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bot.js
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bot.js
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import * as discord from "discord.js";
import { config } from "dotenv";
import * as fs from "node:fs";
import * as path from "node:path";
import { fileURLToPath } from "url";
import { dirname } from "path";
// brings in .env file
config();
// client is the bot
const client = new discord.Client({
allowedMentions: {
parse: ["users", "roles"],
repliedUser: true,
},
intents: [discord.GatewayIntentBits.Guilds],
});
//import all the command files
client.commands = new discord.Collection();
// Get the current module's file URL
const currentFileUrl = import.meta.url;
// Convert the file URL to a file path
const currentFilePath = fileURLToPath(currentFileUrl);
// Get the directory name
const currentDir = dirname(currentFilePath);
const commandsPath = path.join(currentDir, "commands");
const commandFiles = fs
.readdirSync(commandsPath)
.filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = await import(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ("data" in command && "execute" in command) {
client.commands.set(command.data.name, command);
} else {
console.log(
`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`
);
}
}
// calllback function
const readyDiscord = () => {
console.log("Bot is online ", client.user.tag);
client.user.setStatus(discord.PresenceUpdateStatus.Invisible);
};
// handles commands
const handleInteraction = async (interaction) => {
if (!interaction.isCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.log(error);
}
};
// callback when the client logs in
client.once(discord.Events.ClientReady, readyDiscord);
// login client
client.login(process.env.TOKEN);
// all the time for interaction
client.on(discord.Events.InteractionCreate, handleInteraction);