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0c_95a_objectives.loc.xml
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0c_95a_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="NPC_DefaultDialogue_02a_Grace_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_02a_Grace_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02a_Grace_b" rel_version="Season_2_Perm">Before you go all heroic on me and kill the deal, you've got to make sure you have the full story.</string>
<string key="NPC_DefaultDialogue_02a_Grace_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_02a_Grace_b" VO_Status="Recorded" rel_version="Season_2_Perm">I know someone who can help us, a real knowledgable lady I've been eyeing as a recruit for the Silver Crows.</string>
<string key="NPC_DefaultDialogue_02a_Grace_alt_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_02a_Grace_alt_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02a_Grace_alt_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_convince2" />More good news! I've caught wind of another adventurer well-suited to joining the Silver Crows.</string>
<string key="NPC_DefaultDialogue_02a_Grace_alt_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_02a_Grace_alt_b" VO_Status="Recorded" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Season_2_Perm"><g id="g_grace_doubt" />Between you and Zander, we got the brawn. This one, she brings a wealth of knowledge. And not the kind you get from a book!</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Season_2_Perm">Voices of the Desert</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Season_2_Perm">Grace O'Malley is suggesting I approach a bard named Rima Bahar about joining the Silver Crows.</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"A new recruit? Tell me more."</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Proposal_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_Obj_Proposal_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_Obj_Start_Prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Season_2_Perm"><g id="g_grace_headnodyes" />Rima Bahar. She's a<g id="g_grace_gestureleftm" /> minstrel of sorts, performed at taverns across Aeternum for years.</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Proposal_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Season_2_Perm"><g id="g_grace_understand" />But she's not just a musician. They say her blade's as quick as her wits. And she's got a network - she knows things.</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"A solid addition to the team."</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Proposal_Next_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_Obj_Proposal_Next_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_Obj_Proposal_Prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_shrugdontknow" />My point exactly! You and me are still newcomers, and Zander… well, let's just say he's not exactly a fount of knowledge.</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Proposal_Next_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Proposal_Next_b" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_Obj_Proposal_Next1_a" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Season_2_Perm"><g id="g_grace_proud" />Rima's already heard rumors of the Crows, of course, so I took the liberty of sending word you'd pay a visit.</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Proposal_Next_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"Where do I find this minstrel?"</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Proposal_Next1_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Proposal_Next1_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_Obj_Proposal_Next1_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_Obj_Proposal_Next_Prompt" sceneDelaySeconds=".7" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_gesturerightm" />She'll be performing at the tavern in New Corsica, as I understand it.<g id="g_grace_greethead" /> I'd suggest you don't drag your feet.</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Proposal_Next1_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Proposal_Next1_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_sorry" />These bard types don't stay in one place for long. Can't let her slip away, can we?</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Incomplete" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_consider" />Not only will recruiting Rima give us access to all her knowledge, we might even get to hear a little music and singing at the Crow's Nest!</string>
<string key="95A_Rima_Song_IGC" speaker="Rima Bahar" name="RimaBahar" VO="igc_95A_Rima_Song_IGC" VO_Status="Recorded" rel_version="Season_2_Perm">I’ve met stately, noble gentry,
And shipwrecked men of twenty
I’ve met souls from ancient memory, found in sagas and dusty tomes
I’ve seen ghosts and fiends and horrors,
And met knights and bold explorers
As I’ve wandered every corner of this island we call home
I’ve met kings of earthly nations,
Seen the gods of all creations,
Tasted wine at every station, from sands to misty moors,
But the partings that we weather,
And the memories we treasure
Are the souls we've Lost forever on Aeternum's forgotten shores</string>
<string key="95A_Rima_Song_IGC_adlib" speaker="Rima Bahar" name="RimaBahar" VO="igc_95A_Rima_Song_IGC_adlib" VO_Status="Do Not Record" rel_version="Season_2_Perm">I’ve met stately, noble gentry,
And shipwrecked men of twenty
I’ve met souls from ancient memory, found in sagas and dusty tomes
I’ve seen ghosts and fiends and horrors,
And met knights and bold explorers
As I’ve wandered every corner of this island we call home
LETS GOOOO
Keep it together
mmm mmm yes
Dig in! HAHAHAHAHA
woooooo
Come on now
I’ve met kings of earthly nations,
Seen the gods of all creations,
Tasted wine at every station, from sands to misty moors,
But the partings that we weather,
And the memories we treasure
Are the souls we've Lost forever on Aeternum's forgotten shores</string>
<string key="95A_Rima_Song_IGC00" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">(Instrumental riff)</string>
<string key="95A_Rima_Song_IGC01" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">I’ve met stately, noble gentry, and shipwrecked men of twenty</string>
<string key="95A_Rima_Song_IGC02" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">I’ve met souls from ancient memory, found in sagas and dusty tomes</string>
<string key="95A_Rima_Song_IGC03" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">I’ve seen ghosts and fiends and horrors, and met knights and bold explorers</string>
<string key="95A_Rima_Song_IGC04" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">As I’ve wandered every corner of this island we call home</string>
<string key="95A_Rima_Song_IGC05" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">Let's go!</string>
<string key="95A_Rima_Song_IGC05a" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">Keep it together!</string>
<string key="95A_Rima_Song_IGC06" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">Dig in. Hahaha! Woo!</string>
<string key="95A_Rima_Song_IGC07" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">Come on now.</string>
<string key="95A_Rima_Song_IGC08" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">I’ve met kings of earthly nations, seen the gods of all creations</string>
<string key="95A_Rima_Song_IGC09" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">Tasted wine at every station, from sands to misty moors</string>
<string key="95A_Rima_Song_IGC10" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">But the partings that we weather, and the memories we treasure</string>
<string key="95A_Rima_Song_IGC11" speaker="UI" VO_Type="igc_" rel_version="Season_2_Perm">Are the souls we've Lost forever, on Aeternum's forgotten shores.</string>
<string key="NPC_DefaultDialogue_00_Rima" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_00_Rima" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_litearmor_converseright" />New Corsica may be my favorite city in all of Aeternum - the<g id="g_female_flirtsmall" /> romance, the mystery, the passionate heat of desert nights… it's a lively place.</string>
<string key="NPC_DefaultDialogue_01_Rima_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_01_Rima_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_Rima_b" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_litearmor_lifthandsxs" />This is no common wayfarer stopping in for a tankard and a tune!</string>
<string key="NPC_DefaultDialogue_01_Rima_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_01_Rima_b" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Season_2_Perm"><g id="g_male_spreadarmscalm" />Your deeds are known to me, Soulwarden, and your more recent incarnation leading the Silver Crows. I've considered composing a song about you.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"A flattering one, I hope."</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkRima_Prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Season_2_Perm"><g id="g_litearmor_think" />Hmm, perhaps the intrigue of wondering what I'll write is more valuable than the words themselves.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_b" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Season_2_Perm"><g id="g_litearmor_willcoverit" />That will be especially true if we are to draw blades together and mix the melodies of our fates.<g id="g_litearmor_willcoverit" /> That is your intent, yes?</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"Will you join the Silver Crows?"</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkRima_Next_Prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_male_nodsympathysmall" />Hmm. I have no commitment to prevent me from<g id="g_litearmor_converseright" /> sharing my talents with the Crows, but<g id="g_female_flirtsmall" /> I will expect compensation, and coin only goes so far.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next_b" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next1_a" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Season_2_Perm"><g id="g_male_pointblame" />See, what I seek is more valuable - it's inspiration whether by story or song.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next1_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"I promise it'll never be boring."</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next1_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next1_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next1_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkRima_Next1_Prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Season_2_Perm"><g id="g_female_gesturebothhands" />Oh, excitement and drama are elements of the equation, but<g id="g_litearmor_converseright" /> tragedy and passion are vital as well, and… art.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next1_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next1_b" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next2_a" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Season_2_Perm"><g id="g_litearmor_headtilthmm" />In fact, at the risk of asking too much, I would request that you<g id="g_litearmor_lifthandsxs" /> prove to me you share my passion for music.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next2_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"I can do that. Anything specific?"</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next2_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next2_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next2_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkRima_Next2_Prompt" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Season_2_Perm"><g id="g_female_flirtsmall" />Hmm. As a matter of fact, I do have something in mind -<g id="g_litearmor_willcoverit" /> an expression of the desert, a song of humor, strife, and woe.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next2_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next2_b" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next3_a" sceneDelaySeconds="2.5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Season_2_Perm"><g id="g_female_gesturerightm" />You will need to acquire a satyr's flute to use in collecting the laugh of a jackal, the roar of a lion, and the cry of the peacock.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next3_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"It's a song of animal cries?"</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next3_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next3_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next3_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkRima_Next3_Prompt" sceneDelaySeconds=".7" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_litearmor_youknow" />Ah, but it isn't the song itself. Not exactly. You see, my research in the library has unveiled stories of a sacred lute<g id="g_litearmor_converseright" /> locked behind the "Voices of the Desert."</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next3_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next3_b" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next4_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Season_2_Perm"><g id="g_female_gesturerightm" />I've found the lute, but I need the song.<g id="g_litearmor_lifthandsxs" /> The books are still here, if you want to look for yourself.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next4_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"That's no small request."</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next4_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next4_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkRima_Next4_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkRima_Next4_Prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_male_spreadarmscalm" />Well, such is the life of a bard and storyteller. The requests, the praise, and the critique… and<g id="g_female_gesturebothhands" /> the need to spin life's mysteries into song.</string>
<string key="95A_S02_VoicesoftheDesert_TalkRima_Next4_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_TalkRima_Next4_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_litearmor_youknow" />Collect the elements I've requested, then meet me near Jupiter's Grove. Good luck.</string>
<string key="NPC_DefaultDialogue_03_Jackal" speaker="Strange Jackal" name="StrangeJackal" VO_Status="Do Not Record" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">(The strange jackal seems to stare right at you, as if it is expecting something.)</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"Can you understand me?"</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal" speaker="Strange Jackal" name="StrangeJackal" VO_Status="Do Not Record" dialogue-next="@95A_S02_VoicesoftheDesert_TalkJackal_Next" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkJackal_Prompt" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">…</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"Okay… well… how about a joke?"</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next" speaker="Strange Jackal" name="StrangeJackal" VO_Status="Do Not Record" dialogue-next="@95A_S02_VoicesoftheDesert_TalkJackal_Next1_a" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkJackal_Next_Prompt" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">…</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next1_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"Dogs hate sand 'cause it's ruff!"</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next1_a" speaker="Strange Jackal" name="StrangeJackal" VO_Status="Do Not Record" dialogue-next="@95A_S02_VoicesoftheDesert_TalkJackal_Next1_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkJackal_Next1_Prompt" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">…</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next1_b" speaker="Strange Jackal" name="StrangeJackal" VO_Status="Do Not Record" dialogue-next="@95A_S02_VoicesoftheDesert_TalkJackal_Next2" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">… …</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next2_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"Cats hate trees ‘cause of the bark!"</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next2" speaker="Strange Jackal" name="StrangeJackal" VO_Status="Do Not Record" dialogue-next="@95A_S02_VoicesoftheDesert_TalkJackal_Next3_a" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkJackal_Next2_Prompt" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">…</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next3_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"… ?"</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next3_a" speaker="Strange Jackal" name="StrangeJackal" VO_Status="Do Not Record" dialogue-next="@95A_S02_VoicesoftheDesert_TalkJackal_Next3_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkJackal_Next3_Prompt" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">…</string>
<string key="95A_S02_VoicesoftheDesert_TalkJackal_Next3_b" speaker="Strange Jackal" name="StrangeJackal" VO="VOX_Jackal_Laugh_3" VO_Status="Do Not Record" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">HEEE EEHEHEHEEE!</string>
<string key="NPC_DefaultDialogue_04_Jackal" speaker="Strange Jackal" name="StrangeJackal" VO="VOX_Jackal_Laugh_4" VO_Status="Do Not Record" cutsceneCameraPresetId="NSL_ANI_EWD_SNGL" cameraState="NPC_FOV15_CamState" cameraStateOrigin="0 5.8 1" cameraStateLookAt=".1 -7 0.9" depthOfFieldOverride="0 0 0 0 0" dummyPresetRot="5 5 5" rel_version="Season_2_Perm">… eeee heehee… hehe …</string>
<string key="NPC_DefaultDialogue_06_Zander" comment="I tried to get Dog to stay back in New Corsica, but he wasn't having it. \n\nSeems fine out in this heat, though… Maybe better than either of us! Haha!" speaker="Zander The Undying" name="ZanderTheUndying" VO="npc_DefaultDialogue_00_Zander" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.5 2.5 1" cameraStateLookAt=".26 .1 1.38" rel_version="Season_2_Perm"><g id="g_male_nod2" />There are so many ingredients out here that I haven’t seen! This expedition is proving to be quite useful!</string>
<string key="95A_S02_VoicesoftheDesert_TalkZander_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“Can a recipe make a lion roar?"</string>
<string key="95A_S02_VoicesoftheDesert_TalkZander_a" speaker="Zander The Undying" name="ZanderTheUndying" VO="npc_95A_S02_EggHunt_TalkZander_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_TalkZander_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_TalkZander_Prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Season_2_Perm"><g id="g_male_headtilthmm" />Make a lion roar? Haha, that’s not a request I thought I’d hear. You know I don’t eat meat<g id="g_female_thinking" /> but hmmm… I might have something in mind for a lion.</string>
<string key="95A_S02_VoicesoftheDesert_TalkZander_b" speaker="Zander The Undying" name="ZanderTheUndying" VO="npc_95A_S02_EggHunt_TalkZander_b" VO_Status="Recorded" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.5 2.5 1" cameraStateLookAt=".26 .1 1.38" rel_version="Season_2_Perm"><g id="g_female_giveitem" />Here, try this. That should work for what you want.</string>
<string key="NPC_DefaultDialogue_07_Zander" speaker="Zander The Undying" name="ZanderTheUndying" VO="npc_DefaultDialogue_00a_Zander" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.5 2.5 1" cameraStateLookAt=".26 .1 1.38" rel_version="Season_2_Perm"><g id="g_female_notsure" />Good luck with that recipe. Oh, and don’t eat any of it. A lion might roar… but<g id="g_male_shrugbrief" /> I’m not sure what would happen to you.<g id="g_male_laughbig" /> Ha ha!</string>
<string key="NPC_DefaultDialogue_02_Rima" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_02_Rima" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_litearmor_complimentplayer" />Don't mistake the complexity of my request for hesitation. I am<g id="g_litearmor_converseright" /> very much interested in teaming up with you and the Silver Crows.</string>
<string key="NPC_DefaultDialogue_02a_Rima_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_02a_Rima_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02a_Rima_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_litearmor_headtilthmm" />For a moment, I doubted whether you would go through with it, but I am<g id="g_litearmor_youknow" /> enormously pleased that you did.</string>
<string key="NPC_DefaultDialogue_02a_Rima_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_02a_Rima_b" VO_Status="Recorded" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Season_2_Perm"><g id="g_male_pointblame" />If you have collected what I asked for with the satyr's flute, all that remains now is the music.</string>
<string key="95A_S02_VoicesoftheDesert_RimaSong_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"I am ready whenever you are."</string>
<string key="95A_S02_VoicesoftheDesert_RimaSong_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_RimaSong_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_RimaSong_b" dialogue-prompt="@95A_S02_VoicesoftheDesert_RimaSong_Prompt" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_female_gesturebothhands" />Play the song here and we will gauge the magic of it. It should break the seal.</string>
<string key="95A_S02_VoicesoftheDesert_RimaSong_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_RimaSong_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_female_gesturerightm" />Inside is a sacred lute I have dreamt of playing for many years. With it, I will join you and we will compose legendary songs together.</string>
<string key="NPC_DefaultDialogue_02b_Rima" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_02b_Rima" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_male_spreadarmscalm" />Go on. My ears and my heart yearn to hear your music.</string>
<string key="NPC_DefaultDialogue_02c_Rima_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_02c_Rima_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02c_Rima_b" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_male_leanforwardinspect" />Ah, to rest my eyes on such a legendary instrument! This alone would be adequate compensation for joining the Silver Crows.</string>
<string key="NPC_DefaultDialogue_02c_Rima_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_02c_Rima_b" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary_reverse" rel_version="Season_2_Perm"><g id="g_female_gesturebothhands" />The chance to partner with you and bear witness to your heroic deeds… that<g id="g_litearmor_converseright" /> is a bonus.</string>
<string key="95A_S02_VoicesoftheDesert_RimaJoin_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"So you'll join the Silver Crows?"</string>
<string key="95A_S02_VoicesoftheDesert_RimaJoin_a" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_RimaJoin_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_RimaJoin_b" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_litearmor_youknow" />Ah. Yes, I have already spoken with Grace O'Malley, and I will<g id="g_litearmor_willcoverit" /> return to her to confirm my commitment.</string>
<string key="95A_S02_VoicesoftheDesert_RimaJoin_b" speaker="Rima Bahar" name="RimaBahar" VO="npc_95A_S02_VoicesoftheDesert_RimaJoin_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_female_gesturerightm" />First, however, I must spend some time with this beautiful lute. We will make<g id="g_female_flirtsmall" /> enchanting music together. I will join you after.</string>
<string key="NPC_DefaultDialogue_03_Rima" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_03_Rima" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_female_gesturebothhands" />I will meet you back in New Corsica.</string>
<string key="NPC_DefaultDialogue_03alt_Rima" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_03alt_Rima" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_female_gesturebothhands" />I will meet you back at the Silver Crows encampment.</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Complete_a" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Complete_a" VO_Status="Recorded" dialogue-next="@95A_S02_VoicesoftheDesert_Obj_Complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_excited2" />Ah, you've done good, recruiting the most famous bard in all Aeternum. Rima rounds out the team even better than I hoped.</string>
<string key="95A_S02_VoicesoftheDesert_Obj_Complete_b" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_95A_S02_VoicesoftheDesert_Obj_Complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_flirt" />She seems quite enamored of you as well - I don't think we have to worry that she'll just wander off.</string>
<string key="NPC_DefaultDialogue_03_Grace_a" comment="these Grace lines should become Grace's quets bestowal" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_03_Grace_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_Grace_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_gesturer" />Our newest member came in from the desert more than a little inspired, I'd say.</string>
<string key="NPC_DefaultDialogue_03_Grace_b" comment="these Grace lines should become Grace's quets bestowal" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_03_Grace_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm">She was only here a moment and went off to prove her worth - to learn the truth about Malek and his claims on being the Blood of the Sands.</string>
<string key="NPC_DefaultDialogue_01_Zander_a" speaker="Zander The Undying" name="ZanderTheUndying" VO="npc_DefaultDialogue_01a_Zander_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_Zander_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.5 2.5 1" cameraStateLookAt=".26 .1 1.38" rel_version="Season_2_Perm">There you are, my friend!</string>
<string key="NPC_DefaultDialogue_01_Zander_b" speaker="Zander The Undying" name="ZanderTheUndying" VO="npc_DefaultDialogue_01a_Zander_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.5 2.5 1" cameraStateLookAt=".26 .1 1.38" rel_version="Season_2_Perm">You look ready to embark on a great adventure.</string>
<string key="NPC_DefaultDialogue_03_Dog" speaker="Dog" VO_Status="Do Not Record" rel_version="Season_2_Perm">[Dog rolls over on his back briefly. It's probably a trap.]</string>
<string key="NPC_DefaultDialogue_04_Dog" speaker="Dog" VO_Status="Do Not Record" rel_version="Season_2_Perm">[Dog seems to be interested in some nearby sounds. His ears are moving quickly.]</string>
<string key="NPC_DefaultDialogue_05_Dog" speaker="Dog" rel_version="Season_2_Perm">[Dog's eyes are wide as he watches the area around him.]</string>
<string key="95A_S02_LegacyoftheSands_CombatIntro" comment="CombatBark" speaker="Malek" name="Malek" VO="bark_95A_S02_LegacyoftheSands_CombatIntro" VO_Status="Do Not Record" rel_version="Season_2_Perm">You think you've won? I will put an end to you and that heretic Sharif!</string>
<string key="95A_S02_LegacyoftheSands_SpinAttack" comment="CombatBark" speaker="Malek" name="Malek" VO="bark_95A_S02_LegacyoftheSands_SpinAttack" VO_Status="Do Not Record" rel_version="Season_2_Perm">Your own eyes deceive you! I will cut you down where you stand!</string>
<string key="95A_S02_LegacyoftheSands_Transition" comment="CombatBark" speaker="Malek" name="Malek" VO="bark_95A_S02_LegacyoftheSands_Transition" VO_Status="Do Not Record" rel_version="Season_2_Perm">Feel the fury of the burning sands!</string>
<string key="95A_S02_LegacyoftheSands_BloodSands" comment="CombatBark" speaker="Malek" name="Malek" VO="bark_95A_S02_LegacyoftheSands_BloodSands" VO_Status="Do Not Record" rel_version="Season_2_Perm">You cannot escape from me! The very desert is my ally!</string>
<string key="95A_S02_LegacyoftheSands_FalseMirage" comment="CombatBark" speaker="Malek" name="Malek" VO="bark_95A_S02_LegacyoftheSands_FalseMirage" VO_Status="Do Not Record" rel_version="Season_2_Perm">Ha! Try again, fool!</string>
<string key="95A_S02_LegacyoftheSands_RealMirage" comment="CombatBark" speaker="Malek" name="Malek" VO="bark_95A_S02_LegacyoftheSands_RealMirage" VO_Status="Do Not Record" rel_version="Season_2_Perm">ARGH! How did you… ?</string>
<string key="95A_S02_LegacyoftheSands_IGC_00" comment="igc - last part is Malek screaming as he's eaten by the Sandworm" speaker="Malek" name="Malek" VO="igc_95A_S02_LegacyoftheSands_RealMirage_01" VO_Status="Recorded" rel_version="Season_2_Perm">We had a destiny! The Devourers should be ours to control! I will destroy all who stand against me! Ah! Ahh! Ahhh!</string>
<string key="95A_S02_LegacyoftheSands_IGC_sub01" comment="igc subtitles" speaker="UI" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Season_2_Perm">We had a destiny!</string>
<string key="95A_S02_LegacyoftheSands_IGC_sub02" comment="igc subtitles" speaker="UI" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Season_2_Perm">The Devourers should be ours to control!</string>
<string key="95A_S02_LegacyoftheSands_IGC_sub03" comment="igc subtitles" speaker="UI" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Season_2_Perm">I will destroy all who stand against me!</string>
<string key="95A_S02_LegacyoftheSands_IGC_sub04" comment="igc subtitles" speaker="UI" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Season_2_Perm">Ah! Ahh! Ahhhh!</string>
<string key="NPC_DefaultDialogue_00_Phaedra_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_DefaultDialogue_00_Phaedra_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_Phaedra_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Excuse me, I am trying to make sure I brought all of my materials. So I have papyrus, my pen, and my journals.</string>
<string key="NPC_DefaultDialogue_00_Phaedra_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_DefaultDialogue_00_Phaedra_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Ink? Did I bring ink? By Hephesteus' beard I better not have dropped it…</string>
<string key="NPC_DefaultDialogue_01_Phaedra" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_DefaultDialogue_01_Phaedra" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">You! Oh, you there! Can you spare me a moment, please?</string>
<string key="95A_T01_RiseoftheBeast_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Season_2_Perm">Rise of the Beast</string>
<string key="95A_T01_RiseoftheBeast_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Season_2_Perm">I met a historian by the name of Phaedra Kanelos, who fancies herself something of a poet. She is looking to write the next great epic like her hero Homer, and is hoping that by defeating the Devourer, I will become a hero not unlike those in her favorite stories.</string>
<string key="95A_T01_RiseoftheBeast_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“Can I help you?"</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_b" dialogue-prompt="@95A_T01_RiseoftheBeast_Obj_Start_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">It's what I can do to help you! Forgive me, I am getting ahead of myself. My name is Phaedra Kanelos, and I have been cataloguing the exploits of many a hero on this island.</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">You've been mentioned in more than one account of herosim, and I've finally found you!</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“How do you know who I am?"</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_Next_b" dialogue-prompt="@95A_T01_RiseoftheBeast_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Oh now, no need for the modesty.</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_Next_b" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_Next1_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">I had heard you were making your way into Brimstone, so I rushed right over here to try and find you. And I have! Oh, this is so exciting!</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“So how is it you can help me?"</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next1_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_Next1_a" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_Next1_b" dialogue-prompt="@95A_T01_RiseoftheBeast_Obj_Proposal_Next_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Well, you see, I am a poet, and I'm looking to write the next epic. I've always loved the Odyssey, and Homer is something of a hero of mine.</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next1_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_Next1_b" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_Next2_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">I long to write Aeternum's Odyssey - the great epic for this strange island.</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next1_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“What does this have to do with me?"</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next2_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_Next2_a" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_Next2_b" dialogue-prompt="@95A_T01_RiseoftheBeast_Obj_Proposal_Next1_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">I've heard of a beast of immesurable size that prowls the sands. Something so huge that even the mighty Heracles himself would hesitate to face it.</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next2_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_Next2_b" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_Next3_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">But you, my grand hero, I think YOU can slay it!</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next2_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“You want me to kill a Devourer?"</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next3_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_Next3_a" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Proposal_Next3_b" dialogue-prompt="@95A_T01_RiseoftheBeast_Obj_Proposal_Next2_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">The Devourer! Oh yes, yes! That's the one!</string>
<string key="95A_T01_RiseoftheBeast_Obj_Proposal_Next3_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Proposal_Next3_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">I've heard there is a group looking to summon one for their own nefarious plans. If you can put a stop to their plans, you would more than earn your place among the greatest names in history!</string>
<string key="95A_T01_RiseoftheBeast_Obj_Incomplete" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Remember, when you slay the beast, come right back to me. Don't spare any detail!</string>
<string key="95A_T01_RiseoftheBeast_Obj_Complete" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Complete" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Complete_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Oh, please tell me you've defeated the creature! This is so exciting!</string>
<string key="95A_T01_RiseoftheBeast_Obj_Complete_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"I defeated one of the Devourers."</string>
<string key="95A_T01_RiseoftheBeast_Obj_Complete_Next_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Complete_Next_a" VO_Status="Recorded" dialogue-next="@95A_T01_RiseoftheBeast_Obj_Complete_Next_b" dialogue-prompt="@95A_T01_RiseoftheBeast_Obj_Complete_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Excellent! Oh, I can't wait to hear the tale! Oh we're going to be so famous, you and I!</string>
<string key="95A_T01_RiseoftheBeast_Obj_Complete_Next_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T01_RiseoftheBeast_Obj_Complete_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Now let me start on the introduction - it's important to make the hero seem relatable, someone the reader would like to call a friend…</string>
<string key="NPC_DefaultDialogue_02_Phaedra_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_DefaultDialogue_02_Phaedra_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_Phaedra_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">The wording needs to evoke emotion, stir the imagination, and seize the reader's attention.</string>
<string key="NPC_DefaultDialogue_02_Phaedra_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_DefaultDialogue_02_Phaedra_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">I'll read this a thousand times if I have to just to get it right!</string>
<string key="95A_T02_RiseoftheHero_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Season_2_Perm">Rise of the Hero</string>
<string key="95A_T02_RiseoftheHero_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Season_2_Perm">Phaedra is still writing her epic, and wants to collect more notes to really make her story stand out. She has asked that I once again confront a Devourer and bring her the tales of my fight with it.</string>
<string key="95A_T02_RiseoftheHero_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“Did you need something more?"</string>
<string key="95A_T02_RiseoftheHero_Obj_Proposal_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@95A_T02_RiseoftheHero_Obj_Proposal_b" dialogue-prompt="@95A_T02_RiseoftheHero_Obj_Start_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Well, not to be TOO particular, but I think the story is... How should I put this… still a bit thin?</string>
<string key="95A_T02_RiseoftheHero_Obj_Proposal_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@95A_T02_RiseoftheHero_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">I need more details! Something more that the reader can really sink their teeth into.</string>
<string key="95A_T02_RiseoftheHero_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“Defeating a monster wasn't enough?"</string>
<string key="95A_T02_RiseoftheHero_Obj_Proposal_Next_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@95A_T02_RiseoftheHero_Obj_Proposal_Next_b" dialogue-prompt="@95A_T02_RiseoftheHero_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Don't think I do not appreciate the epic scale of the feat you've accomplished. It's not something just anyone could have done!</string>
<string key="95A_T02_RiseoftheHero_Obj_Proposal_Next_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Proposal_Next_b" VO_Status="Recorded" dialogue-next="@95A_T02_RiseoftheHero_Obj_Proposal_Next1_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">But the poem calls for more. It needs to drown the reader with the enormity of the tale, barely letting them come up for breath!</string>
<string key="95A_T02_RiseoftheHero_Obj_Proposal_Next_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">“So what are you proposing?"</string>
<string key="95A_T02_RiseoftheHero_Obj_Proposal_Next1_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Proposal_Next1_a" VO_Status="Recorded" dialogue-next="@95A_T02_RiseoftheHero_Obj_Proposal_Next1_b" dialogue-prompt="@95A_T02_RiseoftheHero_Obj_Proposal_Next_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Another fight against the beast should give us what we need! And we're in luck as I have heard the villains from before have returned and are seeking to summon the creature once again!</string>
<string key="95A_T02_RiseoftheHero_Obj_Proposal_Next1_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Proposal_Next1_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">This is our chance! Both to save Brimstone and to get more tales for my... erm, OUR epic!</string>
<string key="95A_T02_RiseoftheHero_Obj_Incomplete" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">When you slay the beast, remember, come right back to me. Don't spare any detail!</string>
<string key="95A_T02_RiseoftheHero_Obj_Complete" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Complete" VO_Status="Recorded" dialogue-next="@95A_T02_RiseoftheHero_Obj_Complete_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Have you done it? Have you accomplished the impossible once again?</string>
<string key="95A_T02_RiseoftheHero_Obj_Complete_Prompt" speaker="UI - Player Prompt" rel_version="Season_2_Perm">"The Devourer has been defeated."</string>
<string key="95A_T02_RiseoftheHero_Obj_Complete_Next_a" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Complete_Next_a" VO_Status="Recorded" dialogue-next="@95A_T02_RiseoftheHero_Obj_Complete_Next_b" dialogue-prompt="@95A_T02_RiseoftheHero_Obj_Complete_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Oh wonderful! Now I just need to get all of these details down so I don't leave anything out. This tale is going to spread all across Aeternum, and one day, maybe even beyond!</string>
<string key="95A_T02_RiseoftheHero_Obj_Complete_Next_b" speaker="Phaedra Kanelos" name="PhaedraKanelos" VO="npc_95A_T02_RiseoftheHero_Obj_Complete_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Season_2_Perm">Thank you again for all of this! I'll let you know if there's more I need!</string>
<string key="NPC_DefaultDialogue_S02_Camp_Grace_End_a" comment="These camp lines used after finishing the quest" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_S02_Camp_Grace_End_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_S02_Camp_Grace_End_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_understand" />Rima's a great addition to our team- she's a sharp one, and much more than meets the eye.</string>
<string key="NPC_DefaultDialogue_S02_Camp_Grace_End_b" comment="These camp lines used after finishing the quest" speaker="Grace O'Malley" name="GraceOMalley" VO="npc_DefaultDialogue_S02_Camp_Grace_End_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Season_2_Perm"><g id="g_grace_doubt" />I'll wager she'll be running the operation end of things around here before long!</string>
<string key="NPC_DefaultDialogue_S02_Camp_Zander_End_a" comment="These camp lines used after finishing the quest" speaker="Zander The Undying" name="ZanderTheUndying" VO="npc_DefaultDialogue_S02_Camp_Zander_End_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_S02_Camp_Zander_End_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.5 2.5 1" cameraStateLookAt=".26 .1 1.38" rel_version="Season_2_Perm"><g id="g_female_shakeheadno" />I still cannot believe we haven't gotten a chance for you to try my lemon cakes!</string>
<string key="NPC_DefaultDialogue_S02_Camp_Zander_End_b" comment="These camp lines used after finishing the quest" speaker="Zander The Undying" name="ZanderTheUndying" VO="npc_DefaultDialogue_S02_Camp_Zander_End_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.5 2.5 1" cameraStateLookAt=".26 .1 1.38" rel_version="Season_2_Perm"><g id="g_male_pointblame" />I'm telling you, once I get a proper oven and I bake them for you, you are going to beg me to make them every day!</string>
<string key="NPC_DefaultDialogue_S02_Camp_Rima_End_a" comment="These camp lines used after finishing the quest" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_S02_Camp_Rima_End_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_S02_Camp_Rima_End_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_alt" rel_version="Season_2_Perm"><g id="g_litearmor_concerns" />We really need to help Grace with the camp construction. Well,<g id="g_litearmor_headtilthmm" /> it's homey?</string>
<string key="NPC_DefaultDialogue_S02_Camp_Rima_End_b" comment="These camp lines used after finishing the quest" speaker="Rima Bahar" name="RimaBahar" VO="npc_DefaultDialogue_S02_Camp_Rima_End_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_alt" rel_version="Season_2_Perm"><g id="g_female_lookaroundconfused" />But it looks like a pirate gathered bits of shipwreck and strung it together with rope and sailcloth.</string>
<string key="95A_S02_VoicesoftheDesert_EnterTavern_Desc" speaker="UI" rel_version="Season_2_Perm">Look for Rima Bahar in the tavern of New Corsica</string>
<string key="95A_S02_VoicesoftheDesert_TalkToRima_Desc" speaker="UI" rel_version="Season_2_Perm">Meet Rima Bahar in the New Corsica tavern</string>
<string key="95A_S02_VoicesoftheDesert_GoFlute_Desc" speaker="UI" rel_version="Season_2_Perm">Go to the Bubasteum to find the Satyr's Flute</string>
<string key="95A_S02_VoicesoftheDesert_Library_Desc" speaker="UI" rel_version="Season_2_Perm">Search the library of New Corsica For Clues</string>
<string key="95A_S02_VoicesoftheDesert_FluteBook_Desc" speaker="UI" rel_version="Season_2_Perm">Find a clue about the Satyr Flute</string>
<string key="95A_S02_VoicesoftheDesert_PeacockBook_Desc" speaker="UI" rel_version="Season_2_Perm">Find a clue about the Peacock Song</string>
<string key="95A_S02_VoicesoftheDesert_DogBook_Desc" speaker="UI" rel_version="Season_2_Perm">Find a clue about the Jackal Song</string>
<string key="95A_S02_VoicesoftheDesert_CollectFlute_Desc" speaker="UI" rel_version="Season_2_Perm">Take the Satyr Flute</string>
<string key="95A_S02_VoicesoftheDesert_TalkToZander_Desc" speaker="UI" rel_version="Season_2_Perm">Talk to Zander about a recipe for lion food</string>
<string key="95A_S02_VoicesoftheDesert_CollectSpice_Desc" speaker="UI" rel_version="Season_2_Perm">Collect Spices for Lion Food</string>
<string key="95A_S02_VoicesoftheDesert_CollectMeat_Desc" speaker="UI" rel_version="Season_2_Perm">Collect Fatty Meat from Jackals in Brimstone</string>
<string key="95A_S02_VoicesoftheDesert_CraftMeat_Desc" speaker="UI" rel_version="Season_2_Perm">Craft Zander's Lion Treat at a kitchen or in your camp</string>
<string key="95A_S02_VoicesoftheDesert_GoLions_Desc" speaker="UI" rel_version="Season_2_Perm">Go to the Temple of Shu</string>
<string key="95A_S02_VoicesoftheDesert_PlaceMeat_Desc" speaker="UI" rel_version="Season_2_Perm">Place Zander's Lion Treat</string>
<string key="95A_S02_VoicesoftheDesert_PerformLionSong_Desc" speaker="UI" rel_version="Season_2_Perm">Collect the lion's roar</string>
<string key="95A_S02_VoicesoftheDesert_GoPeacocks_Desc" speaker="UI" rel_version="Season_2_Perm">Go to the Ruined Seret to find the peacocks</string>
<string key="95A_S02_VoicesoftheDesert_CollectFeathers_Desc" speaker="UI" rel_version="Season_2_Perm">Collect Peacock Feathers</string>
<string key="95A_S02_VoicesoftheDesert_InteractStatue_Desc" speaker="UI" rel_version="Season_2_Perm">Place the Peacock Feathers</string>
<string key="95A_S02_VoicesoftheDesert_PerformBirdSong_Desc" speaker="UI" rel_version="Season_2_Perm">Collect the peacock's cry</string>
<string key="95A_S02_VoicesoftheDesert_GoJackals_Desc" speaker="UI" rel_version="Season_2_Perm">Search near Henkhisesui for the Strange Jackal</string>
<string key="95A_S02_VoicesoftheDesert_TalkToJackal_Desc" speaker="UI" rel_version="Season_2_Perm">Find the Strange Jackal</string>
<string key="95A_S02_VoicesoftheDesert_PerformDogSong_Desc" speaker="UI" rel_version="Season_2_Perm">Collect the jackal's laugh</string>
<string key="95A_S02_VoicesoftheDesert_CraftSong_Desc" speaker="UI" rel_version="Season_2_Perm">Craft the Voices of the Desert Song at a workshop or at your camp</string>
<string key="95A_S02_VoicesoftheDesert_GoJupiter_Desc" speaker="UI" rel_version="Season_2_Perm">Go to Jupiter's Grove to meet with Rima Bahar</string>
<string key="95A_S02_VoicesoftheDesert_TalkToRimaSong_Desc" speaker="UI" rel_version="Season_2_Perm">Talk to Rima Bahar in Jupiter's Grove</string>
<string key="95A_S02_VoicesoftheDesert_PerformRimaSong_Desc" speaker="UI" rel_version="Season_2_Perm">Play the Voices of the Desert on the Satyr Flute</string>
<string key="95A_S02_VoicesoftheDesert_CollectLute_Desc" speaker="UI" rel_version="Season_2_Perm">Collect the Lute of Phoebus</string>
<string key="95A_S02_VoicesoftheDesert_TalkToRimaReturn_Desc" speaker="UI" rel_version="Season_2_Perm">Give Rima the Lute of Phoebus</string>
<string key="95A_S02_VoicesoftheDesert_ReturnCorsica_Desc" speaker="UI" rel_version="Season_2_Perm">Return to New Corsica</string>
<string key="95A_S02_VoicesoftheDesert_ReturnCamp_Desc" speaker="UI" rel_version="Season_4_Perm">Return to the Crow's Nest to talk to Grace</string>
<string key="95A_S02_SandwormTrial_Arena_Desc" speaker="UI" rel_version="Season_2_Perm">Enter the Trial of the Devourer</string>
<string key="95A_S02_SandwormTrial_Desc" speaker="UI" rel_version="Season_2_Perm">Defeat Shah Neshen</string>
</resources>