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0c_13a_objectives.loc.xml
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0c_13a_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="NPC_P1_Primrose_00_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_00_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Primrose_00_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Isn’t it a lovely day? Well, lovely for Weaver's Fen. If you need any ingredients, you can always get them at the Trading Post.</string>
<string key="NPC_P1_Primrose_00_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_00_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">If you’re looking for fibres, Maria Sancho can point you in the right direction.</string>
<string key="13A_SQ_01_HakenstadtDoll_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Desire For A Child</string>
<string key="13A_SQ_01_HakenstadtDoll_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Primrose has asked you to find her darling daughter, Hazel. Your search starts at her childhood home in Hakenstadt.</string>
<string key="NPC_P1_Primrose_01_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_01_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Primrose_01_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Gentle stranger, could you help an old woman? I fear my daughter could be in danger.</string>
<string key="NPC_P1_Primrose_01_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_01_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Oh. Who am I fooling? She's definitely in danger. I mean, it's Aeternum! And she'd surely have missed me by now.</string>
<string key="13A_SQ_01_HakenstadtDoll_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Where would she most likely go?"</string>
<string key="13A_SQ_01_HakenstadtDoll_proposal_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_01_HakenstadtDoll_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_01_HakenstadtDoll_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hakenstadt. It's where Hazel grew up, where she said "mama" for the first time. Have you ever experienced a child's first word? It's utterly delightful!</string>
<string key="13A_SQ_01_HakenstadtDoll_proposal_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_01_HakenstadtDoll_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Please, find my baby girl and bring her back to me.</string>
<string key="13A_SQ_01_HakenstadtDoll_incomplete" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_01_HakenstadtDoll_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Any word on my Hazel? She's a tall, smiling brunette with dancing eyes. Always happy, no matter what challenge comes her way.</string>
<string key="13A_SQ_01_HakenstadtDoll_complete" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_01_HakenstadtDoll_complete" VO_Status="Recorded" dialogue-next="@13A_SQ_01_HakenstadtDoll_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">What did you find in Hakenstadt? I miss that place. My husband and I taught Hazel to sew there. She loved making little dresses for her dolls.</string>
<string key="13A_SQ_01_HakenstadtDoll_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I found her notes."</string>
<string key="13A_SQ_01_HakenstadtDoll_complete_next_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_01_HakenstadtDoll_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_01_HakenstadtDoll_complete_next_b" dialogue-prompt="@13A_SQ_01_HakenstadtDoll_complete_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">What?! Surely, Hazel couldn't have written these notes.</string>
<string key="13A_SQ_01_HakenstadtDoll_complete_next_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_01_HakenstadtDoll_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Why would my daughter dabble in life magic? She knows nothing of such things. Magic on this island can be dangerous!</string>
<string key="13A_SQ_01_HakenstadtDoll_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search for Hazel in {POITags}</string>
<string key="13A_SQ_01_HakenstadtDoll_Task_DispelFog" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Dispel the remnants of Hazel's experiment</string>
<string key="13A_SQ_01_HakenstadtDoll_Task_CollectNotes" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Collect Hazel's Note</string>
<string key="13A_SQ_02_KrummholmTransmutations_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">The Truth Behind Transmutations</string>
<string key="13A_SQ_02_KrummholmTransmutations_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Hazel has been experimenting with forbidden life magic. Continue your search further east in Krummholm.</string>
<string key="NPC_P1_Primrose_02_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_02_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Primrose_02_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Oh goodness! Hazel, what were you doing? She knows such magics are forbidden in the Fen!</string>
<string key="NPC_P1_Primrose_02_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_02_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Why would my baby do something so risky? I didn't even know she wanted a child.</string>
<string key="13A_SQ_02_KrummholmTransmutations_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Why would Hazel want a child?"</string>
<string key="13A_SQ_02_KrummholmTransmutations_proposal_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_02_KrummholmTransmutations_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_02_KrummholmTransmutations_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">My poor girl! I knew she longed to experience motherhood. I'd speak often of the joy I felt carrying her, feeling her grow inside me.</string>
<string key="13A_SQ_02_KrummholmTransmutations_proposal_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_02_KrummholmTransmutations_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_02_KrummholmTransmutations_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Seeing her excitement as she experienced this mysterious new world was an indescribable joy.</string>
<string key="13A_SQ_02_KrummholmTransmutations_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Hazel was born here?"</string>
<string key="13A_SQ_02_KrummholmTransmutations_proposal_next_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_02_KrummholmTransmutations_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_02_KrummholmTransmutations_proposal_next_b" dialogue-prompt="@13A_SQ_02_KrummholmTransmutations_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Yes, a few months after we arrived. Little Hazel brought such happiness to me and my husband. When Corruption tragically claimed him, Hazel saved me from falling to despair.</string>
<string key="13A_SQ_02_KrummholmTransmutations_proposal_next_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_02_KrummholmTransmutations_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Please find my daughter and bring her back to me!</string>
<string key="13A_SQ_02_KrummholmTransmutations_incomplete" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_02_KrummholmTransmutations_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Any news on my Hazel? I've been worried sick. I couldn't bear losing her as well. She's the sunshine of my soul.</string>
<string key="13A_SQ_02_KrummholmTransmutations_complete" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_02_KrummholmTransmutations_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You're back! What news of Hazel? Wait. What do you mean she wasn't at Krummholm?</string>
<string key="13A_SQ_02_KrummholmTransmutations_Task_GoTo" rel_version="Quest_MSQ2_WeaversFen">Search for Hazel in {POITags}</string>
<string key="13A_SQ_02_KrummholmTransmutations_Task_BloodSamples" rel_version="Quest_MSQ2_WeaversFen">Gather {itemName} from {targetName}</string>
<string key="13A_SQ_02_KrummholmTransmutations_Task_DestroyJars" rel_version="Quest_MSQ2_WeaversFen">Destroy jars</string>
<string key="13A_SQ_02_KrummholmTransmutations_Task_CollectNotes" rel_version="Quest_MSQ2_WeaversFen">Collect Hazel's Note</string>
<string key="13A_SQ_03_FreeHazel_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">The Hope Of The Living</string>
<string key="13A_SQ_03_FreeHazel_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Primrose fears what her daughter may have done. Find Hazel and bring her safely back home.</string>
<string key="NPC_P1_Primrose_03_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_03_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Primrose_03_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Binding animal parts together? That sounds like something the Crone would do!</string>
<string key="NPC_P1_Primrose_03_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_03_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Oh, Hazel... I never asked for a grandchild. Why'd she think I wanted one?</string>
<string key="13A_SQ_03_FreeHazel_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"She was clearly affected."</string>
<string key="13A_SQ_03_FreeHazel_proposal_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_03_FreeHazel_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_03_FreeHazel_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I only sought to comfort her. And she knows this island can be cruel. I love my Hazel, the woman she's become. She's brave and beautiful.</string>
<string key="13A_SQ_03_FreeHazel_proposal_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_03_FreeHazel_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Please find her. Say her mother misses her terribly.</string>
<string key="13A_SQ_03_FreeHazel_incomplete" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_03_FreeHazel_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Please find Hazel and tell her to come back home. Tell her the two of us are enough. We have to be.</string>
<string key="13A_SQ_03_FreeHazel_complete_a" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_03_FreeHazel_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_03_FreeHazel_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">No! Hazel! Why did you do this to yourself? This is my fault… I drove her to this…</string>
<string key="13A_SQ_03_FreeHazel_complete_b" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="npc_13A_SQ_03_FreeHazel_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I'm sorry, you did all you could, stranger. Leave this old woman to her tears...</string>
<string key="13A_SQ_03_FreeHazel_Task_GoTo" rel_version="Quest_MSQ2_WeaversFen">Search for Hazel in {POITags}</string>
<string key="13A_SQ_03_FreeHazel_Task_CollectNotes" rel_version="Quest_MSQ2_WeaversFen">Collect Hazel's Note</string>
<string key="13A_SQ_03_FreeHazel_Task_FreeHazel" rel_version="Quest_MSQ2_WeaversFen">Defeat Hazel and collect her Wicker Doll to free her from her torment</string>
<string key="NPC_P1_Primrose_04" speaker="Primrose Gabrielis" name="PrimroseGabrielis" VO="NPC_P1_Primrose_04" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I don't know how I will go on without my Hazel... This island will never be satisfied until it has taken everything from you…</string>
<string key="NPC_P1_Maria_00_a" speaker="Maria Sancho" name="MariaSancho" VO="NPC_P1_Maria_00_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Maria_00_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Isn’t the Fen the prettiest place you’ve ever been? It’s home to so much life, in the waters, in the trees, in the air.</string>
<string key="NPC_P1_Maria_00_b" speaker="Maria Sancho" name="MariaSancho" VO="NPC_P1_Maria_00_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">The earth used to be happy once. You should have seen her in her glory days. Before the Great Shattering.</string>
<string key="13A_Maria_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"What was the Shattering?"</string>
<string key="13A_Maria_Response_a" speaker="Maria Sancho" name="MariaSancho" VO="npc_13A_Maria_Response_a" VO_Status="Recorded" dialogue-next="@13A_Maria_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">A time of much sorrow, when the world was trampled by the Lost.</string>
<string key="13A_Maria_Response_b" speaker="Maria Sancho" name="MariaSancho" VO="npc_13A_Maria_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">The Corpse Crone still haunts the southwestern fen. Don’t bother with the silkweed there. You’ll be better off gathering hemp from the western fields.</string>
<string key="NPC_P1_Maria_01_a" speaker="Maria Sancho" name="MariaSancho" VO="NPC_P1_Maria_01_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Maria_01_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Now that you've been around, surely you agree how gorgeous the fens are. The wildlife! The fresh air!</string>
<string key="NPC_P1_Maria_01_b" speaker="Maria Sancho" name="MariaSancho" VO="NPC_P1_Maria_01_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You should have seen her in her glory days. Before the Great Shattering.</string>
<string key="NPC_P1_Agnes_00_a" speaker="Agnes Bartz" name="AgnesBartz" VO="NPC_P1_Agnes_00_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Agnes_00_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ever talked to a man you fancied and he opens his mouth and the fancy evaporates?</string>
<string key="NPC_P1_Agnes_00_b" speaker="Agnes Bartz" name="AgnesBartz" VO="NPC_P1_Agnes_00_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">And you want to travel back in time to the moment before he spoke, but you can’t?</string>
<string key="13A_Agnes_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Maybe you haven’t met a good man?"</string>
<string key="13A_Agnes_Response_a" speaker="Agnes Bartz" name="AgnesBartz" VO="npc_13A_Agnes_Response_a" VO_Status="Recorded" dialogue-next="@13A_Agnes_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">After 500 years, you gotta face the possibility that there may be no such thing. There are plenty of oversized children, loudmouthed braggarts, and the eternally confused, however.</string>
<string key="13A_Agnes_Response_b" speaker="Agnes Bartz" name="AgnesBartz" VO="npc_13A_Agnes_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Take home a candle instead. It's warmth, no drama.</string>
<string key="NPC_P1_Agnes_01_a" speaker="Agnes Bartz" name="AgnesBartz" VO="NPC_P1_Agnes_01_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Agnes_01_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Did you run out of candles? Sadly, I'm all out too.</string>
<string key="NPC_P1_Agnes_01_b" speaker="Agnes Bartz" name="AgnesBartz" VO="NPC_P1_Agnes_01_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Isn't that just the thing. Can't find a decent man, or a steady supply of warmth. Perhaps it's time to invest in a hearty blanket.</string>
<string key="NPC_P1_Theuderic_00_a" speaker="Theuderic Julietti" name="TheudericJulietti" VO="NPC_P1_Theuderic_00_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Theuderic_00_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Felt the strange heat in the fog? It clings to your skin like a wet sock. Could have you feeling clammy.</string>
<string key="NPC_P1_Theuderic_00_b" speaker="Theuderic Julietti" name="TheudericJulietti" VO="NPC_P1_Theuderic_00_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Strange dreams? Chills at night? It could be the swamp sickness, my friend.</string>
<string key="13A_Theuderic_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Is it serious?"</string>
<string key="13A_Theuderic_Response_a" speaker="Theuderic Julietti" name="TheudericJulietti" VO="npc_13A_Theuderic_Response_a" VO_Status="Recorded" dialogue-next="@13A_Theuderic_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Yes, very. Catch it and you’ll turn Lost in a week. Luckily, I have found a cure.</string>
<string key="13A_Theuderic_Response_b" speaker="Theuderic Julietti" name="TheudericJulietti" VO="npc_13A_Theuderic_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Theuderic Julietti at your service! For only 100 coin, I’ll sneak you the right card in this game of life.</string>
<string key="NPC_P1_Theuderic_01" speaker="Theuderic Julietti" name="TheudericJulietti" VO="NPC_P1_Theuderic_01" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah, I see you cannot resist my cures after all. At 100 coins, they are a steal, and will keep you safe from any lingering swamp sickness.</string>
<string key="NPC_P1_Niall_00_a" speaker="Niall Maknab" name="NiallMaknab" VO="NPC_P1_Niall_00_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Niall_00_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hah, watch yourself. You don’t want to mess with a reptile her size. She’s a bit grumpy today. And her teeth can cut through iron. Chomp chomp.</string>
<string key="NPC_P1_Niall_00_b" speaker="Niall Maknab" name="NiallMaknab" VO="NPC_P1_Niall_00_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I understand the old girl. I’d be cranky too if I had an aching belly. You know</string>
<string key="13A_Niall_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Did she eat something bad?"</string>
<string key="13A_Niall_Response_a" speaker="Niall Maknab" name="NiallMaknab" VO="npc_13A_Niall_Response_a" VO_Status="Recorded" dialogue-next="@13A_Niall_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Haha, this darling should stick to rabbits. But she's got a taste for humans. Imagine someone chasing you for your skin.</string>
<string key="13A_Niall_Response_b" speaker="Niall Maknab" name="NiallMaknab" VO="npc_13A_Niall_Response_b" VO_Status="Recorded" dialogue-next="@13A_Niall_Response1" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">The poor darling probably gets scared. She just shouldn't eat me again, silly girl.</string>
<string key="13A_Niall_Prompt1" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Why do you stay with her?"</string>
<string key="13A_Niall_Response1" speaker="Niall Maknab" name="NiallMaknab" VO="npc_13A_Niall_Response1" VO_Status="Recorded" dialogue-prompt="@13A_Niall_Prompt1" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">How could I not? She’s adorable. Look how she waddles into the river. She needs me. If I don’t protect her, who will?</string>
<string key="NPC_P1_Niall_01" speaker="Niall Maknab" name="NiallMaknab" VO="NPC_P1_Niall_01" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Look at that, she remembers you! Oh, you probably can't sense any changes, but I noticed a slight spring in her crocodilian steps.</string>
<string key="NPC_P1_MonsterHunter_00" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="NPC_1331_MonsterHunter_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Hey, mind you don’t make too much noise, even on the road. You never know what might come running out of the murk.</string>
<string key="13A_SQ_04_MonsterBounty_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Denying The Denier</string>
<string key="13A_SQ_04_MonsterBounty_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Travel to Periville, slay the Denier, and bring proof of its demise to Evelyn Van Heck in Weaver's Fen.</string>
<string key="NPC_P1_MonsterHunter_01_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="NPC_1331_MonsterHunter_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@NPC_P1_MonsterHunter_01_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">It’s quiet out there. Far too quiet.</string>
<string key="NPC_P1_MonsterHunter_01_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="NPC_1331_MonsterHunter_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">I fear the worst for my companions. They should have arisen by now. Have you perchance seen anyone in attire like mine along the road?</string>
<string key="13A_SQ_04_MonsterBounty_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I am afraid I haven’t.”</string>
<string key="13A_SQ_04_MonsterBounty_proposal_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_04_MonsterBounty_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_04_MonsterBounty_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I expected as much. Blast.</string>
<string key="13A_SQ_04_MonsterBounty_proposal_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_04_MonsterBounty_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_04_MonsterBounty_proposal_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">My companions and I are shadow hunters. We formed a band called the White Skulls to hunt the Corpse Crone and her many abominations. We were chasing such a monster when my companions and I were slain.</string>
<string key="13A_SQ_04_MonsterBounty_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“What killed you?”</string>
<string key="13A_SQ_04_MonsterBounty_proposal_next_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_04_MonsterBounty_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_04_MonsterBounty_proposal_next_b" dialogue-prompt="@13A_SQ_04_MonsterBounty_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">A brute known as The Denier. He's easily twice my height and thick as a bull!</string>
<string key="13A_SQ_04_MonsterBounty_proposal_next_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_04_MonsterBounty_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I would not dare face him again alone, but there is a bounty to collect if you are brave enough to bring back proof of his demise. Interested?</string>
<string key="13A_SQ_04_MonsterBounty_incomplete_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_04_MonsterBounty_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Just so we're clear, I am not responsible if The Denier kills you as well.</string>
<string key="13A_SQ_04_MonsterBounty_complete" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_04_MonsterBounty_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">He was once our brother. Alas, this terrible fate so often awaits the Crone's many victims. Here. Your bounty, as promised.</string>
<string key="13A_SQ_04_MonsterBounty_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Slay The Denier at Periville</string>
<string key="13A_SQ_04_MonsterBounty_Task_Kill" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat {targetName} and bring its {itemName} to Evelyn Van Heck</string>
<string key="13A_SQ_05_FindHunters_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Keeping the Faith</string>
<string key="13A_SQ_05_FindHunters_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Travel to Periville and find Joan and Markus. Report back to Evelyn Van Heck in Weaver's Fen with news of their fate.</string>
<string key="NPC_P1_MonsterHunter_02_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="NPC_P1_MonsterHunter_02_a" VO_Status="Recorded" dialogue-next="@NPC_P1_MonsterHunter_02_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">If you bested The Denier, then perhaps you can be of further use.</string>
<string key="NPC_P1_MonsterHunter_02_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="NPC_P1_MonsterHunter_02_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">My comrades and I chose this as a meeting point in the event our hunt was unsuccessful. They still haven't returned...</string>
<string key="13A_SQ_05_FindHunters_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“What do you think happened?”</string>
<string key="13A_SQ_05_FindHunters_proposal_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_05_FindHunters_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_05_FindHunters_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Unfortunately, I must assume the worst. Joan and Markus had only recently joined our hunt. It's possible they lacked the fortitude to withstand such a harrowing death.</string>
<string key="13A_SQ_05_FindHunters_proposal_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_05_FindHunters_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_05_FindHunters_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">Call me sentimental, but…</string>
<string key="13A_SQ_05_FindHunters_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“You still care about them.”</string>
<string key="13A_SQ_05_FindHunters_proposal_next_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_05_FindHunters_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_05_FindHunters_proposal_next_b" dialogue-prompt="@13A_SQ_05_FindHunters_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Blood and toil have a way of bonding people. Search Periville for any sign of their resurrection or… unfortunate demise.</string>
<string key="13A_SQ_05_FindHunters_proposal_next_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_05_FindHunters_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Return them to me, if you can. And if the worst has happened, reclaim their White Skull Bands for me.</string>
<string key="13A_SQ_05_FindHunters_incomplete" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_1331_0202_keepingthefaith_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Hope for the best, prepare for… well, I would rather not think about that.</string>
<string key="13A_SQ_05_FindHunters_complete" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_05_FindHunters_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I am at a loss for words, traveler. This emblem was a bond of brotherhood. It is a symbol of our commitment to the hunt.</string>
<string key="13A_SQ_05_FindHunters_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search for Joan and Markus in Periville</string>
<string key="13A_SQ_05_FindHunters_Task_TriggerAreaJoan" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search for Joan</string>
<string key="13A_SQ_05_FindHunters_Task_KillJoan" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat {targetName} and reclaim her {itemName}</string>
<string key="13A_SQ_05_FindHunters_Task_TriggerAreaMarkus" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search for Markus</string>
<string key="13A_SQ_05_FindHunters_Task_KillMarkus" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat {targetName} and reclaim his {itemName}</string>
<string key="13A_SQ_06_KarburgHunters_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">A Well-Earned Respite</string>
<string key="13A_SQ_06_KarburgHunters_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Travel to Karburg, slay Ruiz Velazquez, and bring proof of his demise to Evelyn Van Heck in Weaver's Fen.</string>
<string key="NPC_P1_MonsterHunter_03_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="NPC_P1_MonsterHunter_03_a" VO_Status="Recorded" dialogue-next="@NPC_P1_MonsterHunter_03_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Well, this is grim, isn’t it? Am I the only one left?</string>
<string key="NPC_P1_MonsterHunter_03_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="NPC_P1_MonsterHunter_03_b" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">No. Ruiz founded the White Skulls. He was a shadow hunter of unshakeable resolve. He would not leave me like this…</string>
<string key="13A_SQ_06_KarburgHunters_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“Do you want me to find him, too?”</string>
<string key="13A_SQ_06_KarburgHunters_proposal_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_06_KarburgHunters_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">You have already risked so much. It pains me to ask for your aid again.</string>
<string key="13A_SQ_06_KarburgHunters_proposal_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_06_KarburgHunters_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">For what's it worth, I know where to find him: at the site of his most grim demise.</string>
<string key="13A_SQ_06_KarburgHunters_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“Where might that be?”</string>
<string key="13A_SQ_06_KarburgHunters_proposal_next_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_06_KarburgHunters_proposal_next_b" dialogue-prompt="@13A_SQ_06_KarburgHunters_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Karburg. It was there he sought to pass judgment over the Crone herself. And paid for it with his life.</string>
<string key="13A_SQ_06_KarburgHunters_proposal_next_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Without hope, only horror remains. When you enter the town square, you'll know where to find him.</string>
<string key="13A_SQ_06_KarburgHunters_incomplete" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I pray I am wrong. I do not think I am, but I must cling to hope. Too much despair and we lose ourselves. Just like they did.</string>
<string key="13A_SQ_06_KarburgHunters_complete_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_06_KarburgHunters_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Am I truly all that remains? Ruiz and I had such plans. We intended to hunt terrors in the shadow lands of Durevos.</string>
<string key="13A_SQ_06_KarburgHunters_complete_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_complete_b" VO_Status="Recorded" dialogue-next="@13A_SQ_06_KarburgHunters_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">How cruel is fate, that I should live to see him become a monster like those we fought so hard to destroy?</string>
<string key="13A_SQ_06_KarburgHunters_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“Are you going to be alright?”</string>
<string key="13A_SQ_06_KarburgHunters_complete_next_a" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_06_KarburgHunters_complete_next_b" dialogue-prompt="@13A_SQ_06_KarburgHunters_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Time will tell, traveler. They found their final death. And yet I survive.</string>
<string key="13A_SQ_06_KarburgHunters_complete_next_b" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="npc_13A_SQ_06_KarburgHunters_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I will never forget what you did today. I'll try to rebuild the White Skulls to carry on in their memory. Take care, friend.</string>
<string key="13A_SQ_06_KarburgHunters_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Return Ruiz to his rest in Karburg</string>
<string key="13A_SQ_06_KarburgHunters_Task_Kill" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat {targetName} and claim his {itemName}</string>
<string key="NPC_P1_MonsterHunter_04" speaker="Evelyn Van Heck" name="EvelynVanHeck" VO="NPC_P1_MonsterHunter_04" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I will remain vigilant. I will not lose faith, nor hope, nor conviction. Despite the fact that I carry on the hunt alone. For now at least…</string>
<string key="NPC_P1_Architect_00" speaker="Architect Na Li" name="ArchitectNaLi" VO="NPC_1333_Architect_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Just look at this incredible stonework! Can't you just feel the weight of the years, pressing down?</string>
<string key="13A_SQ_07_StudyRuins_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Story of the Stones</string>
<string key="13A_SQ_07_StudyRuins_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Gather stone samples from rubble in the nearby ruins. Then report back to Architect Na Li in Weaver's Fen.</string>
<string key="NPC_P1_Architect_01_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="NPC_1333_Architect_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Architect_01_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Oh, hello! Perfect timing! I'm Na Li, the architect. You've probably seen my work in the Ebonscale settlement.</string>
<string key="NPC_P1_Architect_01_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="NPC_1333_Architect_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Say, do me a favor. Take a look at this bridge, and tell me: how old do you think it is?</string>
<string key="13A_SQ_07_StudyRuins_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Really old, probably?"</string>
<string key="13A_SQ_07_StudyRuins_proposal_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0201_agelessedifice_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_07_StudyRuins_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Yes, exactly! These stones have been here as long as anyone can remember. If we can learn how the Ancient architects reinforced these structures, imagine what WE could accomplish!</string>
<string key="13A_SQ_07_StudyRuins_proposal_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0201_agelessedifice_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_07_StudyRuins_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">So, I have a theory!</string>
<string key="13A_SQ_07_StudyRuins_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"What's your theory?"</string>
<string key="13A_SQ_07_StudyRuins_proposal_next_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0201_agelessedifice_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_07_StudyRuins_proposal_next_b" dialogue-prompt="@13A_SQ_07_StudyRuins_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">If my assessment is correct, this bridge is over ten THOUSAND years old! I simply must get my hands on some samples to prove it.</string>
<string key="13A_SQ_07_StudyRuins_proposal_next_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0201_agelessedifice_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Could you help me with that?</string>
<string key="13A_SQ_07_StudyRuins_incomplete" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0201_agelessedifice_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Do you have those stone samples for me? They are vital to my research.</string>
<string key="13A_SQ_07_StudyRuins_complete_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0201_agelessedifice_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_07_StudyRuins_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Look at this beautiful basalt you’ve brought me. I wonder where the Ancients sourced it from?</string>
<string key="13A_SQ_07_StudyRuins_complete_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0201_agelessedifice_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Now, let’s see about that aging… huh. Wait…that can’t be right.</string>
<string key="13A_SQ_07_StudyRuins_Task_GatherAndReturn" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather {itemName} from Rubble</string>
<string key="13A_SQ_08_BridgeStones_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Spanning the Ages</string>
<string key="13A_SQ_08_BridgeStones_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Gather stone samples from rubble at South Vega Bridge. Then report back to Architect Na Li in Weaver's Fen.</string>
<string key="NPC_P1_Architect_02_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="NPC_1333_Architect_DefaultDialogue_02_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Architect_02_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Well, this is puzzling. Judging by the level of erosion, sediment layers, and my chemical analysis… these stones could be several orders of magnitude older than I first guessed.</string>
<string key="NPC_P1_Architect_02_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="NPC_1333_Architect_DefaultDialogue_02_b" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">It defies the imagination.</string>
<string key="13A_SQ_08_BridgeStones_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"How old, exactly?"</string>
<string key="13A_SQ_08_BridgeStones_proposal_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0202_spanningtheages_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_08_BridgeStones_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I need another sample from a newer site to be certain. Master Ting Long once theorized that the bridge that spans the marshes was built in a more recent era.</string>
<string key="13A_SQ_08_BridgeStones_proposal_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0202_spanningtheages_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Could you bring me samples from South Vega Bridge for comparison?</string>
<string key="13A_SQ_08_BridgeStones_incomplete" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0202_spanningtheages_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I hope to have answers for us soon, my friend. And if I am right, then we might see some NEW wonders in Aeternum.</string>
<string key="13A_SQ_08_BridgeStones_complete" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0202_spanningtheages_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Great, you’re back. Let’s take a look at these new samples you've found. Interesting… these are less weathered, but only just. Fascinating.</string>
<string key="13A_SQ_08_BridgeStones_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather stone samples from South Vega Bridge</string>
<string key="13A_SQ_08_BridgeStones_Task_GatherAndReturn" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather {itemName} from Rubble</string>
<string key="13A_SQ_09_AndrometusStones_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Deep Time</string>
<string key="13A_SQ_09_AndrometusStones_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Gather stone samples from rubble at Andrometus. Then report back to Architect Na Li in Weaver's Fen.</string>
<string key="NPC_P1_Architect_03_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="NPC_1333_Architect_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Architect_03_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I will not allow myself to grow too excited just yet.</string>
<string key="NPC_P1_Architect_03_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="NPC_1333_Architect_DefaultDialogue_03_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">But if my observations are correct, this stone is many hundreds of thousands, perhaps even MILLIONS of years old. Think of the implications!</string>
<string key="13A_SQ_09_AndrometusStones_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Are the Ancients are also that old?”</string>
<string key="13A_SQ_09_AndrometusStones_proposal_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_09_AndrometusStones_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">It does, doesn’t it? So many questions, but we must resist the temptation to draw conclusions. Stone dating is far from an established field of study, after all.</string>
<string key="13A_SQ_09_AndrometusStones_proposal_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_09_AndrometusStones_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Regardless, I am looking toward the future, today.</string>
<string key="13A_SQ_09_AndrometusStones_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"You want to build something lasting.”</string>
<string key="13A_SQ_09_AndrometusStones_proposal_next_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_09_AndrometusStones_proposal_next_b" dialogue-prompt="@13A_SQ_09_AndrometusStones_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Yes. I do. While I respect Master Ting Long’s work, I can see beyond it.</string>
<string key="13A_SQ_09_AndrometusStones_proposal_next_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">There is one structure here that predates all the others, according to my mentor’s study. Can you visit Andrometus and collect samples for me there?</string>
<string key="13A_SQ_09_AndrometusStones_incomplete_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Let me know when you've got those Andrometus samples.</string>
<string key="13A_SQ_09_AndrometusStones_complete_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_09_AndrometusStones_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You and I will be friends, after this. Perhaps I will carve your name into the aqueducts of the future. Or would you prefer a temple? Maybe a stone garden?</string>
<string key="13A_SQ_09_AndrometusStones_complete_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_complete_b" VO_Status="Recorded" dialogue-next="@13A_SQ_09_AndrometusStones_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I am certain I can extract their secrets, thanks to you.</string>
<string key="13A_SQ_09_AndrometusStones_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“How old was that last sample?”</string>
<string key="13A_SQ_09_AndrometusStones_complete_next_a" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_09_AndrometusStones_complete_next_b" dialogue-prompt="@13A_SQ_09_AndrometusStones_complete_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Old. Impossibly old. Old enough that I am questioning my methods, but since you asked… somewhere in the realm of twelve million years. Ha!</string>
<string key="13A_SQ_09_AndrometusStones_complete_next_b" speaker="Architect Na Li" name="ArchitectNaLi" VO="npc_1333_0203_timelesstower_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Insanity, I know. Perhaps I will send you a letter when I can confirm my findings.</string>
<string key="13A_SQ_09_AndrometusStones_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather stone samples from Andrometus</string>
<string key="13A_SQ_09_AndrometusStones_Task_GatherAndReturn" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather {itemName} from Rubble</string>
<string key="NPC_P1_Architect_04" speaker="Architect Na Li" name="ArchitectNaLi" VO="NPC_1333_Architect_DefaultDialogue_04" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">The future is bright, and I am going to be the one to build it.</string>
<string key="NPC_P1_Antiquarian_00" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">If you happen to spot a woman hiding in some absurd corner of a ruin, do let her know she has won and the game is over. Thank you!</string>
<string key="NPC_P1_AntiquarianSpouse_00" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="NPC_1336_AntiquarianSpouse_DefaultDialogue_00" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Shh! Find your own hiding spot, will you?</string>
<string key="13A_SQ_10_FindSpouseBridge_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Misplaced Treasure</string>
<string key="13A_SQ_10_FindSpouseBridge_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Search chests at North Vega Bridge for a clue to Nora’s whereabouts. Then report back to Leonie Roggeveen in Weaver's Fen.</string>
<string key="NPC_P1_Antiquarian_01_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Antiquarian_01_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Finally, a traveler along the road!</string>
<string key="NPC_P1_Antiquarian_01_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I’m Dr. Leonie Roggeveen. My wife Nora and I – we work as a team – we’re here to see what we could dig up in these ruins. To study. We’re antiquarians– numismatists– scholars, you see.</string>
<string key="13A_SQ_10_FindSpouseBridge_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“{playerName}. Pleased to meet you.”</string>
<string key="13A_SQ_10_FindSpouseBridge_proposal_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0201_misplacedtreasure_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_10_FindSpouseBridge_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Likewise. I was wondering if you might be able to help me?</string>
<string key="13A_SQ_10_FindSpouseBridge_proposal_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0201_misplacedtreasure_proposal_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@13A_SQ_10_FindSpouseBridge_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You see, Nora and I like to play a little game to pass the time. She hides herself and leaves clues for me to find amongst these relics. Brain teasers, and the like.</string>
<string key="13A_SQ_10_FindSpouseBridge_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Do you need help with a clue?”</string>
<string key="13A_SQ_10_FindSpouseBridge_proposal_next_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0201_misplacedtreasure_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_10_FindSpouseBridge_proposal_next_b" dialogue-prompt="@13A_SQ_10_FindSpouseBridge_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Yes! But not how you imagine.</string>
<string key="13A_SQ_10_FindSpouseBridge_proposal_next_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0201_misplacedtreasure_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I was looking for her latest clue at North Vega bridge when something awoke the Guardians. I don’t fight. Could you find the clue and bring it back to me? Check inside the coffers and chests.</string>
<string key="13A_SQ_10_FindSpouseBridge_incomplete" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0201_misplacedtreasure_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">This game was much less stressful when it took place in EMPTY ruins, you see. I do hope she's alright.</string>
<string key="13A_SQ_10_FindSpouseBridge_complete" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0201_misplacedtreasure_complete" VO_Status="Recorded" dialogue-next="@13A_SQ_10_FindSpouseBridge_complete_next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You’re back! And in one piece! Do you have the clue? It could be a coin, a note, an etching…Oh, give it here. The suspense is killing me.</string>
<string key="13A_SQ_10_FindSpouseBridge_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I found this coin."</string>
<string key="13A_SQ_10_FindSpouseBridge_complete_next_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0201_misplacedtreasure_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_10_FindSpouseBridge_complete_next_b" dialogue-prompt="@13A_SQ_10_FindSpouseBridge_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">A coin!! Oh, I just love solving her puzzles. Though it is markedly less stressful when she is not potentially hurt or in danger.</string>
<string key="13A_SQ_10_FindSpouseBridge_complete_next_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0201_misplacedtreasure_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">All the same… let’s see what the coin has to say…</string>
<string key="13A_SQ_10_FindSpouseBridge_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search chests at North Vega Bridge for a clue to Nora’s whereabouts</string>
<string key="13A_SQ_10_FindSpouseBridge_Task_KillToken" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search chests for Nora’s clue</string>
<string key="13A_SQ_11_FindSpouseCanopus_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Following Nora</string>
<string key="13A_SQ_11_FindSpouseCanopus_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Search chests at Canopus for a clue to Nora’s whereabouts. Then report back to Leonie Roggeveen in Weaver's Fen.</string>
<string key="NPC_P1_Antiquarian_02_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_02_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Antiquarian_02_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hmm, yeah, that blue-ish hue means starmetal… and the three-faced queen on the obverse…there’s no doubt about it. This coin came from the Canopus dig site!</string>
<string key="NPC_P1_Antiquarian_02_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_02_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">But wait! Huh, that’s strange…</string>
<string key="13A_SQ_11_FindSpouseCanopus_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"What’s strange?”</string>
<string key="13A_SQ_11_FindSpouseCanopus_proposal_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0202_canopus_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_11_FindSpouseCanopus_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Something about the iconography she used… It suggests half of a whole. Aha!</string>
<string key="13A_SQ_11_FindSpouseCanopus_proposal_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0202_canopus_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">She means to have me combine two clues to find her, but this tells me the second clue is at Canopus. Very clever. Care to help again?</string>
<string key="13A_SQ_11_FindSpouseCanopus_incomplete" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0202_canopus_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">As thrilled as I am, her long absence is truly starting to wear on me. Could you hurry with that clue? It would put me at ease to finally find her.</string>
<string key="13A_SQ_11_FindSpouseCanopus_complete" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0202_canopus_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Another coin! Wonderful, hand it over, let’s see what she has to say…</string>
<string key="13A_SQ_11_FindSpouseCanopus_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search chests at Canopus for a clue to Nora’s whereabouts</string>
<string key="13A_SQ_11_FindSpouseCanopus_Task_KillToken" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search chests for Nora’s clue</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Odds in Her Favor</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Follow Nora's trail to Aqua Acadia and search chests for the final clue.</string>
<string key="NPC_P1_Antiquarian_03_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Antiquarian_03_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ahem! Okay, let’s see what we’ve got here. Hmm… If I turn it this way and hold it against the other coin… Some sort of bridge? Nein… An aquedu-- Aha!</string>
<string key="NPC_P1_Antiquarian_03_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_03_b" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I’ve got it! It came from Aqua Acadia!</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Nice job."</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_proposal" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0203_lasluswell_proposal" VO_Status="Recorded" dialogue-next="@13A_SQ_12_FindSpouseAquaAcadia_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Nora thought she could stump me, did she? Me, the greatest coin collector in Aeternum? Come on, give me a tough one, ha!</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Seems like you figured this out."</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_proposal_next_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0203_lasluswell_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_12_FindSpouseAquaAcadia_proposal_next_b" dialogue-prompt="@13A_SQ_12_FindSpouseAquaAcadia_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I do! But Nora might be dead. That makes this less fun.</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_proposal_next_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0203_lasluswell_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Aqua Acadia is crawling with some truly nasty Ancient Guardians. Last time we were there, we had an armed guard of twenty soldiers… but you’re super strong, right?</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_incomplete" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0203_lasluswell_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hopefully we near the end of our chase, my friend. Nora can handle herself… right?</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_complete" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="npc_1335_0203_lasluswell_complete" VO_Status="Recorded" dialogue-next="@13A_SQ_12_FindSpouseAquaAcadia_complete_next_a" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I see you found my note. Did Dr. Leonie send you?</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I'm {playerName}. Are you Nora?"</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_complete_next_a" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="npc_1335_0203_lasluswell_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_12_FindSpouseAquaAcadia_complete_next_b" dialogue-prompt="@13A_SQ_12_FindSpouseAquaAcadia_complete_prompt" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Yes, I'm Leonie's wife! I am so pleased she solved it.</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_complete_next_b" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="npc_1335_0203_lasluswell_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Thank goodness she had the sense to send someone like you, though, these Ancient Guardians are not ordinarily part of our game.</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Follow Nora's trail to Aqua Acadia</string>
<string key="13A_SQ_12_FindSpouseAquaAcadia_Task_KillToken" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Search chests for the final clue</string>
<string key="13A_SQ_13_SpouseReunion_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Nora, Found</string>
<string key="13A_SQ_13_SpouseReunion_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Return to Dr. Leonie Roggeveen in Weaver's Fen.</string>
<string key="NPC_P1_AntiquarianSpouse_02" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="NPC_1336_AntiquarianSpouse_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I knew Leonie wouldn't be able to resist another puzzle. Be honest, she's loving this, right? She’s not too worried?</string>
<string key="13A_SQ_13_SpouseReunion_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"She seems a little stressed, yes.”</string>
<string key="13A_SQ_13_SpouseReunion_proposal" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="npc_1335_0204_reunion_proposal" VO_Status="Recorded" dialogue-next="@13A_SQ_13_SpouseReunion_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Yeah, no wonder. When those Guardians appeared, the only two things I could think about were "I'm going to die" and "Leonie will be so worried".</string>
<string key="13A_SQ_13_SpouseReunion_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"So you’ve been stuck here?"</string>
<string key="13A_SQ_13_SpouseReunion_proposal_next_a" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="npc_1335_0204_reunion_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_13_SpouseReunion_proposal_next_b" dialogue-prompt="@13A_SQ_13_SpouseReunion_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Oh, I was, fortunately, already well in hiding when the Guardians started swarming the place. Thank goodness you came along! I was starting to get hungry.</string>
<string key="13A_SQ_13_SpouseReunion_proposal_next_b" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="npc_1335_0204_reunion_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Anyway, let’s head back. I’m eager to see Leonie after this.</string>
<string key="13A_SQ_13_SpouseReunion_incomplete" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="npc_1335_0204_reunion_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I'll meet you and Leonie back on the road. I'll sneak out while you're distracting them.</string>
<string key="13A_SQ_13_SpouseReunion_complete_a" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0204_reunion_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_13_SpouseReunion_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You’re back! Nora told me everything. I am SO relieved.</string>
<string key="13A_SQ_13_SpouseReunion_complete_b" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="npc_1335_0204_reunion_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I’m going to have a talk with her about taking some precautions next time. But this was a fine game, and you were an enormous help. Thank you!</string>
<string key="NPC_P1_Antiquarian_04" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_04" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Have you found any more clues? Or, uh, my wife?</string>
<string key="NPC_P1_Antiquarian_05" speaker="Dr. Leonie Roggeveen" name="LeonieRoggeveen" VO="NPC_1335_Antiquarian_DefaultDialogue_05" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">That was fun. In hindsight, the added threat of bodily harm did make it more thrilling. I am just glad she is back with me.</string>
<string key="NPC_P1_AntiquarianSpouse_01" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="NPC_1336_AntiquarianSpouse_DefaultDialogue_01" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">She must be so worried about me…</string>
<string key="NPC_P1_AntiquarianSpouse_03" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="NPC_1336_AntiquarianSpouse_DefaultDialogue_03" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I think our next game will feature less… excitement. Ah, well, lesson learned.</string>
<string key="NPC_P1_AntiquarianSpouse_04" speaker="Nora Roggeveen" name="NoraRoggeveen" VO="NPC_1336_AntiquarianSpouse_DefaultDialogue_03" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I think our next game will feature less… excitement. Ah, well, lesson learned.</string>
<string key="13A_SQ_13_SpouseReunion_swap_trigger" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Return to Dr. Leonie Roggeveen</string>
<string key="NPC_P1_Pyro_00" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Alright, Torchy, stay cool. Everything is going to be fine. Oh… could you come back a bit later?</string>
<string key="13A_SQ_14_GetTorches_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Starting the Fire</string>
<string key="13A_SQ_14_GetTorches_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Gather strange torches from Richmire region and bring them to Torchy Cabrera in Weaver's Fen.</string>
<string key="NPC_P1_Pyro_01_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Pyro_01_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Well met, traveler! People call me Torchy, on account of my… interests.</string>
<string key="NPC_P1_Pyro_01_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">You have my word, however. Despite what they say, I swear, I am not a threat to society.</string>
<string key="13A_SQ_14_GetTorches_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"What is it that they say?"</string>
<string key="13A_SQ_14_GetTorches_proposal_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0201_startingthefire_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_14_GetTorches_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Ah well, if you have not heard anything, then perhaps it is best we keep it that way.</string>
<string key="13A_SQ_14_GetTorches_proposal_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0201_startingthefire_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_14_GetTorches_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">Suffice to say that I am no longer welcome in the Restless Shore settlement. It's really because of my research.</string>
<string key="13A_SQ_14_GetTorches_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Let me guess - you research fire?"</string>
<string key="13A_SQ_14_GetTorches_proposal_next_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_13A_SQ_14_GetTorches_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_14_GetTorches_proposal_next_b" dialogue-prompt="@13A_SQ_14_GetTorches_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I do. I am on a quest to discover a way to create an "Eternal Flame!" Perhaps you would help me?</string>
<string key="13A_SQ_14_GetTorches_proposal_next_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_13A_SQ_14_GetTorches_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Scattered around Richmire there are strange, long-burning torches. Get some of these for me, and I will reward you.</string>
<string key="13A_SQ_14_GetTorches_incomplete" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_13A_SQ_14_GetTorches_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Be on the lookout for the strange, ghostly torches. And try not to get burned too badly.</string>
<string key="13A_SQ_14_GetTorches_complete_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_13A_SQ_14_GetTorches_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_14_GetTorches_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Oh, yes. Don't you see? The light, the color… it is truly beautiful.</string>
<string key="13A_SQ_14_GetTorches_complete_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_13A_SQ_14_GetTorches_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I will study these and see if I might discover how they burn so long and so bright.</string>
<string key="13A_SQ_14_GetTorches_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather torches from {POITags}</string>
<string key="13A_SQ_14_GetTorches_interactTorches" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat Revenants to get {itemName}</string>
<string key="13A_SQ_15_GetIlluminationEssences_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Burning from the Inside</string>
<string key="13A_SQ_15_GetIlluminationEssences_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Collect Perpetual Illumination Essences from Ancients at Aqua Acadia and bring them to Torchy Cabrera in Weaver's Fen.</string>
<string key="NPC_P1_Pyro_02_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_02_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Pyro_02_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">You seem to be a bright light yourself, my friend. These torches cannot have been easy to acquire.</string>
<string key="NPC_P1_Pyro_02_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_02_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">I wonder, though, if you might humor Torchy for one more favor, eh?</string>
<string key="13A_SQ_15_GetIlluminationEssences_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Depends. What's the favor?"</string>
<string key="13A_SQ_15_GetIlluminationEssences_proposal_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0202_burningfromtheinside_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_15_GetIlluminationEssences_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I believe the Ancients knew the secrets of Eternal Fire and Eternal Light as well.</string>
<string key="13A_SQ_15_GetIlluminationEssences_proposal_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0202_burningfromtheinside_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_15_GetIlluminationEssences_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">Have you ever noticed the perpetual glow that clings to the walking corpses of the Ancient Guardians?</string>
<string key="13A_SQ_15_GetIlluminationEssences_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Now that you mention it, yes."</string>
<string key="13A_SQ_15_GetIlluminationEssences_proposal_next_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0202_burningfromtheinside_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_15_GetIlluminationEssences_proposal_next_b" dialogue-prompt="@13A_SQ_15_GetIlluminationEssences_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Indeed, they are imbued with some luminous magic, and in the ruins nearby, the bones glow even more than usual.</string>
<string key="13A_SQ_15_GetIlluminationEssences_proposal_next_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0202_burningfromtheinside_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Yes. Aqua Acadia to the north. Gather some of the Guardians' essence, then we will know.</string>
<string key="13A_SQ_15_GetIlluminationEssences_incomplete_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0202_burningfromtheinside_incomplete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_15_GetIlluminationEssences_incomplete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Amid the ruins of Aqua Acadia to the north, you will see for yourself.</string>
<string key="13A_SQ_15_GetIlluminationEssences_incomplete_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0202_burningfromtheinside_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">The Guardians there glow more than anywhere else. Gather their essence, my friend.</string>
<string key="13A_SQ_15_GetIlluminationEssences_complete_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0202_burningfromtheinside_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_15_GetIlluminationEssences_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Perfect… perfect! This illumination essence is the missing link!</string>
<string key="13A_SQ_15_GetIlluminationEssences_complete_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0202_burningfromtheinside_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Combined with the substance in the torches from Karburg, I feel certain we have found the secret!</string>
<string key="13A_SQ_15_GetIlluminationEssences_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Collect Perpetual Illumination Essences from Aqua Acadia</string>
<string key="13A_SQ_15_GetIlluminationEssences_Task_GatherChest" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Collect {itemName} from Ancient Guardian</string>
<string key="13A_SQ_16_NavarrosKitchen_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Hellfire & Brimstone Oven</string>
<string key="13A_SQ_16_NavarrosKitchen_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Travel to Navarro's Kitchen and defeat Chef Navarro and collect "Navarro's Flaming Duck Recipe". Then bring it to Torchy in Weaver's Fen.</string>
<string key="NPC_P1_Pyro_03_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Pyro_03_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Yes, my friend. With what you acquired, Eternal Flame is finally within our reach!</string>
<string key="NPC_P1_Pyro_03_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_03_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">I just need to get back to my hovel in Restless Shore. So, maybe one more favor for Torchy? This time, it is a righteous one!</string>
<string key="13A_SQ_16_NavarrosKitchen_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"What do you mean by that?"</string>
<string key="13A_SQ_16_NavarrosKitchen_proposal_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_16_NavarrosKitchen_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">You must help me clear my name so I can go home. You see, I was exiled from the settlement for starting a fire…</string>
<string key="13A_SQ_16_NavarrosKitchen_proposal_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_16_NavarrosKitchen_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">But for once, it was NOT me who ignited the flame. I was framed, you see!</string>
<string key="13A_SQ_16_NavarrosKitchen_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Framed by whom?"</string>
<string key="13A_SQ_16_NavarrosKitchen_proposal_next_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_16_NavarrosKitchen_proposal_next_b" dialogue-prompt="@13A_SQ_16_NavarrosKitchen_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">By that greedy bastard, Chef Navarro! He was trying out his new "Flaming Duck" recipe and burned down half the settlement!</string>
<string key="13A_SQ_16_NavarrosKitchen_proposal_next_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">He became Corrupted, of course, but his "Kitchen" is nearby. Defeat him and get that recipe as proof of his guilt!</string>
<string key="13A_SQ_16_NavarrosKitchen_incomplete_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Chef Navarro's Kitchen is not far, and I feel certain he still carries his "Flaming Duck Recipe."</string>
<string key="13A_SQ_16_NavarrosKitchen_complete_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_16_NavarrosKitchen_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">He still had it, didn't he? Yes… yes! This proves that HE was the one who started the fire!</string>
<string key="13A_SQ_16_NavarrosKitchen_complete_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_complete_b" VO_Status="Recorded" dialogue-next="@13A_SQ_16_NavarrosKitchen_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">Thank you, my friend! I cannot thank you enough for helping me get back home.</string>
<string key="13A_SQ_16_NavarrosKitchen_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"What about the 'Eternal Flame'?"</string>
<string key="13A_SQ_16_NavarrosKitchen_complete_next_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_16_NavarrosKitchen_complete_next_b" dialogue-prompt="@13A_SQ_16_NavarrosKitchen_complete_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Oh, believe me! We will have that burning in no time! With everything you acquired and the black powder in my hovel, we will show them all a REAL FIRE!</string>
<string key="13A_SQ_16_NavarrosKitchen_complete_next_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="npc_1330_0203_hellfirebrimstoneoven_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I mean... the good kind, of course.</string>
<string key="13A_SQ_16_NavarrosKitchen_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat Chef Navarro for "Navarro's Flaming Duck Recipe" at Navarro's Kitchen</string>
<string key="13A_SQ_16_NavarrosKitchen_Task_KillToken" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat {targetName} and Collect {itemName}</string>
<string key="NPC_P1_Pyro_04_a" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_04_a" VO_Status="Recorded" dialogue-next="@NPC_P1_Pyro_04_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Once I am back in Restless Shore, I will create the world's first Eternal Flame!</string>
<string key="NPC_P1_Pyro_04_b" speaker=""Torchy" Cabrera" name="TorchyCabrera" VO="NPC_1330_Pyro_DefaultDialogue_04_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">I will light it in your honor, my friend. We will set the world on FIRE!</string>
<string key="NPC_P1_AnimalHunter_00" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Greetings, denizen of this fine, fetid land. Tis I! Samuel Worthington Bloodgood the Third, hunter extraordinaire, at your service!</string>
<string key="13A_SQ_17_KillGators_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Gators Gone Wild</string>
<string key="13A_SQ_17_KillGators_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Collect alligator scales from Gators in Weaver's Fen and return them to Hunter Samuel in Weaver's Fen.</string>
<string key="NPC_P1_AnimalHunter_01_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@NPC_P1_AnimalHunter_01_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Oh, you must be the hardy sort, to wander so freely in a place like this! I dare say you might even be capable with that weapon of yours.</string>
<string key="NPC_P1_AnimalHunter_01_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">What say you to a friendly competition?</string>
<string key="13A_SQ_17_KillGators_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“What did you have in mind?”</string>
<string key="13A_SQ_17_KillGators_proposal_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_17_KillGators_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">A hunt, of course! You and I shall venture forth into the marshes in pursuit of the most ferocious, cunning, and formidable beasts this festering land has to offer!</string>
<string key="13A_SQ_17_KillGators_proposal_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_17_KillGators_proposal_next_a" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Just as my forebears have done since time immemorial!</string>
<string key="13A_SQ_17_KillGators_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“I’m game. Where do we start?”</string>
<string key="13A_SQ_17_KillGators_proposal_next_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_17_KillGators_proposal_next_b" dialogue-prompt="@13A_SQ_17_KillGators_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Aha! Excellent! To begin, we will make trophies of the largest predators these foul marshes have to offer!</string>
<string key="13A_SQ_17_KillGators_proposal_next_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_proposal_next_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Bring me the hides of any Gators you find in the Fen. And as I have said many times: Let the hunt begin!</string>
<string key="13A_SQ_17_KillGators_incomplete" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I shall make my own way into the stinking bog. You go on ahead. I suspect you will need the head start, after all.</string>
<string key="13A_SQ_17_KillGators_complete_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_17_KillGators_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah, you have returned! I was beginning to wonder. Now, let me see your trophies.</string>
<string key="13A_SQ_17_KillGators_complete_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_complete_b" VO_Status="Recorded" dialogue-next="@13A_SQ_17_KillGators_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Yes... thick, unblemished, and as hard as anything. These are certifiably the remains of several fine beasts. Well done!</string>
<string key="13A_SQ_17_KillGators_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“So, do I win?”</string>
<string key="13A_SQ_17_KillGators_complete_next_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_17_KillGators_complete_next_b" dialogue-prompt="@13A_SQ_17_KillGators_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah… well, you see, I was waylaid almost the moment you departed. A lone damsel walked the roads alone and I simply had to escort her to the hamlet. You would understand.</string>
<string key="13A_SQ_17_KillGators_complete_next_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0201_gatorsgonewild_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">All the same, I am TERRIBLY impressed.</string>
<string key="13A_SQ_17_KillGators_Task_KillToken" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat Gators to Collect {itemName} in Weaver's Fen</string>
<string key="13A_SQ_18_KillBoar_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">No Mere Pigs</string>
<string key="13A_SQ_18_KillBoar_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Collect boar tusks from Polder Boars in Weaver's Fen and return them to Hunter Samuel just south of the settlement.</string>
<string key="NPC_P1_AnimalHunter_02" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">It would be so terribly unfair of me to deprive you of another contest, since I so RUDELY abandoned my own attempt. Shall we have another?</string>
<string key="13A_SQ_18_KillBoar_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“What are we hunting now?”</string>
<string key="13A_SQ_18_KillBoar_proposal_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0202_thosedamnedboar_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_18_KillBoar_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Boars! No ordinary boars, but boars the size of three men! We will not waste our skill on mere pigs!</string>
<string key="13A_SQ_18_KillBoar_proposal_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0202_thosedamnedboar_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Bring me the largest tusks you can find, and we shall compare trophies. They're a plague to this region!</string>
<string key="13A_SQ_18_KillBoar_incomplete" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0202_thosedamnedboar_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" rel_version="Quest_MSQ2_WeaversFen">Ah, yes, I shall be along promptly! Uh, once I have finished oiling my musket, of course.</string>
<string key="13A_SQ_18_KillBoar_complete" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0202_thosedamnedboar_complete" VO_Status="Recorded" dialogue-next="@13A_SQ_18_KillBoar_complete_next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">The prodigal hunter returns! You truly are a fellow after my own heart. Let us see your fine trophies. Hand them over, I say!</string>
<string key="13A_SQ_18_KillBoar_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“You first.”</string>
<string key="13A_SQ_18_KillBoar_complete_next_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0202_thosedamnedboar_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_18_KillBoar_complete_next_b" dialogue-prompt="@13A_SQ_18_KillBoar_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah! Naturally! Let me see… I had the tusks just here, in my satchel.</string>
<string key="13A_SQ_18_KillBoar_complete_next_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0202_thosedamnedboar_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">OH! IMPOSSIBLE! Look at this! Their sheer size and sharpness must have punctured a hole in my bag. Alas, I fear this contest is a draw once more!</string>
<string key="13A_SQ_18_KillBoar_Task_KillToken" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat Polder Boars to collect {itemName}s in Weaver's Fen</string>
<string key="13A_SQ_19_KillWolfPack_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">The True Contest</string>
<string key="13A_SQ_19_KillWolfPack_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Collect wolf paws from Mallory Wolves, found north of Fenton's Hamlet, and return them to Hunter Samuel in Weaver's Fen.</string>
<string key="NPC_P1_AnimalHunter_03_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@NPC_P1_AnimalHunter_03_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I am becoming increasingly eager to prove myself to you, my friend.</string>
<string key="NPC_P1_AnimalHunter_03_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_03_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">To know you have toiled so hard in these Blighted lands, and myself empty-handed! Why, it is hardly befitting of a Bloodgood, let alone the third.</string>
<string key="13A_SQ_19_KillWolfPack_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“Does that mean I won?”</string>
<string key="13A_SQ_19_KillWolfPack_proposal" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_proposal" VO_Status="Recorded" dialogue-next="@13A_SQ_19_KillWolfPack_proposal_next" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">How can you have won if there has been no contest? Nay, we shall have to settle this once and for all.</string>
<string key="13A_SQ_19_KillWolfPack_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“I don’t know…”</string>
<string key="13A_SQ_19_KillWolfPack_proposal_next" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_proposal_next" VO_Status="Recorded" dialogue-next="@13A_SQ_19_KillWolfPack_proposal_next2_a" dialogue-prompt="@13A_SQ_19_KillWolfPack_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" cameraStateOrigin="-0.45 2.3 1.67" cameraStateLookAt="0.19 0.1 1.45" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Do you doubt me? ME?! Samuel Worthington Bloodgood THE THIRD?! Now this is a matter of honor. I demand satisfaction!</string>
<string key="13A_SQ_19_KillWolfPack_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“That’s not—"</string>
<string key="13A_SQ_19_KillWolfPack_proposal_next2_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_proposal_next2_a" VO_Status="Recorded" dialogue-next="@13A_SQ_19_KillWolfPack_proposal_next2_b" dialogue-prompt="@13A_SQ_19_KillWolfPack_proposal_prompt2" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" cameraStateOrigin="-0.25 2.02 1.68" cameraStateLookAt="0.12 0.1 1.54" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">My word is my BOND, stranger. If I say I shall hunt, then I shall HUNT!</string>
<string key="13A_SQ_19_KillWolfPack_proposal_next2_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_proposal_next2_b" VO_Status="Recorded" dialogue-next="@13A_SQ_19_KillWolfPack_proposal_next3_a" sceneDelaySeconds="7" cutsceneCameraPresetId="NSR_MNP_CUP_SNGL_Primary" cameraStateOrigin="s -0.3 1.4 1.6" cameraStateLookAt="s 0 0 1.55" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Is it not my name, my legacy, my REPUTATION that demands that we should finish this contest? Do you know nothing of honor?!</string>
<string key="13A_SQ_19_KillWolfPack_proposal_prompt3" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“What are 'we' hunting this time?”</string>
<string key="13A_SQ_19_KillWolfPack_proposal_next3_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_proposal_next3_a" VO_Status="Recorded" dialogue-next="@13A_SQ_19_KillWolfPack_proposal_next3_b" dialogue-prompt="@13A_SQ_19_KillWolfPack_proposal_prompt3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Haha! You ARE a noble soul, after all. Let us hunt!</string>
<string key="13A_SQ_19_KillWolfPack_proposal_next3_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_proposal_next3_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">To the north you will find a pack of wolves known for their size and cunning. Claim their paws, and we shall compare to see who has killed the greatest beast.</string>
<string key="13A_SQ_19_KillWolfPack_incomplete" speaker="UI - Player Prompt" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_incomplete" VO_Status="Recorded" rel_version="Quest_MSQ2_WeaversFen">I relish the end of our contest. Go on. I am right behind you!</string>
<string key="13A_SQ_19_KillWolfPack_complete_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_19_KillWolfPack_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You are simply not going to believe this. My musket was ready, my boots laced, my satchel patched, and a COURIER found me on the road! There was urgent business in the hamlet to attend to.</string>
<string key="13A_SQ_19_KillWolfPack_complete_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_complete_b" VO_Status="Recorded" dialogue-next="@13A_SQ_19_KillWolfPack_complete_next_a" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Alas, I must concede.</string>
<string key="13A_SQ_19_KillWolfPack_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“Somehow I don’t believe you.”</string>
<string key="13A_SQ_19_KillWolfPack_complete_next_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_19_KillWolfPack_complete_next_b" dialogue-prompt="@13A_SQ_19_KillWolfPack_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hmm, I understand, and I do not blame you. One excuse, understandable. Two! Difficult, but you gave me the benefit of your doubt. But this? Reprehensible.</string>
<string key="13A_SQ_19_KillWolfPack_complete_next_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0203_packfromhell_complete_next_b" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Please, accept this reward by way of apology.</string>
<string key="13A_SQ_19_KillWolfPack_Task_KillToken" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat Mallory Wolves to Collect {itemName}s in Weaver's Fen</string>
<string key="13A_SQ_20_KillWolfLeader_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">Stalk of Shame</string>
<string key="13A_SQ_20_KillWolfLeader_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Defeat the Werna Packleader at Dusty Paw Burrow, far to the north and west of Weaver’s Fen Hamlet, and collect a trophy from your kill for Hunter Samuel in Weaver's Fen.</string>
<string key="NPC_P1_AnimalHunter_04" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_04" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I understand I am stretching the bounds of your credulity right now. Truly, I do. Uh, yes, I, uh, I have… a confession to make, if you will hear it.</string>
<string key="13A_SQ_20_KillWolfLeader_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“I’m listening.”</string>
<string key="13A_SQ_20_KillWolfLeader_proposal_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0204_packleader_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_20_KillWolfLeader_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Do you know what it's like, being saddled with a legacy like mine? Why, if people only knew how incompetent I really am, my family name would be utterly ruined.</string>
<string key="13A_SQ_20_KillWolfLeader_proposal_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0204_packleader_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_20_KillWolfLeader_proposal_next_a" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">That is why I need your help.</string>
<string key="13A_SQ_20_KillWolfLeader_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">“I’m invested, at this point.”</string>
<string key="13A_SQ_20_KillWolfLeader_proposal_next_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0204_packleader_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_20_KillWolfLeader_proposal_next_b" dialogue-prompt="@13A_SQ_20_KillWolfLeader_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Well, the hamlet here demanded my aid. A large white wolf called Werna and her pack have been wreaking havoc on travelers wandering the northern roads.</string>
<string key="13A_SQ_20_KillWolfLeader_proposal_next_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0204_packleader_proposal_next_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">If you can kill her and bring me proof, I shall give you the bounty.</string>
<string key="13A_SQ_20_KillWolfLeader_incomplete" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0204_packleader_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I will not pretend that this arrangement pleases me, my friend, but I am grateful that you have chosen to take pity on me.</string>
<string key="13A_SQ_20_KillWolfLeader_complete_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0204_packleader_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_20_KillWolfLeader_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah, well, there it is. She was enormous, wasn’t she? I, uh, I wish I could have seen it myself.</string>
<string key="13A_SQ_20_KillWolfLeader_complete_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="npc_1332_0204_packleader_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">As promised, here is your bounty. And a tip. Your… continuing discretion is appreciated.</string>
<string key="13A_SQ_20_KillWolfLeader_Task_GoTo" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Track down the Werna Packleader at Dusty Paw Burrow</string>
<string key="13A_SQ_20_KillWolfLeader_Task_KillToken" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Defeat the Werna Packleader to Collect {itemName}</string>
<string key="NPC_P1_AnimalHunter_05_a" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_05_a" VO_Status="Recorded" dialogue-next="@NPC_P1_AnimalHunter_05_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Well, I believe retirement is in my future. A quiet, obscure, shameless retirement where no one need witness my forebear’s disappointment.</string>
<string key="NPC_P1_AnimalHunter_05_b" speaker="Hunter Samuel Worthington Bloodgood III" name="SamuelBloodgood" VO="NPC_1332_Hunter_DefaultDialogue_05_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cameraState="NPC_FOV25_CamState" cameraStateOrigin="-.6 2.45 1.3" cameraStateLookAt=".4 .1 1.47" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I should thank you, but I would rather we did not meet again.</string>
<string key="NPC_P1_PerfumeAlchemist_00" speaker="Tullius Volusus" name="TulliusVolusus" VO="NPC_1334_Alchemist_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">The stench of this swamp… it's so beautiful.</string>
<string key="13A_SQ_21_SwampPerfume_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">That Beautiful Stench</string>
<string key="13A_SQ_21_SwampPerfume_objective_desc" speaker="UI – Quest Description" rel_version="Quest_MSQ2_WeaversFen">Gather materials in Weaver's Fen and then visit an arcane repository to craft a perfume for Tullius Volusus in Weaver's Fen.</string>
<string key="NPC_P1_PerfumeAlchemist_01" speaker="Tullius Volusus" name="TulliusVolusus" VO="NPC_1334_Alchemist_DefaultDialogue_01" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Stop for a moment, friend. Take a deep breath. Yes, drink it in. What does the Fen smell like to you?</string>
<string key="13A_SQ_21_SwampPerfume_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"It smells like a swamp."</string>
<string key="13A_SQ_21_SwampPerfume_proposal_a" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_proposal_a" VO_Status="Recorded" dialogue-next="@13A_SQ_21_SwampPerfume_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Yes, precisely!</string>
<string key="13A_SQ_21_SwampPerfume_proposal_b" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_proposal_b" VO_Status="Recorded" dialogue-next="@13A_SQ_21_SwampPerfume_proposal_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">That scent, it is primal, inescapable. It reaches down through your nose, through your lungs, into your very soul. With every breath, it commands, "Be awake! Be alive!”</string>
<string key="13A_SQ_21_SwampPerfume_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"It is certainly hard to ignore."</string>
<string key="13A_SQ_21_SwampPerfume_proposal_next_a" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_proposal_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_21_SwampPerfume_proposal_next_b" dialogue-prompt="@13A_SQ_21_SwampPerfume_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">So? How much of life you miss, if you seek only inoffensive things.</string>
<string key="13A_SQ_21_SwampPerfume_proposal_next_b" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Please, I must capture this fragrance. Bring me the aromas of the Fen, brew them and bottle them, and I’ll reward you handsomely, hmm?</string>
<string key="13A_SQ_21_SwampPerfume_incomplete" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Can the unique fragrance of Weaver’s Fen truly be replicated by human hands? I await your return with bated breath.</string>
<string key="13A_SQ_21_SwampPerfume_complete_a" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_complete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_21_SwampPerfume_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Hmm, yes… decadent, musky, with a sulfuric accord that resonates right through to the top notes… you’ve captured Weaver's Fen perfectly.</string>
<string key="13A_SQ_21_SwampPerfume_complete_b" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_complete_b" VO_Status="Recorded" dialogue-next="@13A_SQ_21_SwampPerfume_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_WeaversFen">You may be a genius, my friend! Ah, my eyes are watering with emotion!</string>
<string key="13A_SQ_21_SwampPerfume_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"The aroma is… surprising!”</string>
<string key="13A_SQ_21_SwampPerfume_complete_next_a" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_complete_next_a" VO_Status="Recorded" dialogue-next="@13A_SQ_21_SwampPerfume_complete_next_b" dialogue-prompt="@13A_SQ_21_SwampPerfume_complete_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">Is it so shocking? Hah! If only the ladies of New Corsica knew what they daubed upon their wrists.</string>
<string key="13A_SQ_21_SwampPerfume_complete_next_b" speaker="Tullius Volusus" name="TulliusVolusus" VO="npc_1334_0201_olfactoryoptimization_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">The art of perfume is like life: the whole is larger than the sum of its parts. Thank you for your contributions.</string>
<string key="13A_SQ_21_SwampPerfume_Task_GiveRecipe" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Take {itemName}</string>
<string key="13A_SQ_21_SwampPerfume_Task_Gather_Spores" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather {itemName} from Bumbleblossom in northern Weaver’s Fen</string>
<string key="13A_SQ_21_SwampPerfume_Task_Skin_ElkGland" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather {itemName} from stags in northern Weaver’s Fen (Skinning Skill 50 Required)</string>
<string key="13A_SQ_21_SwampPerfume_Task_Loot_Chests_Laudanum" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Gather {itemName} from chests in Fenton Hamlet</string>
<string key="13A_SQ_21_SwampPerfume_Task_InteractAlchemyStation" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Use the Arcane Repository</string>
<string key="13A_SQ_21_SwampPerfume_Task_CraftPerfume" speaker="UI - Task Description" rel_version="Quest_MSQ2_WeaversFen">Craft {itemName} at the Arcane Repository</string>
<string key="NPC_P1_PerfumeAlchemist_02" speaker="Tullius Volusus" name="TulliusVolusus" VO="NPC_1334_Alchemist_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_WeaversFen">You can close your eyes against sight, plug your ears against sound… but you can't escape the smell, no.</string>
<string key="NPC_Default_Dialogue_1310_00_Barkeep" speaker="Barkeep Flores" name="BarkeepFlores" VO="npc_1310_00_Barkeep_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_WeaversFen">Some folks are saying that a warm cup of mead is the perfect way to stave off the illness.</string>
<string key="NPC_Default_Dialogue_1307_00_Commander" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_00_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">You shall refer to me as Mistress Bergeron. I hope you like it as much as I do.</string>
<string key="NPC_Default_Dialogue_1307_01_Commander" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_01_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Stand upright and look me in the eye when you address me, Marauder. Now what is your business?</string>
<string key="NPC_Default_Dialogue_1307_01pre_Commander" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_01_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Stand upright and look me in the eye when you address me, Marauder. Now what is your business? [ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1307_02_Commander" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_02_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Turn around, weak one, and return the direction from which you approached.</string>
<string key="NPC_Default_Dialogue_1307_03_Commander" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_03_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">I am here on official business. I have no time to trifle with you.</string>
<string key="NPC_Default_Dialogue_1307_04_Commander_a" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_04_Commander_Default_a" VO_Status="Recorded" dialogue-next="@NPC_Default_Dialogue_1307_04_Commander_b" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Greetings, Gladiator {playerName}. I understand you continue on your path to glory.</string>
<string key="NPC_Default_Dialogue_1307_04_Commander_b" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_04_Commander_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Are you now prepared to face the trial to become a Ravager?</string>
<string key="NPC_Default_Dialogue_1307_04pre_Commander" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_04_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Greetings, Gladiator {playerName}. I understand you continue on your path to glory. Are you now prepared to face the trial to become a Ravager? \n[ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1307_05_Commander" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_05_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Hail, fellow warrior! Your presence honors us here in the Fen. Come, let's not allow your talents to go to waste!</string>
<string key="NPC_Default_Dialogue_1307_05pre_Commander_a" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_05_Commander_Default_a" VO_Status="Recorded" dialogue-next="@NPC_Default_Dialogue_1307_05pre_Commander_b" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Hail, fellow warrior! Your presence honors us here in the Fen.</string>
<string key="NPC_Default_Dialogue_1307_05pre_Commander_b" speaker="Commander Bergeron" name="CommanderBergeron" VO="npc_1307_05_Commander_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV16_CamState" cameraStateOrigin="0 3.5 .8" cameraStateLookAt="0 -2 .8" rel_version="Quest_MSQ2_WeaversFen">Come, let's not allow your talents to go to waste! [ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1308_00_Alchemist" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_00_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.8" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Why continue to wander alone when the Syndicate offers so much?</string>
<string key="NPC_Default_Dialogue_1308_01_Alchemist" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_01_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.9" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah, excuse me, I was lost in thought. How might the Syndicate serve you?</string>
<string key="NPC_Default_Dialogue_1308_01pre_Alchemist" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_01_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.10" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah, excuse me, I was lost in thought. How might the Syndicate serve you? [ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1308_02_Alchemist" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_02_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.11" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You may be surprised to know that la famille Rubis has a lineage of great warriors.</string>
<string key="NPC_Default_Dialogue_1308_03_Alchemist" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_03_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.12" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">To be free to practice the religion of your conscience without persecution. It was different back en France.</string>
<string key="NPC_Default_Dialogue_1308_04_Alchemist_a" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_04_Alchemist_Default_a" VO_Status="Recorded" dialogue-next="@NPC_Default_Dialogue_1308_04_Alchemist_b" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.13" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Some find the smell of the swamp offensive, but I find it quite delightful!</string>
<string key="NPC_Default_Dialogue_1308_04_Alchemist_b" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_04_Alchemist_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.14" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah, but it's you, Scrivener {playerName}! And you are prepared to advance in rank as well?</string>
<string key="NPC_Default_Dialogue_1308_04pre_Alchemist" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_04_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.15" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Some find the smell of the swamp offensive, but I find it quite delightful! Ah, but it's you, Scrivener {playerName}! And you are prepared to advance In rank as well? \n[ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1308_05_Alchemist" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_05_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.16" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">The specimens you gathered are helping me learn a great deal about the Fen. Now, what else can we do to benefit the Syndicate?</string>
<string key="NPC_Default_Dialogue_1308_05pre_Alchemist_a" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_05_Alchemist_Default_a" VO_Status="Recorded" dialogue-next="@NPC_Default_Dialogue_1308_05pre_Alchemist_b" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.17" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">The specimens you gathered are helping me learn a great deal about the Fen.</string>
<string key="NPC_Default_Dialogue_1308_05pre_Alchemist_b" speaker="Alchemist Rubis" name="AlchemistRubis" VO="npc_1308_05_Alchemist_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV19_CamState" cameraStateOrigin="-1.7 -3 1.1" cameraStateLookAt=".05 0 .6" dummyPresetPos="s -.5 -1.5 -.18" dummyLookAtInfo="s 0 0 1.72" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Now, what else can we do to benefit the Syndicate? [ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1309_00_Adjudicator" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO="npc_1309_00_Adjudicator_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">Those who are truly blind cannot see even in the light.</string>
<string key="NPC_Default_Dialogue_1309_01_Adjudicator" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO="npc_1309_01_Adjudicator_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">If you always give, you will always have. What may I give you, devotee?</string>
<string key="NPC_Default_Dialogue_1309_01pre_Adjudicator" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO="npc_1309_01_Adjudicator_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">If you always give, you will always have. What may I give you, devotee? [ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1309_02_Adjudicator" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO="npc_1309_02_Adjudicator_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">Arrogance invites ruin. Humility receives benefits.</string>
<string key="NPC_Default_Dialogue_1309_03_Adjudicator" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO="npc_1309_03_Adjudicator_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">The bird does not sing because he has the answer. He sings because he has a song.</string>
<string key="NPC_Default_Dialogue_1309_04_Adjudicator" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">The Spark shines brightly in the Fen with you here, Templar {playerName}. And it seems you have now proven yourself worthy of further advancement.</string>
<string key="NPC_Default_Dialogue_1309_04pre_Adjudicator_a" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO_Status="Deprecated" dialogue-next="@NPC_Default_Dialogue_1309_04pre_Adjudicator_b" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">The Spark shines brightly in the Fen with you here, Templar {playerName}.</string>
<string key="NPC_Default_Dialogue_1309_04pre_Adjudicator_b" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">And it seems you have now proven yourself worthy of further advancement. [ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1309_05_Adjudicator" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">You are always welcome to fight for justice with us here in Weaver's Fen. Wherever you go, however, may the light of the Spark go with you.</string>
<string key="NPC_Default_Dialogue_1309_05pre_Adjudicator_a" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO_Status="Deprecated" dialogue-next="@NPC_Default_Dialogue_1309_05pre_Adjudicator_b" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">You are always welcome to fight for justice with us here in Weaver's Fen.</string>
<string key="NPC_Default_Dialogue_1309_05pre_Adjudicator_b" speaker="Adjudicator Sheng" name="AdjudicatorSheng" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_WeaversFen">Wherever you go, however, may the light of the Spark go with you. [ Level 28 required for Weaver's Fen faction missions ]</string>
<string key="NPC_Default_Dialogue_1322_00_Innkeep" speaker="Innkeeper Kaya" name="InnkeepKaya" VO="npc_1322_00_Innkeep_Default_a" VO_Status="Needs Recording" dialogue-next="@NPC_Default_Dialogue_1322_00_Innkeep_b" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_WeaversFen">Takes a certain kind to travel through the Fen. You best be warned I'll have my eye on you, stranger.</string>
<string key="NPC_Default_Dialogue_1322_00_Innkeep_b" speaker="Innkeeper Kaya" name="InnkeepKaya" VO="npc_1322_00_Innkeep_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_WeaversFen">No matter, make yourself comfortable. Just not too comfortable.</string>
<string key="NPC_Default_Dialogue_1322_01_Innkeep" speaker="Innkeeper Kaya" name="InnkeepKaya" VO="npc_1322_01_Innkeep_Default_a" VO_Status="Needs Recording" dialogue-next="@NPC_Default_Dialogue_1322_01_Innkeep_b" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_WeaversFen">I was skeptical when I first saw you stroll by here - but you've proven me wrong.</string>
<string key="NPC_Default_Dialogue_1322_01_Innkeep_b" speaker="Innkeeper Kaya" name="InnkeepKaya" VO="npc_1322_01_Innkeep_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_WeaversFen">Weaver's Fen's in a better place than when you found it. Have you heard about Restless Shore though?</string>
<string key="NPC_Default_Dialogue_1322_02_Innkeep" speaker="Innkeeper Kaya" name="InnkeepKaya" VO="npc_1322_02_Innkeep_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_WeaversFen">Always good to see a familiar face back here in the Fen. People are still talking about all you did here.</string>
<string key="13A_SQ_28_BearUrine_objective_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_WeaversFen">The Nose Knows</string>
<string key="13A_SQ_28_BearUrine_objective_desc" speaker="UI - Quest Description" rel_version="Quest_MSQ2_WeaversFen">Find someone who can make bear repellent, as a favor to Dr. Theophrastus. Then, distribute the repellent to the researchers in the field.</string>
<string key="13A_SQ_28_BearUrine_taskNoseKnowsHunter" speaker="UI" rel_version="Quest_MSQ2_WeaversFen">Locate someone who can teach you more about Bear Repellent</string>
<string key="13A_SQ_28_BearUrine_GatherUrine" speaker="UI" rel_version="Quest_MSQ2_WeaversFen">Gather ingredients to craft bear repellant from Ursus Hortus</string>
<string key="13A_SQ_28_BearUrine_CraftRepellant" speaker="UI" rel_version="Quest_MSQ2_WeaversFen">Craft {itemName} at Julio's Campfire</string>
<string key="13A_SQ_28_BearUrine_taskNoseKnows2" speaker="UI" rel_version="Quest_MSQ2_WeaversFen">Provide Bear Repellent to Researcher Piper</string>
<string key="13A_SQ_28_BearUrine_taskNoseKnows3" speaker="UI" rel_version="Quest_MSQ2_WeaversFen">Provide Bear Repellent to Researcher Ling</string>
<string key="13A_SQ_28_BearUrine_taskNoseKnows4" speaker="UI" rel_version="Quest_MSQ2_WeaversFen">Provide Bear Repellent to Researcher Rinde</string>
<string key="13A_SQ_28_BearUrine_taskNoseKnows5" speaker="UI" rel_version="Quest_MSQ2_WeaversFen">Provide Bear Repellent to Researcher Lubin</string>
<string key="13A_SQ_28_BearUrine_Return" speaker="UI" rel_version="Quest_MSQ2_WeaversFen">Return to Dr. Theophrastus</string>
<string key="NPC_Default_Dialogue_00_Theophrastus" comment="default" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_00_MSQ_Theophrastus_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Can't talk yet. Must monitor the experiment, very volatile. Must watch the condensation… mustn't talk… mustn't... sleep…</string>
<string key="13A_SQ_28_Theo_Prompt_FactionSame" comment="Topic - Theo, same faction" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I'm in the Syndicate, too."</string>
<string key="13A_SQ_28_Theo_Response_FactionSame_a" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_MSQ_Theo_Response_FactionSame_a" VO_Status="Recorded" dialogue-next="@13A_SQ_28_Theo_Response_FactionSame_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Wunderbar! A fellow seeker of truth! In my opinion, the Syndicate is the only rational faction choice.</string>
<string key="13A_SQ_28_Theo_Response_FactionSame_b" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_MSQ_Theo_Response_FactionSame_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Though, I do wish we could devote more resources to research, and less to warfare…</string>
<string key="13A_SQ_28_Theo_Prompt_FactionRival" comment="Topic - Theo, different faction" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I'm not a Syndicate member."</string>
<string key="13A_SQ_28_Theo_Response_FactionRival_a" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_MSQ_Theo_Response_FactionRival_a" VO_Status="Recorded" dialogue-next="@9904_MSQ_Theo_Response_FactionRival_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I see. I suppose we must fight. It would be quite inconvenient for me to die right now.</string>
<string key="13A_SQ_28_Theo_Response_FactionRival_b" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_MSQ_Theo_Response_FactionRival_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">If you must kill me, could you monitor my experiment until I return? Oh, you won't attack? Then there is no problem!</string>
<string key="NPC_Default_Dialogue_01_Theophrastus_a" comment="leading into "The Nose Knows" if not Syndicate" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_01_MSQ_Theophrastus_DefaultDialog_a" VO_Status="Recorded" dialogue-next="@NPC_Default_Dialogue_01_Theophrastus_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">But I don't mean to be rude, just thought you were delivering my alembics.</string>
<string key="NPC_Default_Dialogue_01_Theophrastus_b" comment="leading into "The Nose Knows" if not Syndicate" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_01_MSQ_Theophrastus_DefaultDialog_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Let me introduce myself - my parents named me Theophrastus Bombastus. They were otherwise good parents. But you can call me 'Doctor Theo'.</string>
<string key="NPC_Default_Dialogue_02_Theophrastus_a" comment="leading into "The Nose Knows" if Syndicate" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_02_MSQ_Theophrastus_DefaultDialog_a" VO_Status="Recorded" dialogue-next="@NPC_Default_Dialogue_02_Theophrastus_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">But I don't mean to be rude to a fellow Syndicate member, especially.</string>
<string key="NPC_Default_Dialogue_02_Theophrastus_b" comment="leading into "The Nose Knows" if Syndicate" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_02_MSQ_Theophrastus_DefaultDialog_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Let me introduce myself - my parents named me Theophrastus Bombastus. They were otherwise good parents. But you can call me 'Doctor Theo'.</string>
<string key="13A_SQ_28_BearUrine_start" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Nice to meet you. I'm {playerName}."</string>
<string key="13A_SQ_28_BearUrine_proposal_a" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_start_prompt_a" VO_Status="Recorded" dialogue-next="@13A_SQ_28_BearUrine_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hmm, yes, well. This has been a stimulating conversation, but I must get back to work.</string>
<string key="13A_SQ_28_BearUrine_proposal_b" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_start_prompt_b" VO_Status="Recorded" dialogue-next="@13A_SQ_28_BearUrine_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">With this news of Corruption spreading southward, I may need to relocate soon.</string>
<string key="13A_SQ_28_BearUrine_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"You should defend this place."</string>
<string key="13A_SQ_28_BearUrine_proposal_next_a" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_proposal_prompt_a" VO_Status="Recorded" dialogue-next="@13A_SQ_28_BearUrine_proposal_next_b" dialogue-prompt="@13A_SQ_28_BearUrine_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hm. I've more a mind to study Corruption, rather than fight it - the way hosts are controlled… it's like a fungus.</string>
<string key="13A_SQ_28_BearUrine_proposal_next_b" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_proposal_prompt_b" VO_Status="Recorded" dialogue-next="@13A_SQ_28_BearUrine_proposal_next2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Besides, the Syndicate has its hands full fighting the other factions.</string>
<string key="13A_SQ_28_BearUrine_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"The factions should unite."</string>
<string key="13A_SQ_28_BearUrine_proposal_next2_a" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_proposal_prompt2_a" VO_Status="Recorded" dialogue-next="@13A_SQ_28_BearUrine_proposal_next2_b" dialogue-prompt="@13A_SQ_28_BearUrine_proposal_prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Now that… is funny. I do love a good hypothetical, but right now, I need bear repellant for my research team.</string>
<string key="13A_SQ_28_BearUrine_proposal_next2_b" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_proposal_prompt2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I swear this urine should work... but who knows? Indeed, discover the cure for bears, and we'll talk!</string>
<string key="13A_SQ_28_BearUrine_incomplete_a" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_proposal_next2_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">The phosphorus in these urine samples is elevated…it even glows in the dark. Fascinating.</string>
<string key="13A_SQ_28_BearUrine_complete_a" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_incomplete_a" VO_Status="Recorded" dialogue-next="@13A_SQ_28_BearUrine_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Oh, you're back? Do you know much about urine?</string>
<string key="13A_SQ_28_BearUrine_complete_b" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_incomplete_b" VO_Status="Recorded" dialogue-next="@13A_SQ_28_BearUrine_complete_response_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I can't figure out where I've gone wrong! Not enough sulfur? It certainly smells bad enough already…</string>
<string key="13A_SQ_28_BearUrine_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I already made bear repellent."</string>
<string key="13A_SQ_28_BearUrine_complete_response_a" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_complete_available_response_prompt_a" VO_Status="Recorded" dialogue-next="@13A_SQ_28_BearUrine_complete_response_b" dialogue-prompt="@13A_SQ_28_BearUrine_complete_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">And gave it to my team, too? Thank you! I didn't think to ask the hunters. Perhaps I underestimated the value of folk wisdom.</string>
<string key="13A_SQ_28_BearUrine_complete_response_b" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_0028_thenoseknows_complete_available_response_prompt_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You've done a service for science today. You and I, we should continue this partnership!</string>
<string key="NPC_Default_Dialogue_03_Theophrastus_a" comment="leading into "The Stormwall"" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_03_MSQ_Theophrastus_DefaultDialog_a" VO_Status="Recorded" dialogue-next="@NPC_Default_Dialogue_03_Theophrastus_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">With the bear threat eliminated, we can study the physio-botanical aspects of this region further.</string>
<string key="NPC_Default_Dialogue_03_Theophrastus_b" comment="leading into "The Stormwall"" speaker="Dr. Theophrastus" name="DrTheo" VO="npc_9904_03_MSQ_Theophrastus_DefaultDialog_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I have a theory, you see, about Corruption and the Angry Earth.</string>
<string key="NPC_Default_Dialogue_00_HunterJulio" comment="default" speaker="Hunter Julio" name="HunterJulio" VO="npc_9914_00_MSQ_Hunter_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hey there. Always nice to see a friendly face out here. If there's anything you need, just ask.</string>
<string key="NPC_Default_Dialogue_01_HunterJulio" speaker="Hunter Julio" name="HunterJulio" VO="npc_9904_0028_thenoseknows_complete_available_response" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Heard you tromping through the brush from yards out. Thought you were one of those Syndicate clowns. They scare off the game.</string>
<string key="13A_SQ_28_HunterJulio_Prompt_Repellent" comment="Topic - Hunter Julio, bear repellent" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Can you make bear repellent?"</string>
<string key="13A_SQ_28_HunterJulio_Response_Repellent_a" speaker="Hunter Julio" name="HunterJulio" VO="npc_9914_MSQ_Hunter_Response_Repellent_a" VO_Status="Recorded" dialogue-next="@13A_SQ_28_HunterJulio_Response_Repellent_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Bear repellent? Sure, easy enough. There's an old recipe that hunters here have used for ages. Here, take it.</string>
<string key="13A_SQ_28_HunterJulio_Response_Repellent_b" speaker="Hunter Julio" name="HunterJulio" VO="npc_9914_MSQ_Hunter_Response_Repellent_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Those Syndicate folk… if you ask me, they're so concerned with being logical they forget to be practical.</string>
<string key="NPC_Default_Dialogue_02_HunterJulio" comment="after "The Nose Knows"" speaker="Hunter Julio" name="HunterJulio" VO="npc_9914_01_MSQ_Hunter_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Now I can avoid accidentally stepping on those field researchers…because they reek of bear urine.</string>
<string key="NPC_Default_Dialogue_00_ResearcherPiper" comment="default" speaker="Researcher Piper" name="ResearcherPiper" VO="npc_9915_00_MSQ_Researcher1_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" cameraState="NPC_FOV15old_CamState" cameraStateOrigin="0.1 3.2 1.46" cameraStateLookAt=".13 0 1.46" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hello! I'd love to chat, but the bears might overhear.</string>
<string key="13A_SQ_28_ResearcherPiper_Prompt_Repellent" comment="Topic - Researcher 1, bear repellent" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I, uh, have something for you."</string>
<string key="13A_SQ_28_ResearcherPiper_Response_Repellent" speaker="Researcher Piper" name="ResearcherPiper" VO="npc_9915_MSQ_Researcher1_Response_Repellent" VO_Status="Recorded" dialogue-next="@13A_SQ_28_ResearcherPiper_Response_Repellent_next" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" cameraState="NPC_FOV15old_CamState" cameraStateOrigin="0.1 3.2 1.46" cameraStateLookAt=".13 0 1.46" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Wow, urine! Just what I needed!</string>
<string key="13A_SQ_28_ResearcherPiper_Prompt_Repellent_next" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Really?"</string>
<string key="13A_SQ_28_ResearcherPiper_Response_Repellent_next" speaker="Researcher Piper" name="ResearcherPiper" VO="npc_9904_0028_thenoseknowsa_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@13A_SQ_28_ResearcherPiper_Prompt_Repellent_next" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" cameraState="NPC_FOV15old_CamState" cameraStateOrigin="0.1 3.2 1.46" cameraStateLookAt=".13 0 1.46" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">My fellows researchers are also in the field, studying these bears.You should bring them some repellent, too. Share the pain… I mean, the wealth.</string>
<string key="NPC_Default_Dialogue_01_ResearcherPiper" comment="after "The Nose Knows"" speaker="Researcher Piper" name="ResearcherPiper" VO="npc_9915_01_MSQ_Researcher1_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" cameraState="NPC_FOV15old_CamState" cameraStateOrigin="0.1 3.2 1.46" cameraStateLookAt=".13 0 1.46" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Every time I don't get eaten by a bear, I'll think of you.</string>
<string key="NPC_Default_Dialogue_00_ResearcherLing" comment="default" speaker="Researcher Ling" name="ResearcherLing" VO="npc_9916_00_MSQ_Researcher2_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Where's Theo with that bear repellent? Did he get distracted again?</string>
<string key="13A_SQ_28_ResearcherLing_Prompt_Repellent" comment="Topic - Researcher 2, bear repellent" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Do you need some bear repellent?"</string>
<string key="13A_SQ_28_ResearcherLing_Response_Repellent" speaker="Researcher Ling" name="ResearcherLing" VO="npc_9916_MSQ_Researcher2_Response_Repellent" VO_Status="Recorded" dialogue-next="@13A_SQ_28_ResearcherLing_Response_Repellent_next" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Did Theo finally figure out the formula? Thank science for that…</string>
<string key="13A_SQ_28_ResearcherLing_Prompt_Repellent_next" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Here, have some bear repellent."</string>
<string key="13A_SQ_28_ResearcherLing_Response_Repellent_next" speaker="Researcher Ling" name="ResearcherLing" VO="npc_9904_0028_thenoseknowsb_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@13A_SQ_28_ResearcherLing_Prompt_Repellent_next" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Wow! That's… pungent! You know who else would love this formula? Rinde. Definitely.</string>
<string key="NPC_Default_Dialogue_01_ResearcherLing" comment="after "The Nose Knows"" speaker="Researcher Ling" name="ResearcherLing" VO="npc_9916_01_MSQ_Researcher2_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Now I can finally concentrate on my work.</string>
<string key="NPC_Default_Dialogue_00_ResearcherRinde" comment="default" speaker="Researcher Rinde" name="ResearcherRinde" VO="npc_9917_00_MSQ_Researcher3_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Oh boy, I must have pissed off someone at headquarters to get this assignment.</string>
<string key="13A_SQ_28_ResearcherRinde_Prompt_Repellent" comment="Topic - Researcher 3, bear repellent" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I made you some bear repellent."</string>
<string key="13A_SQ_28_ResearcherRinde_Response_Repellent" speaker="Researcher Rinde" name="ResearcherRinde" VO="npc_9917_MSQ_Researcher3_Response_Repellent" VO_Status="Recorded" dialogue-next="@13A_SQ_28_ResearcherRinde_Response_Repellent_next" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ugh, this smells terrible. The things I do for data...</string>
<string key="13A_SQ_28_ResearcherRinde_Prompt_Repellent_next" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"You're welcome."</string>
<string key="13A_SQ_28_ResearcherRinde_Response_Repellent_next" speaker="Researcher Rinde" name="ResearcherRinde" VO="npc_9904_0028_thenoseknowsc_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@13A_SQ_28_ResearcherRinde_Prompt_Repellent_next" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Get some of this to Lubin. She's like to get herself mauled out here.</string>
<string key="NPC_Default_Dialogue_01_ResearcherRinde" comment="after "The Nose Knows"" speaker="Researcher Rinde" name="ResearcherRinde" VO="npc_9917_01_MSQ_Researcher3_DefaultDialog" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Thanks for the urine, I guess.</string>
<string key="NPC_Default_Dialogue_00_ResearcherLubin" comment="default" speaker="Researcher Lubin" name="ResearcherLubin" VO="npc_9918_00_MSQ_Researcher4_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Have you seen any bears? Did they say anything about me?</string>
<string key="13A_SQ_28_ResearcherLubin_Prompt_Repellent" comment="Topic - Researcher 4, bear repellent" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"I have bear repellent for you."</string>
<string key="13A_SQ_28_ResearcherLubin_Response_Repellent" speaker="Researcher Lubin" name="ResearcherLubin" VO="npc_9918_MSQ_Researcher4_Response_Repellent" VO_Status="Recorded" dialogue-next="@13A_SQ_28_ResearcherLubin_Response_Repellent_next" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Ah, it's almost a shame. I think the bears were about to accept me, maybe.</string>
<string key="13A_SQ_28_ResearcherLubin_Prompt_Repellent_next" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_WeaversFen">"Use the repellent. It's for the best."</string>
<string key="13A_SQ_28_ResearcherLubin_Response_Repellent_next" speaker="Researcher Lubin" name="ResearcherLubin" VO="npc_9904_0028_thenoseknowsd_complete_available_response_next" VO_Status="Recorded" dialogue-prompt="@13A_SQ_28_ResearcherLubin_Prompt_Repellent_next" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">You're probably right. Maul me twice, shame on me… Go and tell Theo I'll try it his way, then.</string>
<string key="NPC_Default_Dialogue_01_ResearcherLubin" comment="after "The Nose Knows"" speaker="Researcher Lubin" name="ResearcherLubin" VO="npc_9918_01_MSQ_Researcher4_DefaultDialog" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">It's probably for the best that the bears and I don't become best friends… Gotta keep a professional distance.</string>
<string key="NPC_DefaultDialogue_00_13a_Guard1_a" speaker="Georg Haas" name="GeorgHaas" dialogue-next="@NPC_DefaultDialogue_00_13a_Guard1_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Good day! Resting in Twillen for a bit? I bet some new missions have come up on the townboard.</string>
<string key="NPC_DefaultDialogue_00_13a_Guard1_b" speaker="Georg Haas" name="GeorgHaas" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">I like taking a break to check them once in a while. Always something interesting!</string>
<string key="NPC_DefaultDialogue_00_13a_Guard2_a" speaker="Beatrix Jung" name="BeatrixJung" dialogue-next="@NPC_DefaultDialogue_00_13a_Guard2_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">Hello, adventurer! Welcome to Twillen. You seem smart. But are you?</string>
<string key="NPC_DefaultDialogue_00_13a_Guard2_b" speaker="Beatrix Jung" name="BeatrixJung" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" dummyAnimationInfo="t playerReaction_loopinteractNeutralActive" rel_version="Quest_MSQ2_WeaversFen">If you can get me some gold from a place that starts with water, then maybe you’ll convince me.</string>
</resources>