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0c_94_objectives.loc.xml
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0c_94_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="9401_BefriendHorse_title">My Kingdom for a Horse</string>
<string key="9401_BefriendHorse_description" speaker="UI">The son of a legendary warlord has built a stable in hopes that the return of the Beast Lords will mean he can put his horse training skills to use.</string>
<string key="9401_JochiKhan_00_Dialogue_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_00_Dialogue_a" VO_Status="Recorded" dialogue-next="@9401_JochiKhan_00_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_dismissgetlost2" />There is nothing here for you, stranger.<g id="male_crossarmsupset" /> A stable without a horse is like a garment without buttons.</string>
<string key="9401_JochiKhan_00_Dialogue_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_00_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_clenchfistright" />But one day soon, this<g id="male_gesturehereweare" /> paddock will swell with the sound of hoofbeats.<g id="male_salutefisttochest" /> I swear it, by the banner of my father.</string>
<string key="9401_JochiKhan_01_Dialogue_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_01_Dialogue_a" VO_Status="Recorded" dialogue-next="@9401_JochiKhan_01_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_goodnews" />Do you sense it, stranger? Something changed.<g id="male_complimentplayer" /> I can feel it in the beat of the horse hooves.</string>
<string key="9401_JochiKhan_01_Dialogue_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_01_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_think" />The primal spirits of this land are returning. They were once called “Beast Lords.”<g id="male_converseright" /> And I believe with their return, what was<g id="male_nodunderstand" /> impossible is now possible.</string>
<string key="9401_BefriendHorse_start" speaker="UI - Player Prompt">"What do you hope to accomplish?"</string>
<string key="9401_BefriendHorse_proposal" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_BefriendHorse_proposal" VO_Status="Recorded" dialogue-next="@9401_BefriendHorse_proposal_2_a" dialogue-prompt="@9401_BefriendHorse_start" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" cameraStateOrigin="s -0.8 -0.71 1.76" cameraStateLookAt="p -0.5 0.1 1.29"><g id="male_pointblame" />I knew you had a warrior's heart. Long ago, my brothers stole my inheritance from me.<g id="male_salutefisttochest" /> On that day, I swore I would prove the<g id="male_crossarmsjudge" /> blood of my father flowed through my veins by taming the Takhi-- the ancient spirit horses of heaven.</string>
<string key="9401_BefriendHorse_proposal_prompt" speaker="UI - Player Prompt">"So how can I help you?"</string>
<string key="9401_BefriendHorse_proposal_2_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_BefriendHorse_proposal_2_a" VO_Status="Recorded" dialogue-next="@9401_BefriendHorse_proposal_2_b" dialogue-prompt="@9401_BefriendHorse_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" cameraStateOrigin="s -0.8 -0.71 1.76" cameraStateLookAt="p -0.5 0.1 1.29"><g id="male_spreadarmscalm" />I found this land where no one had mounted a horse in millennia.<g id="male_pointblame" /> I came here to tame what is untamable.</string>
<string key="9401_BefriendHorse_proposal_2_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_BefriendHorse_proposal_2_b" VO_Status="Recorded" dialogue-next="@9401_BefriendHorse_proposal_3_a" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_handshipsconsider" />There was a cult of the Beast Lords near Walsham.<g id="male_think" /> Perhaps they left some clue there. Will you aid my search?</string>
<string key="9401_BefriendHorse_proposal_2_prompt" speaker="UI - Player Prompt">"I'll check it out."</string>
<string key="9401_BefriendHorse_proposal_3_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_BefriendHorse_proposal_3_a" VO_Status="Recorded" dialogue-next="@9401_BefriendHorse_proposal_3_b" dialogue-prompt="@9401_BefriendHorse_proposal_2_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_patience" />It will take more than keen senses to conquer this mystery, stranger.</string>
<string key="9401_BefriendHorse_proposal_3_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_BefriendHorse_proposal_3_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_nodunderstand" />The bond between horse and rider is sacred.<g id="male_willcoverit" /> One soul, two bodies. Remember this when you search.</string>
<string key="9401_GoTo" speaker="UI">Investigate the area by the lake for signs of the Beast Lords</string>
<string key="9401_Commune" speaker="UI">Commune with the Beast Lords at the mural</string>
<string key="9401_BefriendHorse_incomplete" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_BefriendHorse_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">Scared? If you’re afraid, don’t go. But if you’re going, don’t be afraid.</string>
<string key="9401_LionWhisper_a" speaker="Shirzad" name="BeastLordShirzad" VO="npc_9401_LionWhisper_a" VO_Status="Recorded" dialogue-next="@9401_LionWhisper_b">What’s this? After all this time, are there still humans on this island that revere the primal forces?</string>
<string key="9401_LionWhisper_b" speaker="Shirzad" name="BeastLordShirzad" VO="npc_9401_LionWhisper_b" VO_Status="Recorded">If you wish to bond with the spirit of the beast, you must find an offering that demonstrates your soul is truly wild.</string>
<string key="9401_LionWhisper_01" comment="Subtitle Only" speaker="Shirzad" name="BeastLordShirzad" VO_Status="Do Not Record">What’s this? After all this time, are there still humans on this island that revere the primal forces?</string>
<string key="9401_LionWhisper_02" comment="Subtitle Only" speaker="Shirzad" name="BeastLordShirzad" VO_Status="Do Not Record">If you wish to bond with the spirit of the beast,</string>
<string key="9401_LionWhisper_03" comment="Subtitle Only" speaker="Shirzad" name="BeastLordShirzad" VO_Status="Do Not Record">You must find an offering that demonstrates your soul is truly wild.</string>
<string key="9401_BefriendHorse_complete_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_BefriendHorse_complete_a" VO_Status="Recorded" dialogue-next="@9401_BefriendHorse_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_pointblame" />Do you realize what we’ve done, stranger?<g id="male_gesturehereweare" /> This changes everything. Look here,<g id="male_gestureup" /> spirits of my ancestors: we have brought the horse to Aeternum!</string>
<string key="9401_BefriendHorse_complete_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_BefriendHorse_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_clenchfistsangry" />May the blood of my father ride forever beneath the Eternal Blue Sky!</string>
<string key="9401_FirstRace_title">Path of the Old Warrior</string>
<string key="9401_FirstRaceTutorial" speaker="UI">Reach all checkpoints</string>
<string key="9401_FirstRace" speaker="UI">Reach all checkpoints</string>
<string key="9401_FirstRace_description" speaker="UI">Jochi has set up a practice race to test the mettle of your steed. Go to the starting location and leap over the crate to begin the race.</string>
<string key="9401_JochiKhan_01b_Dialogue_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_01b_Dialogue_a" VO_Status="Recorded" dialogue-next="@9401_JochiKhan_01b_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_nod2" />The bond between horse and rider is sacred.<g id="male_willcoverit" /> Treat it well, and it will carry you far, across many battlefields and to many victories.</string>
<string key="9401_JochiKhan_01b_Dialogue_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_01b_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_goodnews" />But forging such a bond takes time and effort.</string>
<string key="9401_FirstRace_start" speaker="UI - Player Prompt">"How do I strengthen our bond?"</string>
<string key="9401_FirstRace_proposal_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_proposal_a" VO_Status="Recorded" dialogue-next="@9401_FirstRace_proposal_b" dialogue-prompt="@9401_FirstRace_start" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" cameraStateOrigin="s -0.8 -0.71 1.76" cameraStateLookAt="p -0.5 0.1 1.29"><g id="male_gesturedownright" />My people learn to ride at age two,<g id="male_apologizesmall" /> and start racing at age six. I hope<g id="male_dontknow" /> you're at least as skilled as our children. Let's find out.</string>
<string key="9401_FirstRace_proposal_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_proposal_b" VO_Status="Recorded" dialogue-next="@9401_FirstRace_proposal_2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" cameraStateOrigin="s -0.8 -0.71 1.76" cameraStateLookAt="p -0.5 0.1 1.29"><g id="male_complimentplayer" />I have arranged a practice race for you.<g id="male_pointangry" /> Head to the starting line to test your skills.</string>
<string key="9401_FirstRace_proposal_prompt" speaker="UI - Player Prompt">"What sort of race is it?"</string>
<string key="9401_FirstRace_proposal_2" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_proposal_2" VO_Status="Recorded" dialogue-next="@9401_FirstRace_proposal_3_a" dialogue-prompt="@9401_FirstRace_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" cameraStateOrigin="s -0.8 -0.71 1.76" cameraStateLookAt="p -0.5 0.1 1.29"><g id="male_converseleft" />This type of race is called a 'rally':<g id="male_converseright" /> a short-distance course meant to test your speed. There<g id="male_crossarmsdoubt" /> are a hundred roads to glory, if your horse is fast enough.</string>
<string key="9401_FirstRace_proposal_2_prompt" speaker="UI - Player Prompt">"Any tips?"</string>
<string key="9401_FirstRace_proposal_3_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_proposal_3_a" VO_Status="Recorded" dialogue-next="@9401_FirstRace_proposal_3_b" dialogue-prompt="@9401_FirstRace_proposal_2_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_explain" />Stay aware of your surroundings and use your map to determine a swift route.<g id="male_headnodyes" /> Any spirit travel will disqualify you.</string>
<string key="9401_FirstRace_proposal_3_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_proposal_3_b" VO_Status="Recorded" dialogue-next="@9401_FirstRace_proposal_4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_converseright" />You may find shortcuts and<g id="male_leanforwardinspect" /> hidden paths, if your eyes are keen enough.</string>
<string key="9401_FirstRace_proposal_3_prompt" speaker="UI - Player Prompt">"I'm ready."</string>
<string key="9401_FirstRace_proposal_4" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_proposal_4" VO_Status="Recorded" dialogue-prompt="@9401_FirstRace_proposal_3_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_complimentplayer" />Good luck, my friend. Fate is kinder to the bold.<g id="male_nod2" /> If you want to build high, first dig deep. I’ll<g id="male_headnodyes" /> see you when you’re finished.</string>
<string key="9401_FirstRace_OpenReward" speaker="UI">Open Moonshadow reward from inventory</string>
<string key="9401_FirstRace_Incomplete" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">You have already done the impossible, my friend. Do not begin to doubt yourself now. It is no matter if you fall seven times, so long as you have the strength to rise eight.</string>
<string key="9401_FirstRace_GoToJochi" speaker="UI">Return to Jochi Khan</string>
<string key="9401_FirstRace_Complete_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_Complete_a" VO_Status="Recorded" dialogue-next="@9401_FirstRace_Complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" cameraStateOrigin="s -0.8 -0.71 1.76" cameraStateLookAt="p -0.5 0.1 1.29"><g id="male_pointblame" />I knew you had it in you! Push<g id="male_gesturehereweare" /> your limits and your skills will continue to grow.</string>
<string key="9401_FirstRace_Complete_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_Complete_b" VO_Status="Recorded" dialogue-next="@9401_FirstRace_Complete_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" cameraStateOrigin="s -0.8 -0.71 1.76" cameraStateLookAt="p -0.5 0.1 1.29"><g id="male_pleadhandsopen" />Now that the bond between man and beast has been rekindled,<g id="male_pointsoutthere" /> you'll find challenges from other racers. Be prepared.</string>
<string key="9401_FirstRace_Complete_prompt" speaker="UI - Player Prompt">"How can I keep my horse strong?"</string>
<string key="9401_FirstRace_Complete_next_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_Complete_next_a" VO_Status="Recorded" dialogue-next="@9401_FirstRace_Complete_next_b" dialogue-prompt="@9401_FirstRace_Complete_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_patience" />In the wild, horses eat grass. A racing horse is a rare breed.<g id="male_nodproud" /> The importance of this bond must be recognized.</string>
<string key="9401_FirstRace_Complete_next_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_FirstRace_Complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_leanforwardinspect" />Craft the right vittles and you'll soon<g id="male_spreadarmscalm" /> find your horse swift and eager as wildfire.</string>
<string key="9401_TutorialFood_description" speaker="UI">Jochi has given you the ingredients to make Basic Mount Vittles. Craft them at any kitchen or campsite.</string>
<string key="9401_TutorialFood_title" speaker="UI - Quest Title">Hungry as a Horse</string>
<string key="9401_CraftMountVittles" speaker="UI - Quest Description">Craft Mount Vittles at the Camp</string>
<string key="9401_CraftMountVittles2" speaker="UI - Quest Description">Equip Vittles then mount and feed your Horse</string>
<string key="9401_TutorialFood_00_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_TutorialFood_00_a" VO_Status="Recorded" dialogue-next="@9401_TutorialFood_00_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_gesturehereweare" />You can conquer the world from the back of a good horse, brother.<g id="male_nod2" /> Take care of your mount, and it will take care of you.</string>
<string key="9401_TutorialFood_00_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_TutorialFood_00_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_explain" />Here is a recipe my father taught me.<g id="male_nod1" /> It will keep your mount strong for the racing season.</string>
<string key="9401_TutorialFood_start" speaker="UI - Player Prompt">"Don't horses eat grass?"</string>
<string key="9401_TutorialFood_proposal" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_TutorialFood_proposal" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_think" />In the wild? Yes. But a racing horse is a special breed.<g id="male_agree1" /> With proper care, a good mount will carry you swiftly past the horizon.</string>
<string key="9401_TutorialFood_incomplete" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_TutorialFood_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="male_dontknow" />A lazy rider wins few races, my friend.<g id="male_crossarmsjudge" /> See to it that your horse is fed, and then we’ll talk.</string>
<string key="9401_TutorialFood_complete_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_TutorialFood_complete_a" VO_Status="Recorded" dialogue-next="@9401_TutorialFood_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_nod2" />Well done! Your horse<g id="male_pointblame" /> looks strong and eager. But a bond<g id="male_agree1" /> is forged through many hours in the saddle.</string>
<string key="9401_TutorialFood_complete_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_TutorialFood_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_gesturehereweare" />I have posted races at notice boards throughout the area.<g id="male_leanforwardinspect" /> These will push the limits of your potential.</string>
<string key="9401_JochiKhan_EFCircuit_Default" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_EFCircuit_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_applaud" />You've shown a rare aptitude for horsemanship, I think even<g id="male_laughcocky" /> my forefathers would be impressed. But trust<g id="male_pointblame" /> between horse and rider is something that is built over time.</string>
<string key="9401_EFCircuit_Start" speaker="UI - Player Prompt">"And these races will do that?"</string>
<string key="9401_EFCircuit_Proposal" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_EFCircuit_Proposal" VO_Status="Recorded" dialogue-prompt="@9401_EFCircuit_Start" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_nod1" />They will. The times<g id="male_crossarmsjudge" /> I've posted are challenging, but pushing youself<g id="male_compliment" /> and your steed to beat them will forge trust between the two of you.<g id="male_nod1" /> Good luck.</string>
<string key="9401_EFCircuit_title">Between Horse and Rider</string>
<string key="9401_EFCircuit_desc" speaker="UI">Jochi Khan has asked me to build a bond between me and my horse by completing the Warrior's Path Circuit.</string>
<string key="9401_EFCircuit_Incomplete" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_EFCircuit_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">Don't be intimidated by the tracks. They are meant to be difficult, but that difficulty will make you both stronger. Show me you can do them.</string>
<string key="9401_EFCircuit_Complete" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_EFCircuit_Complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_agree1" />You've returned! And I can already see a stronger rider before me.</string>
<string key="9401_Autopush_Prompt" speaker="UI - Player Prompt">"I bested your times!"</string>
<string key="9401_JochiKhan_02_Dialogue_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_02_Dialogue_a" VO_Status="Recorded" dialogue-next="@9401_JochiKhan_02_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_applaud" />Your skills are impressive.<g id="male_willcoverit" /> I have nothing more to teach.<g id="male_nodproud" /> Now experience will be your tutor.</string>
<string key="9401_JochiKhan_02_Dialogue_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_02_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_pointblame" />There is a man called “François” who also keeps a stable.<g id="male_gesturehereweare" /> Challenge him and you will learn what you have not yet learned.</string>
<string key="9401_VectorWF_Start" speaker="UI - Player Prompt">"So François can teach me more?"</string>
<string key="9401_VectorWF_Proposal_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_VectorWF_Proposal_a" VO_Status="Recorded" dialogue-next="@9401_VectorWF_Proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_shrugbrief" />François is a… <g id="male_think" />unique individual, from what I understand.<g id="male_scoldfingerwag" /> But his horsemanship is second to none, and he likes to prove that with difficult races.</string>
<string key="9401_VectorWF_Proposal_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_VectorWF_Proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_leanforwardinspect" />Meet with him, and you'll see what I mean.</string>
<string key="9401_VectorWF_title" speaker="UI">Hoofing It</string>
<string key="9401_VectorWF_description" speaker="UI">Seek out François De La Rama in Weaver's Fen for additional races.</string>
<string key="9401_VectorWF_Incomplete" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_VectorWF_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">Keep an eye on François when you find him in Weaver's Fen. He is talented, but he may be a little… hard to trust.</string>
<string key="9401_VectorWF_GoToFrancios" speaker="UI">Find François de La Rama in Weaver's Fen (Rec. Player Level: 35)</string>
<string key="9401_VectorWF_GoToFrancios2" speaker="UI">Return to François de La Rama</string>
<string key="9401_VectorWF_Complete" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9401_VectorWF_Complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_whatwantfromme" />Well well, what have we here? A dusty rider on a broken mare?<g id="litearmor_secretiveshort" /> Or are you something more? I think<g id="litearmor_think" /> I know who you are. Jochi's new friend, no?</string>
<string key="9401_JochiKhan_03_Dialogue_a" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_03_Dialogue_a" VO_Status="Recorded" dialogue-next="@9401_JochiKhan_03_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_pointblame" />You’re improving. Your horse trusts you.<g id="male_converseright" /> I see it in the calm of his breath and the snap of his gait.<g id="male_crossarmsdoubt" /> But it takes much to impress me, my friend.</string>
<string key="9401_JochiKhan_03_Dialogue_b" speaker="Jochi Khan" name="JochiKhan" VO="npc_9401_JochiKhan_03_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="male_handshipsconsider" />Seek out more challenging races, and<g id="male_spreadarmscalm" /> soon I’ll think you were born in the saddle.</string>
<string key="9402_FranciosDeLaRama_00_Dialogue" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9402_FranciosDeLaRama_00_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_handsonhipsshakeheads" />Beg your pardon, but I haven’t heard of you.<g id="litearmor_youknow" /> This is a private competition, friend. Invite only. Go<g id="litearmor_dismissgetlost2" /> make a name for yourself, and maybe we’ll talk.</string>
<string key="9402_FranciosDeLaRama_01_Dialogue_a" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9402_FranciosDeLaRama_01_Dialogue_a" VO_Status="Recorded" dialogue-next="@9402_FranciosDeLaRama_01_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_realize" />Ah… I’ve been wondering when you would show up.<g id="litearmor_nodunderstand" /> They say you’re not one to back down from a challenge.</string>
<string key="9402_FranciosDeLaRama_01_Dialogue_b" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9402_FranciosDeLaRama_01_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_worry" />Well, I have a challenge for you. A ride for the ages across<g id="litearmor_agree1" /> some of Aeternum’s most mysterious thoroughfares.</string>
<string key="9401_WFCircuit_Start" speaker="UI - Player Prompt">"I'll accept that challenge."</string>
<string key="9402_Autopush_Prompt" speaker="UI - Player Prompt">"Those races were easy."</string>
<string key="9401_WFCircuit_Proposal_a" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9401_WFCircuit_Proposal_a" VO_Status="Recorded" dialogue-next="@9401_WFCircuit_Proposal_b" dialogue-prompt="@9401_WFCircuit_Start" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_chuckle" />So I have heard. But Jochi<g id="litearmor_concerns" /> is a romantic in love with the idea of rider and mount as one.</string>
<string key="9401_WFCircuit_Proposal_b" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9401_WFCircuit_Proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_crossarmsupset" />I live under no such delusions. I only care what you can bring to the table.<g id="litearmor_willcoverit" /> So show me. I want to see what you can do.</string>
<string key="9401_WFCircuit_Incomplete" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9401_WFCircuit_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">You can quit if you would like. These tracks are not for the faint of heart. I suspect you are not the kind to do that, though.</string>
<string key="9401_WFCircuit_Complete_a" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9402_FranciosDeLaRama_02_Dialogue_a" VO_Status="Recorded" dialogue-next="@9401_WFCircuit_Complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="litearmor_darnit" />You ride like the wind, stranger.<g id="litearmor_willcoverit" /> I admit, I did not expect to lose. C’est la vie…</string>
<string key="9401_WFCircuit_Complete_b" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9402_FranciosDeLaRama_02_Dialogue_b" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_youknow" />I have heard tales of Varangian knights astride great wolves.<g id="litearmor_realize" /> Can you imagine such a thing?<g id="litearmor_shrugbrief" /> Find them, and perhaps you can learn their secret.</string>
<string key="9402_FranciosDeLaRama_01b_Dialogue" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9402_FranciosDeLaRama_01b_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_shakehead" />Remember to watch your step around the Varangian…<g id="litearmor_pleadhandsopen" /> that order has a strict set of ethics, and you never know what might set them off.</string>
<string key="9403_VectorWolves_Start" speaker="UI - Player Prompt">"I should seek Varangian training?"</string>
<string key="9403_VectorWolves_title">On the Scent</string>
<string key="9403_VectorWolves_description" speaker="UI">François de La Rama has asked that I seek out a Varangian named Valencia Iznov, saying she might have the secret to riding wolves. I should look for her in Great Cleave and see if I can earn her trust.</string>
<string key="9403_VectorWolves_Proposal_a" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9403_VectorWolves_Proposal_a" VO_Status="Recorded" dialogue-next="@9403_VectorWolves_Proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="litearmor_agree1" />If you'd like to continue your training, that's exactly what you need to do.<g id="litearmor_converseleft" /> I've dealt with this Varangian before -<g id="litearmor_secretiveshort" /> Valencia Iznov is her name.</string>
<string key="9403_VectorWolves_Proposal_b" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9403_VectorWolves_Proposal_b" VO_Status="Recorded" dialogue-next="@9403_VectorWolves_Proposal1_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="litearmor_realize" />She and I didn't part ways on the umm, best of terms, but<g id="litearmor_shrugbrief" /> she's different than others like her.</string>
<string key="9403_VectorWolves_Response" speaker="UI - Player Prompt">"I see. Anything else I should know?"</string>
<string key="9403_VectorWolves_Proposal1_a" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9403_VectorWolves_Proposal1_a" VO_Status="Recorded" dialogue-next="@9403_VectorWolves_Proposal1_b" dialogue-prompt="@9403_VectorWolves_Response" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_shakehead" />Like I said, mind yourself, and<g id="litearmor_agree1" /> find a way to earn her trust. Do that, and she<g id="g_litearmor_nodunderstand" /> may show you what she knows about riding.</string>
<string key="9403_VectorWolves_Proposal1_b" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9403_VectorWolves_Proposal1_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_youknow" />Or she might try to run you through.<g id="litearmor_shrugbrief" /> I really was never sure with her. Good luck.</string>
<string key="9403_VectorWolves_Incomplete" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9403_VectorWolves_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">Last time I saw her, Valencia was up in Great Cleave. I can't promise she's still there, but that's your best bet.</string>
<string key="9403_VectorWolves_GoToValencia" speaker="UI">Find Valencia Iznov in Great Cleave [Recommended Player Level: 45]</string>
<string key="9403_VectorWolves_GoToValencia2" speaker="UI">Return to Valencia Iznov</string>
<string key="9403_VectorWolves_Complete" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_VectorWolves_Complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_clenchfistsgetpumped" />Stay yourself, stranger!<g id="female_blameshort" /> I have no qualms about sending a<g id="female_impatient" /> wayward traveler back to their spirit shrine the hard way!</string>
<string key="9402_FranciosDeLaRama_02_Dialogue_a" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9402_FranciosDeLaRama_03_Dialogue_a" VO_Status="Recorded" dialogue-next="@9402_FranciosDeLaRama_02_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_concerns" />Back again, friend? I already admit defeat.<g id="litearmor_youknow" /> A good smuggler always knows when the jig is up!</string>
<string key="9402_FranciosDeLaRama_02_Dialogue_b" speaker="François de La Rama" name="FrancoisdeLaRama" VO="npc_9402_FranciosDeLaRama_03_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="litearmor_shrugbrief" />But Aeternum is<g id="litearmor_complimentplayer" /> rife with challenges and obstacles. I'm sure you<g id="litearmor_agree1" /> can find other races to keep your heart pounding!</string>
<string key="9403_FreeWolves_title">A Pack of Knaves</string>
<string key="9403_FreeWolves_description" speaker="UI">A defector of the Varangian Order seeks aid to free a pack of dire wolves from her former compatriots.</string>
<string key="9403_ValenciaIznov_00_Dialogue" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_00_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_blameshort" />I don’t know you, outsider. Didn't<g id="female_crossarms" /> your mother teach you not to talk to sullen, well-armed strangers?<g id="female_fingerwagno" /> Do not speak to me unless you've got something useful to say.</string>
<string key="9403_Autopush_Prompt" speaker="UI - Player Prompt">"We cleared your challenges."</string>
<string key="9403_ValenciaIznov_Start_Dialogue" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_Start_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="female_blameshort" />Now what are you doing here? Speak quickly!</string>
<string key="9403_FreeWolves_start" speaker="UI - Player Prompt">"I wish to bond with a wolf."</string>
<string key="9403_FreeWolves_proposal" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_FreeWolves_proposal" VO_Status="Recorded" dialogue-next="@9403_ValenciaIznov_01_Dialogue_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_crossarmssuspicious" />Then you are very naïve or very foolish. The pack is broken,<g id="female_disappointed" /> and the trust of the wolves is lost. No one will be riding them again.</string>
<string key="9403_FreeWolves_response" speaker="UI - Player Prompt">"What happened to them?"</string>
<string key="9403_ValenciaIznov_01_Dialogue_a" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_01_Dialogue_a" VO_Status="Recorded" dialogue-next="@9403_ValenciaIznov_01_Dialogue_b" dialogue-prompt="@9403_FreeWolves_response" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_clenchfistssuffer" />My former comrades, cursed be their names, have brought disgrace on our people.<g id="female_dismissregal" /> Varangians reserve our wrath for our enemies.</string>
<string key="9403_ValenciaIznov_01_Dialogue_b" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_01_Dialogue_b" VO_Status="Recorded" dialogue-next="@9403_FreeWolves_proposal2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">We do not abuse and subjugate the wonders of the natural world.</string>
<string key="9403_FreeWolves_response1" speaker="UI - Player Prompt">"Your friends upset their balance."</string>
<string key="9403_FreeWolves_proposal1_a" speaker="Valencia Iznov" name="ValenciaIznov" VO_Status="Needs Recording" dialogue-next="@9403_FreeWolves_proposal1_b" dialogue-prompt="@9403_FreeWolves_response1" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="female_shakeheadno" />The wolves of Misty Borough are swift as the wind. <g id="female_pointthreaten" />But their predatory spirit must be nurtured.<g id="female_crossarms" /> My brethren seek to cage and dominate them. They've imprisoned three wolves.</string>
<string key="9403_FreeWolves_proposal1_b" speaker="Valencia Iznov" name="ValenciaIznov" VO_Status="Needs Recording" dialogue-next="@9403_FreeWolves_proposal2" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_youknow" />If you free my pack, I<g id="female_gestureforward01" /> will teach you how to take one as your mount.</string>
<string key="9403_FreeWolves_response2" speaker="UI - Player Prompt">"I'll set them free."</string>
<string key="9403_FreeWolves_proposal2" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_FreeWolves_proposal_next" VO_Status="Recorded" dialogue-prompt="@9403_FreeWolves_response2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_nodyes" />Good luck, warrior!<g id="female_order" /> Do not underestimate my kinsmen.</string>
<string key="9403_FreeWolves_incomplete" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_FreeWolves_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">You tarry while our wolf-brothers languish in chains? Free the pack first, then we'll talk.</string>
<string key="9403_FreeWolves_complete" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_FreeWolves_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_leftfistthreaten" />You've freed the wolves! The natural order is restored.<g id="female_nodconsider" /> Look for one with a compatible spirit, and<g id="female_leanforwardlisten" /> I will arrange a race to push the limits of your partnership.</string>
<string key="9403_ValenciaIznov_03_Dialogue_a" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_03_Dialogue_a" VO_Status="Recorded" dialogue-next="@9403_ValenciaIznov_03_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_nodrelieved" />Hail to you and your pack, champion.<g id="female_salutefistchest" /> The wolves remember your scent.</string>
<string key="9403_ValenciaIznov_03_Dialogue_b" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_03_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_spreadarms" />There are races in the wild that you can conquer to test your spirit and resolve.<g id="female_nodconsider" /> Stay strong, stay fearless,<g id="female_cheerfistpump" /> and your mount will always acknowledge you as alpha.</string>
<string key="9403_ValenciaIznov_04_Dialogue" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_04_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_crossarmssuspicious" />Wolves are pack animals, and will only follow those they deem to be capable.<g id="female_shrugdontcare" /> If you're going to bond with your wolf,<g id="female_salutefistchest" /> you will need to show them you are worth their respect.</string>
<string key="9403_WolfRaces_title">Bonding with Wolves</string>
<string key="9403_WolfRaces_description" speaker="UI">In order to better bond with my wolf, I need to run the circuit set up by Valencia Iznov.</string>
<string key="9403_WolfRaces_Start" speaker="UI - Player Prompt">"I could race with them."</string>
<string key="9403_WolfRaces_proposal_a" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_WolfRaces_proposal_a" VO_Status="Recorded" dialogue-next="@9403_WolfRaces_proposal_b" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="female_thinking" />That would certainly work. The pack is swift and strong, and<g id="female_explains" /> showing the wolf that you can guide them would prove you are capable.</string>
<string key="9403_WolfRaces_proposal_b" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_WolfRaces_proposal_b" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_nodding" />I have set up a series of challenging races near here that you can use for that purpose.<g id="female_touchhands" /> Come back to me when you've finished them.</string>
<string key="9403_WolfRaces_incomplete" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_WolfRaces_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="female_worry" />My races are difficult, but they are meant to be.<g id="female_nodding" /> The wolves need to know your strength.</string>
<string key="9403_ValenciaIznov_02_Dialogue" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_02_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_salutefistchest" />You and your wolf are now of one spirit.<g id="female_nodding" /> But further challenges will strengthen your bond.<g id="female_leanforwardlisten" /> I have heard of a woman who seeks out the island's greatest champions.<g id="female_nodshrugokay" /> Perhaps it is time your legend grows.</string>
<string key="9403_ValenciaIznov_02a_Dialogue" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_ValenciaIznov_02a_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_thinking" />You've bested my races, but there is always room to grow.<g id="female_nodding" /> This woman, Satiah Rahmotep, has revived a set of courses from…<g id="female_shrugdontcare" /> lifetimes ago.</string>
<string key="9403_VectorBS_start" speaker="UI - Player Prompt">"Where can I find her?"</string>
<string key="9403_VectorBS_proposal_a" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_VectorBS_proposal_a" VO_Status="Recorded" dialogue-next="@9403_VectorBS_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_applause" />Brimstone. I'll put the spot on your map.<g id="female_handsonhipsshakeheads" /> I've never run these races myself, but if she is to believed, they are second to none.</string>
<string key="9403_VectorBS_proposal_b" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_VectorBS_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_waveoffdisdain" />With your wolf by your side, though,<g id="female_nodding" /> I'm sure you can master them. Until we meet again, friend.</string>
<string key="9403_VectorBS_title" speaker="UI">Desert Dash</string>
<string key="9403_VectorBS_description" speaker="UI">Satiah Rahmotep is collecting a book of records of Aeternum. She has laid out truly challenging courses for those riders who would seek immortal fame.</string>
<string key="9403_VectorBS_Incomplete" speaker="Valencia Iznov" name="ValenciaIznov" VO="npc_9403_VectorBS_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">Look<g id="female_thinking" /> for Satiah out in Brimstone. I'd be more specific, but the desert heat is not for me. Oh, and bring plenty of water for your pack.</string>
<string key="9403_VectorBS_GoToSaitah" speaker="UI">Find Satiah Rahmotep in Brimstone Sands (Rec. Player Level: 60)</string>
<string key="9403_VectorBS_GoToSaitah2" speaker="UI">Return to Satiah Rahmotep</string>
<string key="9403_VectorBS_Complete" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_VectorBS_Complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_leanforwardsmall" />Ah, and who is this before me? Not<g id="female_fingerwagno" /> a mirage, I should hope! Whew,<g id="female_waveoffdisdain" /> the heat will get to you quick out here.</string>
<string key="9404_SatiahRahmotep_00_Dialogue" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9404_SatiahRahmotep_00_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_fingerwagno" />This is a place for champions, hero.<g id="female_handsonhipsshakeheads" /> You are admired for a great many things, but expertise as a rider is world unto itself.<g id="female_disagreecrossarms" /> Prove yourself in some of Aeternum’s other races, then we’ll talk.</string>
<string key="9404_SatiahRahmotep_01_Dialogue_a" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9404_SatiahRahmotep_01_Dialogue_a" VO_Status="Recorded" dialogue-next="@9404_SatiahRahmotep_01_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_salutefistchest" />Hail to you, champion.<g id="female_sympathyhandsheart" /> I am Satiah, a chronicler of Aeternum’s finest.<g id="female_headnodding" /> Even immortals require a legacy.</string>
<string key="9404_SatiahRahmotep_01_Dialogue_b" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9404_SatiahRahmotep_01_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_lookconcern" />Would you be willing to undertake a challenge to preserve what you have learned for the next generation of castaways?</string>
<string key="9403_BSRaces_start" speaker="UI - Player Prompt">"I hear you found Ancient courses."</string>
<string key="9403_BSRaces_Proposal_a" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_BSRaces_Proposal_a" VO_Status="Recorded" dialogue-next="@9403_BSRaces_Proposal_b" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="female_headnodding" />I have! And those that lived<g id="female_gesturerightm" /> here before certainly expected much from their competitors.<g id="female_crossarmssuspicious" /> From what I have heard, though, you are not one to be underestimated.</string>
<string key="9403_BSRaces_Proposal_b" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_BSRaces_Proposal_b" VO_Status="Recorded" dialogue-next="@9403_BSRaces_Proposal1" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="female_leanpointconvince" />I'd like to see you challenge the times of the ancient ones.</string>
<string key="9403_BSRaces_Response" speaker="UI - Player Prompt">"I am up to the challenge."</string>
<string key="9403_BSRaces_Proposal1" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_BSRaces_Proposal1" VO_Status="Recorded" dialogue-prompt="@9403_BSRaces_Response" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_headnodding" />I should hope that you are!<g id="female_explains" /> If you're able to conquer the courses, return to me.<g id="female_taptemple" /> Perhaps I will write about you.</string>
<string key="9403_BSRaces_description" speaker="UI">Challenge the race times set by Satiah Rahmotep, and prove you can beat the times set by the ancients.</string>
<string key="9403_BSRaces_Incomplete" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_BSRaces_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">I know those times seem difficult, but remember, they were set by those whose legends have lasted for lifetimes. Prove that you deserve to stand among them.</string>
<string key="9403_BSRaces_Complete_a" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_BSRaces_Complete_a" VO_Status="Recorded" dialogue-next="@9403_BSRaces_Complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_thinking" />You've come back! And I cannot believe it, you've beaten times that have stood for milennia!</string>
<string key="9403_BSRaces_Complete_b" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_BSRaces_Complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_applause" />Oh, I knew there was something special about you…<g id="female_flirtsmall" /> I can't wait to compose a story about this!</string>
<string key="9404_SatiahRahmotep_02_Dialogue_a" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9404_SatiahRahmotep_02_Dialogue_a" VO_Status="Recorded" dialogue-next="@9404_SatiahRahmotep_02_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_headshakesmall" />I have never seen a rider of your skill, hero.<g id="female_taptemple" /> But there is a rumor…<g id="female_leanforwardsecret" /> whispers of an island to the south, off the coast of what we used to call First Light.</string>
<string key="9404_SatiahRahmotep_02_Dialogue_b" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9404_SatiahRahmotep_02_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_gesturearoundroom" />They say the creatures there are swifter than the wind in a squall.</string>
<string key="9404_SatiahRahmotep_03_Dialogue_a" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9404_SatiahRahmotep_03_Dialogue_a" VO_Status="Recorded" dialogue-next="@9404_SatiahRahmotep_03_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_crossarms" />I cannot imagine a human rider that is your equal, champion.<g id="female_leanpointconvince" /> But there are deeper mysteries in this strange and terrible land.</string>
<string key="9404_SatiahRahmotep_03_Dialogue_b" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9404_SatiahRahmotep_03_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_gesturearoundroom" />Perhaps someone, or something, out there in the wild can still challenge a rider of your considerable mastery.</string>
<string key="9403_VectorLions_Start" speaker="UI - Player Prompt">"I hear that place is dangerous."</string>
<string key="9403_VectorLions_Proposal" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_VectorLions_Proposal" VO_Status="Recorded" dialogue-next="@9403_VectorLions_Proposal1_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse"><g id="female_spreadarms" />It is, and it probably seems like it is hardly the place to compete in races.<g id="female_leanpointconvince" /> But the creatures that thrive in that environment… I've heard they move like no other.</string>
<string key="9403_VectorLions_Response" speaker="UI - Player Prompt">"Tell me about the Beast Lords."</string>
<string key="9403_VectorLions_Proposal1_a" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_VectorLions_Proposal1_a" VO_Status="Recorded" dialogue-next="@9403_VectorLions_Proposal1_b" dialogue-prompt="@9403_VectorLions_Response"><g id="female_fingerwagno" />If you want to become the greatest rider in Aeternum,<g id="female_headnodding" /> I believe they are the ones to show you how.</string>
<string key="9403_VectorLions_Proposal1_b" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_VectorLions_Proposal1_b" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_crossarmssuspicious" />There is a name that is known to me - Zinnumun. I know little about her or her nature,<g id="female_nodshrugokay" /> but I do know that she respects the swift. Find her.</string>
<string key="9403_VectorLions_title" speaker="UI" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">A Matter of Pride</string>
<string key="9403_VectorLions_description" speaker="UI">Satiah Rahmotep has suggested that I seek out Zinnumun in the Elysian Wilds to further my riding training.</string>
<string key="9403_VectorLions_Incomplete_a" speaker="Satiah Rahmotep" name="SatiahRahmotep" VO="npc_9403_VectorLions_Incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="female_gesturebothhands" />I have never been to Elysian Wilds,<g id="female_gestureleftm" /> so I can't tell you what to expect.</string>
<string key="9403_VectorLions_GoToLion" speaker="UI">Find Zinnumun in Elysian Wilds (Rec. Player Level: 65)</string>
<string key="9403_VectorLions_GoToLion2" speaker="UI">Return to Zinnumun</string>
<string key="9403_VectorLions_Complete_a" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9403_VectorLions_Complete_a" VO_Status="Recorded" dialogue-next="@9403_VectorLions_Complete_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">What is this before me? A human deep in the territory of the Beast Lords? Perhaps I should…</string>
<string key="9403_VectorLions_Complete_b" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9403_VectorLions_Complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Ah, but wait… something about your scent is familiar. I think I know who you are.</string>
<string key="9401_RescueLion_title">The Lion's Lament</string>
<string key="9405_RescueLion_description" speaker="UI">Zinnumun, matriarch of the Elysian lions, summons Aeternum's greatest hero to liberate her mate Kaluru from the clutches of pretender Lion Lords that seek to end the growing alliance between man and beast.</string>
<string key="9405_Zinnumun_00_Dialogue" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_Zinnumun_00_Dialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">You are either very brave or very mad, human. Most of your kind do not dare offer warm greetings to a mighty hunter such as myself.</string>
<string key="9405_Zinnumun_00_b_Dialogue" speaker="Zinnumun" name="BeastLordZinumun" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">You are either very brave or very mad, human. Most of your kind do not dare offer warm greetings to a mighty hunter such as myself.</string>
<string key="9405_Zinnumun_01_Dialogue_a" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_Zinnumun_01_Dialogue_a" VO_Status="Recorded" dialogue-next="@9405_Zinnumun_01_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Greetings, human. I have heard you are a friend to beasts. My mate, Kaluru, is welcoming to your kind.</string>
<string key="9405_Zinnumun_01_Dialogue_b" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_Zinnumun_01_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">And for that, the would-be lion lord twins, Zurvān of Moon’s Shadow and Sun’s Wing hold him in bondage. Would you honor his bond with your people?</string>
<string key="9405_RescueLion_start" speaker="UI - Player Prompt">"Where are these Zurvān?"</string>
<string key="9405_RescueLion_proposal" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_RescueLion_proposal" VO_Status="Recorded" dialogue-next="@9405_RescueLion_proposal_next" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Their den lies just a short sprint ahead. But be cautious: they are skilled hunters. Free him, and you will have earned my bond as well.</string>
<string key="9405_Goto_Bridge_Desc" speaker="UI">Travel to Shirzad's Pride to rescue Kaluru</string>
<string key="9405_GoTo_Edge_Desc" speaker="UI">Follow the path to Isle of Zurvān</string>
<string key="9405_GlyphCheck_Desc" speaker="UI">Search for the secret to bridge the gap to Isle of Zurvān</string>
<string key="9405_Activate_Bridge_Desc" speaker="UI">Use the Lion Rune to activate the bridge</string>
<string key="9405_Cross_Bridge_Desc" speaker="UI">Cross the bridge</string>
<string key="9405_ReturnLions_Desc" speaker="UI">Return to Zinnumun and Kaluru</string>
<string key="9405_RescueLion_incomplete" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_RescueLion_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">You’re back? I don’t see my mate. Perhaps your skills as a hunter are exaggerated.</string>
<string key="9405_RescueLion_start_next" speaker="UI - Player Prompt">"I'm a skilled hunter, too."</string>
<string key="9405_RescueLion_proposal_next" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_RescueLion_proposal_next" VO_Status="Recorded" dialogue-prompt="@9405_RescueLion_start_next" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Then may Shirzad bless your hunt, human.</string>
<string key="9405_EvilLionWhisper" speaker="Zurvan" name="BeastLordZurvan" VO="npc_9405_EvilLionWhisper" VO_Status="Recorded">Another human who believes he is a master of beasts. Pathetic. Aeternum was once place of balance</string>
<string key="9405_EvilLionWhisper_01" speaker="Zurvan" name="BeastLordZurvan" VO_Status="Recorded">and tranquility, before the arrival of you and your 'gods.' You will learn what it means to be true hunter!</string>
<string key="9405_RescueLion_complete" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_RescueLion_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Because of you, my darling Kaluru runs free. You have proven you have the heart of a lion. Should you require aid, call to me, and I will answer.</string>
<string key="9405_Zinnumun_02_Dialogue_a" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_Zinnumun_02_Dialogue_a" VO_Status="Recorded" dialogue-next="@9405_Zinnumun_02_Dialogue_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Back again, friend human? The lions remember your service.</string>
<string key="9405_Zinnumun_02_Dialogue_b" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_Zinnumun_02_Dialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Perhaps you should test your bond with our kind by seeking out some of this land's most challenging races. There is no greater teacher than experience.</string>
<string key="9405_Zinnumun_Start_Races" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_Zinnumun_Start_Races" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Now, what is it that I can do for you, friend human?</string>
<string key="9405_LionRaces_start" speaker="UI - Player Prompt">"I wish to be a peerless rider."</string>
<string key="9405_LionRaces_Proposal_a" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_LionRaces_Proposal_a" VO_Status="Recorded" dialogue-next="@9405_LionRaces_Proposal_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">I see… well, as you have proven yourself on many occasions to be a friend of our kind, we will grant you this favor.</string>
<string key="9405_LionRaces_Proposal_b" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_LionRaces_Proposal_b" VO_Status="Recorded" dialogue-next="@9405_LionRaces_Proposal1_a" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">There is no greater teacher than experience, though, and that is what I will give you.</string>
<string key="9405_LionRaces_Response" speaker="UI - Player Prompt">"What is it I need to do?"</string>
<string key="9405_LionRaces_Proposal1_a" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_LionRaces_Proposal1_a" VO_Status="Needs Recording" dialogue-next="@9405_LionRaces_Proposal1_b" dialogue-prompt="@9405_LionRaces_Response" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">There is a series of courses that we lions use to teach our young to be swift and agile. I will see to it that these are set up on a way that you can understand as a human.</string>
<string key="9405_LionRaces_Proposal1_b" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_LionRaces_Proposal1_b" VO_Status="Needs Recording" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">Beat those times, and you will learn what you need to.</string>
<string key="9405_LionRaces_Description">Zinnumun has set me to train on the same courses they use to teach their young. I must show I can match or beat the times set by hunting lions.</string>
<string key="9405_LionRaces_Incomplete" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_LionRaces_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">We expect much from our young. If you are going to stride alongside lions, you must show you can keep up with the pride.</string>
<string key="9405_LionRaces_Complete_a" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_LionRaces_Complete_a" VO_Status="Recorded" dialogue-next="@9405_LionRaces_Complete_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">You're come back, every bit as capable as a member of our tribe.</string>
<string key="9405_LionRaces_Complete_b" speaker="Zinnumun" name="BeastLordZinumun" VO="npc_9405_LionRaces_Complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary" cameraStateLookAt="-0.1 0.65 0.6" dummyPresetPos="2 2 2">I commend you, friend human. There are few of your kind that could accomplish what you have. Go forth, and use your bonds wisely.</string>
<string key="9401_Mount_Up">Equip your Horse then mount it with [X)</string>
<string key="9401_Tour_title" speaker="UI - Quest Title">Hermit's Rally</string>
<string key="9401_Timer" speaker="UI">{timeRemaining}</string>
<string key="9403_Tour_description" speaker="UI - Quest Description">Get to the destination within the time limit.</string>
<string key="9401_Tour_start" speaker="UI - Player Prompt" dialogue-next="@9403_Tour_proposal">Read Race Rules</string>
<string key="9403_Tour_proposal_prompt" speaker="UI - Player Prompt">"Accept."</string>
<string key="9403_Tour_incomplete" speaker="Race Board" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Race from ___ to ___ if you dare, adventurer! Finish in <par time> if you want my respect. Now, ride like the wind! (Rec. Riding Level 50)</string>
<string key="9403_Tour_complete" speaker="Race Board" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">n/a</string>
<string key="9403_RaceGoTo" speaker="UI">Go to the starting line on horseback</string>
<string key="9403_Timer" speaker="UI">Reach the top of Preservation Pass {timeRemaining}</string>
<string key="9404_Rally_title" speaker="UI - Quest Title">Rally of the Gods</string>
<string key="9404_Rally_description" speaker="UI - Quest Description">Get to the destination within the time limit.</string>
<string key="9404_Rally_start_prompt" speaker="UI - Player Prompt">"Rally of the Gods"</string>
<string key="9404_Rally_proposal" speaker="Race Board" dialogue-next="@9404_Rally_proposal_next" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">This race runs from ____ to ____. Finish before <Par time> and make history! (Rec. Riding Level 150)</string>
<string key="9404_Rally_proposal_prompt" speaker="UI - Player Prompt">"Accept."</string>
<string key="9404_RaceGoTo" speaker="UI">Go to the starting line on horseback</string>
<string key="9404_Timer" speaker="UI">Reach the checkpoint</string>
<string key="9405_Tour_title" speaker="UI - Quest Title">Island Tour</string>
<string key="9405_Tour_description" speaker="UI - Quest Description">Get to the destination within the time limit.</string>
<string key="9405_Tour_start_prompt" speaker="UI - Player Prompt">"Island Tour"</string>
<string key="9405_Tour_proposal" speaker="Race Board" dialogue-next="@9405_Tour_proposal_next" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">(There is a muddied claw print on the signpost. you can make out an 'X' mark at ___ for the starting line and another for the end at _____ <par time>). (Rec. Riding Level 200)</string>
<string key="9405_Tour_proposal_prompt" speaker="UI - Player Prompt">"Accept."</string>
<string key="9405_Tour_incomplete" speaker="Race Board" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">(There is a muddied claw print on the signpost. you can make out an 'X' mark at ___ for the starting line and another for the end at _____ <par time>). (Rec. Riding Level 200)</string>
<string key="9405_Tour_complete" speaker="Race Board" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">n/a</string>
<string key="9401_BeastMuralCommune" speaker="UI - Quest Description">Commune with the Beast Lords</string>
<string key="9401_Oats" speaker="UI - Quest Description">Harvest azoth infused oats</string>
<string key="9401_ApproachHorse" speaker="UI - Quest Description">Search for horse to bond with</string>
<string key="9401_FirstHorse_00_Dialogue">This appears to be a horse. One can never be sure though…</string>
<string key="9401_FirstHorse_01_Dialogue">The horse is calmly licking its lips looking for a snack. Perhaps if you offer it something…..</string>
<string key="9401_FirstHorse_prompt" speaker="UI - Player Prompt">(Feed oats)</string>
<string key="9401_FirstHorse_Start" dialogue-prompt="@9401_FirstHorse_prompt">The horse takes the oats and whinnies gratefully. It nudges your hand sniffing you. You feel a bond forming with it.</string>
<string key="9403_WolfTour" speaker="UI">Investigate Varangian treatment of the wolves</string>
<string key="9403_Church" speaker="UI">Search the Varangian base for key to wolf cages</string>
<string key="9403_Eliminate" speaker="UI - Quest Description">Search chests for the {itemName}</string>
<string key="9405_Eliminate" speaker="UI - Quest Description">Collect {itemName} from {targetName}</string>
<string key="9405_ApproachLion" speaker="UI - Quest Description">Free Kaluru from captivity</string>
<string key="9403_ApproachWolf1" speaker="UI - Quest Description">Unlock the northern cage</string>
<string key="9403_ApproachWolf2" speaker="UI - Quest Description">Unlock the western cage</string>
<string key="9403_ApproachWolf3" speaker="UI - Quest Description">Unlock the southern cage</string>
<string key="9405_IsleEntrance" speaker="UI - Quest Description">Discover the entrance to the mysterious island</string>
<string key="9405_TalkLion" speaker="UI - Quest Description">Speak with Kaluru</string>
<string key="9403_FirstWolf_00">You hear pitiful wheezing and heavy panting. This wolf has been beaten and burned, it is barely holding onto life.</string>
<string key="9401_Tour_blank" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">You see a posting board. It looks useful, though nothing is posted to it yet.</string>
<string key="9401_Tour_proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Fast traveling will disqualify you from the trial. If your time expires the trial will reset. You may only have one trial at a time.</string>
<string key="9401_Tour_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Follow the road south through lush forests and busy trade routes onward to the ivory walls of Artorius's court. Ends at Prydwen Castle in Monarch's Bluffs.</string>
<string key="9401_Tour_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">King's Road Tour - "The King's Road is paved with tears." - Ser Gawain. (Rec. Player Level: 25, Riding Level: 0-49)</string>
<string key="9401_Tour_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Travel south from the Syndicate's shadowy enclave to past a bridge of the damned and end at the Covenant Shrine in Everfall.</string>
<string key="9401_Tour_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dogma Tour - "All Theologies share one road." - The Corpse Crone. (Rec. Player Level: 25, Riding Level: 0-49)</string>
<string key="9401_Tour_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ghosts and Groves Tour - "The only ghosts I fear are those I carry in my head." - Leovix Silva. (Rec. Player Level: 25, Riding Level: 0-49)</string>
<string key="9401_Tour_4_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">King's Road Tour II (Rec. Player Level: 25, Riding Level: 50-99)</string>
<string key="9401_Tour_5_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dogma Tour II (Rec. Player Level: 25, Riding Level: 50-99)</string>
<string key="9401_Tour_6_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ghosts and Groves Tour II (Rec. Player Level: 25, Riding Level: 50-99)</string>
<string key="9401_Tour_7_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">King's Road Tour II (Rec. Player Level: 25, Riding Level: 100-149)</string>
<string key="9401_Tour_8_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dogma Tour III (Rec. Player Level: 25, Riding Level: 100-149)</string>
<string key="9401_Tour_9_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ghosts and Groves Tour III (Rec. Player Level: 25, Riding Level: 100-149)</string>
<string key="9401_Rally_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Radiant Hills Rally - "Do not let the radiance of the hills fool you. Danger lurks even on the brightest of days." - Ser Galahad. (Rec. Player Level: 25, Riding Level: 0-49)</string>
<string key="9401_Rally_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Stolen Shores Rally - "There's no such thing as heroes. Only coin and those smart enough to take it." - Grace O' Malley. (Rec. Player Level: 25, Riding Level: 0-49)</string>
<string key="9401_Rally_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Radiant Hills Rally - (Rec. Player Level: 25, Riding Level: 50-99)</string>
<string key="9401_Rally_4_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Stolen Shores Rally II (Rec. Player Level: 25, Riding Level: 50-99)</string>
<string key="9401_Rally_5_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Radiant Hills Rally (Rec. Player Level: 25, Riding Level: 100-149)</string>
<string key="9401_Rally_6_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Stolen Shores Rally III (Rec. Player Level: 25, Riding Level: 100-149)</string>
<string key="9401_Tour_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dash through ancient groves over the roads that many would be heroes once trod. Ends at Calvary Hamlet in Brightwood.</string>
<string key="9401_Tour_4_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Follow the road to the ivory walls of Artorius's court. Ends at Prydwen Castle in Monarch's Bluffs.</string>
<string key="9401_Tour_5_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Travel south from the Syndicate's shadowy enclave to the Covenant Shrine in Everfall.</string>
<string key="9401_Tour_6_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ride North East along a path paved with mists and memory. Ends at Pennine Shrine in Brightwood.</string>
<string key="9401_Tour_7_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Follow the road to the ivory walls of Artorius's court. Ends at Prydwen Castle in Monarch's Bluffs.</string>
<string key="9401_Tour_8_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Travel south from the Syndicate's shadowy enclave to the Covenant Shrine in Everfall.</string>
<string key="9401_Tour_9_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ride North East along a path paved with mists and memory. Ends at Pennine Shrine in Brightwood.</string>
<string key="9401_Rally_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Wend your way through the glowing hills of Everfall. You will dash by fortifications and spiked defenses.</string>
<string key="9401_Rally_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Descend into the pirateship graveyard of Stolen Shores, weaving in and out of the wreckage of fools who sought glory.</string>
<string key="9401_Rally_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Wend your way up and down over the glowing hills of Everfall.</string>
<string key="9401_Rally_4_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Descend into the pirateship graveyard of Stolen Shores, weaving in and out of the wreckage of fools who sought glory.</string>
<string key="9401_Rally_5_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Wend your way up and down over the glowing hills of Everfall.</string>
<string key="9401_Rally_6_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Descend into the pirateship graveyard of Stolen Shores, weaving in and out of the wreckage of fools who sought glory.</string>
<string key="9401_TourBoard_Inspect" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Read</string>
<string key="9401_RallyBoard_Inspect" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Read</string>
<string key="9402_Tour_start" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Read Time Trial Rules</string>
<string key="9401_Rally_start" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Read Time Trial Rules</string>
<string key="94_ReadRules_Start" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Read More</string>
<string key="9401_Rally_1_title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Radiant Hills Rally</string>
<string key="9401_Rally_2_title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Stolen Shores Rally</string>
<string key="9401_Tour_1_title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">King's Road Tour</string>
<string key="9401_Tour_2_title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dogma Tour</string>
<string key="9401_Tour_3_title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ghosts and Groves Tour</string>
<string key="9401_Rally_proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Fast traveling will disqualify you from the trial. If you fail, the trial will reset. Return to the starting line.</string>
<string key="9401_Tour_incomplete" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Fast traveling will disqualify you from the trial. If you fail, the trial will reset. Return to the starting line.</string>
<string key="9401_Rally_incomplete" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Fast traveling will disqualify you from the trial. If you fail, the trial will reset. Return to the starting line.</string>
<string key="9401_Tour_complete" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">You've completed the race posted. Try returning later for more tours.</string>
<string key="9401_Rally_complete" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">You've completed the race posted. Try returning later for more rallies.</string>
<string key="9401_Tour_description" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Plot a route to the finish line and get there within the time limit.</string>
<string key="9401_Rally_description" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Reach each checkpoint then cross the finish line within the time limit.</string>
<string key="9401_Races_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Warrior's Path Circuit</string>
<string key="9401_Races_Description" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Jochi has posted 5 new races around Everfall. Complete them to improve your riding skills.</string>
<string key="9402_Tour_1_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Iron Rose Tour</string>
<string key="9402_Rally_1_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Vega Bridge Rally</string>
<string key="9402_Tour_2_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Thieves' Way Tour</string>
<string key="9402_Rally_2_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Diver's Bluff Rally</string>
<string key="9402_Tour_3_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Flood and Folly Tour</string>
<string key="9402_Races_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Smuggler's Ring Circuit</string>
<string key="9402_Races_Description" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">François has posted 5 new races around Weaver's Fen. Complete them to improve your riding skills.</string>
<string key="9401_Tour_4_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">King's Road Tour II</string>
<string key="9401_Rally_3_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Radiant Hills Rally II</string>
<string key="9401_Tour_5_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dogma Tour II</string>
<string key="9401_Rally_4_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Stolen Shores Rally II</string>
<string key="9401_Tour_6_Title" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ghosts and Groves Tour II</string>
<string key="9401_Races_Title_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Warrior's Path Circuit II</string>
<string key="9401_Races_Title_3" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Warrior's Path Circuit III</string>
<string key="9402_Tour_proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Fast traveling will disqualify you from the race. If your time expires the race will refresh so you may attempt it again. You may only have one race at a time.</string>
<string key="9402_Tour_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Iron Rose Tour - "We embrace the pain, the hardship, the exhaustion, that we might live each day of our immortal lives better than the last.” - Ser Merrill (Rec. Player Level: 35, Riding Level: 50-99)</string>
<string key="9402_Tour_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Thieves' Way Tour - "Who knows what treasures lie buried beneath the ground we trot.” - François (Rec. Player Level: 35, Riding Level: 50-99)</string>
<string key="9402_Tour_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Flood and Folly Tour - "Time demands her due. Even in a place that time forgot.” - Alchemist Rubis (Rec. Player Level: 35, Riding Level: 50-99)</string>
<string key="9402_Tour_4_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Iron Rose Tour II (Rec. Player Level: 35, Riding Level: 50-99)</string>
<string key="9402_Tour_5_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Thieves' Way Tour II (Rec. Player Level: 35, Riding Level: 100-149)</string>
<string key="9402_Tour_6_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Flood and Folly Tour II (Rec. Player Level: 35, Riding Level: 100-149)</string>
<string key="9402_Tour_7_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Iron Rose Tour III (Rec. Player Level: 35, Riding Level: 150-199)</string>
<string key="9402_Tour_8_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Thieves' Way Tour III (Rec. Player Level: 35, Riding Level: 150-199)</string>
<string key="9402_Tour_9_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Flood and Folly Tour III (Rec. Player Level: 35, Riding:150-199)</string>
<string key="9402_Rally_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Vega Bridge Rally - "The bones of this Ancient past may be an omen of our future if we are not prepared." -The Corpse Crone (Rec. Player Level: 35, Riding Level: 50-99)</string>
<string key="9402_Rally_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Diver's Bluff Rally - "Who dares, wins." - Unknown (Rec. Player Level: 35, Riding Level: 50-99)</string>
<string key="9402_Rally_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Vega Bridge Rally II (Rec. Player Level: 35, Riding Level: 100-149)</string>
<string key="9402_Rally_4_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Diver's Bluff Rally II (Rec. Player Level: 35, Riding: 100-149)</string>
<string key="9402_Rally_5_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Vega Bridge Rally (Rec. Player Level: 35, Riding Level: 150-199)</string>
<string key="9402_Rally_6_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Diver's Bluff Rally III (Rec. Player Level: 35, Riding Level: 150-199)</string>
<string key="9402_Tour_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">The doomed mercenary company used this path to build endurance. Ends at Iron Rose Shrine in Windsward.</string>
<string key="9402_Tour_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">A path for stealing both gold and hearts. Ends at Syndicate Shrine in Everfall.</string>
<string key="9402_Tour_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Forge a path through the flooded villages. Ends at the bridge south of Fenton.</string>
<string key="9402_Tour_4_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Iron Rose Tour II (Rec. Player Level: 35, Riding Level: 50-99</string>
<string key="9402_Tour_5_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Thieves' Way Tour II (Rec. Player Level: 35, Riding Level: 100-149)</string>
<string key="9402_Tour_6_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Flood and Folly Tour II (Rec. Player Level: 35, Riding Level: 100-149)</string>
<string key="9402_Tour_7_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Iron Rose Tour III (Rec. Player Level: 35, Riding Level: 150-199)</string>
<string key="9402_Tour_8_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">A path for stealing both coin and hearts. Ends at Syndicate Shrine in Everfall.</string>
<string key="9402_Tour_9_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Cut through the flooded fen and find your path to the finish line just south of Fenton in Weaver's Fen.</string>
<string key="9402_Rally_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Travel along and under the majestic Vega Bridge. Ends at the bridge south of Fenton.</string>
<string key="9402_Rally_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Watch out for ghosts and find a perch just after the windmill. Only the most daring of smugglers dive to the water below.</string>
<string key="9402_Rally_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Travel along and under the majestic Vega Bridge. Ends at the bridge south of Fenton.</string>
<string key="9402_Rally_4_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Learn the acrobatic triumph of high diving if you dare.</string>
<string key="9402_Rally_5_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Travel along and under the majestic Vega Bridge.</string>
<string key="9402_Rally_6_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Learn the acrobatic triumph of high diving if you dare.</string>
<string key="9402_Races_Title_2" speaker="UI">Smuggler's Ring Circuit II</string>
<string key="9402_Tour_4_Title" speaker="UI">Iron Rose Tour II</string>
<string key="9402_Rally_3_Title" speaker="UI">Vega Bridge Rally II</string>
<string key="9402_Tour_5_Title" speaker="UI">Thieves' Way Tour II</string>
<string key="9402_Rally_4_Title" speaker="UI">Diver's Bluff Rally II</string>
<string key="9402_Tour_6_Title" speaker="UI">Flood and Folly Tour II</string>
<string key="9402_Races_Title_3" speaker="UI">Smuggler's Ring Circuit III</string>
<string key="9403_Races_Title" speaker="UI">White Howl Circuit</string>
<string key="9403_Races_Title_2" speaker="UI">White Howl Circuit II</string>
<string key="9403_Races_Title_3" speaker="UI">White Howl Circuit III</string>
<string key="9403_Tour_1_Title" speaker="UI">Wolf's Bane Tour</string>
<string key="9403_Rally_1_Title" speaker="UI">Temple of Tears Rally</string>
<string key="9403_Tour_2_Title" speaker="UI">Ancient Alley Tour</string>
<string key="9403_Rally_2_Title" speaker="UI">Downhill Rush Rally</string>
<string key="9403_Tour_3_Title" speaker="UI">Snows and Spirits Tour</string>
<string key="9402_Tour_7_Title" speaker="UI">Iron Rose Tour III</string>
<string key="9402_Rally_5_Title" speaker="UI">Vega Bridge Rally III</string>
<string key="9402_Tour_8_Title" speaker="UI">Thieves' Way Tour III</string>
<string key="9402_Rally_6_Title" speaker="UI">Diver's Bluff Rally III</string>
<string key="9402_Tour_9_Title" speaker="UI">Flood and Folly Tour III</string>
<string key="9401_Tour_7_Title" speaker="UI">King's Road Tour III</string>
<string key="9401_Rally_5_Title" speaker="UI">Radiant Hills Rally III</string>
<string key="9401_Tour_8_Title" speaker="UI">Dogma Tour III</string>
<string key="9401_Rally_6_Title" speaker="UI">Stolen Shores Rally III</string>
<string key="9401_Tour_9_Title" speaker="UI">Ghosts and Groves Tour III</string>
<string key="9404_Races_Title" speaker="UI">Codex Aeternum Circuit</string>
<string key="9404_Races_Title_2" speaker="UI">Codex Aeternum Circuit II</string>
<string key="9404_Races_Title_3" speaker="UI">Codex Aeternum Circuit III</string>
<string key="9404_Tour_1_Title" speaker="UI">Pilgrimage of Light Tour</string>
<string key="9404_Rally_1_Title" speaker="UI">Rally of the Gods</string>
<string key="9404_Tour_2_Title" speaker="UI">Four Seasons Tour</string>
<string key="9404_Rally_2_Title" speaker="UI">Skysong Rally</string>
<string key="9404_Tour_3_Title" speaker="UI">Barrens and Bogs Tour</string>
<string key="9403_Tour_4_Title" speaker="UI">Wolf's Bane Tour II</string>
<string key="9403_Rally_3_Title" speaker="UI">Temple of Tears Rally II</string>
<string key="9403_Tour_5_Title" speaker="UI">Ancient Alley Tour II</string>
<string key="9403_Rally_4_Title" speaker="UI">Downhill Rush Rally II</string>
<string key="9403_Tour_6_Title" speaker="UI">Snows and Spirits Tour II</string>
<string key="9405_Races_title" speaker="UI">Beast Lord Circuit</string>
<string key="9405_Races_title_1" speaker="UI">Beast Lord Circuit</string>
<string key="9405_Tour_1_Title" speaker="UI">Warrior's Reprise Tour</string>
<string key="9405_Rally_1_Title" speaker="UI">Emerald Run Rally</string>
<string key="9405_Tour_2_Title" speaker="UI">Island Tour</string>
<string key="9405_Rally_2_Title" speaker="UI">Hanging Gardens Rally</string>
<string key="9405_Tour_3_Title" speaker="UI">Sands and Storms Tour</string>
<string key="9404_Tour_4_Title" speaker="UI">Pilgrimage of Light Tour II</string>
<string key="9404_Rally_3_Title" speaker="UI">Rally of the Gods II</string>
<string key="9404_Tour_5_Title" speaker="UI">Four Seasons Tour II</string>
<string key="9404_Rally_4_Title" speaker="UI">Skysong Rally II</string>
<string key="9404_Tour_6_Title" speaker="UI">Barrens and Bogs Tour II</string>
<string key="9403_Tour_7_Title" speaker="UI">Wolf's Bane Tour III</string>
<string key="9403_Rally_5_Title" speaker="UI">Temple of Tears Rally III</string>
<string key="9403_Tour_8_Title" speaker="UI">Ancient Alley Tour III</string>
<string key="9403_Rally_6_Title" speaker="UI">Downhill Rush Rally III</string>
<string key="9403_Tour_9_Title" speaker="UI">Snows and Spirits Tour III</string>
<string key="9401_JochiNote_Default_00" speaker="Jochi's Note" VO_Status="Do Not Record">This note is covered in mud. There doesn't seem to be anything written on it right now.</string>
<string key="9401_JochiNote_Default_01" speaker="Jochi's Note" VO_Status="Do Not Record">This note is covered in mud. You must own the Elysian Wilds Expansion and be level 25 to access this quest.</string>
<string key="9401_JochiNote_Start_Default" speaker="Jochi's Note" VO_Status="Do Not Record">To the strong of heart and fleet of foot. A change in the wind has happened. An awakening not seen since the old world.</string>
<string key="9401_MountVector_start" speaker="UI - player prompt" VO_Status="Do Not Record"><continue reading></string>
<string key="9401_MountVector_proposal" speaker="Jochi's Note" VO_Status="Do Not Record" dialogue-prompt="@9401_MountVector_start">If you wish to learn more, come find me at my stable. You'll find me in the north part of Everfall, near Walsham. - Jochi Khan</string>
<string key="9401_MountVector_title" speaker="UI">A Change in the Wilds</string>
<string key="9401_MountVector_description" speaker="UI">I've found a stained note from someone named, "Jochi." It mentions something of an 'awakening,' and asks to meet him at a… stable?</string>
<string key="9401_MountVector_GoToJochi" speaker="UI - Quest Description" VO_Status="Do Not Record">Look for Jochi's Stable in North Everfall</string>
<string key="9401_MountVector_incomplete" speaker="Jochi's Note" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_NOT_WID_SNGL">If you wish to learn more, come find me at my stable. You'll find me in the north part of Everfall, near Walsham. - Jochi</string>
<string key="9401_MountVector_complete" speaker="Jochi Khan" VO="npc_9401_MountVector_complete" VO_Status="Recorded" dialogue-next="@9401_MountVector_complete1" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" cameraStateOrigin="s -0.8 -0.71 1.76" cameraStateLookAt="p -0.5 0.1 1.29">Ah! You are welcome here, weary traveler. What can I offer you? Food? A place to rest?</string>
<string key="9401_MountVector_complete_response" speaker="UI - player prompt">I found your note.</string>
<string key="9401_MountVector_complete1" speaker="Jochi Khan" VO="npc_9401_MountVector_complete1" VO_Status="Recorded" dialogue-prompt="@9401_MountVector_complete_response" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">Well then, there is something more I can offer you... if you'll stay to hear my tale.</string>
<string key="9401_VectorNote_Inspect" speaker="UI">Read Mud-Stained Note</string>
<string key="9403_Tour_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Wolf's Bane Tour - "The scars of battle give way to the cradle of rebirth.” - Adiana (Rec. Player Level: 45, Riding Level: 100-149)</string>
<string key="9403_Tour_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ancient Alley Tour - "Charge for the walls! Fight like death has lost its sting!" - Vladimir the Great (Rec. Player Level: 45, Riding Level: 100-149)</string>
<string key="9403_Tour_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Snows and Spirits Tour - "From the icy grip of nature to the cold embrace of death.” - Yonas Alazar (Rec. Player Level: 45, Riding Level: 100-149)</string>
<string key="9403_Tour_4_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Wolf's Bane Tour II (Rec. Player Level: 45, Riding Level: 150-199)</string>
<string key="9403_Tour_5_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ancient Alley Tour II (Rec. Player Level: 45, Riding Level: 150-199)</string>
<string key="9403_Tour_6_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Snows and Spirits Tour II (Rec. Player Level: 45, Riding Level: 150-199)</string>
<string key="9403_Tour_7_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Wolf's Bane Tour III (Rec. Player Level: 45, Riding Level: 200-250)</string>
<string key="9403_Tour_8_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ancient Alley Tour III (Rec. Player Level: 45, Riding Level: 200-250)</string>
<string key="9403_Tour_9_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Snows and Spirits Tour III (Rec. Player Level: 45, Riding Level: 200-250)</string>
<string key="9403_Rally_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Temple of Tears Rally - "May the waters wash away an eternity of regrets.” - Beatrice Roose, Templar of the Covenant (Rec. Player Level: 45, Riding Level: 100-149)</string>
<string key="9403_Rally_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Downhill Rush Rally - "Watch your step.” - Last words of a Varangian climbing champion. (Rec. Player Level: 45, Riding Level: 100-149)</string>
<string key="9403_Rally_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Temple of Tears Rally II (Rec. Player Level: 45, Riding Level: 150-199)</string>
<string key="9403_Rally_4_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Downhill Rush Rally II (Rec. Player Level: 45, Riding Level: 150-199)</string>
<string key="9403_Rally_5_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Temple of Tears Rally III (Rec. Player Level: 45, Riding Level: 200-249)</string>
<string key="9403_Rally_6_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Downhill Rush Rally III (Rec. Player Level: 45, Riding Level: 200-249)</string>
<string key="9404_Tour_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Pilgrimage of Light Tour - “Look not for yourself within the world. Know the world within yourself.” - Ancient Egyptian Proverb. (Rec. Player Level: 60, Riding Level: 150-199)</string>
<string key="9404_Tour_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Four Seasons Tour - “Sow the wind and you shall harvest the storm.” - Ancient Egyptian Proverb. (Rec. Player Level: 60, Riding Level: 150-199)</string>
<string key="9404_Tour_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Barrens and Bogs Tour - “Navigate unknown waters and run the risk of shipwreck.” - Ancient Egyptian Proverb. (Rec. Player Level: 60, Riding Level: 150-199)</string>
<string key="9404_Tour_4_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Pilgrimage of Light Tour II (Rec. Player Level: 60, Riding Level: 200-249</string>
<string key="9404_Tour_5_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Four Seasons Tour II (Rec. Player Level: 60, Riding Level: 200-249)</string>
<string key="9404_Tour_6_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Barrens and Bogs Tour II (Rec. Player Level: 60, Riding Level: 200-249)</string>
<string key="9404_Rally_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Rally of the Gods - “True knowledge comes from the upward path that leads to the eternal flame.” - Ancient Egyptian Proverb. (Rec. Player Level: 60, Riding Level: 150-199)</string>
<string key="9404_Rally_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Skysong Rally - “Fear does not prevent death. It prevents life.” - Ancient Egyptian Proverb. (Rec. Player Level: 60, Riding Level: 150-199)</string>
<string key="9404_Rally_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Rally of the Gods II (Rec. Player Level: 45, Riding Level: 150-199)</string>
<string key="9404_Rally_4_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Skysong Rally II. (Rec. Player Level: 45, Riding Level: 150-199)</string>
<string key="9405_Tour_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP" cameraStateLookAt="s 0 0 1.3">Warrior's Reprise Tour - "Conquering the world on horseback is easy. It is dismounting and governing that is hard." - Genghis Khan (Rec. Player Level: 65, Riding Level: 200-249)</string>
<string key="9405_Tour_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP" cameraStateLookAt="s 0 0 1.3">Island Tour - "The truth is like a lion. There is no need to defend it. Let it loose and it will defend itself." - Augustine of Hippo (Rec. Player Level: 65, Riding Level: 200 -249)</string>
<string key="9405_Tour_3_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Sands and Storms Tour - "Shine like lightning. Roar like thunder. Ride like the wind." - Unknown. (Rec. Player Level: 65, Riding Level: 200 -249)</string>
<string key="9405_Rally_1_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Emerald Run Rally - "The beast stirs within your heart. Imagine what you might accomplish if you set it free!" – Shirzad. (Rec. Player Level: 65, Riding Level: 200-249)</string>
<string key="9405_Rally_2_Proposal" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Hanging Gardens Rally - "In time, even the pride of the greatest civilizations is reclaimed by mother nature." - Artemis. (Rec. Player Level: 65, Riding Level: 200-249)</string>
<string key="EF_Tour_1_Finish" speaker="UI">Ride to Prydwen Castle in Monarch's Bluffs [Hint: Use your map to plot a course]</string>
<string key="EF_Tour_2_Finish" speaker="UI">Ride to Covenant Shrine in Everfall [Hint: Use your map to plot a course]</string>
<string key="EF_Tour_3_Finish" speaker="UI">Ride to Calvary Hamlet in Brightwood [Hint: Use your map to plot a course]</string>
<string key="WF_Tour_1_Finish" speaker="UI">Ride to Iron Rose Shrine in Windsward</string>
<string key="WF_Tour_2_Finish" speaker="UI">Ride to Syndicate Shrine in Everfall</string>
<string key="WF_Tour_3_Finish" speaker="UI">Ride to the south of Fenton in Weaver's Fen</string>
<string key="GC_Tour_1_Finish" speaker="UI">Ride to Fabhcon Shrine in Edengrove</string>
<string key="GC_Tour_2_Finish" speaker="UI">Ride to Pennine Shrine in Brightwood</string>
<string key="GC_Tour_3_Finish" speaker="UI">Ride to Wolfsegg Shrine in Brightwood</string>
<string key="BS_Tour_1_Finish" speaker="UI">Ride to Pilgrim's Rest in Ebonscale Reach</string>
<string key="BS_Tour_2_Finish" speaker="UI">Ride to Inishglory Camp in Edengrove</string>
<string key="BS_Tour_3_Finish" speaker="UI">Ride to Wikala al-Waha Outpost in Brimstone</string>
<string key="EW_Tour_1_Finish" speaker="UI">Ride to Jochi's Stable in Everfall</string>
<string key="EW_Tour_2_Finish" speaker="UI">Ride to Deadman's Shrine in Monarch's Bluffs</string>
<string key="EW_Tour_3_Finish" speaker="UI">Ride to Syndicate Enclave in Everfall</string>
<string key="9401_MountTutorial" speaker="UI">Mount up {$player.mount_summon$} and ride to the starting line</string>
<string key="9401_RaceContainerText" speaker="UI">Complete each course</string>
<string key="94_CircuitContainerText" speaker="UI">Complete each circuit</string>
<string key="9403_Tour_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dash out of the snowy reaches of Great Cleave to the green hills of Edengrove. Ends at Fabhcon shrine.</string>
<string key="9403_Tour_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dash down the mountainside and south to an unsuspecting Varangian fortress. Ends at Pennine shrine in Brightwood.</string>
<string key="9403_Tour_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Stay true on the path and follow it south through snow and silence. Ends at Wolfsegg Shrine in Brightwood.</string>
<string key="9403_Tour_4_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dash out of the snowy reaches of Great Cleave to the green hills of Edengrove. Ends at Fabhcon shrine.</string>
<string key="9403_Tour_5_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dash down the mountainside and south to an unsuspecting Varangian fortress. Ends at Pennine shrine in Brightwood.</string>
<string key="9403_Tour_6_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Stay true on the path and follow it south through snow and silence. Ends at Wolfsegg Shrine in Brightwood.</string>
<string key="9403_Tour_7_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dash out of the snowy reaches of Great Cleave to the green hiulls of Edengrove. Ends at Fabhcon shrine.</string>
<string key="9403_Tour_8_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dash down the mountainside and south to an unsuspecting Varangian fortress. Ends at Pennine shrine in Brightwood.</string>
<string key="9403_Tour_9_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Stay true on the path and follow it south through snow and silence. Ends at Wolfsegg Shrine in Brightwood.</string>
<string key="9403_Rally_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">The waters hold secrets just as the snows hold silence. Ends at Riven Anvil in Great Cleave.</string>
<string key="9403_Rally_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Run like a cannonball down a rolling mountainside under threat of shrieking death. Ends at Caer Dun in Brightwood.</string>
<string key="9403_Rally_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">The waters hold secrets just as the snows hold silence. Ends at Riven Anvil in Great Cleave.</string>
<string key="9403_Rally_4_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Run like a cannonball down a rolling mountainside under threat of shrieking death. Ends at Caer Dun in Brightwood.</string>
<string key="9403_Rally_5_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">The waters hold secrets just as the snows hold silence. Ends at Riven Anvil in Great Cleave.</string>
<string key="9403_Rally_6_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Run like a cannonball down a rolling mountainside under threat of shrieking death. Ends at Caer Dun in Brightwood.</string>
<string key="9404_Tour_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Take in the light drenched cliffs of Ebonscale Reach as you gallop across sparkling sands and serene skylines. Ends at Pilgrim's Rest.</string>
<string key="9404_Tour_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ride through landscapes painted with summer, winter, fall, and spring. Ends at Inishglory Camp in Edengrove.</string>
<string key="9404_Tour_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">A grand tour of all the most outstanding desert landmarks. Ends at Wikala al-Waha Outpost in Brimstone.</string>
<string key="9404_Tour_4_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Take in the light drenched cliffs of Ebonscale Reach. Ends at Pilgrim's Rest.</string>
<string key="9404_Tour_5_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ride through landscapes painted with summer, winter, fall, and spring. Ends at Inishglory Camp in Edengrove.</string>
<string key="9404_Tour_6_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">A grand tour of all the most outstanding desert landmarks. Ends at Wikala al-Waha Outpost in Brimstone.</string>
<string key="9404_Rally_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">The great pyramid, the mercury pools, and the settlement - the ancient gods look over everything in eternal splendor. Ends at New Corsica in Brimstone Sands.</string>
<string key="9404_Rally_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Make your way through gorgeous flora, a spirit filled graveyard, and a fortress of the corrupted.</string>
<string key="9404_Rally_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">The great pyramid, the mercury pools, and the settlement - the ancient gods look over everything in eternal splendor. Ends at New Corsica in Brimstone Sands.</string>
<string key="9404_Rally_4_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Make your way through gorgeous flora, a spirit filled graveyard, and a fortress of the corrupted.</string>
<string key="9405_Tour_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP" cameraStateLookAt="s 0 0 1.3">Ride back to where your journey with beastkind began. Ends at Jochi's Stable in Everfall.</string>
<string key="9405_Tour_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP" cameraStateLookAt="s 0 0 1.3">Island Tour - Test your true mettle with the fearlessness of a lion. Ends at Deadman's Shrine in Monarch's Bluffs.</string>
<string key="9405_Tour_3_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Ponder the mysteries of Aeternum through along a route wrought with clandestine whispers. Ends at Syndicate Enclave in Everfall.</string>
<string key="9405_Rally_1_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Descend into the wild greens of Beast Lord stomping grounds, leap beyond the clutch of hungry teeth, and make your way back to Last Light.</string>
<string key="9405_Rally_2_Proposal_2" cutsceneCameraPresetId="NSR_BBD_WID_OTSP">Dash through green rolling hills and the tunnels of Tempestas Custodia for the ultimate test of your agility.</string>
<string key="9401_Rally">Rally Board</string>
</resources>