star2.png CENTERED (449,223)
-BLIT star1.png CENTERED (591,193)
-BLIT star1.png CENTERED (219,-61)
-BLIT splash_play.png (0.0,0.0) -- (0.0,480.0) -- (640.0,480.0) -- (640.0,0.0)
-INPUT click 472.0 428.0
-read 31 click 94.0 412.0
-WAIT 31 for click 94.0 412.0
-CLEAR rgb(0.0;0.0;0.0)
-BLIT star1.png CENTERED (278,78)
-BLIT star1.png CENTERED (286,204)
-BLIT star0.png CENTERED (145,28)
-BLIT star2.png CENTERED (188,440)
-BLIT star1.png CENTERED (287,450)
-BLIT star1.png CENTERED (377,157)
-BLIT star0.png CENTERED (426,442)
-BLIT star2.png CENTERED (55,71)
-BLIT star1.png CENTERED (372,353)
-BLIT star1.png CENTERED (25,157)
-BLIT star1.png CENTERED (461,95)
-BLIT star1.png CENTERED (112,380)
-BLIT star0.png CENTERED (388,450)
-BLIT star1.png CENTERED (304,306)
-BLIT star1.png CENTERED (168,159)
-BLIT star1.png CENTERED (61,48)
-BLIT star1.png CENTERED (24,161)
-BLIT star1.png CENTERED (363,250)
-BLIT star0.png CENTERED (452,427)
-BLIT star1.png CENTERED (13,289)
-BLIT star0.png CENTERED (388,165)
-BLIT star1.png CENTERED (347,112)
-BLIT star2.png CENTERED (579,272)
-BLIT star1.png CENTERED (523,332)
-BLIT star1.png CENTERED (285,471)
-BLIT star1.png CENTERED (63,-97)
-BLIT star0.png CENTERED (319,108)
-BLIT star1.png CENTERED (491,-132)
-BLIT star0.png CENTERED (313,304)
-BLIT star2.png CENTERED (118,100)
-BLIT star1.png CENTERED (163,458)
-BLIT star2.png CENTERED (262,362)
-BLIT star1.png CENTERED (382,375)
-BLIT star0.png CENTERED (23,336)
-BLIT star0.png CENTERED (542,455)
-BLIT star2.png CENTERED (117,61)
-BLIT star2.png CENTERED (575,184)
-BLIT star1.png CENTERED (120,202)
-BLIT star1.png CENTERED (405,226)
-BLIT star2.png CENTERED (25,86)
-BLIT star2.png CENTERED (547,69)
-BLIT star1.png CENTERED (464,329)
-BLIT star1.png CENTERED (560,216)
-BLIT star1.png CENTERED (561,476)
-BLIT star2.png CENTERED (482,-28)
-BLIT star0.png CENTERED (271,31)
-BLIT star2.png CENTERED (608,49)
-BLIT star2.png CENTERED (43,398)
-BLIT star1.png CENTERED (382,407)
-BLIT star2.png CENTERED (141,294)
-BLIT star1.png CENTERED (10,67)
-BLIT star2.png CENTERED (428,168)
-BLIT star0.png CENTERED (353,262)
-BLIT star1.png CENTERED (343,407)
-BLIT star2.png CENTERED (414,237)
-BLIT star1.png CENTERED (148,252)
-BLIT star2.png CENTERED (415,277)
-BLIT star1.png CENTERED (597,167)
-BLIT star2.png CENTERED (608,251)
-BLIT star0.png CENTERED (440,294)
-BLIT star2.png CENTERED (37,252)
-BLIT star2.png CENTERED (401,300)
-BLIT star0.png CENTERED (404,445)
-BLIT star1.png CENTERED (93,-113)
-BLIT star2.png CENTERED (468,286)
-BLIT star0.png CENTERED (211,133)
-BLIT star1.png CENTERED (349,273)
-BLIT star2.png CENTERED (620,367)
-BLIT star0.png CENTERED (321,407)
-BLIT star1.png CENTERED (605,279)
-BLIT star1.png CENTERED (136,462)
-BLIT star1.png CENTERED (619,384)
-BLIT star2.png CENTERED (568,167)
-BLIT star0.png CENTERED (391,402)
-BLIT star2.png CENTERED (508,299)
-BLIT star1.png CENTERED (417,159)
-BLIT star2.png CENTERED (81,371)
-BLIT star0.png CENTERED (367,66)
-BLIT star2.png CENTERED (30,396)
-BLIT star1.png CENTERED (390,61)
-BLIT star1.png CENTERED (590,226)
-BLIT star2.png CENTERED (265,424)
-BLIT star1.png CENTERED (476,417)
-BLIT star1.png CENTERED (102,110)
-BLIT star1.png CENTERED (263,66)
-BLIT star1.png CENTERED (74,457)
-BLIT star1.png CENTERED (41,139)
-BLIT star2.png CENTERED (582,478)
-BLIT star0.png CENTERED (541,473)
-BLIT star1.png CENTERED (309,425)
-BLIT star1.png CENTERED (285,103)
-BLIT star1.png CENTERED (252,479)
-BLIT star0.png CENTERED (322,196)
-BLIT star1.png CENTERED (247,225)
-BLIT star1.png CENTERED (265,281)
-BLIT star2.png CENTERED (207,420)
-BLIT star2.png CENTERED (194,345)
-BLIT star1.png CENTERED (237,435)
-BLIT star0.png CENTERED (564,414)
-BLIT star2.png CENTERED (586,108)
-BLIT player_shoot.png CENTERED (320,2)
-BLIT player_shoot.png CENTERED (320,126)
-BLIT player_shoot.png CENTERED (320,250)
-BLIT player_shoot.png CENTERED (320,374)
-BLIT enemy0.png CENTERED (510,169)
-BLIT enemy4.png CENTERED (295,25)
-BLIT enemy4_turret.png CENTERED (295.888,25.056) ROTATED 3.077
-BLIT player.png CENTERED (323,400)
-BLIT player_shoot.png (30,460)
-INPUT click 94.0 412.0
-read 31 click 261.0 512.0
-WAIT 31 for click 261.0 512.0
-CLEAR rgb(0.0;0.0;0.0)
-BLIT star1.png CENTERED (278,84)
-BLIT star1.png CENTERED (286,212)
-BLIT star0.png CENTERED (145,33)
-BLIT star2.png CENTERED (188,450)
-BLIT star1.png CENTERED (287,457)
-BLIT star1.png CENTERED (377,167)
-BLIT star0.png CENTERED (426,447)
-BLIT star2.png CENTERED (55,81)
-BLIT star1.png CENTERED (372,360)
-BLIT star1.png CENTERED (25,164)
-BLIT star1.png CENTERED (461,103)
-BLIT star1.png CENTERED (112,390)
-BLIT star0.png CENTERED (388,453)
-BLIT star1.png CENTERED (304,313)
-BLIT star1.png CENTERED (168,167)
-BLIT star1.png CENTERED (61,57)
-BLIT star1.png CENTERED (24,168)
-BLIT star1.png CENTERED (363,257)
-BLIT star0.png CENTERED (452,430)
-BLIT star1.png CENTERED (13,296)
-BLIT star0.png CENTERED (388,169)
-BLIT star1.png CENTERED (347,122)
-BLIT star2.png CENTERED (579,284)
-BLIT star1.png CENTERED (523,340)
-BLIT star1.png CENTERED (285,478)
-BLIT star1.png CENTERED (63,-91)
-BLIT star0.png CENTERED (319,111)
-BLIT star1.png CENTERED (491,-126)
-BLIT star0.png CENTERED (313,308)
-BLIT star2.png CENTERED (118,110)
-BLIT star1.png CENTERED (163,464)
-BLIT star2.png CENTERED (262,371)
-BLIT star1.png CENTERED (382,384)
-BLIT star0.png CENTERED (23,339)
-BLIT star0.png CENTERED (542,458)
-BLIT star2.png CENTERED (117,73)
-BLIT star2.png CENTERED (575,195)
-BLIT star1.png CENTERED (120,207)
-BLIT star1.png CENTERED (405,232)
-BLIT star2.png CENTERED (25,99)
-BLIT star2.png CENTERED (547,81)
-BLIT star1.png CENTERED (464,339)
-BLIT star1.png CENTERED (560,226)
-BLIT star1.png CENTERED (578,-16)
-BLIT star2.png CENTERED (482,-18)
-BLIT star0.png CENTERED (271,36)
-BLIT star2.png CENTERED (608,61)
-BLIT star2.png CENTERED (43,410)
-BLIT star1.png CENTERED (382,413)
-BLIT star2.png CENTERED (141,304)
-BLIT star1.png CENTERED (10,76)
-BLIT star2.png CENTERED (428,180)
-BLIT star0.png CENTERED (353,265)
-BLIT star1.png CENTERED (343,412)
-BLIT star2.png CENTERED (414,247)
-BLIT star1.png CENTERED (148,260)
-BLIT star2.png CENTERED (415,288)
-BLIT star1.png CENTERED (597,176)
-BLIT star2.png CENTERED (608,261)
-BLIT star0.png CENTERED (440,299)
-BLIT star2.png CENTERED (37,263)
-BLIT star2.png CENTERED (401,311)
-BLIT star0.png CENTERED (404,450)
-BLIT star1.png CENTERED (93,-105)
-BLIT star2.png CENTERED (468,297)
-BLIT star0.png CENTERED (211,138)
-BLIT star1.png CENTERED (349,282)
-BLIT star2.png CENTERED (620,379)
-BLIT star0.png CENTERED (321,410)
-BLIT star1.png CENTERED (605,284)
-BLIT star1.png CENTERED (136,469)
-BLIT star1.png CENTERED (619,391)
-BLIT star2.png CENTERED (568,178)
-BLIT star0.png CENTERED (391,405)
-BLIT star2.png CENTERED (508,310)
-BLIT star1.png CENTERED (417,165)
-BLIT star2.png CENTERED (81,382)
-BLIT star0.png CENTERED (367,70)
-BLIT star2.png CENTERED (30,407)
-BLIT star1.png CENTERED (390,68)
-BLIT star1.png CENTERED (590,235)
-BLIT star2.png CENTERED (265,436)
-BLIT star1.png CENTERED (476,427)
-BLIT star1.png CENTERED (102,117)
-BLIT star1.png CENTERED (263,72)
-BLIT star1.png CENTERED (74,463)
-BLIT star1.png CENTERED (41,144)
-BLIT star2.png CENTERED (4,-18)
-BLIT star0.png CENTERED (541,475)
-BLIT star1.png CENTERED (309,435)
-BLIT star1.png CENTERED (285,111)
-BLIT star2.png CENTERED (246,-43)
-BLIT star0.png CENTERED (322,200)
-BLIT star1.png CENTERED (247,231)
-BLIT star1.png CENTERED (265,287)
-BLIT star2.png CENTERED (207,430)
-BLIT star2.png CENTERED (194,357)
-BLIT star1.png CENTERED (237,445)
-BLIT star0.png CENTERED (564,417)
-BLIT star2.png CENTERED (586,119)
-BLIT player_shoot.png CENTERED (320,2)
-BLIT player_shoot.png CENTERED (320,126)
-BLIT player_shoot.png CENTERED (320,250)
-BLIT player_shoot.png CENTERED (408,390)
-BLIT enemy0.png CENTERED (532,224)
-BLIT enemy4.png CENTERED (295,68)
-BLIT enemy4_turret.png CENTERED (295.888,68.208) ROTATED 2.807
-BLIT player.png CENTERED (414,417)
-BLIT player_shoot.png (30,460)
-INPUT click 261.0 512.0
-read 22 click 274.0 530.0
-WAIT 22 for click 274.0 530.0
-CLEAR rgb(0.0;0.0;0.0)
-BLIT star1.png CENTERED (278,90)
-BLIT star1.png CENTERED (286,220)
-BLIT star0.png CENTERED (145,38)
-BLIT star2.png CENTERED (188,460)
-BLIT star1.png CENTERED (287,465)
-BLIT star1.png CENTERED (377,176)
-BLIT star0.png CENTERED (426,451)
-BLIT star2.png CENTERED (55,92)
-BLIT star1.png CENTERED (372,367)
-BLIT star1.png CENTERED (25,171)
-BLIT star1.png CENTERED (461,111)
-BLIT star1.png CENTERED (112,399)
-BLIT star0.png CENTERED (388,457)
-BLIT star1.png CENTERED (304,319)
-BLIT star1.png CENTERED (168,175)
-BLIT star1.png CENTERED (61,66)
-BLIT star1.png CENTERED (24,176)
-BLIT star1.png CENTERED (363,264)
-BLIT star0.png CENTERED (452,433)
-BLIT star1.png CENTERED (13,304)
-BLIT star0.png CENTERED (388,173)
-BLIT star1.png CENTERED (347,131)
-BLIT star2.png CENTERED (579,296)
-BLIT star1.png CENTERED (523,349)
-BLIT star1.png CENTERED (531,-151)
-BLIT star1.png CENTERED (63,-85)
-BLIT star0.png CENTERED (319,115)
-BLIT star1.png CENTERED (491,-120)
-BLIT star0.png CENTERED (313,311)
-BLIT star2.png CENTERED (118,119)
-BLIT star1.png CENTERED (163,471)
-BLIT star2.png CENTERED (262,381)
-BLIT star1.png CENTERED (382,392)
-BLIT star0.png CENTERED (23,342)
-BLIT star0.png CENTERED (542,461)
-BLIT star2.png CENTERED (117,85)
-BLIT star2.png CENTERED (575,207)
-BLIT star1.png CENTERED (120,212)
-BLIT star1.png CENTERED (405,238)
-BLIT star2.png CENTERED (25,111)
-BLIT star2.png CENTERED (547,92)
-BLIT star1.png CENTERED (464,348)
-BLIT star1.png CENTERED (560,236)
-BLIT star1.png CENTERED (578,-6)
-BLIT star2.png CENTERED (482,-8)
-BLIT star0.png CENTERED (271,41)
-BLIT star2.png CENTERED (608,73)
-BLIT star2.png CENTERED (43,422)
-BLIT star1.png CENTERED (382,419)
-BLIT star2.png CENTERED (141,315)
-BLIT star1.png CENTERED (10,85)
-BLIT star2.png CENTERED (428,192)
-BLIT star0.png CENTERED (353,269)
-BLIT star1.png CENTERED (343,418)
-BLIT star2.png CENTERED (414,258)
-BLIT star1.png CENTERED (148,269)
-BLIT star2.png CENTERED (415,299)
-BLIT star1.png CENTERED (597,186)
-BLIT star2.png CENTERED (608,271)
-BLIT star0.png CENTERED (440,303)
-BLIT star2.png CENTERED (37,273)
-BLIT star2.png CENTERED (401,322)
-BLIT star0.png CENTERED (404,454)
-BLIT star1.png CENTERED (93,-97)
-BLIT star2.png CENTERED (468,309)
-BLIT star0.png CENTERED (211,143)
-BLIT star1.png CENTERED (349,291)
-BLIT star2.png CENTERED (620,391)
-BLIT star0.png CENTERED (321,413)
-BLIT star1.png CENTERED (605,289)
-BLIT star1.png CENTERED (136,476)
-BLIT star1.png CENTERED (619,398)
-BLIT star2.png CENTERED (568,189)
-BLIT star0.png CENTERED (391,408)
-BLIT star2.png CENTERED (508,321)
-BLIT star1.png CENTERED (417,171)
-BLIT star2.png CENTERED (81,393)
-BLIT star0.png CENTERED (367,73)
-BLIT star2.png CENTERED (30,418)
-BLIT star1.png CENTERED (390,74)
-BLIT star1.png CENTERED (590,245)
-BLIT star2.png CENTERED (265,448)
-BLIT star1.png CENTERED (476,437)
-BLIT star1.png CENTERED (102,125)
-BLIT star1.png CENTERED (263,78)
-BLIT star1.png CENTERED (74,469)
-BLIT star1.png CENTERED (41,148)
-BLIT star2.png CENTERED (4,-6)
-BLIT star0.png CENTERED (541,478)
-BLIT star1.png CENTERED (309,445)
-BLIT star1.png CENTERED (285,119)
-BLIT star2.png CENTERED (246,-31)
-BLIT star0.png CENTERED (322,205)
-BLIT star1.png CENTERED (247,236)
-BLIT star1.png CENTERED (265,293)
-BLIT star2.png CENTERED (207,440)
-BLIT star2.png CENTERED (194,368)
-BLIT star1.png CENTERED (237,454)
-BLIT star0.png CENTERED (564,420)
-BLIT star2.png CENTERED (586,130)
-BLIT player_shoot.png CENTERED (320,2)
-BLIT player_shoot.png CENTERED (320,126)
-BLIT player_shoot.png CENTERED (408,266)
-BLIT player_shoot.png CENTERED (328,390)
-BLIT enemy_shoot.png CENTERED (333,180)
-BLIT enemy_shoot.png CENTERED (321,167)
-BLIT enemy_shoot.png CENTERED (311,153)
-BLIT enemy_shoot.png CENTERED (303,139)
-BLIT enemy_shoot.png CENTERED (298,124)
-BLIT enemy0.png CENTERED (555,279)
-BLIT enemy4.png CENTERED (295,111)
-BLIT enemy4_turret.png CENTERED (295.888,111.36) ROTATED 3.067
-BLIT player.png CENTERED (316,418)
-BLIT player_shoot.png (30,460)
-INPUT click 274.0 530.0
-read 27 click 501.0 556.0
-WAIT 27 for click 501.0 556.0
-CLEAR rgb(0.0;0.0;0.0)
-BLIT star1.png CENTERED (278,95)
-BLIT star1.png CENTERED (286,225)
-BLIT star0.png CENTERED (145,41)
-BLIT star2.png CENTERED (188,467)
-BLIT star1.png CENTERED (287,470)
-BLIT star1.png CENTERED (377,182)
-BLIT star0.png CENTERED (426,455)
-BLIT star2.png CENTERED (55,99)
-BLIT star1.png CENTERED (372,371)
-BLIT star1.png CENTERED (25,176)
-BLIT star1.png CENTERED (461,116)
-BLIT star1.png CENTERED (112,406)
-BLIT star0.png CENTERED (388,460)
-BLIT star1.png CENTERED (304,324)
-BLIT star1.png CENTERED (168,181)
-BLIT star1.png CENTERED (61,73)
-BLIT star1.png CENTERED (24,181)
-BLIT star1.png CENTERED (363,269)
-BLIT star0.png CENTERED (452,435)
-BLIT star1.png CENTERED (13,309)
-BLIT star0.png CENTERED (388,177)
-BLIT star1.png CENTERED (347,137)
-BLIT star2.png CENTERED (579,305)
-BLIT star1.png CENTERED (523,355)
-BLIT star1.png CENTERED (531,-147)
-BLIT star1.png CENTERED (63,-81)
-BLIT star0.png CENTERED (319,117)
-BLIT star1.png CENTERED (491,-116)
-BLIT star0.png CENTERED (313,314)
-BLIT star2.png CENTERED (118,127)
-BLIT star1.png CENTERED (163,476)
-BLIT star2.png CENTERED (262,388)
-BLIT star1.png CENTERED (382,398)
-BLIT star0.png CENTERED (23,345)
-BLIT star0.png CENTERED (542,463)
-BLIT star2.png CENTERED (117,94)
-BLIT star2.png CENTERED (575,215)
-BLIT star1.png CENTERED (120,215)
-BLIT star1.png CENTERED (405,242)
-BLIT star2.png CENTERED (25,120)
-BLIT star2.png CENTERED (547,100)
-BLIT star1.png CENTERED (464,355)
-BLIT star1.png CENTERED (560,243)
-BLIT star1.png CENTERED (578,0)
-BLIT star2.png CENTERED (482,-1)
-BLIT star0.png CENTERED (271,44)
-BLIT star2.png CENTERED (608,81)
-BLIT star2.png CENTERED (43,431)
-BLIT star1.png CENTERED (382,424)
-BLIT star2.png CENTERED (141,323)
-BLIT star1.png CENTERED (10,92)
-BLIT star2.png CENTERED (428,200)
-BLIT star0.png CENTERED (353,271)
-BLIT star1.png CENTERED (343,421)
-BLIT star2.png CENTERED (414,265)
-BLIT star1.png CENTERED (148,275)
-BLIT star2.png CENTERED (415,306)
-BLIT star1.png CENTERED (597,192)
-BLIT star2.png CENTERED (608,279)
-BLIT star0.png CENTERED (440,307)
-BLIT star2.png CENTERED (37,280)
-BLIT star2.png CENTERED (401,329)
-BLIT star0.png CENTERED (404,457)
-BLIT star1.png CENTERED (93,-91)
-BLIT star2.png CENTERED (468,316)
-BLIT star0.png CENTERED (211,146)
-BLIT star1.png CENTERED (349,297)
-BLIT star2.png CENTERED (620,400)
-BLIT star0.png CENTERED (321,416)
-BLIT star1.png CENTERED (605,293)
-BLIT star0.png CENTERED (517,-46)
-BLIT star1.png CENTERED (619,403)
-BLIT star2.png CENTERED (568,197)
-BLIT star0.png CENTERED (391,411)
-BLIT star2.png CENTERED (508,328)
-BLIT star1.png CENTERED (417,175)
-BLIT star2.png CENTERED (81,401)
-BLIT star0.png CENTERED (367,76)
-BLIT star2.png CENTERED (30,425)
-BLIT star1.png CENTERED (390,79)
-BLIT star1.png CENTERED (590,252)
-BLIT star2.png CENTERED (265,456)
-BLIT star1.png CENTERED (476,443)
-BLIT star1.png CENTERED (102,130)
-BLIT star1.png CENTERED (263,82)
-BLIT star1.png CENTERED (74,473)
-BLIT star1.png CENTERED (41,152)
-BLIT star2.png CENTERED (4,1)
-BLIT star0.png CENTERED (18,-109)
-BLIT star1.png CENTERED (309,452)
-BLIT star1.png CENTERED (285,125)
-BLIT star2.png CENTERED (246,-23)
-BLIT star0.png CENTERED (322,208)
-BLIT star1.png CENTERED (247,240)
-BLIT star1.png CENTERED (265,298)
-BLIT star2.png CENTERED (207,447)
-BLIT star2.png CENTERED (194,376)
-BLIT star1.png CENTERED (237,461)
-BLIT star0.png CENTERED (564,422)
-BLIT star2.png CENTERED (586,139)
-BLIT player_shoot.png CENTERED (320,38)
-BLIT player_shoot.png CENTERED (408,178)
-BLIT player_shoot.png CENTERED (328,302)
-BLIT enemy_shoot.png CENTERED (361,263)
-BLIT enemy_shoot.png CENTERED (346,251)
-BLIT enemy_shoot.png CENTERED (332,239)
-BLIT enemy_shoot.png CENTERED (320,225)
-BLIT enemy_shoot.png CENTERED (310,211)
-BLIT enemy_shoot.png CENTERED (302,196)
-BLIT enemy_shoot.png CENTERED (298,180)
-BLIT enemy_shoot.png CENTERED (296,165)
-BLIT enemy_shoot.png CENTERED (295,149)
-BLIT enemy0.png CENTERED (570,318)
-BLIT enemy4.png CENTERED (295,141)
-BLIT enemy4_turret.png CENTERED (295.888,141.984) ROTATED -3.101
-BLIT player.png CENTERED (281,479)
-BLIT player_shoot.png (30,460)
-INPUT click 501.0 556.0
-read 34 click 465.0 517.0
-WAIT 34 for click 465.0 517.0
-CLEAR rgb(0.0;0.0;0.0)
-BLIT star1.png CENTERED (278,100)
-BLIT star1.png CENTERED (286,232)
-BLIT star0.png CENTERED (145,45)
-BLIT star2.png CENTERED (188,476)
-BLIT star1.png CENTERED (287,477)
-BLIT star1.png CENTERED (377,190)
-BLIT star0.png CENTERED (426,459)
-BLIT star2.png CENTERED (55,108)
-BLIT star1.png CENTERED (372,378)
-BLIT star1.png CENTERED (25,183)
-BLIT star1.png CENTERED (461,123)
-BLIT star1.png CENTERED (112,415)
-BLIT star0.png CENTERED (388,463)
-BLIT star1.png CENTERED (304,330)
-BLIT star1.png CENTERED (168,188)
-BLIT star1.png CENTERED (61,80)
-BLIT star1.png CENTERED (24,187)
-BLIT star1.png CENTERED (363,275)
-BLIT star0.png CENTERED (452,437)
-BLIT star1.png CENTERED (13,316)
-BLIT star0.png CENTERED (388,180)
-BLIT star1.png CENTERED (347,145)
-BLIT star2.png CENTERED (579,315)
-BLIT star1.png CENTERED (523,363)
-BLIT star1.png CENTERED (531,-141)
-BLIT star1.png CENTERED (63,-76)
-BLIT star0.png CENTERED (319,120)
-BLIT star1.png CENTERED (491,-111)
-BLIT star0.png CENTERED (313,317)
-BLIT star2.png CENTERED (118,135)
-BLIT star2.png CENTERED (179,-144)
-BLIT star2.png CENTERED (262,397)
-BLIT star1.png CENTERED (382,406)
-BLIT star0.png CENTERED (23,347)
-BLIT star0.png CENTERED (542,466)
-BLIT star2.png CENTERED (117,104)
-BLIT star2.png CENTERED (575,226)
-BLIT star1.png CENTERED (120,220)
-BLIT star1.png CENTERED (405,247)
-BLIT star2.png CENTERED (25,131)
-BLIT star2.png CENTERED (547,110)
-BLIT star1.png CENTERED (464,363)
-BLIT star1.png CENTERED (560,251)
-BLIT star1.png CENTERED (578,8)
-BLIT star2.png CENTERED (482,6)
-BLIT star0.png CENTERED (271,48)
-BLIT star2.png CENTERED (608,92)
-BLIT star2.png CENTERED (43,441)
-BLIT star1.png CENTERED (382,429)
-BLIT star2.png CENTERED (141,332)
-BLIT star1.png CENTERED (10,100)
-BLIT star2.png CENTERED (428,210)
-BLIT star0.png CENTERED (353,274)
-BLIT star1.png CENTERED (343,426)
-BLIT star2.png CENTERED (414,274)
-BLIT star1.png CENTERED (148,283)
-BLIT star2.png CENTERED (415,316)
-BLIT star1.png CENTERED (597,200)
-BLIT star2.png CENTERED (608,288)
-BLIT star0.png CENTERED (440,310)
-BLIT star2.png CENTERED (37,289)
-BLIT star2.png CENTERED (401,339)
-BLIT star0.png CENTERED (404,461)
-BLIT star1.png CENTERED (93,-84)
-BLIT star2.png CENTERED (468,326)
-BLIT star0.png CENTERED (211,150)
-BLIT star1.png CENTERED (349,305)
-BLIT star2.png CENTERED (620,410)
-BLIT star0.png CENTERED (321,418)
-BLIT star1.png CENTERED (605,298)
-BLIT star0.png CENTERED (517,-43)
-BLIT star1.png CENTERED (619,410)
-BLIT star2.png CENTERED (568,206)
-BLIT star0.png CENTERED (391,413)
-BLIT star2.png CENTERED (508,338)
-BLIT star1.png CENTERED (417,180)
-BLIT star2.png CENTERED (81,410)
-BLIT star0.png CENTERED (367,80)
-BLIT star2.png CENTERED (30,435)
-BLIT star1.png CENTERED (390,84)
-BLIT star1.png CENTERED (590,260)
-BLIT star2.png CENTERED (265,467)
-BLIT star1.png CENTERED (476,452)
-BLIT star1.png CENTERED (102,137)
-BLIT star1.png CENTERED (263,87)
-BLIT star1.png CENTERED (74,478)
-BLIT star1.png CENTERED (41,156)
-BLIT star2.png CENTERED (4,11)
-BLIT star0.png CENTERED (18,-106)
-BLIT star1.png CENTERED (309,460)
-BLIT star1.png CENTERED (285,132)
-BLIT star2.png CENTERED (246,-12)
-BLIT star0.png CENTERED (322,211)
-BLIT star1.png CENTERED (247,244)
-BLIT star1.png CENTERED (265,303)
-BLIT star2.png CENTERED (207,456)
-BLIT star2.png CENTERED (194,386)
-BLIT star1.png CENTERED (237,469)
-BLIT star0.png CENTERED (564,425)
-BLIT star2.png CENTERED (586,148)
-BLIT player_shoot.png CENTERED (320,-69)
-BLIT player_shoot.png CENTERED (408,70)
-BLIT player_shoot.png CENTERED (328,194)
-BLIT player_shoot.png CENTERED (279,382)
-BLIT enemy_shoot.png CENTERED (395,366)
-BLIT enemy_shoot.png CENTERED (376,355)
-BLIT enemy_shoot.png CENTERED (357,343)
-BLIT enemy_shoot.png CENTERED (340,331)
-BLIT enemy_shoot.png CENTERED (324,318)
-BLIT enemy_shoot.png CENTERED (310,303)
-BLIT enemy_shoot.png CENTERED (302,288)
-BLIT enemy_shoot.png CENTERED (297,273)
-BLIT enemy_shoot.png CENTERED (293,257)
-BLIT enemy_shoot.png CENTERED (291,241)
-BLIT enemy_shoot.png CENTERED (292,226)
-BLIT enemy0.png CENTERED (589,365)
-BLIT enemy4.png CENTERED (295,179)
-BLIT enemy4_turret.png CENTERED (295.888,179.568) ROTATED -3.052
-BLIT enemy2.png CENTERED (217,15)
-BLIT player.png CENTERED (272,480)
-BLIT player_shoot.png (30,460)
-INPUT click 465.0 517.0
-read 23 click 262.0 401.0
-WAIT 23 for click 262.0 401.0
-CLEAR rgb(0.0;0.0;0.0)
-BLIT star1.png CENTERED (278,106)
-BLIT star1.png CENTERED (286,241)
-BLIT star0.png CENTERED (145,50)
-BLIT star1.png CENTERED (125,-140)
-BLIT star1.png CENTERED (184,-28)
-BLIT star1.png CENTERED (377,200)
-BLIT star0.png CENTERED (426,464)
-BLIT star2.png CENTERED (55,120)
-BLIT star1.png CENTERED (372,385)
-BLIT star1.png CENTERED (25,190)
-BLIT star1.png CENTERED (461,132)
-BLIT star1.png CENTERED (112,425)
-BLIT star0.png CENTERED (388,467)
-BLIT star1.png CENTERED (304,338)
-BLIT star1.png CENTERED (168,197)
-BLIT star1.png CENTERED (61,90)
-BLIT star1.png CENTERED (24,195)
-BLIT star1.png CENTERED (363,283)
-BLIT star0.png CENTERED (452,440)
-BLIT star1.png CENTERED (13,324)
-BLIT star0.png CENTERED (388,185)
-BLIT star1.png CENTERED (347,155)
-BLIT star2.png CENTERED (579,329)
-BLIT star1.png CENTERED (523,372)
-BLIT star1.png CENTERED (531,-134)
-BLIT star1.png CENTERED (63,-69)
-BLIT star0.png CENTERED (319,123)
-BLIT star1.png CENTERED (491,-105)
-BLIT star0.png CENTERED (313,321)
-BLIT star2.png CENTERED (118,146)
-BLIT star2.png CENTERED (179,-131)
-BLIT star2.png CENTERED (262,408)
-BLIT star1.png CENTERED (382,415)
-BLIT star0.png CENTERED (23,351)
-BLIT star0.png CENTERED (542,469)
-BLIT star2.png CENTERED (117,117)
-BLIT star2.png CENTERED (575,238)
-BLIT star1.png CENTERED (120,225)
-BLIT star1.png CENTERED (405,254)
-BLIT star2.png CENTERED (25,144)
-BLIT star2.png CENTERED (547,122)
-BLIT star1.png CENTERED (464,374)
-BLIT star1.png CENTERED (560,262)
-BLIT star1.png CENTERED (578,19)
-BLIT star2.png CENTERED (482,17)
-BLIT star0.png CENTERED (271,53)
-BLIT star2.png CENTERED (608,105)
-BLIT star2.png CENTERED (43,455)
-BLIT star1.png CENTERED (382,436)
-BLIT star2.png CENTERED (141,344)
-BLIT star1.png CENTERED (10,110)
-BLIT star2.png CENTERED (428,223)
-BLIT star0.png CENTERED (353,277)
-BLIT star1.png CENTERED (343,432)
-BLIT star2.png CENTERED (414,285)
-BLIT star1.png CENTERED (148,292)
-BLIT star2.png CENTERED (415,327)
-BLIT star1.png CENTERED (597,211)
-BLIT star2.png CENTERED (608,299)
-BLIT star0.png CENTERED (440,315)
-BLIT star2.png CENTERED (37,301)
-BLIT star2.png CENTERED (401,351)
-BLIT star0.png CENTERED (404,465)
-BLIT star1.png CENTERED (93,-75)
-BLIT star2.png CENTERED (468,338)
-BLIT star0.png CENTERED (211,155)
-BLIT star1.png CENTERED (349,314)
-BLIT star2.png CENTERED (620,423)
-BLIT star0.png CENTERED (321,422)
-BLIT star1.png CENTERED (605,303)
-BLIT star0.png CENTERED (517,-40)
-BLIT star1.png CENTERED (619,418)
-BLIT star2.png CENTERED (568,218)
-BLIT star0.png CENTERED (391,417)
-BLIT star2.png CENTERED (508,349)
-BLIT star1.png CENTERED (417,187)
-BLIT star2.png CENTERED (81,422)
-BLIT star0.png CENTERED (367,84)
-BLIT star2.png CENTERED (30,446)
-BLIT star1.png CENTERED (390,91)
-BLIT star1.png CENTERED (590,270)
-BLIT star1.png CENTERED (322,-116)
-BLIT star1.png CENTERED (476,463)
-BLIT star1.png CENTERED (102,146)
-BLIT star1.png CENTERED (263,94)
-BLIT star1.png CENTERED (381,-8)
-BLIT star1.png CENTERED (41,162)
-BLIT star2.png CENTERED (4,24)
-BLIT star0.png CENTERED (18,-102)
-BLIT star1.png CENTERED (309,471)
-BLIT star1.png CENTERED (285,141)
-BLIT star2.png CENTERED (246,0)
-BLIT star0.png CENTERED (322,216)
-BLIT star1.png CENTERED (247,250)
-BLIT star1.png CENTERED (265,310)
-BLIT star2.png CENTERED (207,467)
-BLIT star2.png CENTERED (194,399)
-BLIT star1.png CENTERED (429,-140)
-BLIT star0.png CENTERED (564,428)
-BLIT star2.png CENTERED (586,161)
-BLIT explosion.png CENTERED (295,226)
-BLIT explosion.png CENTERED (295,226)
-BLIT explosion.png CENTERED (295,226)
-BLIT explosion.png CENTERED (295,226)
-BLIT explosion.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT money.png CENTERED (295,226)
-BLIT player_shoot.png CENTERED (408,-65)
-BLIT player_shoot.png CENTERED (328,58)
-BLIT player_shoot.png CENTERED (299,370)
-BLIT enemy_shoot.png CENTERED (439,494)
-BLIT enemy_shoot.png CENTERED (414,485)
-BLIT enemy_shoot.png CENTERED (389,475)
-BLIT enemy_shoot.png CENTERED (365,465)
-BLIT enemy_shoot.png CENTERED (342,452)
-BLIT enemy_shoot.png CENTERED (320,439)
-BLIT enemy_shoot.png CENTERED (308,424)
-BLIT enemy_shoot.png CENTERED (298,408)
-BLIT enemy_shoot.png CENTERED (290,393)
-BLIT enemy_shoot.png CENTERED (286,377)
-BLIT enemy_shoot.png CENTERED (285,362)
-BLIT enemy0.png CENTERED (614,426)
-BLIT enemy2.png CENTERED (232,66)
-BLIT enemy0.png CENTERED (290,21)
-BLIT player.png CENTERED (375,480)
-BLIT player_shoot.png (30,460)
-INPUT click 262.0 401.0
-read 44 click 204.0 273.0
-WAIT 44 for click 204.0 273.0
-CLEAR rgb(0.0;0.0;0.0)
-BLIT star1.png CENTERED (278,111)
-BLIT star1.png CENTERED (286,247)
-BLIT star0.png CENTERED (145,54)
-BLIT star1.png CENTERED (125,-134)
-BLIT star1.png CENTERED (184,-22)
-BLIT star1.png CENTERED (377,207)
-BLIT star0.png CENTERED (426,468)
-BLIT star2.png CENTERED (55,127)
-BLIT star1.png CENTERED (372,390)
-BLIT star1.png CENTERED (25,196)
-BLIT star1.png CENTERED (461,138)
-BLIT star1.png CENTERED (112,432)
-BLIT star0.png CENTERED (388,470)
-BLIT star1.png CENTERED (304,343)
-BLIT star1.png CENTERED (168,202)
-BLIT star1.png CENTERED (61,97)
-BLIT star1.png CENTERED (24,200)
-BLIT star1.png CENTERED (363,289)
-BLIT star0.png CENTERED (452,442)
-BLIT star1.png CENTERED (13,329)
-BLIT star0.png CENTERED (388,189)
-BLIT star1.png CENTERED (347,162)
-BLIT star2.png CENTERED (579,338)
-BLIT star1.png CENTERED (523,379)
-BLIT star1.png CENTERED (531,-129)
-BLIT star1.png CENTERED (63,-65)
-BLIT star0.png CENTERED (319,126)
-BLIT star1.png CENTERED (491,-101)
-BLIT star0.png CENTERED (313,323)
-BLIT star2.png CENTERED (118,153)
-BLIT star2.png CENTERED (179,-122)
-BLIT star2.png CENTERED (262,415)
-BLIT star1.png CENTERED (382,421)
-BLIT star0.png CENTERED (23,353)
-BLIT star0.png CENTERED (542,472)
-BLIT star2.png CENTERED (117,126)
-BLIT star2.png CENTERED (575,247)
-BLIT star1.png CENTERED (120,229)
-BLIT star1.png CENTERED (405,258)
-BLIT star2.png CENTERED (25,153)
-BLIT star2.png CENTERED (547,131)
-BLIT star1.png CENTERED (464,381)
-BLIT star1.png CENTERED (560,269)
-BLIT star1.png CENTERED (578,26)
-BLIT star2.png CENTERED (482,25)
-BLIT star0.png CENTERED (271,57)
-BLIT star2.png CENTERED (608,114)
-BLIT star2.png CENTERED (43,464)
-BLIT star1.png CENTERED (382,441)
-BLIT star2.png CENTERED (141,351)
-BLIT star1.png CENTERED (10,117)
-BLIT star2.png CENTERED (428,232)
-BLIT star0.png CENTERED (353,280)
-BLIT star1.png CENTERED (343,435)
-BLIT star2.png CENTERED (414,293)
-BLIT star1.png CENTERED (148,299)
-BLIT star2.png CENTERED (415,335)
-BLIT star1.png CENTERED (597,218)
-BLIT star2.png CENTERED (608,307)
-BLIT star0.png CENTERED (440,319)
-BLIT star2.png CENTERED (37,309)
-BLIT star2.png CENTERED (401,359)
-BLIT star0.png CENTERED (404,468)
-BLIT star1.png CENTERED (93,-69)
-BLIT star2.png CENTERED (468,347)
-BLIT star0.png CENTERED (211,159)
-BLIT star1.png CENTERED (349,321)
-BLIT star2.png CENTERED (620,432)
-BLIT star0.png CENTERED (321,424)
-BLIT star1.png CENTERED (605,307)
-BLIT star0.png CENTERED (517,-38)
-BLIT star1.png CENTERED (619,423)
-BLIT star2.png CENTERED (568,226)
-BLIT star0.png CENTERED (391,419)
-BLIT star2.png CENTERED (508,357)
-BLIT star1.png CENTERED (417,191)
-BLIT star2.png CENTERED (81,430)
-BLIT star0.png CENTERED (367,87)
-BLIT star2.png CENTERED (30,454)
-BLIT star1.png CENTERED (390,96)
-BLIT star1.png CENTERED (590,277)
-BLIT star1.png CENTERED (322,-110)
-BLIT star1.png CENTERED (476,470)
-BLIT star1.png CENTERED (102,151)
-BLIT star1.png CENTERED (263,98)
-BLIT star1.png CENTERED (381,-4)
-BLIT star1.png CENTERED (41,165)
-BLIT star2.png CENTERED (4,33)
-BLIT star0.png CENTERED (18,-100)
-BLIT star1.png CENTERED (309,478)
-BLIT star1.png CENTERED (285,146)
-BLIT star2.png CENTERED (246,9)
-BLIT star0.png CENTERED (322,219)
-BLIT star1.png CENTERED (247,254)
-BLIT star1.png CENTERED (265,315)
-BLIT star2.png CENTERED (207,475)
-BLIT star2.png CENTERED (194,407)
-BLIT star1.png CENTERED (429,-135)
-BLIT star0.png CENTERED (564,430)
-BLIT star2.png CENTERED (586,169)
-BLIT money.png CENTERED (296,255)
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-BLIT money.png CENTERED (289,239)
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-BLIT money.png CENTERED (292,226)
-BLIT money.png CENTERED (291,235)
-BLIT money.png CENTERED (288,238)
-BLIT money.png CENTERED (310,222)
-BLIT money.png CENTERED (321,222)
-BLIT money.png CENTERED (287,218)
-BLIT money.png CENTERED (317,251)
-BLIT player_shoot.png CENTERED (328,-33)
-BLIT player_shoot.png CENTERED (299,278)
-BLIT enemy_shoot.png CENTERED (382,555)
-BLIT enemy_shoot.png CENTERED (354,543)
-BLIT enemy_shoot.png CENTERED (326,531)
-BLIT enemy_shoot.png CENTERED (311,516)
-BLIT enemy_shoot.png CENTERED (298,500)
-BLIT enemy_shoot.png CENTERED (288,485)
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-BLIT enemy_shoot.png CENTERED (280,453)
-BLIT enemy_missile.png CENTERED (235.952,165.52) ROTATED 3.142
-BLIT enemy0.png CENTERED (630,466)
-BLIT enemy2.png CENTERED (243,101)
-BLIT enemy0.png CENTERED (289,58)
-BLIT player_shoot.png (30,460)
-INPUT click 204.0 273.0
-read 27 click 522.0 447.0
-WAIT 27 for click 522.0 447.0
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-BLIT star0.png CENTERED (145,61)
-BLIT star1.png CENTERED (125,-124)
-BLIT star1.png CENTERED (184,-11)
-BLIT star1.png CENTERED (377,220)
-BLIT star0.png CENTERED (426,474)
-BLIT star2.png CENTERED (55,142)
-BLIT star1.png CENTERED (372,400)
-BLIT star1.png CENTERED (25,206)
-BLIT star1.png CENTERED (461,149)
-BLIT star1.png CENTERED (112,446)
-BLIT star0.png CENTERED (388,475)
-BLIT star1.png CENTERED (304,353)
-BLIT star1.png CENTERED (168,214)
-BLIT star1.png CENTERED (61,109)
-BLIT star1.png CENTERED (24,210)
-BLIT star1.png CENTERED (363,299)
-BLIT star0.png CENTERED (452,446)
-BLIT star1.png CENTERED (13,340)
-BLIT star0.png CENTERED (388,195)
-BLIT star1.png CENTERED (347,175)
-BLIT star2.png CENTERED (579,355)
-BLIT star1.png CENTERED (523,391)
-BLIT star1.png CENTERED (531,-120)
-BLIT star1.png CENTERED (63,-56)
-BLIT star0.png CENTERED (319,130)
-BLIT star1.png CENTERED (491,-93)
-BLIT star0.png CENTERED (313,328)
-BLIT star2.png CENTERED (118,167)
-BLIT star2.png CENTERED (179,-106)
-BLIT star2.png CENTERED (262,429)
-BLIT star1.png CENTERED (382,433)
-BLIT star0.png CENTERED (23,358)
-BLIT star0.png CENTERED (542,476)
-BLIT star2.png CENTERED (117,144)
-BLIT star2.png CENTERED (575,264)
-BLIT star1.png CENTERED (120,236)
-BLIT star1.png CENTERED (405,267)
-BLIT star2.png CENTERED (25,171)
-BLIT star2.png CENTERED (547,147)
-BLIT star1.png CENTERED (464,394)
-BLIT star1.png CENTERED (560,283)
-BLIT star1.png CENTERED (578,39)
-BLIT star2.png CENTERED (482,39)
-BLIT star0.png CENTERED (271,64)
-BLIT star2.png CENTERED (608,131)
-BLIT star0.png CENTERED (137,-73)
-BLIT star1.png CENTERED (382,449)
-BLIT star2.png CENTERED (141,367)
-BLIT star1.png CENTERED (10,130)
-BLIT star2.png CENTERED (428,248)
-BLIT star0.png CENTERED (353,284)
-BLIT star1.png CENTERED (343,443)
-BLIT star2.png CENTERED (414,308)
-BLIT star1.png CENTERED (148,311)
-BLIT star2.png CENTERED (415,350)
-BLIT star1.png CENTERED (597,231)
-BLIT star2.png CENTERED (608,322)
-BLIT star0.png CENTERED (440,325)
-BLIT star2.png CENTERED (37,323)
-BLIT star2.png CENTERED (401,374)
-BLIT star0.png CENTERED (404,474)
-BLIT star1.png CENTERED (93,-57)
-BLIT star2.png CENTERED (468,363)
-BLIT star0.png CENTERED (211,165)
-BLIT star1.png CENTERED (349,333)
-BLIT star2.png CENTERED (620,449)
-BLIT star0.png CENTERED (321,429)
-BLIT star1.png CENTERED (605,315)
-BLIT star0.png CENTERED (517,-34)
-BLIT star1.png CENTERED (619,433)
-BLIT star2.png CENTERED (568,242)
-BLIT star0.png CENTERED (391,424)
-BLIT star2.png CENTERED (508,372)
-BLIT star1.png CENTERED (417,199)
-BLIT star2.png CENTERED (81,446)
-BLIT star0.png CENTERED (367,93)
-BLIT star2.png CENTERED (30,469)
-BLIT star1.png CENTERED (390,105)
-BLIT star1.png CENTERED (590,290)
-BLIT star1.png CENTERED (322,-99)
-BLIT star0.png CENTERED (195,-151)
-BLIT star1.png CENTERED (102,162)
-BLIT star1.png CENTERED (263,107)
-BLIT star1.png CENTERED (381,3)
-BLIT star1.png CENTERED (41,172)
-BLIT star2.png CENTERED (4,49)
-BLIT star0.png CENTERED (18,-95)
-BLIT star1.png CENTERED (193,-11)
-BLIT star1.png CENTERED (285,158)
-BLIT star2.png CENTERED (246,27)
-BLIT star0.png CENTERED (322,225)
-BLIT star1.png CENTERED (247,261)
-BLIT star1.png CENTERED (265,323)
-BLIT star2.png CENTERED (628,-101)
-BLIT star2.png CENTERED (194,423)
-BLIT star1.png CENTERED (429,-125)
-BLIT star0.png CENTERED (564,435)
-BLIT star2.png CENTERED (586,186)
-BLIT explosion.png CENTERED (286,126)
-BLIT explosion.png CENTERED (281,125)
-BLIT explosion.png CENTERED (288,129)
-BLIT explosion.png CENTERED (292,126)
-BLIT explosion.png CENTERED (282,126)
-BLIT money.png CENTERED (296,274)
-BLIT money.png CENTERED (296,255)
-BLIT money.png CENTERED (289,257)
-BLIT money.png CENTERED (300,252)
-BLIT money.png CENTERED (312,249)
-BLIT money.png CENTERED (302,262)
-BLIT money.png CENTERED (272,266)
-BLIT money.png CENTERED (278,237)
-BLIT money.png CENTERED (271,273)
-BLIT money.png CENTERED (306,263)
-BLIT money.png CENTERED (302,257)
-BLIT money.png CENTERED (292,273)
-BLIT money.png CENTERED (296,250)
-BLIT money.png CENTERED (292,243)
-BLIT money.png CENTERED (291,252)
-BLIT money.png CENTERED (288,256)
-BLIT money.png CENTERED (311,239)
-BLIT money.png CENTERED (322,239)
-BLIT money.png CENTERED (287,235)
-BLIT money.png CENTERED (317,269)
-BLIT money.png CENTERED (284,140)
-BLIT money.png CENTERED (287,119)
-BLIT money.png CENTERED (287,120)
-BLIT player_shoot.png CENTERED (304,346)
-BLIT enemy_missile.png CENTERED (251.704,313.56) ROTATED 2.913
-BLIT enemy0.png CENTERED (661,544)
-BLIT enemy2.png CENTERED (263,168)
-BLIT player.png CENTERED (270,397)
-BLIT player_shoot.png (30,460)
-INPUT click 522.0 447.0
-read 24 click 32.0 459.0
-WAIT 24 for click 32.0 459.0
-CLEAR rgb(0.0;0.0;0.0)
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-BLIT star1.png CENTERED (286,265)
-BLIT star0.png CENTERED (145,65)
-BLIT star1.png CENTERED (125,-118)
-BLIT star1.png CENTERED (184,-4)
-BLIT star1.png CENTERED (377,228)
-BLIT star0.png CENTERED (426,478)
-BLIT star2.png CENTERED (55,151)
-BLIT star1.png CENTERED (372,406)
-BLIT star1.png CENTERED (25,212)
-BLIT star1.png CENTERED (461,156)
-BLIT star1.png CENTERED (112,454)
-BLIT star0.png CENTERED (388,478)
-BLIT star1.png CENTERED (304,359)
-BLIT star1.png CENTERED (168,221)
-BLIT star1.png CENTERED (61,117)
-BLIT star1.png CENTERED (24,217)
-BLIT star1.png CENTERED (363,305)
-BLIT star0.png CENTERED (452,448)
-BLIT star1.png CENTERED (13,346)
-BLIT star0.png CENTERED (388,199)
-BLIT star1.png CENTERED (347,183)
-BLIT star2.png CENTERED (579,365)
-BLIT star1.png CENTERED (523,399)
-BLIT star1.png CENTERED (531,-114)
-BLIT star1.png CENTERED (63,-51)
-BLIT star0.png CENTERED (319,133)
-BLIT star1.png CENTERED (491,-88)
-BLIT star0.png CENTERED (313,331)
-BLIT star2.png CENTERED (118,176)
-BLIT star2.png CENTERED (179,-96)
-BLIT star2.png CENTERED (262,438)
-BLIT star1.png CENTERED (382,440)
-BLIT star0.png CENTERED (23,361)
-BLIT star0.png CENTERED (542,478)
-BLIT star2.png CENTERED (117,154)
-BLIT star2.png CENTERED (575,274)
-BLIT star1.png CENTERED (120,240)
-BLIT star1.png CENTERED (405,272)
-BLIT star2.png CENTERED (25,182)
-BLIT star2.png CENTERED (547,157)
-BLIT star1.png CENTERED (464,402)
-BLIT star1.png CENTERED (560,291)
-BLIT star1.png CENTERED (578,48)
-BLIT star2.png CENTERED (482,47)
-BLIT star0.png CENTERED (271,68)
-BLIT star2.png CENTERED (608,141)
-BLIT star0.png CENTERED (137,-69)
-BLIT star1.png CENTERED (382,455)
-BLIT star2.png CENTERED (141,376)
-BLIT star1.png CENTERED (10,138)
-BLIT star2.png CENTERED (428,258)
-BLIT star0.png CENTERED (353,287)
-BLIT star1.png CENTERED (343,447)
-BLIT star2.png CENTERED (414,317)
-BLIT star1.png CENTERED (148,318)
-BLIT star2.png CENTERED (415,360)
-BLIT star1.png CENTERED (597,239)
-BLIT star2.png CENTERED (608,331)
-BLIT star0.png CENTERED (440,329)
-BLIT star2.png CENTERED (37,332)
-BLIT star2.png CENTERED (401,384)
-BLIT star0.png CENTERED (404,478)
-BLIT star1.png CENTERED (93,-50)
-BLIT star2.png CENTERED (468,372)
-BLIT star0.png CENTERED (211,169)
-BLIT star1.png CENTERED (349,340)
-BLIT star2.png CENTERED (620,459)
-BLIT star0.png CENTERED (321,432)
-BLIT star1.png CENTERED (605,319)
-BLIT star0.png CENTERED (517,-31)
-BLIT star1.png CENTERED (619,439)
-BLIT star2.png CENTERED (568,251)
-BLIT star0.png CENTERED (391,427)
-BLIT star2.png CENTERED (508,382)
-BLIT star1.png CENTERED (417,205)
-BLIT star2.png CENTERED (81,455)
-BLIT star0.png CENTERED (367,96)
-BLIT star2.png CENTERED (30,479)
-BLIT star1.png CENTERED (390,111)
-BLIT star1.png CENTERED (590,299)
-BLIT star1.png CENTERED (322,-92)
-BLIT star0.png CENTERED (195,-147)
-BLIT star1.png CENTERED (102,169)
-BLIT star1.png CENTERED (263,112)
-BLIT star1.png CENTERED (381,8)
-BLIT star1.png CENTERED (41,177)
-BLIT star2.png CENTERED (4,59)
-BLIT star0.png CENTERED (18,-92)
-BLIT star1.png CENTERED (193,-5)
-BLIT star1.png CENTERED (285,165)
-BLIT star2.png CENTERED (246,37)
-BLIT star0.png CENTERED (322,229)
-BLIT star1.png CENTERED (247,266)
-BLIT star1.png CENTERED (265,329)
-BLIT star2.png CENTERED (628,-90)
-BLIT star2.png CENTERED (194,433)
-BLIT star1.png CENTERED (429,-119)
-BLIT star0.png CENTERED (564,437)
-BLIT star2.png CENTERED (586,196)
-BLIT money.png CENTERED (296,284)
-BLIT money.png CENTERED (296,266)
-BLIT money.png CENTERED (289,267)
-BLIT money.png CENTERED (300,263)
-BLIT money.png CENTERED (312,260)
-BLIT money.png CENTERED (302,273)
-BLIT money.png CENTERED (272,277)
-BLIT money.png CENTERED (278,248)
-BLIT money.png CENTERED (271,284)
-BLIT money.png CENTERED (306,274)
-BLIT money.png CENTERED (302,268)
-BLIT money.png CENTERED (292,284)
-BLIT money.png CENTERED (296,260)
-BLIT money.png CENTERED (292,254)
-BLIT money.png CENTERED (291,263)
-BLIT money.png CENTERED (288,267)
-BLIT money.png CENTERED (311,250)
-BLIT money.png CENTERED (322,250)
-BLIT money.png CENTERED (287,246)
-BLIT money.png CENTERED (317,279)
-BLIT money.png CENTERED (284,160)
-BLIT money.png CENTERED (287,129)
-BLIT money.png CENTERED (287,131)
-BLIT player_shoot.png CENTERED (304,238)
-BLIT player_shoot.png CENTERED (240,303)
-BLIT enemy2.png CENTERED (275,209)
-BLIT player_shoot.png (30,460)
-INPUT click 32.0 459.0
-read 19 click 325.0 515.0
-WAIT 19 for click 325.0 515.0
-CLEAR rgb(0.0;0.0;0.0)
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-BLIT star1.png CENTERED (286,271)
-BLIT star0.png CENTERED (145,68)
-BLIT star1.png CENTERED (125,-112)
-BLIT star1.png CENTERED (184,2)
-BLIT star1.png CENTERED (377,235)
-BLIT star0.png CENTERED (199,-157)
-BLIT star2.png CENTERED (55,159)
-BLIT star1.png CENTERED (372,412)
-BLIT star1.png CENTERED (25,218)
-BLIT star1.png CENTERED (461,162)
-BLIT star1.png CENTERED (112,462)
-BLIT star1.png CENTERED (140,-148)
-BLIT star1.png CENTERED (304,364)
-BLIT star1.png CENTERED (168,227)
-BLIT star1.png CENTERED (61,124)
-BLIT star1.png CENTERED (24,222)
-BLIT star1.png CENTERED (363,311)
-BLIT star0.png CENTERED (452,450)
-BLIT star1.png CENTERED (13,352)
-BLIT star0.png CENTERED (388,202)
-BLIT star1.png CENTERED (347,190)
-BLIT star2.png CENTERED (579,375)
-BLIT star1.png CENTERED (523,405)
-BLIT star1.png CENTERED (531,-109)
-BLIT star1.png CENTERED (63,-47)
-BLIT star0.png CENTERED (319,136)
-BLIT star1.png CENTERED (491,-83)
-BLIT star0.png CENTERED (313,334)
-BLIT star2.png CENTERED (118,184)
-BLIT star2.png CENTERED (179,-87)
-BLIT star2.png CENTERED (262,446)
-BLIT star1.png CENTERED (382,447)
-BLIT star0.png CENTERED (23,363)
-BLIT star1.png CENTERED (302,-70)
-BLIT star2.png CENTERED (117,164)
-BLIT star2.png CENTERED (575,283)
-BLIT star1.png CENTERED (120,244)
-BLIT star1.png CENTERED (405,277)
-BLIT star2.png CENTERED (25,191)
-BLIT star2.png CENTERED (547,166)
-BLIT star1.png CENTERED (464,409)
-BLIT star1.png CENTERED (560,298)
-BLIT star1.png CENTERED (578,55)
-BLIT star2.png CENTERED (482,55)
-BLIT star0.png CENTERED (271,71)
-BLIT star2.png CENTERED (608,150)
-BLIT star0.png CENTERED (137,-65)
-BLIT star1.png CENTERED (382,460)
-BLIT star2.png CENTERED (141,384)
-BLIT star1.png CENTERED (10,145)
-BLIT star2.png CENTERED (428,267)
-BLIT star0.png CENTERED (353,290)
-BLIT star1.png CENTERED (343,451)
-BLIT star2.png CENTERED (414,325)
-BLIT star1.png CENTERED (148,325)
-BLIT star2.png CENTERED (415,368)
-BLIT star1.png CENTERED (597,247)
-BLIT star2.png CENTERED (608,339)
-BLIT star0.png CENTERED (440,332)
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-BLIT star2.png CENTERED (401,392)
-BLIT star0.png CENTERED (463,-98)
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-BLIT star2.png CENTERED (468,381)
-BLIT star0.png CENTERED (211,173)
-BLIT star1.png CENTERED (349,347)
-BLIT star2.png CENTERED (620,468)
-BLIT star0.png CENTERED (321,434)
-BLIT star1.png CENTERED (605,323)
-BLIT star0.png CENTERED (517,-29)
-BLIT star1.png CENTERED (619,445)
-BLIT star2.png CENTERED (568,260)
-BLIT star0.png CENTERED (391,429)
-BLIT star2.png CENTERED (508,390)
-BLIT star1.png CENTERED (417,209)
-BLIT star2.png CENTERED (81,464)
-BLIT star0.png CENTERED (367,99)
-BLIT star1.png CENTERED (280,-126)
-BLIT star1.png CENTERED (390,116)
-BLIT star1.png CENTERED (590,306)
-BLIT star1.png CENTERED (322,-86)
-BLIT star0.png CENTERED (195,-144)
-BLIT star1.png CENTERED (102,175)
-BLIT star1.png CENTERED (263,116)
-BLIT star1.png CENTERED (381,12)
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-BLIT money.png CENTERED (300,299)
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-BLIT money.png CENTERED (302,309)
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-BLIT money.png CENTERED (276,250)
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-BLIT player_shoot.png CENTERED (289,450)
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-BLIT player.png CENTERED (292,480)
-BLIT player_shoot.png (30,460)
-INPUT click 318.0 545.0
-read 8 click 329.0 555.0
-WAIT 8 for click 329.0 555.0
-CLEAR rgb(0.0;0.0;0.0)
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-INPUT click 329.0 555.0
-read 106 quit
-WAIT 106 for quit
-CLEAR rgb(0.0;0.0;0.0)
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-BLIT player.png CENTERED (321,480)
-BLIT player_shoot.png (30,460)
-INPUT quit
-END OF INPUTS
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diff --git a/tests/turing.skip b/tests/turing.skip
index ea13024e68..e6ce3b1f1e 100644
--- a/tests/turing.skip
+++ b/tests/turing.skip
@@ -2,7 +2,6 @@ nitx
_linux
android
gles
-shoot
curl
neo
gtk