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0c_80_objectives.loc.xml
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0c_80_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_00" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">My, my, who's this? A hero? A legend?! Come to visit my humble little Medleyfaire? I'm charmed, honored, truly delighted to meet you!</string>
<string key="NPC_1339_FestivalTender_01_DefaultDialogue_00" speaker="Claudia Appius" name="ClaudiaAppius" VO="NPC_1339_FestivalTender_01_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Food and drinks, get your food and drinks! Don't be shy, this banquet won't eat itself!</string>
<string key="NPC_1340_FestivalTender_02_DefaultDialogue_00" speaker="Kartik Das" name="KartikDas" VO="NPC_1340_FestivalTender_02_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Kebabs, caviar, and that weird shimmering drink Claudia concocted! It's all here, and all fresh!</string>
<string key="NPC_1341_BandMember_01_DefaultDialogue_00" speaker="Abeni Kabia" name="AbenuKabia" VO="NPC_1341_BandMember_01_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Keep on dancing, yeah, keep on dancing! We'll keep on playing, all night long!</string>
<string key="NPC_1342_BandMember_02_DefaultDialogue_00" speaker="Fu Liang" name="FuLiang" VO="NPC_1342_BandMember_02_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Everybody having fun? Do I need to play LOUDER?</string>
<string key="NPC_1343_BandMember_03_DefaultDialogue_00" speaker="Nikolay Sidorov" name="NikolaySidorov" VO="NPC_1343_BandMember_03_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">This is so much better than stuffy court music. Hah!</string>
<string key="NPC_1344_FishMounter_00_DefaultDialogue_00_a" speaker="Tanaka Jin" name="TanakaJin" VO="NPC_1344_FishMounter_00_DefaultDialogue_00_a" VO_Status="Recorded" dialogue-next="@NPC_1344_FishMounter_00_DefaultDialogue_00_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Wondering how to mount a fish? Don't worry, it gets easier and less smelly every year.</string>
<string key="NPC_1344_FishMounter_00_DefaultDialogue_00_b" speaker="Tanaka Jin" name="TanakaJin" VO="NPC_1344_FishMounter_00_DefaultDialogue_00_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Just bring your catch, and a special Ether Concoction to help preserve it. You can buy the ether with Summer Tokens.</string>
<string key="NPC_1345_PartyGuest_01_DefaultDialogue_00" speaker="Bak Ye-Jun" name="BakYeJun" VO="NPC_1345_PartyGuest_01_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Okay! We have seeds to plant, pots to water, stems to trim, vases to clean… It never seems to end!</string>
<string key="NPC_1345_PartyGuest_01_DefaultDialogue_01" speaker="Bak Ye-Jun" name="BakYeJun" VO="NPC_1345_PartyGuest_01_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Okay! We have seeds to plant, pots to water, stems to trim, vases to clean… It never seems to end!</string>
<string key="NPC_1345_PartyGuest_01_DefaultDialogue_02" speaker="Bak Ye-Jun" name="BakYeJun" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">These flowers are looking like they'll be able to sit for awhile without me, so… Yes! I shall attend the Medleyfaire!</string>
<string key="NPC_1345_PartyGuest_01_DefaultDialogue_03" speaker="Bak Ye-Jun" name="BakYeJun" VO="NPC_1345_PartyGuest_01_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">The island is so alive here! What a joy! Thank you friend, for allowing me to attend!</string>
<string key="NPC_1346_PartyGuest_02_DefaultDialogue_00" speaker="Mischa Balchunas" name="MischaBalchunas" VO="NPC_1346_PartyGuest_02_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Oh! Pardon me, I didn't see you waiting. Do you… are you interested in a cake? Or a fruit tart? If not, t-that's all right.</string>
<string key="NPC_1346_PartyGuest_02_DefaultDialogue_01" speaker="Mischa Balchunas" name="MischaBalchunas" VO="NPC_1346_PartyGuest_02_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Oh! Pardon me, I didn't see you waiting. Do you… are you interested in a cake? Or a fruit tart? If not, t-that's all right.</string>
<string key="NPC_1346_PartyGuest_02_DefaultDialogue_02" speaker="Mischa Balchunas" name="MischaBalchunas" VO="npc_1349_PartyGuest_02_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">I sincerely hope my dance skills are up to par for the Medleyfaire Maestro. See you at the Medleyfaire!</string>
<string key="NPC_1346_PartyGuest_02_DefaultDialogue_03" speaker="Mischa Balchunas" name="MischaBalchunas" VO="NPC_1346_PartyGuest_02_DefaultDialogue_03" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Am I doing it right? The dancing? I-I hope I'm not making a fool of myself.</string>
<string key="NPC_1347_PartyGuest_03_DefaultDialogue_00_a" speaker="Susanne Weber" name="SusanneWeber" VO="NPC_1347_PartyGuest_03_DefaultDialogue_00_a" VO_Status="Recorded" dialogue-next="@NPC_1347_PartyGuest_03_DefaultDialogue_00_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Ah, let me guess. It's that time of year, the Master of Ceremonies "forgot" to find a proper carpenter, and they sent you to sweet-talk me.</string>
<string key="NPC_1347_PartyGuest_03_DefaultDialogue_00_b" speaker="Susanne Weber" name="SusanneWeber" VO="NPC_1347_PartyGuest_03_DefaultDialogue_00_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, don't look so surprised. It's the same story every year.</string>
<string key="NPC_1347_PartyGuest_03_DefaultDialogue_01_a" speaker="Susanne Weber" name="SusanneWeber" VO="NPC_1347_PartyGuest_03_DefaultDialogue_00_a" VO_Status="Recorded" dialogue-next="@NPC_1347_PartyGuest_03_DefaultDialogue_01_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Ah, let me guess. It's that time of year, the Master of Ceremonies "forgot" to find a proper carpenter, and they sent you to sweet-talk me.</string>
<string key="NPC_1347_PartyGuest_03_DefaultDialogue_01_b" speaker="Susanne Weber" name="SusanneWeber" VO="NPC_1347_PartyGuest_03_DefaultDialogue_00_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, don't look so surprised. It's the same story every year.</string>
<string key="NPC_1347_PartyGuest_03_DefaultDialogue_02" speaker="Susanne Weber" name="SusanneWeber" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">You attached those vices like a true professional.I'll see you at the Medleyfaire!</string>
<string key="NPC_1347_PartyGuest_03_DefaultDialogue_03" speaker="Susanne Weber" name="SusanneWeber" VO="NPC_1347_PartyGuest_03_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Well, the stage doesn't look like it will collapse, and the Medleyfaire Maestro has invited me to dance. So, dance I shall!</string>
<string key="NPC_1348_PartyGuest_04_DefaultDialogue_00" speaker="Blaise Thomas" name="BlaiseThomas" VO="NPC_1348_PartyGuest_04_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Oh, the despair! Fresh heartbreak, how it stings! The clouds have swallowed the light of the stars, and never again shall they shine on this poor soul!</string>
<string key="NPC_1348_PartyGuest_04_DefaultDialogue_01" speaker="Blaise Thomas" name="BlaiseThomas" VO="NPC_1348_PartyGuest_04_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Oh, the despair! Fresh heartbreak, how it stings! The clouds have swallowed the light of the stars, and never again shall they shine on this poor soul!</string>
<string key="NPC_1348_PartyGuest_04_DefaultDialogue_02" speaker="Blaise Thomas" name="BlaiseThomas" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">I have never seen such grace, such beauty! I am moved to tears, and I simply must see more of your dancing once I get to the Medleyfaire.</string>
<string key="NPC_1348_PartyGuest_04_DefaultDialogue_03" speaker="Blaise Thomas" name="BlaiseThomas" VO="NPC_1348_PartyGuest_04_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Jubilation and greetings, my inspiring friend! Come, come, come! Dance for me once more so I might be inspired anew!</string>
<string key="NPC_1349_PartyGuest_05_DefaultDialogue_00" speaker="Luis Morales" name="LuisMorales" VO="NPC_1349_PartyGuest_05_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Shoo, begone, you foul buzzing demons! Oh no, I'm so sorry, I didn't mean you. Now I've gone and insulted a perfect stranger…</string>
<string key="NPC_1349_PartyGuest_05_DefaultDialogue_01" speaker="Luis Morales" name="LuisMorales" VO="NPC_1349_PartyGuest_05_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Shoo, begone, you foul buzzing demons! Oh no, I'm so sorry, I didn't mean you. Now I've gone and insulted a perfect stranger…</string>
<string key="NPC_1349_PartyGuest_05_DefaultDialogue_02" speaker="Luis Morales" name="LuisMorales" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Thankfully, the Maudlinbugs tend to be out in the wilds while I get to enjoy the shelter of the Medleyfaire.I shall buy you a drink once we're there!</string>
<string key="NPC_1349_PartyGuest_05_DefaultDialogue_03" speaker="Luis Morales" name="LuisMorales" VO="NPC_1349_PartyGuest_05_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">I don't know… do you think the bees are doing well in my absence? I think it would be all right if I stayed for one more dance. Okay, let's go!</string>
<string key="13_Summer_01_Welcome_objective_title" speaker="UI" rel_version="Event_Summer_Perm">A Warm Medleyfaire Welcome</string>
<string key="13_Summer_01_Welcome_description" speaker="UI" rel_version="Event_Summer_Perm">Welcome to Summer Medleyfaire! Interact with the Summer Deposit Boxes and collect the instruments placed around the Summer Village.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_01" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">My, my, who's this? A hero? A legend?! Come to visit my humble little Medleyfaire? I'm charmed, honored, truly delighted to meet you!</string>
<string key="13_Summer_01_Welcome_prompt" speaker="Player" rel_version="Event_Summer_Perm">"This doesn't look humble to me."</string>
<string key="13_Summer_01_Welcome_proposal_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_01_Welcome_proposal_a" VO_Status="Recorded" dialogue-next="@13_Summer_01_Welcome_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Tsk, such flattery! We're going to be fast friends, you and I. But where are my manners?</string>
<string key="13_Summer_01_Welcome_proposal_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_01_Welcome_proposal_b" VO_Status="Recorded" dialogue-next="@13_Summer_01_Welcome_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">I'll be your Master of Ceremonies during this joyous time. Music, fishing, dancing, feasting--you'll find my Summer Villages full of revelry!</string>
<string key="13_Summer_01_Welcome_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"You throw parties all over?"</string>
<string key="13_Summer_01_Welcome_proposal_next_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_01_Welcome_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_01_Welcome_proposal_next_b" dialogue-prompt="@13_Summer_01_Welcome_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, of course! I've expanded festivities to Everfall, Monarch's Bluffs, Brightwood, and Weaver's Fen for your celebratory convenience!</string>
<string key="13_Summer_01_Welcome_proposal_next_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_01_Welcome_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Find an instrument, any instrument, and help me fill the air with music!</string>
<string key="13_Summer_01_Welcome_incomplete" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_01_Welcome_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">Come one, come all, to the Summer Medleyfaire! Ah, dear friend, are you still without an instrument? Don't be shy, select any you wish!</string>
<string key="13_Summer_01_Welcome_complete_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_01_Welcome_complete_a" VO_Status="Recorded" dialogue-next="@13_Summer_01_Welcome_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Yes, now you're ready to revel! I've always loved music, but the magic of the island breathes fresh life into my tunes.</string>
<string key="13_Summer_01_Welcome_complete_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_01_Welcome_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Especially this time of year, when the Aeternum Sturgeon returns to our shores.</string>
<string key="13_Summer_02_Maudlinbugs_objective_title" speaker="UI" rel_version="Event_Summer_Perm">Maudlinbug Haze</string>
<string key="13_Summer_02_Maudlinbugs_description" speaker="UI" rel_version="Event_Summer_Perm">Travel to a Maudlinbug Swarm<img src="lyshineui/images/map/icon/pois/maudlinbug" xPadding="0" scale="2.5" yOffset="5.2"></img>and perform the Maudlinbug Haze with a guitar equipped to collect Maudlinbug Bait and Maudlindust.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_02_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_02_a" VO_Status="Recorded" dialogue-next="@NPC_1338_MasterOfCeremonies_DefaultDialogue_02_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Now, I speak of no humdrum fish. The Aeternum Sturgeon is the fairest creature in the sea, and fortune favors any who catch one.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_02_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_02_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">But first, you'll need a fat, adorable little Maudlinbug for bait.</string>
<string key="13_Summer_02_Maudlinbugs_prompt" speaker="Player" rel_version="Event_Summer_Perm">"Maudlinbug? What an odd name."</string>
<string key="13_Summer_02_Maudlinbugs_proposal_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_02_Maudlinbugs_proposal_a" VO_Status="Recorded" dialogue-next="@13_Summer_02_Maudlinbugs_proposal_b" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Why, I devised it! I thought it fitting for the little, glittery creatures.</string>
<string key="13_Summer_02_Maudlinbugs_proposal_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_02_Maudlinbugs_proposal_b" VO_Status="Recorded" dialogue-next="@13_Summer_02_Maudlinbugs_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Eh, some of my guests find their constant droning tiresome, but the bugs have their uses. Their dust for decorations, their bodies for sturgeon bait.</string>
<string key="13_Summer_02_Maudlinbugs_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"That's convenient."</string>
<string key="13_Summer_02_Maudlinbugs_proposal_next_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_02_Maudlinbugs_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_02_Maudlinbugs_proposal_next_b" dialogue-prompt="@13_Summer_02_Maudlinbugs_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, isn't it? As though the seasons themselves wish us to make merry! I'll teach you a little tune of my own creation.</string>
<string key="13_Summer_02_Maudlinbugs_proposal_next_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_02_Maudlinbugs_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Maudlinbugs find it irresistable. Then once they're swarming, snap! You can gather Maudlinbugs to your heart's content.</string>
<string key="13_Summer_02_Maudlinbugs_incomplete" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_02_Maudlinbugs_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">You needn't worry about staying in tempo or on pitch. It's really the festive spirit that counts! Oh, and do be careful of the Maudlindust. It tends to cling to one's clothes…</string>
<string key="13_Summer_02_Maudlinbugs_incomplete_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_02_Maudlinbugs_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, and do be careful of the Maudlindust. It tends to cling to one's clothes…</string>
<string key="13_Summer_02_Maudlinbugs_complete_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_02_Maudlinbugs_complete_a" VO_Status="Recorded" dialogue-next="@13_Summer_02_Maudlinbugs_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Let's see. Maudlindust, bags of bait, and… hmm… festive spirit. My dear friend, you are finally ready for the main event!</string>
<string key="13_Summer_02_Maudlinbugs_complete_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_02_Maudlinbugs_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Angling for the largest, fairest, most impressive fish in all creation: the Aeternum Sturgeon!</string>
<string key="13_Summer_03_CatchSturgeon_objective_title" speaker="UI" rel_version="Event_Summer_Perm">Sturgeon Song</string>
<string key="13_Summer_03_CatchSturgeon_description" speaker="UI" rel_version="Event_Summer_Perm">Catch an Aeternum Sturgeon in any open water source using Maudlinbugs as bait. Locate Aeternum Sturgeon Fishing Hotspots<img src="lyshineui/images/map/icon/pois/fish_hotspot_sm" xPadding="0" scale="2.5" yOffset="5.2"></img>for an extra angling boost!</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_03_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@NPC_1338_MasterOfCeremonies_DefaultDialogue_03_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">I must warn you; the Aeternum Sturgeon may be the finest fish you've ever caught, but they can be a bit challenging.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_03_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_03_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">And of course, you won't be the only angler seeking to land a prize.</string>
<string key="13_Summer_03_CatchSturgeon_prompt" speaker="Player" rel_version="Event_Summer_Perm">"What do you do with all the fish?"</string>
<string key="13_Summer_03_CatchSturgeon_proposal_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_03_CatchSturgeon_proposal_a" VO_Status="Recorded" dialogue-next="@13_Summer_03_CatchSturgeon_proposal_b" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, don't bring the fish to me, heavens no! I'm an appalling chef.</string>
<string key="13_Summer_03_CatchSturgeon_proposal_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_03_CatchSturgeon_proposal_b" VO_Status="Recorded" dialogue-next="@13_Summer_03_CatchSturgeon_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">But Claudia and Kartik are magnificent culinarians, and two of my favorite people. They've really outdone themselves with this year's feast.</string>
<string key="13_Summer_03_CatchSturgeon_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"So they'll cook up my catches?"</string>
<string key="13_Summer_03_CatchSturgeon_proposal_next_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_03_CatchSturgeon_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_03_CatchSturgeon_proposal_next_b" dialogue-prompt="@13_Summer_03_CatchSturgeon_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Exactly! Beyond the thrill of the catch, our chefs will reward you handsomely for each sturgeon you bring back.</string>
<string key="13_Summer_03_CatchSturgeon_proposal_next_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_03_CatchSturgeon_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">My dear, how about catching three sturgeons for our chefs to get started?</string>
<string key="13_Summer_03_CatchSturgeon_incomplete" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_03_CatchSturgeon_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">Aren't you hungry? Remember, three Aeternum Sturgeon, and they won’t bite unless you bait them with Maudlinbugs.</string>
<string key="13_Summer_03_CatchSturgeon_complete_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_03_CatchSturgeon_complete_a" VO_Status="Recorded" dialogue-next="@13_Summer_03_CatchSturgeon_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, such magnificent specimens almost look too lovely to eat!</string>
<string key="13_Summer_03_CatchSturgeon_complete_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_03_CatchSturgeon_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Now, if you feel the same way, Tanaka Jin should be around here somewhere. He'll help our anglers mount catches for display.</string>
<string key="13_Summer_04_Carpenter_objective_title" speaker="UI" rel_version="Event_Summer_Perm">Stagecraft</string>
<string key="13_Summer_04_Carpenter_description" speaker="UI" rel_version="Event_Summer_Perm">Mend the Carpenter's Bench for Susanne Weber to join the Medleyfaire.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_04" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_04" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">Hmm… something's still amiss. And the sorry state of the dance floor won't do at all! Oh, what to do, whom to invite?</string>
<string key="13_Summer_04_Carpenter_prompt" speaker="Player" rel_version="Event_Summer_Perm">"You keep an invite list?"</string>
<string key="13_Summer_04_Carpenter_proposal_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_04_Carpenter_proposal_a" VO_Status="Recorded" dialogue-next="@13_Summer_04_Carpenter_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Not precisely. Everyone on the island is welcome to my revels! But in my eagerness, I may have, ahem, overlooked some practicalities to keep the festival running smoothly.</string>
<string key="13_Summer_04_Carpenter_proposal_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_04_Carpenter_proposal_b" VO_Status="Recorded" dialogue-next="@13_Summer_04_Carpenter_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">So first, we'll need a carpenter! One so skilled that wood trembles in her presence.</string>
<string key="13_Summer_04_Carpenter_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"You have someone in mind?"</string>
<string key="13_Summer_04_Carpenter_proposal_next_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_04_Carpenter_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_04_Carpenter_proposal_next_b" dialogue-prompt="@13_Summer_04_Carpenter_proposal_prompt" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Susanne Weber! She has a charming little workshop in the wilds.</string>
<string key="13_Summer_04_Carpenter_proposal_next_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_04_Carpenter_proposal_next_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">The stage can only take so much exuberant dancing, and having Susanne on-hand would spare us embarrassments. Or serious injuries. Please don't ask me how I know.</string>
<string key="13_Summer_04_Carpenter_incomplete" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_04_Carpenter_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Susanne may take a tiny little bit of convincing. She finds me overwhelming, can you imagine?! But not to worry, dear {playerName}, I have the utmost confidence in you!</string>
<string key="13_Summer_04_Carpenter_complete_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_04_Carpenter_complete_a" VO_Status="Recorded" dialogue-next="@13_Summer_04_Carpenter_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Huzzah! I should send you to fetch Susanne every year! Poor dear spends all her time with her nose to the grindstone…</string>
<string key="13_Summer_04_Carpenter_complete_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_04_Carpenter_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">All work and no play makes Aeternum a dull place.</string>
<string key="13_Summer_05_Florist_objective_title" speaker="UI" rel_version="Event_Summer_Perm">Flower Power</string>
<string key="13_Summer_05_Florist_description" speaker="UI" rel_version="Event_Summer_Perm">Water Flowers for Bak Ye-Jun to join the Medleyfaire.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_05_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_05_a" VO_Status="Recorded" dialogue-next="@NPC_1338_MasterOfCeremonies_DefaultDialogue_05_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Next, we'll need a splash of color. No such thing as too many flowers, and I know just the person.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_05_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_05_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Bak Ye-Jun. She's new to the island, so she may not have heard of our little party yet.</string>
<string key="13_Summer_05_Florist_prompt" speaker="Player" rel_version="Event_Summer_Perm">"She will once she hears you."</string>
<string key="13_Summer_05_Florist_proposal_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_05_Florist_proposal_a" VO_Status="Recorded" dialogue-next="@13_Summer_05_Florist_proposal_b" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">That's the spirit! Ye-Jun lives by herself, where the flowers grow aplenty.</string>
<string key="13_Summer_05_Florist_proposal_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_05_Florist_proposal_b" VO_Status="Recorded" dialogue-next="@13_Summer_05_Florist_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">When we first met, she told me that she wishes to spend her eternal life brightening up the land with endless fields of flowers.</string>
<string key="13_Summer_05_Florist_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"A difficult task."</string>
<string key="13_Summer_05_Florist_proposal_next_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_05_Florist_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_05_Florist_proposal_next_b" dialogue-prompt="@13_Summer_05_Florist_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, you think so? To me, it's an exquisite sentiment. Life always needs more color, especially when one lives forever.</string>
<string key="13_Summer_05_Florist_proposal_next_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_05_Florist_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">When you find Ye-Jun, ask her to bring some of her best bouquets!</string>
<string key="13_Summer_05_Florist_incomplete" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_05_Florist_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">We need an injection of life and color, and quick! Don't fail me now, my dear friend!</string>
<string key="13_Summer_05_Florist_complete_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_05_Florist_complete_a" VO_Status="Recorded" dialogue-next="@13_Summer_05_Florist_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, flowers and dancing simply belong together, don't you think?</string>
<string key="13_Summer_05_Florist_complete_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_05_Florist_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">I should ask Ye-Jun if I can set up a stage near her flower fields next year. Carefully, I assure you!</string>
<string key="13_Summer_06_Beekeep_objective_title" speaker="UI" rel_version="Event_Summer_Perm">Bees in Bonnets</string>
<string key="13_Summer_06_Beekeep_description" speaker="UI" rel_version="Event_Summer_Perm">Tend to Disturbed Apiraries for Luis Morales to join the Medleyfaire.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_06" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_06" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">If you don’t mind meeting someone new, I have an old friend who always worries me this time of year. All furrowed brows and thunderclouds, that one.</string>
<string key="13_Summer_06_Beekeep_prompt" speaker="Player" rel_version="Event_Summer_Perm">"Uh oh…"</string>
<string key="13_Summer_06_Beekeep_proposal_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_06_Beekeep_proposal_a" VO_Status="Recorded" dialogue-next="@13_Summer_06_Beekeep_proposal_b" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh dear, I didn't mean to give you the wrong impression! His name is Luis Morales, and he's the sweetest man I've ever met.</string>
<string key="13_Summer_06_Beekeep_proposal_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_06_Beekeep_proposal_b" VO_Status="Recorded" dialogue-next="@13_Summer_06_Beekeep_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">A fine apiarist, and a bear on the dance floor if you catch my meaning.</string>
<string key="13_Summer_06_Beekeep_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"I… do. I think?"</string>
<string key="13_Summer_06_Beekeep_proposal_next_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_06_Beekeep_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_06_Beekeep_proposal_next_b" dialogue-prompt="@13_Summer_06_Beekeep_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Marvelous! Now, you may find Luis a touch… perturbed by the Maudlinbug swarms disturbing his beehives.</string>
<string key="13_Summer_06_Beekeep_proposal_next_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_06_Beekeep_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">If there's anything you can do to put a smile back on his face, I would be forever grateful. One must cherish one's oldest friends.</string>
<string key="13_Summer_06_Beekeep_incomplete" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_06_Beekeep_incomplete_a" VO_Status="Recorded" dialogue-next="@13_Summer_06_Beekeep_incomplete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Luis and I met when he built his very first apiary. Oh, I can still remember the sunshine filtering through the first bottle of honey mead.</string>
<string key="13_Summer_06_Beekeep_incomplete_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_06_Beekeep_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">It was unwise of us to drink the whole damn thing, but it was so worth it.</string>
<string key="13_Summer_06_Beekeep_complete" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_06_Beekeep_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">Ah, Luis, my dear old friend. Look at the smile on his face. What's life without a little fun, hmm? Hogwash, I say.</string>
<string key="13_Summer_07_Baker_objective_title" speaker="UI" rel_version="Event_Summer_Perm">Sweet Treats</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_07_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_07_a" VO_Status="Recorded" dialogue-next="@NPC_1338_MasterOfCeremonies_DefaultDialogue_07_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Now that we have honey, we need a baker who knows what to do with it.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_07_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_07_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Mischa Balchunas and her sweet, summery pastries… my mouth waters just thinking about it!</string>
<string key="13_Summer_07_Baker_description" speaker="UI" rel_version="Event_Summer_Perm">Clean the Baking Ovens so Mischa Balchunas can join the Medleyfaire.</string>
<string key="13_Summer_07_Baker_prompt" speaker="Player" rel_version="Event_Summer_Perm">"Sounds like you know everyone."</string>
<string key="13_Summer_07_Baker_proposal_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_07_Baker_proposal_a" VO_Status="Recorded" dialogue-next="@13_Summer_07_Baker_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">You could say it's a life goal of mine, and now I have eternity to do it. But I digress.</string>
<string key="13_Summer_07_Baker_proposal_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_07_Baker_proposal_b" VO_Status="Recorded" dialogue-next="@13_Summer_07_Baker_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Mischa rarely peeks her head out of her shell. Still, I can't bear the thought of leaving her alone while we revel.</string>
<string key="13_Summer_07_Baker_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"She may not like parties."</string>
<string key="13_Summer_07_Baker_proposal_next_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_07_Baker_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_07_Baker_proposal_next_b" dialogue-prompt="@13_Summer_07_Baker_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">And if that is indeed the case, you and I shall never trouble her again. But I would consider it unacceptable to not extend an invitation.</string>
<string key="13_Summer_07_Baker_proposal_next_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_07_Baker_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Mischa should be among her clay ovens. Her pride and joy, those are.</string>
<string key="13_Summer_07_Baker_incomplete" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_07_Baker_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">Mmm, Mischa's lemon bars are simply transcendent. With how rare sugar and lemons are, I can only imagine the lengths she goes to get them!</string>
<string key="13_Summer_07_Baker_complete_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_07_Baker_complete_a" VO_Status="Recorded" dialogue-next="@13_Summer_07_Baker_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">The sweet smell of lemons and sugar fills the air. And you even convinced Mischa to do a bit of dancing?</string>
<string key="13_Summer_07_Baker_complete_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_07_Baker_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">You are a revelation, a natural at the art of merrymaking!</string>
<string key="13_Summer_08_Poet_objective_title" speaker="UI" rel_version="Event_Summer_Perm">Magnum Opus</string>
<string key="13_Summer_08_Poet_description" speaker="UI" rel_version="Event_Summer_Perm">Dance to give inspiration to Blaise Thomas to join the Medleyfaire.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_08_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_08_a" VO_Status="Recorded" dialogue-next="@NPC_1338_MasterOfCeremonies_DefaultDialogue_08_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">If you'll indulge me, my dear friend, I have one final guest on my mind.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_08_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_08_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Have you ever read any verse by Blaise Thomas? Others may demur, but I consider him the poet laureate of Aeternum!</string>
<string key="13_Summer_08_Poet_prompt" speaker="Player" rel_version="Event_Summer_Perm">"That's very high praise."</string>
<string key="13_Summer_08_Poet_proposal" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_08_Poet_proposal" VO_Status="Recorded" dialogue-next="@13_Summer_08_Poet_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">Yes! In fact, I own a personalized collection of his works! But when I wrote him and begged him to grace our little Medleyfaire, his response was… disheartening.</string>
<string key="13_Summer_08_Poet_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"He said no?"</string>
<string key="13_Summer_08_Poet_proposal_next_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_08_Poet_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_08_Poet_proposal_next_b" dialogue-prompt="@13_Summer_08_Poet_proposal_prompt" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Far worse! He claimed he was swearing off poetry forever!</string>
<string key="13_Summer_08_Poet_proposal_next_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_08_Poet_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">I know what it's like to lose one's creative spark. 'Tis a deep well of coldest melancholy, and I hoped you could free him from it.</string>
<string key="13_Summer_08_Poet_incomplete" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_08_Poet_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">I know it may sound daunting. But if anybody can convince Blaise Thomas to join in our festivities and take up the quill once more…it's you.</string>
<string key="13_Summer_08_Poet_complete_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_08_Poet_complete_a" VO_Status="Recorded" dialogue-next="@13_Summer_08_Poet_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Is that a page of verse from Blaise? May I see? Well, it's certainly… exuberant!</string>
<string key="13_Summer_08_Poet_complete_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_08_Poet_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">And that is all I ask of any of my beloved guests. Some good cheer, and a heart open to joy.</string>
<string key="13_Summer_09_PlayWithBand_objective_title" speaker="UI" rel_version="Event_Summer_Perm">Spreading the Cheer</string>
<string key="13_Summer_09_PlayWithBand_description" speaker="UI" rel_version="Event_Summer_Perm">Play music at various locations to advertise the Summer Medleyfaire.</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_09_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_09_a" VO_Status="Recorded" dialogue-next="@NPC_1338_MasterOfCeremonies_DefaultDialogue_09_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">The dance floor is bursting, the food and drink are flowing, and the music never stops!</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_09_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_09_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">I daresay, this is the finest Medleyfaire I've ever hosted, and I owe so much of it to you.</string>
<string key="13_Summer_09_PlayWithBand_prompt" speaker="Player" rel_version="Event_Summer_Perm">"Is there anything else I can do?"</string>
<string key="13_Summer_09_PlayWithBand_proposal_a" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_09_PlayWithBand_proposal_a" VO_Status="Recorded" dialogue-next="@13_Summer_09_PlayWithBand_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Well, I must confess something, dear friend. I have a dream, you see. Of the entire island ringing with song.</string>
<string key="13_Summer_09_PlayWithBand_proposal_b" comment="Updated for VO session" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_09_PlayWithBand_proposal_b" VO_Status="Recorded" dialogue-next="@13_Summer_09_PlayWithBand_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Of the very streets, the cliffs, the rivers of Aeternum alive with laughter and joy!</string>
<string key="13_Summer_09_PlayWithBand_proposal_prompt" speaker="Player" rel_version="Event_Summer_Perm">"That sounds like a tall order."</string>
<string key="13_Summer_09_PlayWithBand_proposal_next_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_09_PlayWithBand_proposal_next_a" VO_Status="Recorded" dialogue-next="@13_Summer_09_PlayWithBand_proposal_next_b" dialogue-prompt="@13_Summer_09_PlayWithBand_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">With music in your soul, nothing is impossible! Take your instrument, and go forth!</string>
<string key="13_Summer_09_PlayWithBand_proposal_next_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_09_PlayWithBand_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Let the hills of Aeternum ring with your sound! Bring as many people as you can, from far and wide.</string>
<string key="13_Summer_09_PlayWithBand_incomplete" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_09_PlayWithBand_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Event_Summer_Perm">Someday… my Medleyfaire shall grow and encompass the whole of this isle. But until that lovely dream comes true, I will need your help, {playerName}.</string>
<string key="13_Summer_09_PlayWithBand_complete_a" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_09_PlayWithBand_complete_a" VO_Status="Recorded" dialogue-next="@13_Summer_09_PlayWithBand_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">And to think, not so long ago, you didn't even own an instrument!</string>
<string key="13_Summer_09_PlayWithBand_complete_b" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="npc_13_Summer_09_PlayWithBand_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">You, my dear {playerName}, are truly a Maestro in your own right. Next Medleyfaire, I shall compose a grander duet in your honor!</string>
<string key="NPC_1338_MasterOfCeremonies_DefaultDialogue_10" speaker="Master Of Ceremonies" name="MasterOfCeremonies" VO="NPC_1338_MasterOfCeremonies_DefaultDialogue_10" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Event_Summer_Perm">Welcome one, welcome all, to the Summer Medleyfaire! This year is a complete triumph, thanks to you!</string>
<string key="13_Summer_01_Welcome_obtainFlute" speaker="UI" rel_version="Event_Summer_Perm">Collect Azoth Flute in Summer Village</string>
<string key="13_Summer_01_Welcome_obtainGuitar" speaker="UI" rel_version="Event_Summer_Perm">Collect Guitar in Summer Village</string>
<string key="13_Summer_01_Welcome_obtainBass" speaker="UI" rel_version="Event_Summer_Perm">Collect Upright Bass in Summer Village</string>
<string key="13_Summer_01_Welcome_obtainDrums" speaker="UI" rel_version="Event_Summer_Perm">Collect Drums in Summer Village</string>
<string key="13_Summer_01_Welcome_obtainMandolin" speaker="UI" rel_version="Event_Summer_Perm">Collect Mandolin in Summer Village</string>
<string key="13_Summer_01_Welcome_giveInstruments" speaker="UI" rel_version="Event_Summer_Perm">Return instruments to Master of Ceremonies</string>
<string key="13_Summer_02_Maudlinbugs_playForBugs" speaker="UI" rel_version="Event_Summer_Perm">Play 'Maudlinbug Haze'</string>
<string key="13_Summer_02_Maudlinbugs_GoTo" speaker="UI" rel_version="Event_Summer_Perm">Travel to the nearest Maudlinbug Swarm</string>
<string key="13_Summer_02_Maudlinbugs_LearnWaltz" speaker="UI" rel_version="Event_Summer_Perm">Open the Guitarist's Cache and learn the Maudlinbug Haze's Two Pages</string>
<string key="13_Summer_03_CatchSturgeon_catchSturgeon1" speaker="UI" rel_version="Event_Summer_Perm">Use Maudlinbug Bait to catch Aeternum Sturgeon in any open water source or Aeternum Sturgeon Fishing Hotspot</string>
<string key="13_Summer_03_CatchSturgeon_catchSturgeon2" speaker="UI" rel_version="Event_Summer_Perm">Use Maudlinbug Bait to catch a second Aeternum Sturgeon</string>
<string key="13_Summer_03_CatchSturgeon_catchSturgeon3" speaker="UI" rel_version="Event_Summer_Perm">Use Maudlinbug Bait to catch a third and final Aeternum Sturgeon</string>
<string key="13_Summer_04_Carpenter_TopicTalk" speaker="UI" rel_version="Event_Summer_Perm">Talk to Susanne Weber</string>
<string key="13_Summer_04_Carpenter_InteractIO" speaker="UI" rel_version="Event_Summer_Perm">Repair Carpentry Bench</string>
<string key="13_Summer_05_Florist_TopicTalk" speaker="UI" rel_version="Event_Summer_Perm">Talk to Bak Ye-Jun</string>
<string key="13_Summer_05_Florist_InteractIO1" speaker="UI" rel_version="Event_Summer_Perm">Water Sunflowers</string>
<string key="13_Summer_05_Florist_InteractIO2" speaker="UI" rel_version="Event_Summer_Perm">Water Hibiscus</string>
<string key="13_Summer_05_Florist_InteractIO3" speaker="UI" rel_version="Event_Summer_Perm">Water Daisies</string>
<string key="13_Summer_06_Beekeep_TopicTalk" speaker="UI" rel_version="Event_Summer_Perm">Talk to Luis Morales</string>
<string key="13_Summer_06_Beekeep_InteractIO" speaker="UI" rel_version="Event_Summer_Perm">Smoke the Apiary</string>
<string key="13_Summer_07_Baker_TopicTalk" speaker="UI" rel_version="Event_Summer_Perm">Talk to Mischa Balchunas</string>
<string key="13_Summer_07_Baker_InteractIO" speaker="UI" rel_version="Event_Summer_Perm">Clean the Baking Oven</string>
<string key="13_Summer_08_Poet_TopicTalk" speaker="UI" rel_version="Event_Summer_Perm">Talk to Blaise Thomas</string>
<string key="13_Summer_08_Poet_DanceForPoet" speaker="UI" rel_version="Event_Summer_Perm">Dance in front of Blaise Thomas to inspire him</string>
<string key="13_Summer_09_PlayWithBand_playLocation1" speaker="UI" rel_version="Event_Summer_Perm">Play 'My New Home' (Novice) anywhere in Aeternum</string>
<string key="13_Summer_09_PlayWithBand_playLocation2" speaker="UI" rel_version="Event_Summer_Perm">Play 'My New Home' (Novice) anywhere in Aeternum</string>
<string key="13_Summer_09_PlayWithBand_playLocation3" speaker="UI" rel_version="Event_Summer_Perm">Play 'My New Home' (Novice) anywhere in Aeternum</string>
<string key="13_Summer_09_PlayWithBand_playLocation1_trigger" speaker="UI" rel_version="Event_Summer_Perm">Go to the mapped location near Windsward Settlement road</string>
<string key="13_Summer_09_PlayWithBand_playLocation2_trigger" speaker="UI" rel_version="Event_Summer_Perm">Go to the mapped location near Everfall Settlement road</string>
<string key="13_Summer_09_PlayWithBand_playLocation3_trigger" speaker="UI" rel_version="Event_Summer_Perm">Go to the mapped location near Brightwood Settlement road</string>
<string key="13_Summer_02_Maudlinbugs_OpenMap" speaker="UI" rel_version="Event_Summer_Perm">Open Map (M) to search for Maudlinbug Swarm</string>
<string key="13_Summer_09_PlayWithBand_container2" speaker="UI" rel_version="Event_Summer_Perm">Choose a location:</string>
<string key="13_Summer_07_Baker_MakeRecipe" speaker="UI" rel_version="Event_Summer_Perm">Craft the Bee Smoker recipe at your Camp</string>
<string key="13_Summer_GoToMedley1" speaker="UI" rel_version="Event_Summer_Perm">Go to a Medleyfaire Village</string>
<string key="1345_PartyGuest_01_TaskTopic_Prompt" speaker="UI - player prompt" rel_version="Event_Summer_Perm">"How can I help?"</string>
<string key="1345_PartyGuest_01_TaskTopic_Response_a" comment="Updated for VO session" speaker="Bak Ye-Jun" name="BakYeJun" VO="npc_1345_PartyGuest_01_TaskTopic_Response_a" VO_Status="Recorded" dialogue-next="@1345_PartyGuest_01_TaskTopic_Response_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Well, I need a full-time assistant. But I can see you're not volunteering for that.</string>
<string key="1345_PartyGuest_01_TaskTopic_Response_b" comment="Updated for VO session" speaker="Bak Ye-Jun" name="BakYeJun" VO="npc_1345_PartyGuest_01_TaskTopic_Response_b" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">You know, if you could give my flowers some water, I might be able to slip away to the Medleyfaire.</string>
<string key="1346_PartyGuest_02_TaskTopic_Prompt" speaker="UI - player prompt" rel_version="Event_Summer_Perm">"You're invited to Medleyfaire."</string>
<string key="1346_PartyGuest_02_TaskTopic_Response_a" comment="Updated for VO session" speaker="Mischa Balchunas" name="MischaBalchunas" VO="npc_1346_PartyGuest_02_TaskTopic_Response_a" VO_Status="Recorded" dialogue-next="@1346_PartyGuest_02_TaskTopic_Response_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">The… Medleyfaire? But there are so many people there! And I… I have cleaning to do.</string>
<string key="1346_PartyGuest_02_TaskTopic_Response_b" comment="Updated for VO session" speaker="Mischa Balchunas" name="MischaBalchunas" VO="npc_1346_PartyGuest_02_TaskTopic_Response_b" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">But you asked so kindly, I feel awful saying no. If… if you help me clean, maybe I could come?</string>
<string key="1347_PartyGuest_03_TaskTopic_Prompt" speaker="UI - player prompt" rel_version="Event_Summer_Perm">"Ah. I'm sorry."</string>
<string key="1347_PartyGuest_03_TaskTopic_Response_a" speaker="Susanne Weber" name="SusanneWeber" VO="npc_1347_PartyGuest_03_TaskTopic_Response_a" VO_Status="Recorded" dialogue-next="@1347_PartyGuest_03_TaskTopic_Response_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Don't apologize, you just had the unluckiest timing. My carpenter's bench is in need of repair.</string>
<string key="1347_PartyGuest_03_TaskTopic_Response_b" speaker="Susanne Weber" name="SusanneWeber" VO="npc_1347_PartyGuest_03_TaskTopic_Response_b" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Tell you what, traveler. Help me fix it, and I'll consider it payment for my services at the Summer Medleyfaire.</string>
<string key="1348_PartyGuest_04_TaskTopic_Prompt" speaker="UI - player prompt" rel_version="Event_Summer_Perm">"I… don't know what to say."</string>
<string key="1348_PartyGuest_04_TaskTopic_Response_a" speaker="Blaise Thomas" name="BlaiseThomas" VO="npc_1348_PartyGuest_04_TaskTopic_Response_a" VO_Status="Recorded" dialogue-next="@1348_PartyGuest_04_TaskTopic_Response_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Oh, stranger, please inspire me! I am listless, without purpose or flow in my works.</string>
<string key="1348_PartyGuest_04_TaskTopic_Response_b" speaker="Blaise Thomas" name="BlaiseThomas" VO="npc_1348_PartyGuest_04_TaskTopic_Response_b" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Do something beautiful! Show me how you would dance at the Summer Medleyfaire.</string>
<string key="1349_PartyGuest_05_TaskTopic_Prompt" speaker="UI - player prompt" rel_version="Event_Summer_Perm">"It's okay. I'm here to help."</string>
<string key="1349_PartyGuest_05_TaskTopic_Response_a" speaker="Luis Morales" name="LuisMorales" VO="npc_1349_PartyGuest_05_TaskTopic_Response_a" VO_Status="Recorded" dialogue-next="@1349_PartyGuest_05_TaskTopic_Response_b" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Really? Then I hope you aren't frightened of bees.</string>
<string key="1349_PartyGuest_05_TaskTopic_Response_b" speaker="Luis Morales" name="LuisMorales" VO="npc_1349_PartyGuest_05_TaskTopic_Response_b" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyPresetPos="s .25 1.3 -.08" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_Story_Initiative">Mine are normally quite gentle, but these damn Maudlinbugs get the bees all riled up. A little smoke should fix it.</string>
</resources>