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0c_12a_objectives.loc.xml
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0c_12a_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="IGC_12A_PrydwenSettlementIntro_Crier" speaker="Crier" name="PrydwenCrier" VO="IGC_12A_PrydwenSettlementIntro_Crier" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The True Heir to the throne has come… he has returned!</string>
<string key="IGC_12A_PrydwenSettlementIntro_Merchant" speaker="Merchant" name="PrydwenMerchant" VO="IGC_12A_PrydwenSettlementIntro_Merchant" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You-you… ah yes, come forth, yes, please, come hither...</string>
<string key="IGC_12A_PrydwenSettlementIntro_Sub_Crier_01" comment="IGC Subtitles" speaker="Crier" name="PrydwenCrier" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The True Heir to the throne has come… he has returned!</string>
<string key="IGC_12A_PrydwenSettlementIntro_Sub_Merchant_02" comment="IGC Subtitles" speaker="Merchant" name="PrydwenMerchant" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You!</string>
<string key="IGC_12A_PrydwenSettlementIntro_Sub_Merchant_03" comment="IGC Subtitles" speaker="Merchant" name="PrydwenMerchant" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Ah yes, come forth!</string>
<string key="IGC_12A_PrydwenSettlementIntro_Sub_Merchant_04" comment="IGC Subtitles" speaker="Merchant" name="PrydwenMerchant" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Yes, please, come hither...</string>
<string key="NPC_DefaultDialogue_00_GaetanFortier_a" speaker="Gaetan Fortier" name="GaetanFortier" VO="NPC_DefaultDialogue_00_GaetanFortier_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_GaetanFortier_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">It's a happy day when the woman you've loved several lifetimes says yes to being yours.</string>
<string key="NPC_DefaultDialogue_00_GaetanFortier_b" speaker="Gaetan Fortier" name="GaetanFortier" VO="NPC_DefaultDialogue_00_GaetanFortier_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The sky may fall down, but as for me, I am the happiest man on Aeternum - nay, in the world!</string>
<string key="NPC_DefaultDialogue_00_SerPayneBennett_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_00_SerPayneBennett_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarms001" />Welcome to Prydwen, traveler! I do hope you're the honorable sort. Security is critical right now. But, you seem friendly enough. Carry on!</string>
<string key="01_raisealarm_complete_12_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_01_raisealarm_complete_12_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@01_raisealarm_complete_12_b_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarms001" />Welcome to Prydwen, traveler! <g id="male_nodunderstand" />The greatest kingdom on Aeternum… well, <g id="female_shrugnothingicando" />to be precise, it's a regency, currently, <g id="male_nodunderstand" />but that will change!</string>
<string key="01_raisealarm_complete_12_b_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_01_raisealarm_complete_12_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@01_raisealarm_complete_12_c_new" sceneDelaySeconds="7" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_realize" />Have you come from the beach, then? We've had disturbing reports. <g id="male_secretiveshort" />Not just the self-proclaimed king squatting down there… <g id="male_nodunderstand" />but something even worse.</string>
<string key="01_raisealarm_complete_12_c_prompt_new" speaker="UI - Player Prompt">"You mean the Corrupted?"</string>
<string key="01_raisealarm_complete_12_c_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_01_raisealarm_complete_12_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@01_raisealarm_complete_12_c_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">So it's true, then? <g id="male_darnit" priority="high" />God's ears! Why must every day bring such foul tidings! <g id="female_shrugnothingicando" />Derelict knights, greedy farmers… it never ends. <g id="female_shakeheadNo" />And now the Corrupted, too.</string>
<string key="NPC_DefaultDialogue_01_SerPayneBennett_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_01_SerPayneBennett_a_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_hanghead" priority="high" />The worst part is that it's all happening on the eve of the most fortuitous occasion Prydwen's known in four hundred years!</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Welcome to Prydwen</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Check in at the Regent's Rise Inn, and keep an eye out for the pirate captain from the beach, Grace O'Malley.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What's the occasion?"</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_02_InnTutorial_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> Why nothing less thrilling than the return of the 'True Heir'! Ser Gawain is coming home after centuries to finally claim the throne of High King Artorius!</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_b_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_02_InnTutorial_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Proposal_Next_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_explains" />Of course, however, Knight-Regent Jin Jae is officially still in charge of our fair town. <g id="female_leanpointconvince" />As a matter of fact, she'll want to hear your account from the beach.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"So I report to the Regent?"</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_Next_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_02_InnTutorial_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_02_InnTutorial_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_waghand02" />Don't feel you have to rush, of course! <g id="female_shrugnothingicando" />Welcoming those who've just washed ashore is a Prydwen tradition. <g id="male_gesturebackthere" />Free room and board at the Regent's Rise Inn.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_Next_b_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_02_InnTutorial_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Proposal_Next2_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />I just sent another newcomer from the beach that way… shady sort. Couldn't take her word for anything, as you might imagine.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_Prompt2_new" speaker="UI - Player Prompt">"You mean Grace O'Malley?"</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_Next2_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_02_InnTutorial_Obj_Proposal_Next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Proposal_Next2_b_new" dialogue-prompt="@12A_MSQ_02_InnTutorial_Obj_Proposal_Prompt2_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_chuckle" />Hmmph! <g id="male_nodunderstand" />Sounds like her. A sailor's tongue, alright! <g id="male_secretiveshort" />Probably someone you shouldn't consort with! Appearances, you know.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Proposal_Next2_b_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_02_InnTutorial_Obj_Proposal_Next2_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">So again, <g id="male_complimentplayer" />welcome to Prydwen! Check in at the inn, see the Regent when you can, and <g id="female_nodyes" />join us in celebration when the True Heir returns. Jolly good!</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Incomplete_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_02_InnTutorial_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_lookaroundShifty" priority="high" />It's a long day at this post with no relief. If someone doesn't show up soon, I'm afraid <g id="female_nodyes" />I'll have to go off into the bushes for a minute or two.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Response_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_02_InnTutorial_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_cajole" priority="high"/>Now there's a familiar face! About time you caught up.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Response_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_02_InnTutorial_Obj_Response_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Response_Next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_spreadarms" />Here we find ourselves in a little village pulled straight from the Middle Ages. <g id="grace_secret" />Is it me, or does nothing on this island make any sense at all?</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I have a lot of questions."</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Response_Next_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_02_InnTutorial_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_02_InnTutorial_Obj_Response_Next_b" dialogue-prompt="@12A_MSQ_02_InnTutorial_Obj_Response_Prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_yes" />No doubt, for a place where everyone gets eternal life, you'd think it'd be more… calm, dull even. <g id="grace_shrugDontknow" />Not saying I'd like that, mind you.</string>
<string key="12A_MSQ_02_InnTutorial_Obj_Response_Next_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_02_InnTutorial_Obj_Response_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_welcome" />One thing that is the same though is cold, hard coin. You have it or you don't, <g id="grace_yes" />makes all the difference.</string>
<string key="12A_MSQ_02_InnTutorial_Talk_Innkeeper" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check in at the Regent's Rise Inn</string>
<string key="12A_MSQ_02_InnTutorial_OpenInnUIScreen_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check in at the Regent's Rise Inn</string>
<string key="NPC_DefaultDialogue_00_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_00_MB_Grace" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_wherearewe" />Strange island, strange little town, strange people. Out of everyone I've met, you're the only one I feel I can trust.</string>
<string key="NPC_DefaultDialogue_01_MB_Grace_a" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_01_MB_Grace_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_MB_Grace_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_yes" />We're both a little light in the pocket, <g id="grace_giveitem" priority="high"/>but I did sell that loot we collected, so there's your share.</string>
<string key="NPC_DefaultDialogue_01_MB_Grace_b" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_01_MB_Grace_b" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_bowhead" priority="high"/>Never let it be said Grace O'Malley doesn't pay her debts.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Friends with Coin</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace O'Malley has given you the coin she owes you. Look for bargains at the Trading Post and store the excess at the Storage Shed.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"So what do we do now?"</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Proposal" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_03_VaultTutorial_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_MSQ_03_VaultTutorial_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />Well, you got that coin I just gave you so I'd suggest you get to spending it. <g id="grace_gestureL" />Buy yourself a new blade, some new boots, whatever suits your fancy.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is there a shop here?"</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Proposal_Next_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_03_VaultTutorial_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_03_VaultTutorial_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_03_VaultTutorial_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_yes" />Ah yeah, there's a trading post out there, <g id="grace_shrugDontcare" />livelier market than I would've expected.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Proposal_Next_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_03_VaultTutorial_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gesturebothhands" />You should check out the Trading Post and the Storage, and then what do you say? Let's meet in the tavern. <g id="grace_salutefingers" />Alright see you there!</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Incomplete_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_03_VaultTutorial_Obj_Incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" />You're in a new town, and you have some coin now - I'd get to spending it or stashing it myself.</string>
<string key="NPC_DefaultDialogue_StillwaterRose_p01_c01_01" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_DefaultDialogue_StillwaterRose_p01_c01_01" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_spreadarms" />Here comes a lovely walk and a dangerous smile. Am I finally to meet a muse sent by the Ancients themselves to inspire me?</string>
<string key="0612_MSQ_03_TalkBard_prompt" speaker="UI - Player Prompt" rel_version="Quest_Console_Release">"If so, no one told me."</string>
<string key="0612_MSQ_03_TalkBard_response" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_0612_MSQ_03_TalkBard_response" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_Console_Release"><g id="female_chuckle" />Ha! Then I won't ask you to buy me a tankard,<g id="female_thinking" /> but since you seem a playful one, "o muse," what do you think would inspire a song in me?</string>
<string key="0612_MSQ_03_TalkBard_response_alt" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_0612_MSQ_03_TalkBard_response_alt" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_Console_Release"><g id="female_chuckle" />Ha! Then I won't ask you to buy me a tankard, but <g id="male_nodunderstand" />I will dedicate my next song to you. You'll have to come back to hear it. Until then, happy travels!</string>
<string key="0612_MSQ_03_TalkBard_passionPrompt" speaker="UI - Player Prompt" rel_version="Quest_Console_Release">"Sleeping under the stars with me."</string>
<string key="0612_MSQ_03_TalkBard_passionResponse" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_0612_MSQ_03_TalkBard_passionResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">Now who's fishing lines? You’ve got me cherry to the collar. Let's talk anon, my love, and I'll share my sheets. Of music, and maybe more, if you're lucky.</string>
<string key="0612_MSQ_03_TalkBard_intellectPrompt" speaker="UI - Player Prompt" rel_version="Quest_Console_Release">"Life as a bard on Aeternum?"</string>
<string key="0612_MSQ_03_TalkBard_intellectResponse" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_0612_MSQ_03_TalkBard_intellectResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">There’s a song best sung after some ale. I've as many memories trodding boards soaked in wine, as I do of ale-sodden bores trodding on me. But I'll try.</string>
<string key="0612_MSQ_03_TalkBard_jokerPrompt" speaker="UI - Player Prompt" rel_version="Quest_Console_Release">"A blackbird pie?"</string>
<string key="0612_MSQ_03_TalkBard_jokerResponse" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_0612_MSQ_03_TalkBard_jokerResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">Ha! A muse and a joker, are you? Better to fool than be fooled, is it? Comedy's not my suit, but you've caught me grinning, so I'll try. Come back and see!</string>
<string key="NPC_DefaultDialogue_StillwaterRose_p01_c02_01_passion" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_DefaultDialogue_StillwaterRose_p01_c02_01_passion" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">"Lay, they lay, under the stars. For the wine and clouds mixed, she fell on her- Ask, ask, ask of the moon." What, that's plenty romantic!</string>
<string key="NPC_DefaultDialogue_StillwaterRose_p01_c02_01_intellect" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_DefaultDialogue_StillwaterRose_p01_c02_01_intellect" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">"A bard on Aeternum is to laugh- and cry for hundreds of years. To dance and fling your heart away, through glory and in tears." Well, it's a start.</string>
<string key="NPC_DefaultDialogue_StillwaterRose_p01_c02_01_joker" speaker="Stillwater Rose" name="StillwaterRose" VO="npc_DefaultDialogue_StillwaterRose_p01_c02_01_joker" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This one's about a man who loved his staff too much. Ahem. "Fire staff, better half, hotter than no other, meaner than my mother, there can be no other, Fire Staff!"</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Response_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_03_VaultTutorial_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_03_VaultTutorial_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gesturebothhands" />Look at you! Here just a few hours and you're already the most popular person in town. You had a caller while you were out.</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Response_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_03_VaultTutorial_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_03_VaultTutorial_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_chuckle" />Lively little ditty there, kinda oversells the place, don't you think? <g id="grace_headshakeno" />I sure won't be calling this place home. <g id="grace_shrugdontcare" />But hey, aren't you popular?</string>
<string key="12A_MSQ_03_VaultTutorial_Obj_Response_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_03_VaultTutorial_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gestureLefthand" />Messenger from the Knight-Regent herself was looking for you. <g id="grace_yes" />Getting fancy, aren't we? <g id="grace_pointr" />She's keen to have a word with you up at the keep.</string>
<string key="12A_MSQ_03_VaultTutorial_Talk_Grace" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O'Malley</string>
<string key="12A_MSQ_03_VaultTutorial_Trader_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Visit the Prydwen Trading Post</string>
<string key="12A_MSQ_03_VaultTutorial_Vault_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check out the local Storage Shed</string>
<string key="0612_MSQ_03_VaultTutorial_TavernEnter_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Meet Grace O'Malley in the tavern</string>
<string key="0612_MSQ_03_VaultTutorial_WatchShow_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Watch the Bard's performance</string>
<string key="0612_MSQ_03_VaultTutorial_TalkBard_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to the bard in the tavern</string>
<string key="NPC_DefaultDialogue_02_MB_Grace_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_02_MB_Grace_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_MB_Grace_b_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shifty" priority="high" />Word around town says the Knight-Regent's just a puppet, and some Minister Lochnir's actually running things. And then this 'True Heir' business…</string>
<string key="NPC_DefaultDialogue_02_MB_Grace_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_02_MB_Grace_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" priority="high" />You'd think that's what drew the crowds, but barkeep says it's really just people fleeing from trouble at the outlying farms.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Knight-Regent</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace O'Malley says a messenger came from the Knight-Regent who's requested you come see her at the keep.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What kind of trouble?"</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Proposal_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_04_MeetPayne_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_MeetPayne_Obj_Proposal_b" sceneDelaySeconds="1.2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />Sounds like some kinda plague - people turning on their friends and neighbors <g id="grace_headshakeno" />with cold murder in their eyes.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Proposal_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_04_MeetPayne_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_MeetPayne_Obj_Proposal_Next_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_liftbothhands" />Unlike those red-eyed bastards on the beach, these folks aren't possessed. <g id="grace_shrugDontcare" />Seems like they don't have any souls at all.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Aelstrom said it’s even worse.”</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Proposal_Next_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_04_MeetPayne_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_MeetPayne_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_04_MeetPayne_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_doubt" />I didn't trust all the shite coming out of that oaf's mouth, but maybe there was some truth to it.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Proposal_Next_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_04_MeetPayne_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_cajole" priority="high"/>I'll be more interested to hear what the Knight-Regent has to say! Particularly if there's mention of coin! <g id="grace_shrugDontcare" />I'm right here if you need me.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Incomplete_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_04_MeetPayne_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shifty" priority="high"//>Apparently that Knight, Ser Payne, he's about five hundred years old. I guess that explains why he's such an uptight bastard.</string>
<string key="12A_MSQ_04_MeetPayne_MeetRegent" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Meet with Knight-Regent Jin Jae at the Prydwen Keep</string>
<string key="NPC_DefaultDialogue_03_MB_Grace_a" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_03_MB_Grace_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_MB_Grace_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shifty" />I heard this "True Heir" is traveling here by a ship along the coast.</string>
<string key="NPC_DefaultDialogue_03_MB_Grace_b" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_03_MB_Grace_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" />Thinking he might not be needing it any more. Could be that ship's available for a new captain…</string>
<string key="IGC_12A_JinJaeLochnirArgue_JinJae_01" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_JinJaeLochnirArgue_JinJae_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The farmers, the knights, the miners… no word in days! We need to know what's going on out there, Lochnir.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Lochnir_02" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_JinJaeLochnirArgue_Lochnir_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">The people are simply distracted… word has spread of the True Heir's return.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Lochnir_03" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_JinJaeLochnirArgue_Lochnir_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">As acting regent, I'm sure this is unsettling for you, but you can set aside your concerns…</string>
<string key="IGC_12A_JinJaeLochnirArgue_JinJae_04" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_JinJaeLochnirArgue_JinJae_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">When the new king is ready to assume his duties, I will gladly stand down, but not before.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Lochnir_05" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_JinJaeLochnirArgue_Lochnir_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Of course. Now, I have preparations to attend to.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_JinJae_01" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The farmers, the knights, the miners… no word in days!</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_JinJae_02" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">We need to know what's going on out there, Lochnir.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_Lochnir_03" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The people are simply distracted…</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_Lochnir_04" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">word has spread of the True Heir's return.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_Lochnir_05" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">As acting regent, you have served Prydwen faithfully, and I'm sure this is unsettling for you…</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_Lochnir_06" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">but you can set aside your concerns…</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_JinJae_07" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">When the new king is ready to assume his duties, I will gladly stand down.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_JinJae_08" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But not before.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_Lochnir_09" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Of course.</string>
<string key="IGC_12A_JinJaeLochnirArgue_Sub_Lochnir_10" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Now, I have preparations to attend to.</string>
<string key="NPC_DefaultDialogue_00_RegentJinJae_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_00_RegentJinJae_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_bowDeep" priority="high"/>Normally, I would extend every courtesy to a new visitor to Prydwen, but there are serious matters that require my attention.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Response_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_04_MeetPayne_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_MeetPayne_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_bowShallow" priority="high"/>Ah, you must be the one from the beach. <g id="female_clasphandsrequest" />Ser Payne believes you to be honorable, and I trust his judgment, but I like to hear reports first-hand.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Response_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_04_MeetPayne_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_MeetPayne_Obj_Response_Next_a_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />We saw signs of Corruption by the shore, <g id="male_nodunderstand" />but we believed it was isolated and that no one had actually become Corrupted. <g id="male_spreadarms001" />Did you see them yourself?</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Response_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes. I saw dozens of Corrupted."</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Response_Next_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_04_MeetPayne_Obj_Response_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_04_MeetPayne_Obj_Response_Next_b_new" dialogue-prompt="@12A_MSQ_04_MeetPayne_Obj_Response_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsShakehead" priority="high" />That is… not what I wanted to hear, but I see the sincerity in your eyes.</string>
<string key="12A_MSQ_04_MeetPayne_Obj_Response_Next_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_04_MeetPayne_Obj_Response_Next_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />You should know that we normally go to great lengths to make newcomers feel welcome in Prydwen. <g id="female_shrugnothingicando" />I am sorry if I seem impatient just now.</string>
<string key="12A_MSQ_04_MeetPayne_Talk_Payne" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Knight Payne</string>
<string key="NPC_DefaultDialogue_01_RegentJinJae_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_01_RegentJinJae_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_RegentJinJae_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_worry" priority="high" />With all the excitement for the return of the True Heir, I believe we are ignoring signs of grave threats to Prydwen, <g id="female_shrugNothingicando" />and news of Corrupted adds to the list.</string>
<string key="NPC_DefaultDialogue_01_RegentJinJae_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_01_RegentJinJae_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_realize" />However, the greater concern right now is the rash of disappearances, <g id="female_shrugNothingicando" />sworn knights who've failed to report in over the last several weeks.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Foreman's Fate</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Knight-Regent Jin Jae, knight in charge of Monarch's Bluffs, has asked you to help Allya Musa at Cynefin Mines.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You've sent search parties?"</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_06_ToMiclot_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Minister Lochnir has sent scouts, but they've not returned as of yet, <g id="female_shrugnothingicando" />and now I fear they are missing as well. <g id="female_headshakeSmall" />Still, he counsels patience!</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_06_ToMiclot_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Proposal_Next_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />Lochnir believes the return of the royal bloodline will solve all problems. <g id="male_willcoverit" />I feel strongly that we cannot afford to wait for Gawain.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is there anything I can do?"</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_Next_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_06_ToMiclot_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_06_ToMiclot_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_apologizeSmall" />Oh, I'm sorry. This is poor form on my part, dropping all my troubles on your boots. <g id="male_willcoverit" />I would not impose on someone who just arrived.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_Next_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_06_ToMiclot_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Proposal_Next2_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />Still, with the remaining knights spread thin, you're probably able to get me answers faster than they can. Hm... <g id="male_shrugbrief" />the mine is not so far away either.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_Next2_prompt_new" speaker="UI - Player Prompt">"What's going on at the mine?"</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_Next2_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_06_ToMiclot_Obj_Proposal_Next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Proposal_Next2_b_new" dialogue-prompt="@12A_MSQ_06_ToMiclot_Obj_Proposal_Next2_prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />That's just it. We don't know. The foreman there - Allya Musa - is a personal friend, <g id="male_nodunderstand" />and she usually visits once a week, <g id="male_shrugBrief" />but it's been a month.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Proposal_Next2_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_06_ToMiclot_Obj_Proposal_Next2_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />If you're truly willing, I would ask you to check on Foreman Musa and report back… oh, <g id="male_clasphandsGrateful" />and please inform Minister Lochnir of your mission, just so he's aware.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Incomplete" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_06_ToMiclot_Obj_Incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_worry" priority="high" />Foreman Musa usually sends regular status reports. I hope all is well, but we need to be certain.</string>
<string key="NPC_DefaultDialogue_02_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_02_RegentJinJae" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_clasphandsrequest" />If there is indeed trouble at the mines, do what you can to help them. Let me know what comes of it.</string>
<string key="NPC_DefaultDialogue_01B_SerPayneBennett_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_01B_SerPayneBennett_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_bowShallow" priority="high" />Well, you seem to be getting along ! I do hope you had time to meet with the Knight-Regent. She was rather anxious to hear your account.</string>
<string key="NPC_DefaultDialogue_02_SerPayneBennett_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_02_SerPayneBennett_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_bowShallow" priority="high"/>Excellent to see you again! I hope you've been steering clear of that pirate captain who arrived just before you. A bad influence, in my estimation.</string>
<string key="NPC_DefaultDialogue_03_SerPayneBennett_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_03_SerPayneBennett_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_SerPayneBennett_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />Yes, I do hope all these reports regarding the Lost turn out to be exaggerated.</string>
<string key="NPC_DefaultDialogue_03_SerPayneBennett_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_03_SerPayneBennett_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" /> It simply wouldn't do to have the True Heir return to find we've allowed things to get so dire.</string>
<string key="NPC_DefaultDialogue_00_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_00_Lochnir" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_gestureleftM" />Prydwen is a town unlike any other in Aeternum. Here, we honor the traditions from the reign of the High King. <g id="guard_nod" />I take personal interest in ensuring that.</string>
<string key="NPC_DefaultDialogue_01_Lochnir_a_new" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_DefaultDialogue_01_Lochnir_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_Lochnir_b_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_laughmed" />Ah yes, the newcomer invited to an audience with the Knight-Regent. Imagine, <g id="guard_shrugbrief" />if you had arrived a few days later, you might've been welcomed by a king!</string>
<string key="NPC_DefaultDialogue_01_Lochnir_b_new" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_DefaultDialogue_01_Lochnir_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />Yes, Gawain's return will restore Prydwen's glory. <g id="guard_gestureleftM" />The Knight-Regent has performed well with my counsel, but she sometimes... exceeds her mandate.</string>
<string key="12A_MSQ_06_ToMiclot_TalkLochnir_new_prompt" speaker="UI - Player Prompt">"Isn't she still in charge?"</string>
<string key="12A_MSQ_06_ToMiclot_TalkLochnir_new" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_06_ToMiclot_TalkLochnir_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_TalkLochnir2_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse"><g id="guard_shrugbrief" />For now. But she would do well not to concern herself with matters our new king can better adjudicate. <g id="guard_headtilthmm" />Tell me, has she enlisted you in one of her endeavors?</string>
<string key="12A_MSQ_06_ToMiclot_TalkLochnir2_new_prompt" speaker="UI - Player Prompt">"Actually, I volunteered."</string>
<string key="12A_MSQ_06_ToMiclot_TalkLochnir2_a_new" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_06_ToMiclot_TalkLochnir2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_TalkLochnir2_b_new" dialogue-prompt="@12A_MSQ_06_ToMiclot_TalkLochnir2_new_prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary"><g id="guard_gestureleftM" />Well, aren't we proving our value quickly? <g id="guard_nod" />I'm sure the king will also be grateful for those who willingly submit to his guidance.</string>
<string key="12A_MSQ_06_ToMiclot_TalkLochnir2_b_new" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_06_ToMiclot_TalkLochnir2_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary"><g id="guard_shrugbrief" />It's not my place to countermand the Knight-Regent's orders, <g id="guard_headshakeno" />but I would hate to see a prospective resident waste their time. <g id="guard_gestureleftM" />The tavern is open, you know.</string>
<string key="NPC_DefaultDialogue_02_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_02_Lochnir" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />I do hope you appreciate your good fortune. The future is very bright. <g id="guard_gestureleftM" />When the True Heir assumes the throne, we will restore Prydwen's former glory.</string>
<string key="IGC_12A_ForemanMusa_Musa_01" speaker="Allya Musa" name="AllyaMusa" VO="IGC_12A_ForemanMusa_Musa_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Stop this…! I’m your friend! After all the years in that hole together… don’t make me do this!</string>
<string key="IGC_12A_ForemanMusa_Musa_02" speaker="Allya Musa" name="AllyaMusa" VO="IGC_12A_ForemanMusa_Musa_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Stay back… I won't tell you again!</string>
<string key="IGC_12A_ForemanMusa_Musa_03" speaker="Allya Musa" name="AllyaMusa" VO="IGC_12A_ForemanMusa_Musa_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Forgive me.</string>
<string key="IGC_12A_ForemanMusa_Sub_Musa_01" comment="IGC Subtitles" speaker="Allya Musa" name="AllyaMusa" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Stop this…! I’m your friend!</string>
<string key="IGC_12A_ForemanMusa_Sub_Musa_02" comment="IGC Subtitles" speaker="Allya Musa" name="AllyaMusa" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">[Grunting]</string>
<string key="IGC_12A_ForemanMusa_Sub_Musa_03" comment="IGC Subtitles" speaker="Allya Musa" name="AllyaMusa" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">After all the years in that hole together… don’t make me do this!</string>
<string key="IGC_12A_ForemanMusa_Sub_Musa_04" comment="IGC Subtitles" speaker="Allya Musa" name="AllyaMusa" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Stay back…</string>
<string key="IGC_12A_ForemanMusa_Sub_Musa_05" comment="IGC Subtitles" speaker="Allya Musa" name="AllyaMusa" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I won't tell you again!</string>
<string key="IGC_12A_ForemanMusa_Sub_Musa_06" comment="IGC Subtitles" speaker="Allya Musa" name="AllyaMusa" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Aaaargh!</string>
<string key="IGC_12A_ForemanMusa_Sub_Musa_07" comment="IGC Subtitles" speaker="Allya Musa" name="AllyaMusa" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Forgive me.</string>
<string key="NPC_DefaultDialogue_00_AllyaMusa" speaker="Allya Musa" name="AllyaMusa" VO="npc_DefaultDialogue_00_AllyaMusa" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handshipsdisapprove" />Believe me when I say, you don’t want to go into the mine. Everyone's fallen Lost, and still no word from Prydwen.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Response_a" speaker="Allya Musa" name="AllyaMusa" VO="npc_12A_MSQ_06_ToMiclot_Obj_Response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_waghand02" />Whoah, you. If you thought you were going to the mines, <g id="male_nodunderstand" />think again.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Response_b" speaker="Allya Musa" name="AllyaMusa" VO="npc_12A_MSQ_06_ToMiclot_Obj_Response_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Response_Next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_handheart" />If you have loved ones in there, I don't know what to tell you. Almost everyone's fallen Lost, and no support from Prydwen in sight.</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I came from the Knight-Regent."</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Response_Next_a" speaker="Allya Musa" name="AllyaMusa" VO="npc_12A_MSQ_06_ToMiclot_Obj_Response_Next_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_06_ToMiclot_Obj_Response_Next_b_new" dialogue-prompt="@12A_MSQ_06_ToMiclot_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsDoubt" />Oh, so NOW she sends someone? And a stranger who's not even a knight?</string>
<string key="12A_MSQ_06_ToMiclot_Obj_Response_Next_b_new" speaker="Allya Musa" name="AllyaMusa" VO="npc_12A_MSQ_06_ToMiclot_Obj_Response_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" priority="high"/>I sent dispatches, informing the Regent of what happened and I even said: "send every knight available!" <g id="female_shrugnothingicando" />Doesn't look like that's what's happening.</string>
<string key="12A_MSQ_06_ToMiclot_Talk_Foreman" speaker="UI" rel_version="Quest_MSQ2_Revamp">Check if Cynefin Mine is alright by asking Foreman Allya about it.</string>
<string key="NPC_DefaultDialogue_01_AllyaMusa_a" speaker="Allya Musa" name="AllyaMusa" VO="NPC_DefaultDialogue_01_AllyaMusa_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_AllyaMusa_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_hanghead" priority="high" />For a while, some of the miners were holding out, fighting back with their picks against the teeth and claws of their now-Withered friends.</string>
<string key="NPC_DefaultDialogue_01_AllyaMusa_b" speaker="Allya Musa" name="AllyaMusa" VO="NPC_DefaultDialogue_01_AllyaMusa_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />At this point, it's probably a lost cause. <g id="male_shakehead" />I can't imagine that any of them are still standing.</string>
<string key="NPC_DefaultDialogue_02_AllyaMusa" speaker="Allya Musa" name="AllyaMusa" VO="npc_DefaultDialogue_02_AllyaMusa" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />It was startling to see some of my miners escaping with their souls intact. The Knight-Regent may have sent help late, but I'm glad she sent you.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Crisis at the Mines</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">A worried Allya Musa wants you to rescue any surviving miners at Cynefin Mine.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I can go in and search."</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Proposal_a" speaker="Allya Musa" name="AllyaMusa" VO="npc_12A_MSQ_07_FreeMiners_Obj_Proposal_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_07_FreeMiners_Obj_Proposal_b" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />You're brave, I'll give you that. But we're not talking about a handful of Withered, <g id="male_converseleft" />we're talking about the whole damn mine.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Proposal_b" speaker="Allya Musa" name="AllyaMusa" VO="npc_12A_MSQ_07_FreeMiners_Obj_Proposal_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodding" />Look for that stubborn Elias Derit, and anyone else who's not fallen, and then get them - and yourself - out of there quickly.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Incomplete" speaker="Allya Musa" name="AllyaMusa" VO="npc_12A_MSQ_07_FreeMiners_Obj_Incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> You may not be a knight, but you got courage. And if that translates into some of my miners getting out of there, I sure as hell won't complain.</string>
<string key="Miners_Tomira_line1" speaker="Tomira Dudek" name="TomiraDudek" VO="npc_Miners_Tomira_line1" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I-I thought I'd never get out of here… thank you!</string>
<string key="Miners_Shazaan_line1" speaker="Shazaan Cortis" name="ShazaanCortis" VO="npc_Miners_Shazaan_line1" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The mine's lost! Everyone is Withered! I'm getting out of here!</string>
<string key="Miners_Chandu_line1" speaker="Chandu Iyer" name="ChanduIyer" VO="npc_Miners_Chandu_line1" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Look for Elias, he was trying to fight back… I'm making a run for it!</string>
<string key="NPC_DefaultDialogue_00_EliasDerit_a" speaker="Elias Derit" name="EliasDerit" VO="NPC_DefaultDialogue_00_EliasDerit_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I won’t leave here, not till every last one of us is safe. The others depend on me.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Response_a" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_07_FreeMiners_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_07_FreeMiners_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_spreadarms001" />Finally, a sign of hope! A brave warrior battling their way through the Withered.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Response_b" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_07_FreeMiners_Obj_Response_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_07_FreeMiners_Obj_Response_Next_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_cheerFistpump" />It's beyond a relief to see you up here. <g id="female_nodyes" />Now maybe we can find a way to reclaim the mine.</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I'm just here to get you out."</string>
<string key="12A_MSQ_07_FreeMiners_Obj_Response_Next_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_07_FreeMiners_Obj_Response_Next_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_07_FreeMiners_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />And for that I'm mighty grateful, sure enough! <g id="male_shakehead" />But we can't go without dealing with that infernal relic that caused this disaster.</string>
<string key="12A_MSQ_07_FreeMiners_Talk_EliasDerit" speaker="UI" rel_version="Quest_MSQ2_Revamp">Look for Elias Derit at Hiraeth Peak</string>
<string key="NPC_DefaultDialogue_01_EliasDerit_new" speaker="Elias Derit" name="EliasDerit" VO="npc_DefaultDialogue_01_EliasDerit_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_taptemple" /> I saw it with my own eyes - an ancient tablet unearthed from its rocky tomb. <g id="male_shakehead" />I had a bad feeling about it from the start. An ill omen to be sure!</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Most Mysterious Tablet</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Elias Derit believes a strange magical tablet is causing the trouble at the mines. Destroy the tablet and the Lost Pirates who guard it.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Did you have it removed?"</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_a_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_08_DestroyRune_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_08_DestroyRune_Obj_Proposal_b_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="male_righthandNodeal" />Nah! I told the crew no one was to touch the damn thing… it was thrumming with some unholy energy. <g id="female_liftHandsXs" />I wanted to get the Sage Moira out here to study it.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_b_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_08_DestroyRune_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_08_DestroyRune_Obj_Proposal_Next_a_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />Of course, never got the chance... Next morning, the first of the miners fell to the curse, <g id="female_smackfist" />and then the Lost Pirates attacked - hunting for that tablet, no doubt.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"The pirates were Lost too?"</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Next_a_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_08_DestroyRune_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_08_DestroyRune_Obj_Proposal_Next2_a_new" dialogue-prompt="@12A_MSQ_08_DestroyRune_Obj_Proposal_Prompt_new" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Yah, and they're guarding the tablet like it's some kind of treasure! <g id="male_spreadarmsCalm" />If we don't destroy that damned thing, I fear the curse will spread beyond the mine!</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Prompt2_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I'll destroy the tablet."</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Next2_a_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_08_DestroyRune_Obj_Proposal_Next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_08_DestroyRune_Obj_Proposal_Next2_b_new" dialogue-prompt="@12A_MSQ_08_DestroyRune_Obj_Proposal_Prompt2_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsDoubt" />You're clearly capable, and I won't complain. I'd go with you, but I'm plumb exhausted from this ordeal, <g id="male_willcoverit" />and I'm not much of a fighter.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Proposal_Next2_b_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_08_DestroyRune_Obj_Proposal_Next2_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />But don't forget! Sage Moira needs to see what started this. Smash the tablet and collect the fragments, <g id="female_nodding" />and then bring them back. We'll leave together, or not at all.</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Incomplete" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_08_DestroyRune_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_pointBlame" />You said you'd shatter that damn tablet, and I'll be holding you to it!</string>
<string key="12A_MSQ_08_DestroyRune_Obj_Response_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_08_DestroyRune_Obj_Response_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_spreadarms001" />You did it, then? Shattered the tablet? God's blood! I'm glad <g id="male_shrugBrief" />I didn't send you in there to your doom. <g id="male_nodunderstand" />I'd have felt bad about that.</string>
<string key="12A_MSQ_08_DestroyRune_Talk_EliasDerit" speaker="UI" rel_version="Quest_MSQ2_Revamp">Report the Tablet's Destruction to Elias Derit</string>
<string key="NPC_DefaultDialogue_02_EliasDerit_new" speaker="Elias Derit" name="EliasDerit" VO="npc_DefaultDialogue_02_EliasDerit_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsshakeheadS" priority="high" />I hate to abandon the mine, but with the tablet gone, <g id="female_shrugNothingicando" />maybe these pirates clear out and we can get back to work after time passes… if anyone's left, that is.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Fragments of Truth</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Elias Derit wants you to take back news of Hiraeth Peak to Knight-Regent Jin Jae at Prydwen.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You, the Foreman and few others."</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Proposal_a_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_09_ReturnRegent_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_goodnews" />Ah, Musa. She's a stubborn one, alright. I'll wager she's still waiting at the mine's entrance. <g id="male_willcoverit" />I'll go and try to convince her to come back to town.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Proposal_b_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_09_ReturnRegent_Obj_Proposal_Next_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />But you my friend, you must make haste back to Prydwen. Tell the Knight-Regent what happened here, <g id="male_converseright" />and give the tablet fragments to Sage Moira.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We'll get some answers."</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Proposal_Next_a_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_09_ReturnRegent_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_09_ReturnRegent_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Aye, let's hope. <g id="female_shrugnothingicando" />If anyone will know what in tarnation that thing is, it'll be Sage Moira. <g id="male_secretiveshort" />Let's hope it's not related to those rumors from the southern farms.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Proposal_Next_b_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I'll go and round up Foreman Musa and the others. <g id="female_gestureRight" />Meet me back in town when this is over and the first round at Geertie's is on me!</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Incomplete_new" speaker="Elias Derit" name="EliasDerit" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />Bring the news of what happened here to Prydwen and get Sage Moira to study those fragments. <g id="male_wavehandDismissive" />Don't waste time, now.</string>
<string key="NPC_DefaultDialogue_03_EliasDerit" speaker="Elias Derit" name="EliasDerit" VO="NPC_DefaultDialogue_03_EliasDerit" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I sure hope Geertie's got a pot of turnip soup going back at the tavern. I haven't eaten in, <g id="male_shrugBrief" />oh I don't know... too long!</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Response_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_09_ReturnRegent_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_goodnews" />You return. Excellent. Minister Lochnir said I sent you on a fool's errand, <g id="male_nodunderstand" />but I can see from your expression you bring dark tidings.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Response_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_09_ReturnRegent_Obj_Response_Next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_worry" priority="high" /> What did Foreman Musa say? Tell me the miners are all right.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"A few, but most have become Lost."</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Response_Next_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Response_Next_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_09_ReturnRegent_Obj_Response_Next_b" dialogue-prompt="@12A_MSQ_09_ReturnRegent_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsShakehead" priority="high" /> I can't tell you how disappointed I am to hear that. <g id="male_guiltyLookside" priority="high" />I have failed in my duty to protect the people of Prydwen.</string>
<string key="12A_MSQ_09_ReturnRegent_Obj_Response_Next_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_09_ReturnRegent_Obj_Response_Next_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsShakehead" priority="high" />The warnings were there, and I allowed them to be ignored.</string>
<string key="12A_MSQ_09_ReturnRegent_Talk_RegentJinJae" speaker="UI" rel_version="Quest_MSQ2_Revamp">Inform Knight-Regent Jin Jae about the Lost at the mines.</string>
<string key="NPC_DefaultDialogue_03_RegentJinJae_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_03_RegentJinJae_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_RegentJinJae_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_fistpumpRight" />From this moment forward, I will take every precaution to ensure the people of Prydwen are safe, <g id="male_nodunderstand" />inside and outside these walls.</string>
<string key="NPC_DefaultDialogue_03_RegentJinJae_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="NPC_DefaultDialogue_03_RegentJinJae_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_spreadarms" />We will start by discovering how this disaster at the mine began. <g id="male_nodunderstand" />Surely someone saw something.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Source of the Plague</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Knight-Regent Jin Jae asks you to bring the recovered tablet fragments to Sage Moira so she can study them for answers and to ask Minister Lochnir about the reports from the mine.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"They dug up an ancient tablet."</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />Such relics are better left in the earth. The ruins of Aeternum hold dangerous secrets <g id="male_nodunderstand" />that are best left uncovered.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next_a_new" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />We'll need to have Sage Moira study this tablet for answers. If it can even be recovered, I suppose.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I have fragments of the tablet."</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />Excellent! Then please, do me one additional favor, and bring them to Sage Moira. <g id="female_explains" />She knows this island and its secrets far better than I do.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2_a_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handheart" />But before you go, what of Foreman Musa…? <g id="female_headshakeSmall" />I fear to ask after my dear friend. Is she alright? <g id="female_shrugnothingicando" />Did she try to send for help?</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Prompt2_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, and she sent dispatches."</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2_b_new" dialogue-prompt="@12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Prompt2_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" priority="high" />But I received no dispatches at all. <g id="male_shakehead" />This makes no sense… unless, well… <g id="male_think" />perhaps Minister Lochnir will be able to surmise how this occurred.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Proposal_Next2_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_apologizesmall" />I'm sorry to impose further, but after seeing Sage Moira, <g id="male_compliment" />could you look for the Minister in the town square? <g id="male_nodunderstand" />Tell him I require his counsel… urgently.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Incomplete_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_realize" />At this point, we know there is a curse out there. It's time we got some answers.</string>
<string key="12A_NPCGreet_Moira_00" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_00" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="female_youknow" />History is being made in Prydwen, visitor. The return of Ser Gawain to claim the throne is an event we've awaited for centuries.</string>
<string key="12A_NPCGreet_Moira_01" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_01" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary"><g id="female_nodyes" />I've just seen Elias and learned of the tragedy at the mine. <g id="female_liftHandsXs" />Are you the one who recovered the fragments of this tablet they stumbled onto?</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira_prompt" speaker="UI - Player Prompt">"Yes, I have them right here."</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira_a" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_10_ConfrontLochnir_TalkMoira_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_TalkMoira_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary">Hm. <g id="female_takeItem8s" priority="high" />Very… interesting. Elias said they unearthed this tablet, but it has signs of extensive weathering. <g id="male_nodunderstand" />Yes, it has clearly been exposed to the elements.</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira_b" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_10_ConfrontLochnir_TalkMoira_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_TalkMoira2_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse"><g id="male_think" />I will have to study these fragments more closely. In the meantime, <g id="female_spreadarms" />you are new to Prydwen, are you not? Quite a moment to arrive. Do you know our history?</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira_prompt2" speaker="UI - Player Prompt">"No, not really."</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira2_a" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_10_ConfrontLochnir_TalkMoira2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_TalkMoira2_b" dialogue-prompt="@12A_MSQ_10_ConfrontLochnir_TalkMoira_prompt2" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" cinematicVideoId="MB_EmptyThrone" delayPlayCinematic="TRUE"><g id="male_explain" />On the precipice of Ser Gawain's return to claim the throne, you should learn the significance of this event. <g id="male_secretiveshort" />Let me tell you the full story…</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira_Trigger">[Trigger 2.5 D Cinematic]
Script is here: https://confluence.collab.games.aws.dev/display/JAV/The+Empty+Throne</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira2_b" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_10_ConfrontLochnir_TalkMoira2_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_TalkMoira3_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse">Now, <g id="g_female_gesturebothhands" />perhaps you understand how momentous Gawain's return really is… <g id="male_nodunderstand" />and why it's so worrisome to hear this news from the mine... and from the farms.</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira_prompt3" speaker="UI - Player Prompt">"What's happened at the farms?"</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira3_a" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_10_ConfrontLochnir_TalkMoira3_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_TalkMoira3_b" dialogue-prompt="@12A_MSQ_10_ConfrontLochnir_TalkMoira_prompt3" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary"><g id="female_shrugNothingicando" />Though Minister Lochnir has been keeping it quiet to avoid a panic, <g id="female_nodyes" />we've had quite a few refugees claiming their farms are overrun with Lost.</string>
<string key="12A_MSQ_10_ConfrontLochnir_TalkMoira3_b" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_10_ConfrontLochnir_TalkMoira3_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary"><g id="male_nodunderstand" />But Lochnir assures me it's under control. If you have further questions, ask him. <g id="male_willcoverit" />I must get to studying these fragments. Let's hope they yield answers.</string>
<string key="12A_NPCGreet_Moira_02" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_02" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="female_thinking" /> There's simply no way this tablet was buried for any length of time… perhaps I can discern where it came from.</string>
<string key="IGC_12A_LochnirPreaches_Lochnir_01" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_LochnirPreaches_Lochnir_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">… after so many years without our true leader, it’s natural to have doubts… but I assure you, the hour draws near! The bloodline of Artorius will soon sit again upon the throne!</string>
<string key="IGC_12A_LochnirPreaches_Lochnir_02" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_LochnirPreaches_Lochnir_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">What we have endured here pales in comparison with what challenges Gawain has faced in his long journey home, but he has persevered for you! The people of Prydwen.</string>
<string key="IGC_12A_LochnirPreaches_Lochnir_03" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_LochnirPreaches_Lochnir_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">We must ask ourselves, how will we show, nay - prove to our new king that we are as devoted to him, as he is to us?!</string>
<string key="IGC_12A_LochnirPreaches_Lochnir_04" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_LochnirPreaches_Lochnir_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">When the hour arrives, I know he will find his subjects have remained true… and we will honor him as we once honored Artorius himself!</string>
<string key="IGC_12A_LochnirPreaches_Lochnir_05" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_LochnirPreaches_Lochnir_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">...and pledge our undying loyalty.</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_01" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">… after so many years without our true leader, it’s natural to have doubts…</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_02" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But I assure you, the hour draws near!</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_03" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The bloodline of Artorius will soon sit again upon the throne!</string>
<string key="IGC_12A_LochnirPreaches_Sub_Crowd_04" comment="IGC Subtitles" speaker="Crowd" name="Crowd" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">[Cheering]</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_05" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">What we have endured here pales in comparison with what challenges Gawain has faced in his long journey home…</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_06" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">but he has persevered for you!</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_07" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">The people of Prydwen.</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_08" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">We must ask ourselves, how will we show, nay - prove to our new king that we are as devoted to him, as he is to us?!</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_09" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">When the hour arrives, I know he will find his subjects have remained true…</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_10" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">and we will honor him as we once honored Artorius himself!</string>
<string key="IGC_12A_LochnirPreaches_Sub_Crowd_11" comment="IGC Subtitles" speaker="Crowd" name="Crowd" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">[Cheering]</string>
<string key="IGC_12A_LochnirPreaches_Sub_Lochnir_12" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">...and pledge our undying loyalty.</string>
<string key="NPC_DefaultDialogue_03_Lochnir_a" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_03_Lochnir_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_Lochnir_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_gestureleftM" />Ah! Our brave newcomer returns! I understand the Knight-Regent dispatched you to the mines. <g id="guard_shrugbrief" />A lot to ask of a guest, but it's her prerogative.</string>
<string key="NPC_DefaultDialogue_03_Lochnir_b" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_03_Lochnir_b" VO_Status="Recorded" sceneDelaySeconds="3.5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt_reverse" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />Do tell, though - I hope the situation there wasn't as dire as it sounded.</string>
<string key="12A_MSQ_10_Lochnir_Explains_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It was, and they sent dispatches."</string>
<string key="12A_MSQ_10_Lochnir_Explains_a_new" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_10_Lochnir_Explains_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_Lochnir_Explains_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_headtilthmm" />She said that, did she? Well yes, <g id="guard_nod" />I do recall receiving at least one dispatch, <g id="guard_headshakeno" />but her demands were absolutely out of the question.</string>
<string key="12A_MSQ_10_Lochnir_Explains_b" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_10_Lochnir_Explains_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_Lochnir_Explains2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="guard_shrugbrief" />The Foreman wanted us to send all our knights to help defend the mines, but that was, <g id="guard_nod" />of course, impossible.</string>
<string key="12A_MSQ_10_Lochnir_Explains_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Why out of the question?"</string>
<string key="12A_MSQ_10_Lochnir_Explains2_a" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_10_Lochnir_Explains2_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_Lochnir_Explains2_b" dialogue-prompt="@12A_MSQ_10_Lochnir_Explains_prompt2" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_gestureleftM" />With all the preparations for the return of the True Heir, we simply <g id="guard_shrugbrief" />can't dispatch our knights everywhere they're needed.</string>
<string key="12A_MSQ_10_Lochnir_Explains2_b" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_10_Lochnir_Explains2_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_Lochnir_Explains3_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />I was preparing to send a few knights, but then I was told that you had been given the task.</string>
<string key="12A_MSQ_10_Lochnir_Explains_prompt3" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You should tell the Regent."</string>
<string key="12A_MSQ_10_Lochnir_Explains3_a" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_10_Lochnir_Explains3_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_Lochnir_Explains3_b" dialogue-prompt="@12A_MSQ_10_Lochnir_Explains_prompt3" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />Oh, by all means, tell her I will come as soon as I finish my vital work on behalf of the True Heir. <g id="guard_nod" />Which was proceeding apace before I was interrupted.</string>
<string key="12A_MSQ_10_Lochnir_Explains3_b" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_10_Lochnir_Explains3_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_dismissLeft" />Tell her it won't be long. And thank you for your service to Prydwen.</string>
<string key="NPC_DefaultDialogue_04_Lochnir" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_04_Lochnir" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />Oh, yes! The Knight-Regent is still waiting for me to answer her summons! <g id="guard_gestureleftM" />Rest assured, I'll be there as soon as I'm done here.</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Response_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_10_ConfrontLochnir_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsDoubt" />You return, but without Minister Lochnir. I assume he claimed he was too busy with his preparations?</string>
<string key="12A_MSQ_10_ConfrontLochnir_Obj_Response_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_10_ConfrontLochnir_Obj_Response_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Perhaps it's just as well. As Knight-Regent, it may be best if <g id="male_willcoverit" />I handle matters personally going forward.</string>
<string key="NPC_DefaultDialogue_04_SerPayneBennett_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_04_SerPayneBennett_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_04_SerPayneBennett_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />The Knight-Regent seems to think very highly of you, as do I!</string>
<string key="NPC_DefaultDialogue_04_SerPayneBennett_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_04_SerPayneBennett_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You have the makings of a great knight. <g id="female_gesturebothhands" />Why, you could be the first one knighted by the new king!</string>
<string key="NPC_DefaultDialogue_04_RegentJinJae_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_04_RegentJinJae_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_04_RegentJinJae_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_converseleft" />While you were away, Foreman Musa visited and <g id="male_shakehead" /> related the whole story from the mines.</string>
<string key="NPC_DefaultDialogue_04_RegentJinJae_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_04_RegentJinJae_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />She says the day after the mysterious tablet appeared, Lost Pirates attacked the mines, <g id="female_shrugnothingicando" />seemingly out of nowhere.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Knight in the North</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Knight-Regent Jin Jae is beginning to trust you. She's asked you to join Ser Payne Bennett in challenging the Pirates encamped at Brysedd Shore.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, I fought them myself."</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_pointsoutthere" />These pirates could only have come from the Brysedd Shore to the north. <g id="male_handsHipsConsider" priority="high" />There was a den of brigands there, and now they are apparently Lost.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />This seems to be an alarming trend, and we must find the source of it.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_PromptNew" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I can investigate the pirates."</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2_b" dialogue-prompt="@12A_MSQ_12_CampTutorial_Obj_Proposal_PromptNew" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I have already dispatched Ser Payne to the north, <g id="male_nodunderstand" />which is my duty as Knight-Regent.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Incomplete_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" />Lochnir will not be pleased, but perhaps he will now deign to pay me a visit.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2New" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Should I help Ser Payne?"</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Incomplete_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_12_CampTutorial_Obj_Incomplete_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Incomplete_b" dialogue-prompt="@12A_MSQ_12_CampTutorial_Obj_Proposal_Prompt2New" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />You are eager and courageous, and it is most welcome.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Incomplete_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_12_CampTutorial_Obj_Incomplete_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsConsider" priority="high" />My hope is that you and Ser Payne can deter the pirates from further incursions and discover what drives them. <g id="female_gestureRightM" />May fortune go with you both.</string>
<string key="NPC_DefaultDialogue_05_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_05_RegentJinJae" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />You will find Ser Payne and his squire at Brysedd Shore. I have no doubt your support will be welcome.</string>
<string key="NPC_DefaultDialogue_06_RegentJinJae_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_06_RegentJinJae_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_06_RegentJinJae_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />Minister Lochnir finally graced me with his presence. I was able to speak with him at last.</string>
<string key="NPC_DefaultDialogue_06_RegentJinJae_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_06_RegentJinJae_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_disagreeCrossarms" priority="high"/>As much as I respect the man's legacy here in Prydwen, his explanations are not satisfactory.</string>
<string key="NPC_DefaultDialogue_06A_RegentJinJae" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_06A_RegentJinJae" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_female_gesturebothhands" />How is Ser Payne? He is one of our most trusted knights and a seasoned soldier. I hope you managed to rout the pirates together…?</string>
<string key="12A_MSQ_12_CampTutorial_TalkTo_Start_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_12_CampTutorial_TalkTo_Start_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_TalkTo_Start_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_saluteFistchest" /> Good of you to join us, my valiant friend! <g id="male_compliment" />I heard about your heroics at the mine. You definitely have the makings of a knight!</string>
<string key="12A_MSQ_12_CampTutorial_TalkTo_Start_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_12_CampTutorial_TalkTo_Start_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />For now, we are simply grateful to have your support. <g id="male_gestureHereweare" priority="high" />Not quite a full contingent here, I'm afraid.</string>
<string key="12A_MSQ_12_CampTutorial_TalkTo_Prompt" speaker="UI - Player Prompt" dialogue-next="12A_MSQ_12_CampTutorial_TalkTo_Response" rel_version="Quest_MSQ2_Revamp">"How can I help?"</string>
<string key="12A_MSQ_12_CampTutorial_TalkTo_Response_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_12_CampTutorial_TalkTo_Response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_TalkTo_Response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_explain" />Before you do anything else, you must build yourself a campsite. <g id="male_nodunderstand" /> It's the wise move when we're this far from Prydwen.</string>
<string key="12A_MSQ_12_CampTutorial_TalkTo_Response_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_12_CampTutorial_TalkTo_Response_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_male_gesturebackthere" priority="high" />There's a splendid spot nearby. Set your tent,<g id="male_spreadarmsCalm" /> relax a bit if you like, we'll be here!</string>
<string key="NPC_DefaultDialogue_05_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_05_SerPayneBennett" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Making a camp should be simple. <g id="female_explainS" />You just need a spot and a few materials. You can collect materials from around here. <g id="female_headshakeSmall" />You don't have to look too far.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Response_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_12_CampTutorial_Obj_Response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodRelieved" />Ah, you're back! I'm at a bit of a loss here. A few months ago, <g id="male_gestureright" />this barren beach had nothing but a smattering of pirates.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Response_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_12_CampTutorial_Obj_Response_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Response_Next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />Now it appears to be a war camp,<g id="female_headshakeSmall" /> with more pirates and supplies arriving by the minute.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We need a plan of attack."</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Response_Next_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_12_CampTutorial_Obj_Response_Next_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_12_CampTutorial_Obj_Response_Next_b" dialogue-prompt="@12A_MSQ_12_CampTutorial_Obj_Response_Prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />Indeed. It’s going to take an army to drive them out, <g id="female_shrugnothingicando" />and we currently lack an army.</string>
<string key="12A_MSQ_12_CampTutorial_Obj_Response_Next_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_12_CampTutorial_Obj_Response_Next_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />Perhaps we should pursue a more honorable approach to resolving this conflict.</string>
<string key="12A_MSQ_12_CampTutorial_Talk_SerPayneBennett" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Ser Payne Bennett</string>
<string key="NPC_DefaultDialogue_06_SerPayneBennett_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_06_SerPayneBennett_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_06_SerPayneBennett_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />You two stay here and defend our position. <g id="male_willcoverit" />I will go forth and challenge the leader of the pirates to a duel.</string>
<string key="NPC_DefaultDialogue_06_SerPayneBennett_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_06_SerPayneBennett_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_clenchFistRight" /> When I am victorious, I will demand that they <g id="male_nodunderstand" />withdraw from these shores forthwith, never to return!</string>
<string key="12A_MSQ_13_StormBeach_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Brigands on the Beach</string>
<string key="12A_MSQ_13_StormBeach_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ser Payne has asked you to use unusual methods to fight the filthy Lost pirates. Cut off their supplies and set their boats adrift!</string>
<string key="12A_MSQ_13_StormBeach_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You think they'll honor that?"</string>
<string key="12A_MSQ_13_StormBeach_Obj_Proposal_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_13_StormBeach_Obj_Proposal_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_13_StormBeach_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_realize" />Oh, well, yes, good point. <g id="female_shrugnothingicando" />I suppose our options will be more limited, then.</string>
<string key="12A_MSQ_13_StormBeach_Obj_Proposal_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_13_StormBeach_Obj_Proposal_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_13_StormBeach_Obj_Proposal_Next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />I'm afraid I'm not much of a strategist in a scenario like this. <g id="male_converseright" />What do you think would be most prudent?</string>
<string key="12A_MSQ_13_StormBeach_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Start with the supply lines."</string>
<string key="12A_MSQ_13_StormBeach_Obj_Proposal_Next_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_13_StormBeach_Obj_Proposal_Next_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_13_StormBeach_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_13_StormBeach_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />That's a grand idea! They've been unloading cargo using the smaller rowboats.</string>
<string key="12A_MSQ_13_StormBeach_Obj_Proposal_Next_b_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_13_StormBeach_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />If you can destroy their rowboats and all the cargo they've dropped, <g id="female_nodyes" />that would slow them down. <g id="male_willcoverit" />I'll stay and keep an eye out for their leader.</string>
<string key="12A_MSQ_13_StormBeach_Obj_Incomplete" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_13_StormBeach_Obj_Incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_smackfist" /> Strike a blow to the pirates' supply lines. <g id="female_nodyes" />That'll shake them up! Honor and duty, my friend, honor and duty!</string>
<string key="12A_MSQ_13_StormBeach_Talk_SerPayneBennett" speaker="UI" rel_version="Quest_MSQ2_Revamp">Report back to Ser Payne Bennett</string>
<string key="IGC_12A_BennetGraceArgue_Grace_01" speaker="Grace O' Malley" name="GraceOMalley" VO="IGC_12A_BennetGraceArgue_Grace_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Come on, you stiff-necked fool! What possible interest would I have in spying on this pathetic little outpost you got here?</string>
<string key="IGC_12A_BennetGraceArgue_Bennet_02" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="IGC_12A_BennetGraceArgue_Bennet_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You see, that is precisely the kind of thing a spy would say… particularly when she was caught creeping around near our camp.</string>
<string key="IGC_12A_BennetGraceArgue_Grace_03" speaker="Grace O' Malley" name="GraceOMalley" VO="IGC_12A_BennetGraceArgue_Grace_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Tell me this, then, Ser Wisdom… what exactly would I wanting to learn? How you scratch your arse in an iron suit?</string>
<string key="IGC_12A_BennetGraceArgue_Bennet_04" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="IGC_12A_BennetGraceArgue_Bennet_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Hah! Trying to distract me with insults, eh? But it won’t work!</string>
<string key="IGC_12A_BennetGraceArgue_Grace_05" speaker="Grace O' Malley" name="GraceOMalley" VO="IGC_12A_BennetGraceArgue_Grace_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Took your sweet time gettin' here! I was sizing up the pirate base until this suspicious sod nabbed me… Can you tell him I'm not a spy?</string>
<string key="IGC_12A_BennetGraceArgue_Grace_06" speaker="Grace O' Malley" name="GraceOMalley" VO="IGC_12A_BennetGraceArgue_Grace_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Yea, yea, very funny!</string>
<string key="IGC_12A_BennetGraceArgue_Bennet_07" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="IGC_12A_BennetGraceArgue_Bennet_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Ah, well, if you know her, then I suppose that we can give her another chance…</string>
<string key="IGC_12A_BennetGraceArgue_Bennet_08" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="IGC_12A_BennetGraceArgue_Bennet_08" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">But I’ll have my eye on you, young lady…</string>
<string key="IGC_12A_BennetGraceArgue_Grace_09" speaker="Grace O' Malley" name="GraceOMalley" VO="IGC_12A_BennetGraceArgue_Grace_09" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Better keep your eyes to yourself, unless you want em poked out.</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_01" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Come on, you stiff-necked fool!</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_02" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">What possible interest would I have in spying on this pathetic little outpost you got here?</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Bennet_03" comment="IGC Subtitles" speaker="Ser Payne Bennett" name="SerPayneBennett" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You see, that is precisely the kind of thing a spy would say…</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Bennet_04" comment="IGC Subtitles" speaker="Ser Payne Bennett" name="SerPayneBennett" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Particularly when she was caught creeping around near our camp.</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_05" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Tell me this, then, Ser Wisdom…</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_06" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">What exactly would I wanting to learn?</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_07" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">How you scratch your arse in an iron suit?</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Bennet_08" comment="IGC Subtitles" speaker="Ser Payne Bennett" name="SerPayneBennett" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Hah! Trying to distract me with insults, eh?</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Bennet_09" comment="IGC Subtitles" speaker="Ser Payne Bennett" name="SerPayneBennett" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But it won’t work!</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_10" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Took your sweet time gettin' here!</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_11" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I was sizing up the pirate base until this suspicious sod nabbed me…</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_12" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Can you tell him I'm not a spy?</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_13" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Yea, yea, very funny!</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Bennet_14" comment="IGC Subtitles" speaker="Ser Payne Bennett" name="SerPayneBennett" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Ah, well, if you know her, then I suppose that we can give her another chance…</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Bennet_15" comment="IGC Subtitles" speaker="Ser Payne Bennett" name="SerPayneBennett" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But I’ll have my eye on you, young lady…</string>
<string key="IGC_12A_BennetGraceArgue_Sub_Grace_16" comment="IGC Subtitles" speaker="Grace O' Malley" name="GraceOMalley" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Better keep your eyes to yourself, unless you want em poked out.</string>
<string key="NPC_DefaultDialogue_04_MB_Grace_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_04_MB_Grace_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_throwarms" priority="high"/>For a minute there, I thought that blowhard was gonna skewer me with his blade. <g id="grace_yes" />It's a good thing you came along when you did.</string>
<string key="12A_MSQ_13_StormBeach_Obj_Response_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_13_StormBeach_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_13_StormBeach_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_cheerFistpump" />Bravo, my bold friend! <g id="female_shrugnothingicando" />I feared the pirates would overwhelm you, <g id="male_complimentplayer" />but it seems you are nigh unstoppable.</string>
<string key="12A_MSQ_13_StormBeach_Obj_Response_b_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_13_StormBeach_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> And I suppose, if you're willing to vouch for Miss O'Malley, <g id="male_nodunderstand" />we'll give her the benefit of the doubt. <g id="male_shrugBrief" />For the moment, at least.</string>
<string key="NPC_DefaultDialogue_07_SerPayneBennett_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_07_SerPayneBennett_a_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_crossarmsSuspicious" />The woman claims she snuck into the pirate's den and there are hundreds within… <g id="female_liftHandsXs" />but can we really trust her? After all, she is a pirate herself.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Pirate's Plan</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace O'Malley knows what's summoning the Lost. Go into the Pirates' den and destroy the evil altar.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, she's on our side."</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Proposal_a_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_15_DefeatNavigator_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_Obj_Proposal_b_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_nodunderstand" />Very well, then. If she's to be believed, <g id="male_converseright" />the source of this plague on our lands may well be inside. You'll have to hear her account yourself.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Proposal_b_new" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_15_DefeatNavigator_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />If you're willing to venture into the den on her word, then so be it. <g id="male_willcoverit" />We'll hold this position. But be wary! <g id="male_nodunderstand" />The pirates were fierce... even before becoming Lost.</string>
<string key="NPC_DefaultDialogue_04A_MB_Grace_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_04A_MB_Grace_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_crossarmsInsulted" />Well now, I do hope you straightened everything out with Ser Pain-in-me-arse! <g id="grace_gestureRLow" />I tried to tell that sod, if you want to defeat these pirates, I know the way.</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGracePre_prompt" speaker="UI - Player Prompt">"You were spying on the pirates?"</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGracePre_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkGracePre_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkGracePre_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />Not spying so much as taking a measure of the place. <g id="grace_sympathy" />Heard there were pirates up here, and thought they might be sitting on some valuable loot.</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGracePre_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkGracePre_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkGracePre2_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_convince2" />And they've got some loot sure enough, but they don't even seem to care about it. <g id="grace_shrugDontcare" />I guess that's what happens when you lose your soul.</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGracePre_prompt2" speaker="UI - Player Prompt">"What are they doing then?"</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGracePre2_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkGracePre2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkGracePre2_b" dialogue-prompt="@12A_MSQ_15_DefeatNavigator_TalkGracePre_prompt2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gestureR" />I'll tell ya, but if you go in, I'll be expecting some treasure in exchange for my information.<g id="grace_yes" /> I worked hard for it after all!</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGracePre2_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkGracePre2_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkGracePre3_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" priority="high" />So here it is: there's a glowing altar in there, and the bastards are drawn to it like flies to a carcass. <g id="grace_smackfist" />Smash the damn thing, and I bet they'll all buzz off!</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGracePre_prompt3" speaker="UI - Player Prompt">"It's worth a try, at least."</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkGracePre3_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkGracePre3_a" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_15_DefeatNavigator_TalkGracePre_prompt3" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" priority="high" />For someone like you, maybe. Not for me! But hey, don't forget our deal! <g id="grace_gestureRighthand" />Snatch me up some valuables in there, and we'll be that much closer to getting a ship.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Incomplete" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_15_DefeatNavigator_Obj_Incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />Charging into the pirates' compound could very well be a foolhardy notion. <g id="male_compliment" />I trust your judgment, however.</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Start_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkTo_Start_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkTo_Start_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_spreadarms" />Well now, look who made it in and out of the pirates' den safely! <g id="grace_yes" />I knew you could do it, <g id="grace_gesturer" />unlike this sod.</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Start_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkTo_Start_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" />Tell me, did you find that glowing altar?</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Found it and destroyed it.”</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Response_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkTo_Response_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkTo_Response_b" sceneDelaySeconds=".75" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_clenchfists1" />See there, we make a good team! <g id="grace_handheart" />I go in first, all sneaky like, and get the lay of the land. <g id="grace_smackfist" />Then you follow up with force, taking care of business.</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Response_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkTo_Response_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkTo_Response2_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_consider" priority="high" />Of course, for a partnership, it's vital all parties profit in a venture…</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, I got you some loot."</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Response2_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkTo_Response2_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_15_DefeatNavigator_TalkTo_Response2_b_new" dialogue-prompt="@12A_MSQ_15_DefeatNavigator_TalkTo_Prompt2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_takeItem5s" priority="high"/>Now that's a right decent friend! This'll get me a bit closer to securing my ship!</string>
<string key="12A_MSQ_15_DefeatNavigator_TalkTo_Response2_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_15_DefeatNavigator_TalkTo_Response2_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_gesturer" />And Ser Pain-in-me arse let slip that the Knight-Regent wants to hire scouts. <g id="grace_handheart" />I'd say that job has my name on it, so I'll see you back in Prydwen.</string>
<string key="12A_MSQ_15_DefeatNavigator_Obj_Response" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_15_DefeatNavigator_Obj_Response" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" priority="high"/> No surprise there. Miss O'Malley gets what she wants and disappears. <g id="female_liftHandsXs" />I do hope your courage accomplished more than padding her coin purse.</string>
<string key="12A_MSQ_15_DefeatNavigator_Talk_SerPayneBennett" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Ser Payne Bennett</string>
<string key="NPC_DefaultDialogue_08_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">n/a</string>
<string key="NPC_DefaultDialogue_09_SerPayneBennett_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_09_SerPayneBennett_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_09_SerPayneBennett_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_headShakeNo" />I can only imagine the filth you had to wade through to reach the heart of the pirates' den.</string>
<string key="NPC_DefaultDialogue_09_SerPayneBennett_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_09_SerPayneBennett_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> Did you find the foul sorcery Miss O'Malley claimed was there?</string>
<string key="12A_MSQ_16_FastTravel_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Report to Prydwen</string>
<string key="12A_MSQ_16_FastTravel_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ser Payne Bennett has asked you to use the Spirit Shrine to get to Prydwen quickly and warn the Regent about the Lost Pirates.</string>
<string key="12A_MSQ_16_FastTravel_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, it drew the Lost."</string>
<string key="12A_MSQ_16_FastTravel_Obj_Proposal_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_16_FastTravel_Obj_Proposal_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_16_FastTravel_Obj_Proposal_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />Interesting. Perhaps that's why we're seeing even fewer of the scoundrels coming ashore than before.</string>
<string key="12A_MSQ_16_FastTravel_Obj_Proposal_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_16_FastTravel_Obj_Proposal_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_16_FastTravel_Obj_Proposal_Next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_youknow" />This revelation should be taken back to the Knight-Regent with all haste!</string>
<string key="12A_MSQ_16_FastTravel_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Alright. Let's go then."</string>
<string key="12A_MSQ_16_FastTravel_Obj_Proposal_Next_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_16_FastTravel_Obj_Proposal_Next_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_16_FastTravel_Obj_Proposal_Next_b" dialogue-prompt="@12A_MSQ_16_FastTravel_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I must keep vigil here, ensure these scoundrels don't attempt any further incursions to the south.</string>
<string key="12A_MSQ_16_FastTravel_Obj_Proposal_Next_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_16_FastTravel_Obj_Proposal_Next_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />You must go alone, and go quickly! Use the Spirit Shrine to return to Prydwen. <g id="female_shrugnothingicando" />It's a bit jarring, but time is of the essence!</string>
<string key="12A_MSQ_16_FastTravel_Obj_Incomplete" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_12A_MSQ_16_FastTravel_Obj_Incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> I’ll stay here to contain these foul brigands. <g id="male_compliment" />You take word to the Knight-Regent. Good fortune to you, my stalwart friend!</string>
<string key="NPC_DefaultDialogue_10_SerPayneBennett_a" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_10_SerPayneBennett_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_10_SerPayneBennett_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_saluteFistToChest" />I am pleased to report these filthy blackguards have been far less organized since you destroyed the altar.</string>
<string key="NPC_DefaultDialogue_10_SerPayneBennett_b" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_10_SerPayneBennett_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Still, <g id="male_realize" /> a Knight of Prydwen remains vigilant, always!</string>
<string key="12A_MSQ_16_FastTravel_Obj_Response_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_16_FastTravel_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_16_FastTravel_Obj_Response_b_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />Hm. I have to confess, seeing you return brings me a great deal of relief. <g id="female_nodyes" />I need people I can trust… now more than ever.</string>
<string key="12A_MSQ_16_FastTravel_Obj_Response_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_16_FastTravel_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugNothingicando" />In fact, your… enterprising friend Grace O'Malley was here. She drives a hard bargain, but I am <g id="female_nodding" />strongly considering her offer.</string>
<string key="12A_MSQ_16_FastTravel_Talk_RegentJinJae" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Knight-Regent Jin Jae</string>
<string key="NPC_DefaultDialogue_07_RegentJinJae_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_07_RegentJinJae_a_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />Grace says she was with you up north and the pirates were rallying to some strange altar. <g id="female_spreadarms" />Is it possible it's connected to the tablet from the mine?</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Relics of the Ancients</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Regent Jin Jae has asked you to work with Sage Moira to determine if there is any connection between the tablet from the mine and the altar in the pirate's den.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, we should ask Sage Moira."</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Proposal_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_17_LochnirsNotes_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_Obj_Proposal_b_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" /> Exactly. She's been studying the fragments you brought back from the mine for a while. <g id="female_shrugnothingicando" />Surely, she's learned something.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Proposal_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_17_LochnirsNotes_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_nodSympathySmall" /> If so, I would ask you to work with Moira to follow up on any leads. I, unfortunately, must attend to less pleasant matters.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Can I ask what they are?"</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsConsider" priority="high" />Yes, you've earned that right. I must soon deal with Minister Lochnir's disrespect head-on. <g id="male_righthandAngry" />He's avoiding me, and there are things he must answer for.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_17_LochnirsNotes_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_willcoverit" />I must handle this myself, though. <g id="male_compliment" /> You should seek out Moira straightaway. Dealing with this plague of Lost is the kingdom's highest priority.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Incomplete_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_17_LochnirsNotes_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />Please. For now, let's keep this talk of Minister Lochnir between us. <g id="female_headshakeSmall" />Don't even speak of it to Moira.</string>
<string key="NPC_DefaultDialogue_08_RegentJinJae_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_08_RegentJinJae_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />If there is some connection between the tablet and the altar at the pirate's den, <g id="male_nodunderstand" />please let me know right away.</string>
<string key="12A_NPCGreet_Moira_03_a" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_03_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_NPCGreet_Moira_03_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO"><g id="male_clasphandsGrateful" />Ah, just the person I was hoping to see. Comparing the tablet fragments to other stonework from the region,<g id="female_youknow" /> I believe I've found where it came from.</string>
<string key="12A_NPCGreet_Moira_03_b" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_03_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse"><g id="g_female_gesturebothhands" /> I know you've just returned from the north… if it's true that the pirates are <g id="male_secretiveshort" />indeed all Lost, did you see anything similar to the tablet?</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"There was an altar."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Response_a_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_17_LochnirsNotes_TalkTo_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkTo_Response_b_new" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_think" />Well, it's hard to say for sure, but it's possible it comes from the same place - <g id="male_nodunderstand" />the Ancient Ruins of Khalladan in the eastern wood.</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Response_b_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_17_LochnirsNotes_TalkTo_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkTo_Response2_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> Khalladan, and indeed all the ruins of Aeternum are shrouded in centuries, <g id="female_shrugnothingicando" />if not millennia, of unsolvable mysteries.</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Prompt2_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We should at least investigate."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Response2_a_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_17_LochnirsNotes_TalkTo_Response2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkTo_Response2_b_new" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_TalkTo_Prompt2_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" cinematicVideoId="MSQ_AncientAeternum" delayPlayCinematic="TRUE" rel_version="Quest_MSQ2_Revamp"><g id="male_complimentplayer" />Of course, and you are better suited than I am. Before you go, however, <g id="male_explain" />let me tell you what we do know of the Ancients that once walked these lands...</string>
<string key="12A_MSQ_17_LochnirsNotes_PlayCinematic" speaker="UI - Player Prompt">[Play 2.5 D Cinematic - Ancients of Aeternum]
Script: https://confluence.collab.games.aws.dev/display/JAV/Ancient+Aeternum</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Response2_b_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_17_LochnirsNotes_TalkTo_Response2_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkTo_Response3_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_handsHipsDisapprove" />Now you know why most on Aeternum avoid ruins at all costs. I myself have only visited Khalladan once, <g id="female_nodyes" />but if we're to find answers, that's where they'll be.</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Response3_prompt" speaker="UI - Player Prompt">"I'll go right away."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkTo_Response3_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_17_LochnirsNotes_TalkTo_Response3_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_TalkTo_Response3_prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />You're a brave soul, but don't go too deep. There are unspeakable dangers down there. <g id="male_spreadhands" />Stick to the surface, that's where our tablet came from. Go, now.</string>
<string key="12A_NPCGreet_Moira_04" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_04" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="male_handheart" />I will inform the Knight-Regent of what we've discovered. <g id="female_gestureRightM" />Learn what you can from the ruins and return. I know she will be anxious to hear what you find.</string>
<string key="NPC_DefaultDialogue_05_Lochnir_a" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_05_Lochnir_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_05_Lochnir_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="guard_laughmed" priority="high" />Well, if it isn't the Knight-Regent's new page! On an errand <g id="guard_gestureleftM" />even now, I presume.</string>
<string key="NPC_DefaultDialogue_05_Lochnir_b" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_05_Lochnir_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="guard_headtilthmm" />I am curious, what merits such urgent attention when Jae's duty as regent so soon draws to an end?</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"She asked me not to speak of it."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Response_a" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_17_LochnirsNotes_TalkLochnir_Response_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkLochnir_Response_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hmm... <g id="guard_shrugbrief" />the Knight-Regent should not be conducting affairs she <g id="guard_headshakeno" />can't reveal to her people, wouldn't you agree?</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Response_b" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_17_LochnirsNotes_TalkLochnir_Response_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />I've served as Prydwen's Minister since before her birth. I should be informed of this matter.</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"This seems to make you nervous."</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2_a" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2_b" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_TalkLochnir_Prompt2" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="guard_dismissLeft" />You presume much, page. I simply wish to convey <g id="guard_nod" />any pressing matters to the True Heir when he arrives.</string>
<string key="12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2_b" speaker="Minister Lochnir" name="MinisterLochnir" VO="npc_12A_MSQ_17_LochnirsNotes_TalkLochnir_Response2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_shrugbrief" />Keep your secrets, but know this - Prydwen will be united as never before to honor the royal bloodline. <g id="guard_headshakeno" />Nothing else matters.</string>
<string key="NPC_DefaultDialogue_06_Lochnir_a" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_06_Lochnir_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_06_Lochnir_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_nod" />We have awaited this day for centuries, and our patience will be rewarded.</string>
<string key="NPC_DefaultDialogue_06_Lochnir_b" speaker="Minister Lochnir" name="MinisterLochnir" VO="NPC_DefaultDialogue_06_Lochnir_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="guard_gestureleftM" />All of Prydwen will bask in the glory of the bloodline restored! It is our destiny!</string>
<string key="Lore_Notes_Lochnir_Khalladan1" speaker="Minister Lochnir" name="MinisterLochnir" VO="Lore_Notes_Lochnir_Khalladan1" VO_Type="lore_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">These altars in Khalladan, seem to have some power over the Lost. “Power” might be the wrong word. But definitely some kind of influence. \n\nI can use Moira Chapman’s notes to figure out how to channel their essence. And if I can’t tap into their magic, maybe I can convey them to where they’ll be most useful. \n\nI must think this plan through to support my True King in the way he deserves. Only then, can I join him.</string>
<string key="Lore_Notes_Lochnir_Khalladan2" speaker="Minister Lochnir" name="MinisterLochnir" VO="Lore_Notes_Lochnir_Khalladan2" VO_Type="lore_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The Ancients clearly had ways of controlling the Guardians. I wonder if it’s the same magic that powers the altars. \n\nI found runes here that light up when the Lost come near them. Maybe there are more objects like these within the nearby ruins of Antares, so I shall continue my search there. \n\nFor the True Heir and the restoration of Prydwen's glory, we will find a way to unite behind the royal bloodline once again.</string>
<string key="12A_MSQ_17_LochnirsNotes_Talk_GraceOMalley" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Sage Moira</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Response_a_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_17_LochnirsNotes_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_willcoverit" />I'm thankful to have found you, young one. <g id="female_shrugnothingicando" />I fear I may have missed some additional clues on the fragments. <g id="litearmor_nodunderstand" />I came after you right away.</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Response_b_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_17_LochnirsNotes_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_17_LochnirsNotes_Obj_Response_Next_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" />Before I speak further, however, did you find anything of interest in the ruins of Khalladan, anything at all?</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Response_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, Lochnir's Research Notes."</string>
<string key="12A_MSQ_17_LochnirsNotes_Obj_Response_Next_a_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_17_LochnirsNotes_Obj_Response_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_17_LochnirsNotes_Obj_Response_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_shocked" />Lochnir, out here? Studying the ruins? <g id="litearmor_shakehead" />Why, that makes no sense at all! <g id="litearmor_takeitem5s" priority="high"/>Let me see these notes you found...</string>
<string key="12A_NPCGreet_Moira_05" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_05" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse"><g id="litearmor_worry" priority="high"/>These notes are… very troubling. It's hard to say exactly what Lochnir seeks to achieve, <g id="female_shrugnothingicando" />but it does not seem like it's for the good of Prydwen.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Mystery of Minister Lochnir</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Moira now believes the Ancient tablet was taken from the ruins of Antares. She's asking you to search for any clues relating to the tablet, the Lost, or Minister Lochnir.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We need to stop him."</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Proposal_a_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_18_InspectStatue_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_18_InspectStatue_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_nodunderstand" />Yes, that much is clear. But we cannot leave yet. <g id="female_shrugnothingicando" />In my further study of the fragments, <g id="litearmor_youknow" />I saw new clues - the tablet's not from Khalladan, but rather Antares.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Proposal_b_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_18_InspectStatue_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_18_InspectStatue_Obj_Proposal2" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_willcoverit" />I know I've already asked much, and offered poor direction, but Antares is close. <g id="litearmor_pleadhandsopen" />I'm pleading with you, please investigate before we return to Prydwen.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Prompt2_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Alright, I'll visit Antares."</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Proposal2" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_18_InspectStatue_Obj_Proposal2" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_18_InspectStatue_Obj_Prompt2_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_sighrelief" />Whatever you find, come back, and then <g id="litearmor_gestureleft" />we will return to Prydwen, inform the Knight-Regent, and confront Lochnir. <g id="litearmor_willcoverit" />I will wait here. Do hurry.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Incomplete_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_18_InspectStatue_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" />Controlling the Lost, why would Lochnir want to do such a thing?</string>
<string key="Lore_Notes_Lochnir_Anteres_new" speaker="Minister Lochnir" name="MinisterLochnir" VO="Lore_Notes_Lochnir_Anteres_new" VO_Type="lore_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">At last, my work proves fruitful. The altars and tablets within these ruins have considerable power over the Ancient Guardians.\n\nAnd today, I've proven they can have a similar effect on the Lost. I had to bind and kill a young squire nearly a dozen times before he finally surrendered his soul, but after he fell... he was easy to control. He will walk wherever this tablet is placed. \n\nAnd so will any other Lost nearby. With this staff, I hope I might even amplify this power. All I do, I do for the glory of the True King...</string>
<string key="NPC_DefaultDialogue_05_MB_Grace_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_05_MB_Grace_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_convince" />You're not going to believe what happened back in the town. That Minister Lochnir… I said he was mad, didn't I? And believe it or not, I was right!</string>
<string key="NPC_DefaultDialogue_06_MB_Grace_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_06_MB_Grace_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_worry" />I hope the Knight-Regent hasn't gone and gotten herself into trouble. She's awful dry that one, but she's got grit… I respect that!</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Response_a_new" comment="Multi-NPC Dialogue" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_18_InspectStatue_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_18_InspectStatue_Obj_Response_Next_a_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary_reverse" cameraState="NPC_FOV30_CamState" cameraStateOrigin="p 2.5 -2.75 1.7" cameraStateLookAt="n 12_MB_Moira_03 -.25 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Moira_03 0 0 1.5" npcLookAtInfo="12_MB_Grace_04: n 12_MB_Moira_03 0 0 1.5" forceInstantLookAts="true" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Moira_03" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_lifthandsxs" />Your friend Grace has come with dire news from Prydwen, but first, <g id="litearmor_willcoverit" />you have to tell me what you found. Any further clues to Lochnir's plans?</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Response_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Yes, he's controlling the Lost."</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Response_Next_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_18_InspectStatue_Obj_Response_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_18_InspectStatue_Obj_Response_Next_b_new" dialogue-prompt="@12A_MSQ_18_InspectStatue_Obj_Response_Prompt_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary_reverse" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p 4.5 .75 1.7" cameraStateLookAt="n 12_MB_Moira_03 1.75 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Grace_04 0 0 1.5" npcLookAtInfo="12_MB_Moira_03: n 12_MB_Grace_04 0 0 1.5/ 12_MB_Grace_04: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Grace_04" rel_version="Quest_MSQ2_Revamp"><g id="grace_throwarms" priority="high"/>Is that what the bastard's up to? That's more twisted than even I imagined. <g id="grace_yes" />But it might explain what happened back in Prydwen.</string>
<string key="12A_MSQ_18_InspectStatue_Obj_Response_Next_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_18_InspectStatue_Obj_Response_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary_reverse" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p 4.5 .75 1.7" cameraStateLookAt="n 12_MB_Moira_03 1.75 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Grace_04 0 0 1.5" npcLookAtInfo="12_MB_Moira_03: n 12_MB_Grace_04 0 0 1.5/12_MB_Grace_04: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Grace_04" rel_version="Quest_MSQ2_Revamp"><g id="grace_convince2" />The Knight-Regent went to confront the good Minister and instead, she found him leading a crowd down south to welcome the "True Heir."</string>
<string key="12A_NPCGreet_Moira_06" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_06" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_07_MB_Grace_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary_reverse" cameraState="NPC_FOV30_CamState" cameraStateOrigin="p 2.5 -2.75 1.7" cameraStateLookAt="n 12_MB_Moira_03 -.25 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Moira_03 0 0 1.5" npcLookAtInfo="12_MB_Grace_04: n 12_MB_Moira_03 0 0 1.5/ 12_MB_Moira_03: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Moira_03"><g id="litearmor_handsonhipsshakeheads" />Now that's not so strange. If Gawain has arrived, it makes sense. <g id="female_shrugnothingicando" />Perhaps this is a misunderstanding, and <g id="litearmor_nodunderstand" />Lochnir's simply trying to lead the Lost away…</string>
<string key="NPC_DefaultDialogue_07_MB_Grace_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_07_MB_Grace_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary_reverse" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p 4.5 .75 1.7" cameraStateLookAt="n 12_MB_Moira_03 1.75 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Grace_04 0 0 1.5" npcLookAtInfo="12_MB_Moira_03: n 12_MB_Grace_04 0 0 1.5/ 12_MB_Grace_04: n 12_MB_Moira_03 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Grace_04" rel_version="Quest_MSQ2_Revamp"><g id="grace_cajole" />Call yourself a sage? Look past your scrolls to see the man's behavior! Even the Knight-Regent knows Lochnir's gone mad… and let me tell you, <g id="grace_headshakeno" />she's not happy.</string>
<string key="12A_MSQ_18_InspectStatue_Talk_GraceOMalley" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Sage Moira</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The True Threat</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Grace O'Malley has asked you to share the truth about Lochnir with the Knight-Regent at Preiddeu Farms.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What does she want us to do?"</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_Obj_Proposal_b_new" cutsceneCameraPresetId="NSL_MNP_EWD_2SHT_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p 4.5 .75 1.7" cameraStateLookAt="n 12_MB_Moira_03 1.75 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Grace_04 0 0 1.5" npcLookAtInfo="12_MB_Moira_03: n 12_MB_Grace_04 0 0 1.5/ 12_MB_Grace_04: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Grace_04" rel_version="Quest_MSQ2_Revamp"><g id="grace_shrugDontcare" />I don't know she's thinking that far ahead, yet. She just hopped on her horse and rode off, <g id="grace_handheart" />shouting at me to find you and meet her at Preiddeu Farms.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal_b_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_Obj_Proposal_c_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_EWD_2SHT_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="p 2.5 -2.75 1.7" cameraStateLookAt="n 12_MB_Moira_03 -.25 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Moira_03 0 0 1.5" npcLookAtInfo="12_MB_Grace_04: n 12_MB_Moira_03 0 0 1.5/ 12_MB_Moira_03: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Moira_03" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_think" />Ah, then she's expecting a fight. Going to find Ser Percilla, <g id="litearmor_nodunderstand" />a fellow knight and confidant who hasn't come to Prydwen in many moons. <g id="litearmor_worry" />This is serious.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal_c_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Proposal_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_Obj_Proposal_Next_a_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" cameraState="NPC_FOV30_CamState" cameraStateOrigin="p 2.5 -2.75 1.7" cameraStateLookAt="n 12_MB_Moira_03 -.25 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Moira_03 0 0 1.5" npcLookAtInfo="12_MB_Grace_04: n 12_MB_Moira_03 0 0 1.5/ 12_MB_Moira_03: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Moira_03" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_handsonhipsshakeheads" />Though my scrolls may not have all the answers, I <g id="litearmor_nodunderstand" />might find a way to counteract this sorcery Lochnir seeks to employ. <g id="litearmor_willcoverit" />I should return to town.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We'll join the Knight-Regent."</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal_Next_a_new" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_19_MeetPercilla_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_EWD_2SHT_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="p 2.5 -2.75 1.7" cameraStateLookAt="n 12_MB_Moira_03 -.25 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Moira_03 0 0 1.5" npcLookAtInfo="12_MB_Grace_04: n 12_MB_Moira_03 0 0 1.5/ 12_MB_Moira_03: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Moira_03" rel_version="Quest_MSQ2_Revamp"><g id="litearmor_agree1" />Very well. If Ser Gawain doesn't arrive soon, <g id="female_shrugnothingicando" />there may not be a kingdom left for him to rule. <g id="litearmor_nodunderstand" />I hope this all starts making sense soon.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Proposal_Next_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary_reverse" cameraState="NPC_FOV20_CamState" cameraStateOrigin="p 4.5 .75 1.7" cameraStateLookAt="n 12_MB_Moira_03 1.75 1.5 1.1" dummyPresetPos="n 12_MB_Moira_03 0.3 1.8 0" dummyPresetRot="n 12_MB_Moira_03 0 0 210" dummyLookAtInfo="n 12_MB_Grace_04 0 0 1.5" npcLookAtInfo="12_MB_Moira_03: n 12_MB_Grace_04 0 0 1.5/ 12_MB_Grace_04: p 0 0 1.5" forceInstantLookAts="false" multiNpcIds="12_MB_Moira_03,12_MB_Grace_04" speakingNpcId="12_MB_Grace_04" rel_version="Quest_MSQ2_Revamp"><g id="grace_proud" />The Knight-Regent asked me to scout the eastern farms on the way, so I'll mark Ser Percilla's place on your map and meet you there. <g id="grace_yes" />Good winds to us both.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Incomplete_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_stop" />Don't be worrying about your pal, Grace. I can take care of myself. <g id="grace_secret" priority="high" />You just hang on tight to your soul, you hear? See you soon.</string>
<string key="NPC_DefaultDialogue_08_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_08_MB_Grace" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_bowHead" priority="high"/>Always good to see a friendly face in this mess. <g id="grace_shrugDontcare" />It seems we found the wrong part of Aeternum to make a landing, didn't we?</string>
<string key="12A_NPCGreet_Moira_07" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_07" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="litearmor_concerns" priority="high" />I pray that this business turns out to be less worrisome than it seems. <g id="litearmor_shrugbrief" />So much hope in the air of late, I'd hate to see it dashed.</string>
<string key="IGC_12A_JinJaePercillaArgue_JinJae_01" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_JinJaePercillaArgue_JinJae_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Pitching hay and shoveling manure? It doesn't suit you, Percilla.</string>
<string key="IGC_12A_JinJaePercillaArgue_Percilla_02" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_JinJaePercillaArgue_Percilla_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Puts my mind at ease... clear, uncomplicated work.</string>
<string key="IGC_12A_JinJaePercillaArgue_JinJae_03" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_JinJaePercillaArgue_JinJae_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">And when was the keen swordplay of our most dutiful Knight ever complicated?</string>
<string key="IGC_12A_JinJaePercillaArgue_Percilla_04" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_JinJaePercillaArgue_Percilla_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I only raise my sword now to keep the Lost at bay.</string>
<string key="IGC_12A_JinJaePercillaArgue_JinJae_05" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_JinJaePercillaArgue_JinJae_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Percilla... you're not making any sense.</string>
<string key="IGC_12A_JinJaePercillaArgue_Percilla_06" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_JinJaePercillaArgue_Percilla_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I… I can’t even say it.</string>
<string key="IGC_12A_JinJaePercillaArgue_Percilla_07" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_JinJaePercillaArgue_Percilla_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You wouldn’t believe me anyway.</string>
<string key="IGC_12A_JinJaePercillaArgue_Percilla_08" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_JinJaePercillaArgue_Percilla_08" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">We were naïve to be so hopeful…</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_JinJae_01" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Pitching hay and shoveling manure?</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_JinJae_02" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">It doesn't suit you, Percilla.</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_Percilla_03" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Puts my mind at ease... clear, uncomplicated work.</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_JinJae_04" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">And when was the keen swordplay of our most dutiful Knight ever complicated?</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_Percilla_05" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I only raise my sword now to keep the Lost at bay.</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_JinJae_06" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Percilla... you're not making any sense.</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_Percilla_07" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I… I can’t even say it.</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_Percilla_08" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You wouldn’t believe me anyway.</string>
<string key="IGC_12A_JinJaePercillaArgue_Sub_Percilla_09" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">We were naïve to be so hopeful…</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Start_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_19_MeetPercilla_TalkTo_Start_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_TalkTo_Start_b_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_whattheheck" priority="high"/> I cannot imagine what's come over her! Ser Percilla was Prydwen's most honorable knight, <g id="male_converseleft" />and now, when we need her most, she refuses my orders!</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Start_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_19_MeetPercilla_TalkTo_Start_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsshakeheadS" priority="high" />Everyone seems to think Gawain's already assumed command! Lochnir's in outright defiance. <g id="female_shrugNothingicando" />He's changed… I don't even know him any more.</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Lochnir was planning all this."</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Response_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_19_MeetPercilla_TalkTo_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_TalkTo_Response_b_new" dialogue-prompt="@12A_MSQ_19_MeetPercilla_TalkTo_Prompt_new" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shocked" />Is that what you discovered in the ruins? <g id="female_spreadarms" /> Was Lochnir behind the strange tablet at the mine? The pirates, too?</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Response_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_19_MeetPercilla_TalkTo_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_TalkTo_Response2_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsshakeheads" />I am having trouble understanding what his ultimate goal is, <g id="female_shrugnothingicando" />or if he even has one.</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Prompt2_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is it because of the True Heir?"</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Response2_a_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_19_MeetPercilla_TalkTo_Response2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_TalkTo_Response2_b_new" dialogue-prompt="@12A_MSQ_19_MeetPercilla_TalkTo_Prompt2_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugnothingicando" />I don't know. <g id="male_think" />I now question everything the Minister said, but the Knights at Teyrnon Keep did meet Ser Gawain… <g id="female_youknow" />Percilla did tell me that much.</string>
<string key="12A_MSQ_19_MeetPercilla_TalkTo_Response2_b_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_19_MeetPercilla_TalkTo_Response2_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_nodunderstand" /> Percilla was there, in fact, but she won't talk about it. <g id="male_darnit" priority=""high" />It's infuriating! I need a moment to collect myself. If you are so inclined, <g id="male_converseleft" />you should try and talk to her.</string>
<string key="NPC_DefaultDialogue_09A_RegentJinJae_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_09A_RegentJinJae_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsshakeheadS" priority="high" />With Lochnir in outright rebellion and Ser Percilla refusing to speak to me, <g id="female_shrugnothingicando" />I wonder if I've not been too tolerant, in my time as Regent.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Response_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_disagreeCrossarms" />If you're expecting to have more luck plying me for answers than the Knight-Regent, think again. <g id="female_shrugDontcare" />I don't know you and <g id="male_wavehandDismissive" />I sure as hell don't owe you anything.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Response_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_19_MeetPercilla_Obj_Response_Next_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Truth be told, <g id="male_gestureAhead" />I don't owe her, either. I've foresworn my oath. <g id="female_shrugnothingicando" />The politics of Prydwen are no longer my concern.</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Response_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What about the Lost threat?"</string>
<string key="12A_MSQ_19_MeetPercilla_Obj_Response_Next_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_19_MeetPercilla_Obj_Response_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_19_MeetPercilla_Obj_Response_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadarmsCalm" /> I'm perfectly capable of defending my land and estate. Outside of that, <g id="male_shakehead" />it's none of my business what goes on, who falls, <g id="male_shrugBrief" />and who doesn't.</string>
<string key="12A_MSQ_19_MeetPercilla_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen</string>
<string key="NPC_DefaultDialogue_00_PercillaWallen_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_DefaultDialogue_00_PercillaWallen_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_gestureAroundRoom" priority="high" />This keep and farm was granted to me by Artorius himself, many centuries ago. <g id="male_willcoverit" />This is where I make my stand, not at Prydwen.</string>
<string key="NPC_DefaultDialogue_01_PercillaWallen_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_DefaultDialogue_01_PercillaWallen_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_leanpointConvince" /> The knights I served with at Teyrnon Keep were the bravest, most loyal men and women I've ever known. <g id="female_handsonhipsShakehead" priority="high" />To think of them as fallen… it's too much to bear.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Broken Oath</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">The former knight Percilla Wallen suggests you investigate Teyrnon Keep to learn more about the return of the true heir, Ser Gawain.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"All the knights have fallen Lost?"</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_nodyes" />I believe that to be the case, though some may remain. <g id="female_shrugnothingicando" />I left one day, and I haven't gone back.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Proposal_Next_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_explainS" />If you want to know what's happened at Teyrnon Keep, I suggest you go and have a look for yourself. <g id="male_compliment" />Then you can try to explain it to the Knight-Regent.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Explain what?"</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_Next_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_20_CollectCrown_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_wavehandDismissive" /> I've said as much as I'm going to say. <g id="female_spreadarms" />You and the Knight-Regent are welcome to shelter here, but I'll answer no more questions.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Proposal_Next_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds=".5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" cameraStateOrigin="-2.6 2.5 1.4" cameraStateLookAt="0.2 0.65 1.4" rel_version="Quest_MSQ2_Revamp"><g id="male_pointBlame" />If you are going to venture into Teyrnon Keep, I suggest you don't tell the Knight-Regent. <g id="male_shakehead" />It's better she doesn't go there. There's nothing left… <g id="female_shrugnothingicando" />for any of us.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Incomplete_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_female_gesturebothhands" />To be perfectly clear, I'm not advising you to visit Teyrnon Keep. <g id="male_nodunderstand" />It would be much better to walk away, find another place on Aeternum where you can be safe.</string>
<string key="Lore_Notes_Lochnir_LightHope" speaker="Minister Lochnir" name="MinisterLochnir" VO="Lore_Notes_Lochnir_LightHope" VO_Type="lore_" VO_Status="Recorded" rel_version="Quest_MSQ2_Revamp">The knights are loyal to the True Heir. He was after all, Artorius’s most trusted knight and nephew, the one who the High King himself put in charge of the circle. \n\nSer Gawain looks to me, now, trusting me with his power. He commands me without words. \n\nOur path is set. He will be crowned with the Circlet of Swords, and watch as the Lost multiply and submit to his glory.</string>
<string key="IGC_12A_GawainLoyalty_Lochnir_01" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLoyalty_Lochnir_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">For centuries, the throne has been empty…</string>
<string key="IGC_12A_GawainLoyalty_Lochnir_02" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLoyalty_Lochnir_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Yet you served faithfully, never once questioning your duty.</string>
<string key="IGC_12A_GawainLoyalty_Lochnir_03" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLoyalty_Lochnir_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Now, as the heir returns to claim his rightful place, you have the honor of being the first to kneel before him.</string>
<string key="IGC_12A_GawainLoyalty_Lochnir_04" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLoyalty_Lochnir_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Let us recite the oath:</string>
<string key="IGC_12A_GawainLoyalty_Knights_05" speaker="Knights" name="Knights" VO="IGC_12A_GawainLoyalty_Knights_05" VO_Status="Recorded" rel_version="Quest_Console_Release">For the glory of Avalon,
I swear my honor and allegiance,
To crown and bloodline of the King,
For this day,
And until the end of eternity.</string>
<string key="IGC_12A_GawainLoyalty_Lochnir_06" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLoyalty_Lochnir_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Behold, the heir of Artorius… HIGH KING GAWAIN…</string>
<string key="IGC_12A_GawainLoyalty_Lochnir_07" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLoyalty_Lochnir_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Be strong, now. I will bestow his blessing…</string>
<string key="IGC_12A_GawainLoyalty_Gawain_08" speaker="Ser Gawain" name="SerGawain" VO="IGC_12A_GawainLoyalty_Gawain_08" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">SWEAR…</string>
<string key="IGC_12A_GawainLoyalty_Knight1_09" speaker="Knight 1" name="Knight1" VO="IGC_12A_GawainLoyalty_Knight1_09" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">For the glory of… ughhh – ARGGGHHH!</string>
<string key="IGC_12A_GawainLoyalty_Knight5_10" speaker="Knight 5" name="Knight5" VO="IGC_12A_GawainLoyalty_Knight5_10" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">NO…! I cannot, I will n-</string>
<string key="IGC_12A_GawainLoyalty_Sub_Lochnir_01" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">For centuries, the throne has been empty…</string>
<string key="IGC_12A_GawainLoyalty_Sub_Lochnir_02" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Yet you served faithfully, never once questioning your duty.</string>
<string key="IGC_12A_GawainLoyalty_Sub_Lochnir_03" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Now, as the heir returns to claim his rightful place…</string>
<string key="IGC_12A_GawainLoyalty_Sub_Lochnir_04" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You have the honor of being the first to kneel before him.</string>
<string key="IGC_12A_GawainLoyalty_Sub_Lochnir_05" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Let us recite the oath:</string>
<string key="IGC_12A_GawainLoyalty_Sub_Knights_06" comment="IGC Subtitles" speaker="Knights" name="Knights" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">For the glory of Avalon,</string>
<string key="IGC_12A_GawainLoyalty_Sub_Knights_07" comment="IGC Subtitles" speaker="Knights" name="Knights" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I swear my honor and allegiance,</string>
<string key="IGC_12A_GawainLoyalty_Sub_Knights_08" comment="IGC Subtitles" speaker="Knights" name="Knights" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">To crown and bloodline of the King,</string>
<string key="IGC_12A_GawainLoyalty_Sub_Knights_09" comment="IGC Subtitles" speaker="Knights" name="Knights" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">For this day,</string>
<string key="IGC_12A_GawainLoyalty_Sub_Knights_10" comment="IGC Subtitles" speaker="Knights" name="Knights" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">And until the end of eternity.</string>
<string key="IGC_12A_GawainLoyalty_Sub_Lochnir_11" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Behold, the heir of Artorius…</string>
<string key="IGC_12A_GawainLoyalty_Sub_Lochnir_12" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">HIGH KING GAWAIN…</string>
<string key="IGC_12A_GawainLoyalty_Sub_Gawain_13" comment="IGC Subtitles" speaker="Ser Gawain" name="SerGawain" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">SWEAR…</string>
<string key="IGC_12A_GawainLoyalty_Sub_Lochnir_14" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Be strong, now. I will bestow his blessing…</string>
<string key="IGC_12A_GawainLoyalty_Sub_Knight1_15" comment="IGC Subtitles" speaker="Knight 1" name="Knight1" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">For the glory of… ughhh – ARGGGHHH!</string>
<string key="IGC_12A_GawainLoyalty_Sub_Knight5_16" comment="IGC Subtitles" speaker="Knight 5" name="Knight5" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">NO…! I cannot…</string>
<string key="IGC_12A_GawainLoyalty_Sub_Knight5_17" comment="IGC Subtitles" speaker="Knight 5" name="Knight5" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I will n--</string>
<string key="IGC_12A_PercillaFate_JinJae_01" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_PercillaFate_JinJae_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">You have a duty... If the king is here, why aren't you by his side?</string>
<string key="IGC_12A_PercillaFate_Percilla_02" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_PercillaFate_Percilla_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">I don't belong there.</string>
<string key="IGC_12A_PercillaFate_JinJae_03" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_PercillaFate_JinJae_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">How can you say that? Your oath is your bond - what could be more important?</string>
<string key="IGC_12A_PercillaFate_Percilla_04" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_PercillaFate_Percilla_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">My oath was to the king, not a monster...! Damn it! Gawain is… Lost, Jae! A soulless husk! I will not serve such a thing.</string>
<string key="IGC_12A_PercillaFate_JinJae_05" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_PercillaFate_JinJae_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Lost...but Minister Lochnir said… he's been preparing...</string>
<string key="IGC_12A_PercillaFate_Percilla_06" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_PercillaFate_Percilla_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Lochnir has joined his king in darkness, and so have the other knights.</string>
<string key="IGC_12A_PercillaFate_JinJae_07" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_PercillaFate_JinJae_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">But… how…. did this come to pass…?</string>
<string key="IGC_12A_PercillaFate_Sub_JinJae_01" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">You have a duty... If the king is here, why aren't you by his side?</string>
<string key="IGC_12A_PercillaFate_Sub_Percilla_02" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I don't belong there.</string>
<string key="IGC_12A_PercillaFate_Sub_JinJae_03" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">How can you say that?</string>
<string key="IGC_12A_PercillaFate_Sub_JinJae_04" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Your oath is your bond. What could be more important?</string>
<string key="IGC_12A_PercillaFate_Sub_Percilla_05" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">My oath was to the king, not a monster...!</string>
<string key="IGC_12A_PercillaFate_Sub_Percilla_06" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Damn it! Gawain is… Lost, Jae!</string>
<string key="IGC_12A_PercillaFate_Sub_Percilla_07" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">A soulless husk!</string>
<string key="IGC_12A_PercillaFate_Sub_Percilla_08" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I will not serve such a thing.</string>
<string key="IGC_12A_PercillaFate_Sub_JinJae_09" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Lost…</string>
<string key="IGC_12A_PercillaFate_Sub_JinJae_10" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But Minister Lochnir said he's been preparing...</string>
<string key="IGC_12A_PercillaFate_Sub_Percilla_11" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Lochnir has joined his king in darkness…</string>
<string key="IGC_12A_PercillaFate_Sub_Percilla_12" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">And so have the other knights.</string>
<string key="IGC_12A_PercillaFate_Sub_JinJae_13" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">How?</string>
<string key="IGC_12A_PercillaFate_Sub_JinJae_14" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">How did this come to pass…?</string>
<string key="NPC_DefaultDialogue_09B_RegentJinJae_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_09B_RegentJinJae_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_hanghead" priority="high" />Gawain is… and Lochnir… I just can't. Forgive me. <g id="female_slumpWhattodo" priority="high" />I need a moment to contemplate what I've just heard.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_pointBlame" />Are you happy now? If you've been to Teyrnon Keep, I'm assuming you know the truth. <g id="female_shrugNothingicando" />Ser Gawain is Lost, and he and Lochnir <g id="male_nodunderstand" />intend to rule a Lost kingdom.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response_Prompt_new" speaker="UI - Player Prompt">"Yes, I found your sword."</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Response_c_new" dialogue-prompt="@12A_MSQ_20_CollectCrown_Obj_Response_Prompt_new" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_takeItem" priority="high"/>Thank you... I suppose, though I have no further need of it. <g id="female_shrugnothingicando" />My days as a knight are done.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response_c_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Response_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_20_CollectCrown_Obj_Response_Next_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="g_female_gesturebothhands" /> I fought honorably to protect Artorius and his legacy for several lifetimes, but I will<g id="male_handsHipsDisapprove" /> not follow the heir down this path. Nor will I stand against him.</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response_Prompt_Next_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Even while Prydwen falls Lost?"</string>
<string key="12A_MSQ_20_CollectCrown_Obj_Response_Next_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_20_CollectCrown_Obj_Response_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_20_CollectCrown_Obj_Response_Prompt_Next_new" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shrugDontcare" />Prydwen is Ser Gawain's right by blood, and though I've foresworn my duty to the bloodline, <g id="female_headshakeSmall" />I will not oppose him, even if he is Lost.</string>
<string key="12A_MSQ_20_CollectCrown_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen</string>
<string key="NPC_DefaultDialogue_02_PercillaWallen_new" speaker="Percilla Wallen" name="PercillaWallen" VO="NPC_DefaultDialogue_02_PercillaWallen_new" VO_Type="npc_" VO_Status="Needs Recording" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_pointBlame" />You forced my hand, you know. <g id="female_headshakeSmall" />I didn't want to even tell the Knight-Regent. <g id="male_hanghead" priority="high" />To see the shock and disappointment on her face, it re-opens my own wounds.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Kingdom of the Lost</string>
<string key="12A_MSQ_21_FindGrace_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Percilla Wallen has advised you meet Grace and stay informed of her latest findings at Deadman's Shrine.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I'm sure it's hard for you both."</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_21_FindGrace_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_Obj_Proposal_b_new" dialogue-prompt="@12A_MSQ_21_FindGrace_Obj_Start_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />Heh, there are some benefits to being new to the island, aren't there? <g id="male_complimentplayer" />Maybe fate has ordained you to be the one to shoulder this burden.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_21_FindGrace_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_Obj_Proposal_Next_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_compliment" />If you fought your way into Teyrnon Keep and returned with your soul intact, you are valiant, at least. <g id="g_female_gesturebothhands" />If Jae wishes to fight, she's fortunate to have you.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"She needs you, too."</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_Next_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_21_FindGrace_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_Obj_Proposal_Next2_a_new" dialogue-prompt="@12A_MSQ_21_FindGrace_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_crossarmsNo" />That's… it's not what I'm going to do. I cannot… <g id="male_darnit" priority=""high" /> I cannot fight in this battle. I-I buried my arms and knight's armor. <g id="male_righthandNodeal" priority="high"/>My fighting days are done.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_Prompt2_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"It's your choice."</string>
<string key="12A_MSQ_21_FindGrace_Obj_Proposal_Next2_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_21_FindGrace_Obj_Proposal_Next2_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_21_FindGrace_Obj_Proposal_Prompt2_new" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_nodSympathySmall" />Thank you for understanding, and for your support of the Knight-Regent.<g id="male_converseleft" /> You should go to her now. I wish… <g id="male_willcoverit" />I hope you both find your way forward.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Incomplete_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_21_FindGrace_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_handsonhipsShakehead" priority="high" />It's too much to bear. If I dwell on all this, I'll lose hope, and then fall Lost. That may well be the fate of all on Aeternum, in the end.</string>
<string key="12A_MSQ_21_FindGrace_TalkToRegent_Desc" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Knight-Regent Jin Jae</string>
<string key="NPC_DefaultDialogue_09C_RegentJinJae_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_09C_RegentJinJae_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_disappointed" priority="high" />So you've been to Teyrnon Keep, and you saw the horrors Percilla described? I can't imagine. <g id="male_darnit" priority=""high" />Gawain… Lochnir… this is worse than even my darkest fears.</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent_prompt" speaker="UI - Player Prompt">"We stop them. Whatever it takes."</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_21_FindGrace_TalkRegent_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_TalkRegent_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_Primary">Yes, <g id="female_nodding" />as Knight-Regent, it is my duty to defend the kingdom against all threats. <g id="female_shrugnothingicando" />Lochnir may believe the kingdom is the bloodline, <g id="male_willcoverit" />but I know it to be the people.</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_21_FindGrace_TalkRegent_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_TalkRegent2_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse"><g id="male_clenchFistRight" />And I will fight for the people of Prydwen until the last shred of my soul is forfeit. <g id="male_compliment" />You have no such duty, but I welcome the support, if you will fight at my side.</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent2_prompt" speaker="UI - Player Prompt">"Of course. What do you need?"</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent2_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_21_FindGrace_TalkRegent2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_TalkRegent2_b" dialogue-prompt="@12A_MSQ_21_FindGrace_TalkRegent2_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary"><g id="female_youknow" />First priority is ensuring Prydwen is prepared to defend itself against whatever threats emerge. Second, we must look south… <g id="male_lookdownOhmy" priority="high" />oh… what have I done?</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent2_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_21_FindGrace_TalkRegent2_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_TalkRegent3_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse"><g id="male_rememberBig" priority="high"/>I just realized I sent Grace to scout the southern shore with no idea what she's walking into! <g id="male_pointBlame" />You must go after her, with great haste, lest she walks right into a trap.</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent3_prompt" speaker="UI - Player Prompt">"I'll go right now."</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent3_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_21_FindGrace_TalkRegent3_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_TalkRegent4_a" dialogue-prompt="@12A_MSQ_21_FindGrace_TalkRegent3_prompt" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary"><g id="male_clasphandsGrateful" />Thank you. I will return to Prydwen. As regent, <g id="male_willcoverit" />that's where I belong whether the city stands or falls. I will rally whatever knights remain to our defenses.</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent4_prompt" speaker="UI - Player Prompt">"What about Percilla?"</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent4_a" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_21_FindGrace_TalkRegent4_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_TalkRegent4_b" dialogue-prompt="@12A_MSQ_21_FindGrace_TalkRegent4_prompt" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary"><g id="female_shrugnothingicando" />She'll have to make her own choices.<g id="female_nodyes" /> I must collect myself before I head north. <g id="male_willcoverit" />I'll say our farewells. You should leave now.</string>
<string key="12A_MSQ_21_FindGrace_TalkRegent4_b" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_21_FindGrace_TalkRegent4_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary"><g id="male_compliment" />Find Grace and ensure she's safe. If possible, get a sense of what we're up against and <g id="female_leanpointconvince" />then return to Prydwen and we will make our stand. <g id="male_bowShallow" />Godspeed, my friend.</string>
<string key="NPC_DefaultDialogue_09D_RegentJinJae_new" speaker="Regent Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_09D_RegentJinJae_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="g_female_gesturebothhands" /> If you've not found Grace yet, you shouldn't waste a moment. <g id="male_shakehead" />She has no idea the danger she's facing.</string>
<string key="NPC_DefaultDialogue_03_PercillaWallen_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_DefaultDialogue_03_PercillaWallen_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_concernS" /> I must confess… I fought at Jin Jae's side for centuries and never realized how strong she really is. <g id="male_realize" />Her resolve in the face of this horror… I-I don't know.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Response_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_21_FindGrace_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_welcome" />About time I got some reinforcements down here! <g id="grace_convince2" />Remember that Lost pirate den in the north? That's a small affair compared to this place.</string>
<string key="12A_MSQ_21_FindGrace_Obj_Response_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_21_FindGrace_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_21_FindGrace_Obj_Response_Next_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_headnodyes" />Our good friend Minister Lochnir was here, too. <g id="grace_sympathy" />Those eejits who followed him are all Lost now and under his command. What about you? Learned anything new?</string>
<string key="12A_MSQ_21_FindGrace_Obj_Response_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Ser Gawain is Lost, too."</string>
<string key="12A_MSQ_21_FindGrace_Obj_Response_Next_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_21_FindGrace_Obj_Response_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_21_FindGrace_Obj_Response_Prompt_new" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_throwarms" priority="high"/>What? Ah, you're joking me! This "True Heir" everyone's so excited about <g id="grace_shrugDontcare" />is actually a soulless ghoul…? <g id="grace_yes" />Aha, I guess now the Minister's plan makes sense!</string>
<string key="12A_MSQ_21_FindGrace_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Grace O'Malley</string>
<string key="NPC_DefaultDialogue_09_MB_Grace_a_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_09_MB_Grace_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_09_MB_Grace_b_new" cutsceneCameraPresetId="NSR_MNP_COW_WID_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_understand" />That bastard Lochnir is planning to turn all of Monarch's Bluffs to Lost! <g id="grace_yes" />I guess, though, the scariest part is how close he is to succeeding.</string>
<string key="NPC_DefaultDialogue_09_MB_Grace_b_new" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_DefaultDialogue_09_MB_Grace_b_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_gestureL" />They're clearly making preparations here to launch an attack on Prydwen. <g id="grace_no" />Hordes of Lost, stockpiles of explosives… <g id="grace_yes" />I'd say they're about to make their move.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Plot against Prydwen</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Stop the Lost fleet from leaving Scallywag Bay. Start with their explosives and then destroy their altar.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We have to stop them."</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="grace_proud" />Well, we've discussed this partnership before, haven't we? I get the lay of the land, and <g id="grace_smackfist" />you do the battling part.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" />You'll be facing long odds, but you're like a lucky anchor. <g id="grace_shrugDontknow" />I'd consider making a wager <g id="grace_yes" />on you, regardless.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Thanks... I guess?"</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Next_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Next_b" dialogue-prompt="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO" rel_version="Quest_MSQ2_Revamp"><g id="grace_spreadarms" />Not a problem, I'll always tell it to you straight.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Next_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Proposal_Next_b" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="grace_smackfist" />I'd suggest you destroy as many explosives as you can and take out that glowing altar too. <g id="grace_crossarms" />Now, what would you have me do?</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Go warn Prydwen."</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2_a" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2_a" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2_b" dialogue-prompt="@12A_MSQ_22_DestroyShrine_Obj_Proposal_Prompt2" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_relief" />Now there's an order I don't mind following. <g id="grace_secret" priority="high" />I could use a cup of mead after all this crawling around.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2_b" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Proposal_Next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_handheart" />I'll go and tell the Knight-Regent what's what, but my hopes go with you. <g id="grace_yes" />It's better if these bastards never set sail.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Incomplete" speaker="Grace O' Malley" name="GraceOMalley" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_consider" priority="high"/>I'll be heading north, and I hope you'll follow soon. I look forward to hearing your stories at the Prydwen tavern.</string>
<string key="NPC_DefaultDialogue_10_MB_Grace" speaker="Grace O' Malley" name="GraceOMalley" VO="NPC_DefaultDialogue_10_MB_Grace" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="grace_secret" priority="high"/>Word is there's another town to the north where they're filthy with treasure. <g id="grace_think" />I think I'll be heading that way, once everything here's in order.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_spreadarms002" />Surprised to see me, are you? Brushing the dirt from my armor was no easy task, <g id="yonas_noddingSlow" />but after your friend Grace told me you were here alone, I had to come.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response_b_prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You'll fight after all?"</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Response_c_new" dialogue-prompt="@12A_MSQ_22_DestroyShrine_Obj_Response_b_prompt_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_noddingheadApproval" />My heart was conflicted, but in the end, <g id="yonas_saluteFistchest" />I took an oath as the protector of the kingdom, not a single ruler. <g id="yonas_shakehead" />I won’t forget that again.</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response_c_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Response_c_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_22_DestroyShrine_Obj_Response_Next_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="yonas_shrug" />Of course… it seems I arrived too late. <g id="yonas_thinking" />Hearing the ruckus and seeing the smoke, I assume you succeeded in disrupting their war preparations?</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Indeed. Prydwen is safe."</string>
<string key="12A_MSQ_22_DestroyShrine_Obj_Response_Next_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_22_DestroyShrine_Obj_Response_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_22_DestroyShrine_Obj_Response_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Well, <g id="yonas_rightfist" />there's something to be grateful for, even if I am a little disappointed I missed all the action. <g id="yonas_explain01" />Perhaps we don't stop there.</string>
<string key="NPC_DefaultDialogue_04_PercillaWallen_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_DefaultDialogue_04_PercillaWallen_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_explain02" />You see… I know where Ser Gawain and Lochnir are conspiring in darkness to steal all our souls. <g id="yonas_gestureLeft" />They're in Gawain's ancestral home, Corbenic Castle.</string>
<string key="12A_MSQ_22_DestroyShrine_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Report back on the sabotage of the Pirates' assault preparations</string>
<string key="12A_MSQ_23_ToTower_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Corbenic Castle</string>
<string key="12A_MSQ_23_ToTower_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Percilla Wallen suspects Ser Gawain, the True Heir and Lochnir, the scheming minister, have gone to Corbenic Castle. Meet her there.</string>
<string key="12A_MSQ_23_ToTower_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I like where this is going."</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_23_ToTower_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_23_ToTower_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_nodBig" />I thought you might. It is indeed best for Prydwen that the Knight-Regent is safe and fortifying the keep. <g id="yonas_handHeartLove" />You and I are more… expendable.</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_23_ToTower_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_23_ToTower_Obj_Proposal_Next_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="yonas_crossarmsShakehead" />Make no mistake, Gawain is every bit a knight of legend, and Lochnir's a diabolical snake. <g id="yonas_shakehead" />This will not be an easy fight, but it is a <g id="yonas_fistsmack" />necessary one.</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You had me at 'expendable'."</string>
<string key="12A_MSQ_23_ToTower_Obj_Proposal_Next_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_23_ToTower_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_23_ToTower_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_chuckle" />Hah, then let's get on with it, shall we? <g id="yonas_spreadarms002" />Corbenic Castle is just across the water to the west. <g id="yonas_bowShallow" priority="high"/>I will go ahead and scout the castle's defenses. Don't take long.</string>
<string key="12A_MSQ_23_ToTower_Obj_Incomplete" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_23_ToTower_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Meet me at Corbenic Castle. We'll put an end to all this madness!</string>
<string key="12A_MSQ_23_ToTower_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen</string>
<string key="12A_MSQ_23_ToTower_Obj_Response" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_23_ToTower_Obj_Response" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_gesturebothhands" />Here we are, home to one of King Artorius's greatest knights, and his heir. <g id="yonas_nodSlight" />It was a bastion of valor back then… today, <g id="yonas_shrug" />it's a monument to darkness.</string>
<string key="NPC_DefaultDialogue_05_PercillaWallen" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_DefaultDialogue_05_PercillaWallen" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_gestureRight" />I look to the ramparts and I recognize many knights, now Lost… <g id="yonas_headnodyes" />they were dear friends. <g id="yonas_shakehead" />This will not be easy for me.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Lost Legacy</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">The time of judgement is nigh. Confront Ser Gawain, the True Heir and the pestilent Minister Lochnir at Corbenic Castle.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"You don't have to come."</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Proposal_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_24_DefeatGawain_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_24_DefeatGawain_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp">No, but I do. <g id="yonas_rightfist" />This is my duty, and I am sworn to it. <g id="yonas_explain01" />You can attack from the gate, and I will use a hidden entrance on the other side of the castle.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Proposal_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_24_DefeatGawain_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_24_DefeatGawain_Obj_Proposal_Next_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="yonas_bowShallow" priority="high"/>Your courage is unquestionable, and I've witnessed your prowess in battle. I will fight my way up from below and we will <g id="yonas_fistsmack" />confront Gawain together.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Sounds like a good plan."</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Proposal_Next_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_24_DefeatGawain_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@12A_MSQ_24_DefeatGawain_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_nod" />Gawain and Lochnir must be defeated, whatever it takes. <g id="yonas_saluteFistchest" />Godspeed to us both, friend.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Incomplete_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_24_DefeatGawain_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_nod" />Do what must be done. You're the only one who can stop them!</string>
<string key="IGC_12A_GawainLochnirPreFight_Lochnir_01" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLochnirPreFight_Lochnir_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">My Liege, it is now my honor to join you... without reservation.</string>
<string key="IGC_12A_GawainLochnirPreFight_Lochnir_02" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLochnirPreFight_Lochnir_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Raise your sword…</string>
<string key="IGC_12A_GawainLochnirPreFight_Lochnir_03" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLochnirPreFight_Lochnir_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Yeeaaahhh! Geeahhh!</string>
<string key="IGC_12A_GawainLochnirPreFight_Lochnir_04" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLochnirPreFight_Lochnir_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Ha ha ha…</string>
<string key="IGC_12A_GawainLochnirPreFight_Lochnir_05" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLochnirPreFight_Lochnir_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">And now you shall be the first to experience the king's justice…</string>
<string key="IGC_12A_GawainLochnirPreFight_Lochnir_06" speaker="Minister Lochnir" name="MinisterLochnir" VO="IGC_12A_GawainLochnirPreFight_Lochnir_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">My Lord, I leave this wretch to you…</string>
<string key="IGC_12A_GawainLochnirPreFight_Sub_Lochnir_01" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">My Liege, it is now my honor to join you...</string>
<string key="IGC_12A_GawainLochnirPreFight_Sub_Lochnir_02" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Without reservation.</string>
<string key="IGC_12A_GawainLochnirPreFight_Sub_Lochnir_03" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Raise your sword…</string>
<string key="IGC_12A_GawainLochnirPreFight_Sub_Lochnir_04" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Yeeaaahhh! Geeahhh!</string>
<string key="IGC_12A_GawainLochnirPreFight_Sub_Lochnir_05" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Ha ha ha…</string>
<string key="IGC_12A_GawainLochnirPreFight_Sub_Lochnir_06" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">And now you shall be the first to experience the king's justice…</string>
<string key="IGC_12A_GawainLochnirPreFight_Sub_Lochnir_07" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">My Lord…</string>
<string key="IGC_12A_GawainLochnirPreFight_Sub_Lochnir_08" comment="IGC Subtitles" speaker="Minister Lochnir" name="MinisterLochnir" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I leave this wretch to you…</string>
<string key="IGC_12A_PercillaGawain_Percilla_01" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_PercillaGawain_Percilla_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">For the glory of Avalon…</string>
<string key="IGC_12A_PercillaGawain_Percilla_02" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_PercillaGawain_Percilla_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">…until the end of eternity.</string>
<string key="IGC_12A_PercillaGawain_Sub_Percilla_01" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">For the glory of Avalon…</string>
<string key="IGC_12A_PercillaGawain_Sub_Percilla_02" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">…until the end of eternity.</string>
<string key="12A_MSQ_24_DefeatGawain_Obj_Response_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_24_DefeatGawain_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_explain01" />I am sorry I arrived late to Gawain's hall. The Lost knights fought fiercely, and with cold resolve. <g id="yonas_noddingSubtle" />I arrived only in time to see Lochnir fall.</string>
<string key="12A_MSQ_24_DefeatGawain_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Percilla Wallen</string>
<string key="NPC_DefaultDialogue_06_PercillaWallen_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_DefaultDialogue_06_PercillaWallen_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="yonas_spreadarmsNod" />Your courage and valor have spared Prydwen from a dreadful fate.<g id="yonas_plead02" /> The Knight-Regent will undoubtedly want to cover your chest in medals.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A True Leader</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ser Gawain and Lochnir have been vanquished. In the absence of the True Heir, find a True Ruler for the crown.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"She'll remain the Regent now."</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Proposal_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_25_CrownRegent_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_noddingheadApproval" />Of course. She has led us admirably for many decades now, <g id="yonas_lefthand" />and the people adore her, probably even more after this.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Proposal_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_25_CrownRegent_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Proposal_Next_a_new" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="yonas_shrug" />With Gawain exposed and defeated, however, the question of the True Heir is settled. <g id="yonas_thinking" />It might clear the way for a new monarch.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Queen Jin Jae has a nice ring to it."</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Proposal_Next_a_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_25_CrownRegent_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_25_CrownRegent_Obj_Proposal_Prompt_new" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp">Now that… <g id="yonas_nodBig" />is an excellent idea. I can think of no one more deserving. <g id="yonas_rightfist" />A new queen to lead us into a new age, with new hopes and vision for the future.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Proposal_Next_b_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_25_CrownRegent_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_handHeartLove" />I will go to Prydwen to share Gawain's sorry end, and I will discuss your suggestion. <g id="yonas_gestureLeftM" />You must come, too. If there is to be a coronation, <g id="yonas_noddingheadApproval" />you must attend.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Incomplete_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_12A_MSQ_25_CrownRegent_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_shakehead" />Do not tarry here long, my friend. The Lost will return, and even if they're less driven, they will be a threat in numbers.</string>
<string key="IGC_12A_CrowningJinJae_JinJae_01" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_CrowningJinJae_JinJae_01" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">This is already more fanfare than I had hoped for.</string>
<string key="IGC_12A_CrowningJinJae_Percilla_02" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_CrowningJinJae_Percilla_02" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">As far as coronations go, I would say this is fairly modest.</string>
<string key="IGC_12A_CrowningJinJae_Bennett_03" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="IGC_12A_CrowningJinJae_Bennett_03" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">A ceremony befitting our humble new queen.</string>
<string key="IGC_12A_CrowningJinJae_JinJae_04" speaker="Regent Jin Jae" name="RegentJinJae" VO="IGC_12A_CrowningJinJae_JinJae_04" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Queen? I'm not sure I'll ever get used to hearing that.</string>
<string key="IGC_12A_CrowningJinJae_Percilla_05" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_CrowningJinJae_Percilla_05" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">No more stalling, my queen.</string>
<string key="IGC_12A_CrowningJinJae_Percilla_06" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_CrowningJinJae_Percilla_06" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">People of Prydwen! Honored guests! -</string>
<string key="IGC_12A_CrowningJinJae_Percilla_07" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_CrowningJinJae_Percilla_07" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">Together we have endured great hardships, but despite it all, a steady hand has guided us through the storm.</string>
<string key="IGC_12A_CrowningJinJae_Percilla_08" speaker="Percilla Wallen" name="PercillaWallen" VO="IGC_12A_CrowningJinJae_Percilla_08" VO_Type="igc_" VO_Status="Recorded" rel_version="Quest_Console_Release">May I present to you, Queen Jin Jae of Prydwen!</string>
<string key="IGC_12A_CrowningJinJae_Sub_JinJae_01" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">This is already more fanfare than I had hoped for.</string>
<string key="IGC_12A_CrowningJinJae_Sub_Percilla_02" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">As far as coronations go, I would say this is fairly modest.</string>
<string key="IGC_12A_CrowningJinJae_Sub_Bennett_03" comment="IGC Subtitles" speaker="Ser Payne Bennett" name="SerPayneBennett" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">A ceremony befitting our humble new queen.</string>
<string key="IGC_12A_CrowningJinJae_Sub_JinJae_04" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Queen?</string>
<string key="IGC_12A_CrowningJinJae_Sub_JinJae_05" comment="IGC Subtitles" speaker="Regent Jin Jae" name="RegentJinJae" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">I'm not sure I'll ever get used to hearing that.</string>
<string key="IGC_12A_CrowningJinJae_Sub_Percilla_06" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">No more stalling, my queen.</string>
<string key="IGC_12A_CrowningJinJae_Sub_Percilla_07" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">People of Prydwen! Honored guests!</string>
<string key="IGC_12A_CrowningJinJae_Sub_Percilla_08" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Together we have endured great hardships…</string>
<string key="IGC_12A_CrowningJinJae_Sub_Percilla_09" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">But despite it all, a steady hand has guided us through the storm.</string>
<string key="IGC_12A_CrowningJinJae_Sub_Percilla_10" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">May I present to you…</string>
<string key="IGC_12A_CrowningJinJae_Sub_Percilla_11" comment="IGC Subtitles" speaker="Percilla Wallen" name="PercillaWallen" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">Queen Jin Jae of Prydwen!</string>
<string key="IGC_12A_CrowningJinJae_Sub_Crowd_12" comment="IGC Subtitles" speaker="Crowd" name="Crowd" VO_Type="igc_" VO_Status="Do Not Record" rel_version="Quest_Console_Release">[Cheering]</string>
<string key="NPC_DefaultDialogue_07_PercillaWallen_new" speaker="Percilla Wallen" name="PercillaWallen" VO="npc_DefaultDialogue_07_PercillaWallen_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="yonas_saluteFistchest" />The new Queen will need a Knight-Commander. If she'll have me, <g id="yonas_headnodyes" />I will stand at her side, from now... until the end of eternity.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_a_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_25_CrownRegent_Obj_Response_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Response_b_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_clasphandsGrateful" />I'm glad you made it. We waited as long as we could. <g id="female_shrugnothingicando" />I think the people of Prydwen <g id="female_nodyes" />wanted to ensure all the preparations for Gawain were put to use.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_b_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_25_CrownRegent_Obj_Response_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Response_Next_a_new" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" /> But it wouldn't have felt right without you. <g id="male_compliment" />This victory really belongs to you… truly, and <g id="female_nodyes" />Percilla's account of your heroics only reinforces that.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"We all did this together."</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_Next_a_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_25_CrownRegent_Obj_Response_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_25_CrownRegent_Obj_Response_Next_b_new" dialogue-prompt="@12A_MSQ_25_CrownRegent_Obj_Response_Prompt_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_chuckle" />Hmmph. I'll take the compliment. <g id="female_shrugnothingicando" />I'll need all the confidence I can get if I'm to rule this land as a monarch. <g id="female_headshakeSmall" />I still haven't quite got used to the idea.</string>
<string key="12A_MSQ_25_CrownRegent_Obj_Response_Next_b_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_25_CrownRegent_Obj_Response_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_lookaroundBored" priority="high" />I was hoping your friend Grace would make an appearance today, but I guess <g id="female_nodyes" />she meant it when she said she was heading north.</string>
<string key="12A_MSQ_25_CrownRegent_Talk_PercillaWallen" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Regent Jae Jin</string>
<string key="12A_NPCGreet_Moira_08" speaker="Sage Moira" name="MoiraChapman" VO="npc_12A_NPCGreet_Moira_08" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary"><g id="litearmor_think" />Isn't it exciting when historyan unexpected turn? <g id="litearmor_agree1" />I think Queen Jin Jae may prove to be the best ruler Prydwen's ever known.</string>
<string key="NPC_DefaultDialogue_11_SerPayneBennett" speaker="Ser Payne Bennett" name="SerPayneBennett" VO="npc_DefaultDialogue_11_SerPayneBennett" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">Well now, <g id="male_compliment" />all's well that ends well, if I may say so. Not the monarch we expected on throne, but a suitable one all the same! <g id="female_cheerFistpump" />Long live Queen Jin Jae!</string>
<string key="NPC_DefaultDialogue_10_RegentJinJae_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_10_RegentJinJae_new" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">But what's next for you? <g id="male_complimentplayer" />You would make a fine knight, and we sorely need to rebuild the order, <g id="female_nodshrugokay" />but I also understand if voices are calling you elsewhere.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Wilderness Wiseman</string>
<string key="12A_MSQ_26_ToYonas_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Travel east to Fisherman's Bend to find the Old Man that Jin Jae believes can help expel the Corruption from your mind.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Start_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I hear a voice, it's Corruption."</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_a_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_26_ToYonas_Obj_Proposal_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_26_ToYonas_Obj_Proposal_b_new" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shocked" />You hear the voice of Corruption? I've heard legends of its insidious torment... <g id="female_sympathyHandsheart" />What an awful burden you must bear! I had no idea…</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_b_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_26_ToYonas_Obj_Proposal_b_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_26_ToYonas_Obj_Proposal_Next_a_new" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp"><g id="female_thinking" />In the days of Artorius, they say it was the voice of Myrddin that called knights to evil. It drove them mad…</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_Prompt_new" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Is there any way to fight it?"</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_Next_a_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_26_ToYonas_Obj_Proposal_Next_a_new" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@12A_MSQ_26_ToYonas_Obj_Proposal_Next_b_new" dialogue-prompt="@12A_MSQ_26_ToYonas_Obj_Proposal_Prompt_new" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_shakeheadNo" />I know of no cure, but there's an old man who comes to Prydwen now and then. <g id="female_shrugShort" />He goes on and on about Corruption.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Proposal_Next_b_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_26_ToYonas_Obj_Proposal_Next_b_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_secretiveshort" />Some say he's deranged, but I see wisdom in his eyes. <g id="female_pointleft" />He fishes the east river. Perhaps if you seek him out, he will help you.</string>
<string key="12A_MSQ_26_ToYonas_Obj_Incomplete_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_12A_MSQ_26_ToYonas_Obj_Incomplete_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">If anyone can help you, it would be that old man. <g id="female_pointleft" />He's often fishing on the river to the east. <g id="female_nodyes" />Look for him there.</string>
<string key="NPC_DefaultDialogue_11_RegentJinJae_a_new" speaker="Queen Jin Jae" name="RegentJinJae" VO="npc_DefaultDialogue_11_RegentJinJae_a_new" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_shakehead" />Now that I hear about this Corrupted voice in your head, your account from the beach is all the more disturbing.</string>
<string key="12A_MSQ_26_ToYonas_Talk_Yonas" speaker="UI" rel_version="Quest_MSQ2_Revamp">Seek out the Old Hermit fishing on the East River</string>
<string key="12A_MSQ_26_ToYonas_Obj_Response" rel_version="Quest_MSQ2_Revamp">[Yonas's lines are in 99A_Objectives.loc. The data sheet points there.]</string>
<string key="NPC_DefaultDialogue_00_FionaMurphy" speaker="Fiona Murphy" name="FionaMurphy" VO="NPC_DefaultDialogue_00_FionaMurphy" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Welcome to the Bluffs, take rest. Please make this your home. This blighted land will soon be blessed, when the True Heir takes the throne.</string>
<string key="NPC_DefaultDialogue_01_FionaMurphy" speaker="Fiona Murphy" name="FionaMurphy" VO="NPC_DefaultDialogue_01_FionaMurphy" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Come, Seeker, danger abounds, but your fortune will be grown. The Lost banished, peace found, when the True Heir takes the throne.</string>
<string key="NPC_DefaultDialogue_02_FionaMurphy_a" speaker="Fiona Murphy" name="FionaMurphy" VO="NPC_DefaultDialogue_02_FionaMurphy_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_FionaMurphy_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The True Heir sought to save us once, and now, the answer they’ll bring.</string>
<string key="NPC_DefaultDialogue_02_FionaMurphy_b" speaker="Fiona Murphy" name="FionaMurphy" VO="NPC_DefaultDialogue_02_FionaMurphy_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The Lost will learn, be forever turned. They’ll know them as Our One True King!</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Flowers for the Heir</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">The True Heir is returning to Monarch's Bluffs! Fiona Murphy has asked you to bring Avalon Lilies to Pendragon Landing as a tribute.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“They sound important.”</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Proposal" speaker="Fiona Murphy" name="FionaMurphy" VO="npc_12A_Side_01_PlaceFlowers_Obj_Proposal" VO_Status="Recorded" dialogue-next="@12A_Side_01_PlaceFlowers_Obj_Proposal_Next" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Mountain and dale speak the tale, a warrior of wit and renown. Artorius raised them strong and brave, a True Heir for his crown.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“How do we welcome them?”</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Proposal_Next" speaker="Fiona Murphy" name="FionaMurphy" VO="npc_12A_Side_01_PlaceFlowers_Obj_Proposal_Next" VO_Status="Recorded" dialogue-prompt="@12A_Side_01_PlaceFlowers_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">For the Heir, bring flowers fair, that we may build a path of blooms. May they know their people care, it is them we choose.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Incomplete_a" speaker="Fiona Murphy" name="FionaMurphy" VO="npc_12A_Side_01_PlaceFlowers_Obj_Incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">No tribute too large, no deed too small, when the fated ship comes home.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Response_a" speaker="Fiona Murphy" name="FionaMurphy" VO="npc_12A_Side_01_PlaceFlowers_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_01_PlaceFlowers_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The True Heir sought to save us once, and now, the answer they’ll bring.</string>
<string key="12A_Side_01_PlaceFlowers_Obj_Response_b" speaker="Fiona Murphy" name="FionaMurphy" VO="npc_12A_Side_01_PlaceFlowers_Obj_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The Lost will learn, be forever turned. They’ll know them as Our One True King!</string>
<string key="12A_Side_01_PlaceFlowers_Talk_FionaMurphy" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Fiona Murphy</string>
<string key="NPC_DefaultDialogue_00_EddaYonkers_a" speaker="Edda Koning" name="EddaYonkers" VO="NPC_DefaultDialogue_00_EddaYonkers_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_EddaYonkers_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadhands" />Have you ever held the song of love in your heart?</string>
<string key="NPC_DefaultDialogue_00_EddaYonkers_b" speaker="Edda Koning" name="EddaYonkers" VO="NPC_DefaultDialogue_00_EddaYonkers_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_explainS" />It’s hard to keep your spirits up on the island. But a darling sweeting can make any place feel like home!</string>
<string key="NPC_DefaultDialogue_01_EddaYonkers_a" speaker="Edda Koning" name="EddaYonkers" VO="NPC_DefaultDialogue_01_EddaYonkers_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_EddaYonkers_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_explainS" />Love keeps you warm, but so does wool. Come to me, if you ever need something stitched.</string>
<string key="NPC_DefaultDialogue_01_EddaYonkers_b" speaker="Edda Koning" name="EddaYonkers" VO="NPC_DefaultDialogue_01_EddaYonkers_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_explainS" />I've made a fair garment for many a fine folk. Even my darling Eddie, <g id="female_fingerwagNo" />who isn’t back yet!</string>
<string key="NPC_DefaultDialogue_02_EddaYonkers" speaker="Edda Koning" name="EddaYonkers" VO="NPC_DefaultDialogue_02_EddaYonkers" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_explainS" />Eddie made life here bearable, you know. Without him… What am I thinking? You don’t have the time to listen to my woes.</string>
<string key="12A_Side_02_GatherGift_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Anniversary Gift</string>
<string key="12A_Side_02_GatherGift_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Edda Koning wants you to remind her husband, Eddie Koning it's their anniversary. Carry the message to Cynefin Mine.</string>
<string key="12A_Side_02_GatherGift_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Were you expecting him?”</string>
<string key="12A_Side_02_GatherGift_Obj_Proposal_a" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_02_GatherGift_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadhands" />Yes, my foolish heart can't help long for my Eddie. He toils too hard in the mines.</string>
<string key="12A_Side_02_GatherGift_Obj_Proposal_b" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_02_GatherGift_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This is the first time he’s missed our anniversary!<g id="female_explainS" /> I’d go to the mines myself but his favorite turkey is roasting away.</string>
<string key="12A_Side_02_GatherGift_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I’ll go look for him.”</string>
<string key="12A_Side_02_GatherGift_Obj_Proposal_Next_a" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_02_GatherGift_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_02_GatherGift_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">That’d be lovely! <g id="female_salute2finger" />Tell that oaf he has a wife who loves him more than the mines do.</string>
<string key="12A_Side_02_GatherGift_Obj_Proposal_Next_b" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Proposal_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_explainS" />And then, gently remind him that it’s our anniversary today. And I’ll be very cross if he doesn’t have a gift for me.</string>
<string key="12A_Side_02_GatherGift_Obj_Incomplete" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadhands" />Did you find my Eddie yet? Ask him to stop working and get here quickly!</string>
<string key="12A_Side_02_GatherGift_Obj_Response_a" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_02_GatherGift_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadhands" />Oh dear, he’s not with you. That can only mean…</string>
<string key="12A_Side_02_GatherGift_Obj_Response_b" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Response_b" VO_Status="Recorded" dialogue-next="@12A_Side_02_GatherGift_Obj_Response_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_ragepoundfist" />Blast that domkop! I-I- told him to stay with me today. But, no! He had to go to the mines and pick at another rock.</string>
<string key="12A_Side_02_GatherGift_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I’m sorry.”</string>
<string key="12A_Side_02_GatherGift_Obj_Response_Next_a" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_02_GatherGift_Obj_Response_Next_b" dialogue-prompt="@12A_Side_02_GatherGift_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="female_explainS" />I am sorry too. There will never be another Eddie. <g id="male_patience" />I remember the first time he handed me his coat in the rain. Our first…</string>
<string key="12A_Side_02_GatherGift_Obj_Response_Next_b" speaker="Edda Koning" name="EddaYonkers" VO="npc_12A_Side_02_GatherGift_Obj_Response_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp"><g id="male_spreadhands" />Thank you for bringing me the news, even if it wasn’t what I expected.</string>
<string key="12A_Side_02_GatherGift_Talk_EddaYonkers" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Edda Koning</string>
<string key="NPC_DefaultDialogue_00_CemalQadir_a" speaker="Cemal Qadir" name="CemalQadir" VO="NPC_DefaultDialogue_00_CemalQadir_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_CemalQadir_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">What wall can keep out despair? Which supplies can help people keep their faith?</string>
<string key="NPC_DefaultDialogue_00_CemalQadir_b" speaker="Cemal Qadir" name="CemalQadir" VO="NPC_DefaultDialogue_00_CemalQadir_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I know how to keep the Lost out of the settlement. I don't know how to judge which of our brethren are going to turn.</string>
<string key="NPC_DefaultDialogue_01_CemalQadir_a" speaker="Cemal Qadir" name="CemalQadir" VO="NPC_DefaultDialogue_01_CemalQadir_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_CemalQadir_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I’d help you settle in, but I’m the one who needs help right now.</string>
<string key="NPC_DefaultDialogue_01_CemalQadir_b" speaker="Cemal Qadir" name="CemalQadir" VO="NPC_DefaultDialogue_01_CemalQadir_b" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">We've lost men, lost equipment. I have to build strong defenses for the Regent and her people, but how can I do that without resources?</string>
<string key="12A_Side_03_CollectPicks_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Pick of the Mines</string>
<string key="12A_Side_03_CollectPicks_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Prydwen is short on resources. Cemal, the Master Builder has asked you to retrieve the miners' picks so that he may melt them into iron.</string>
<string key="12A_Side_03_CollectPicks_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"How can I help?"</string>
<string key="12A_Side_03_CollectPicks_Obj_Proposal" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_03_CollectPicks_Obj_Proposal" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I wish that you could retrieve the miners, such hard workers all of them, all equipped with picks that date back to Artorius's reign. Maybe you could retrieve the heirloom picks? I'd be most appreciative.</string>
<string key="12A_Side_03_CollectPicks_Obj_Incomplete" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_03_CollectPicks_Obj_Incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Did you get all the miners' picks? Each one if an heirloom with cuts rocks with ease. It will be simpler to train you with them.</string>
<string key="12A_Side_03_CollectPicks_Obj_Response_a" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_03_CollectPicks_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_03_CollectPicks_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp">…8, 9, 10. The miners' heirloom picks are all here, all accounted for and in good condition.</string>
<string key="12A_Side_03_CollectPicks_Obj_Response_b" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_03_CollectPicks_Obj_Response_b" VO_Status="Recorded" dialogue-next="@12A_Side_03_CollectPicks_Obj_Response_Next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">This will be a big aid to building our defenses. How can I thank you for this?</string>
<string key="12A_Side_03_CollectPicks_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“It was nothing really.”</string>
<string key="12A_Side_03_CollectPicks_Obj_Response_Next_a" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_03_CollectPicks_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_03_CollectPicks_Obj_Response_Next_b" dialogue-prompt="@12A_Side_03_CollectPicks_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hah. You have my friendship, rajal sadaq. And my time. And an odd job if you ever have need of one.</string>
<string key="12A_Side_03_CollectPicks_Obj_Response_Next_b" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_03_CollectPicks_Obj_Response_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">We are always on the lookout for honest, hardworking people. And you strike me as being one.</string>
<string key="12A_Side_03_CollectPicks_Talk_CemalQadir" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Cemal Qadir</string>
<string key="NPC_DefaultDialogue_00_AsheDubois_a" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="NPC_DefaultDialogue_00_AsheDubois_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_AsheDubois_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Did the pesky pirates give you trouble when you first arrived on these shores?</string>
<string key="NPC_DefaultDialogue_00_AsheDubois_b" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="NPC_DefaultDialogue_00_AsheDubois_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Someone has got to stop these bearded meanies! And that someone is me!</string>
<string key="NPC_DefaultDialogue_01_AsheDubois_a" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="NPC_DefaultDialogue_01_AsheDubois_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_AsheDubois_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Have you ever met such coordinated pirates? It’s like they went to school or something.</string>
<string key="NPC_DefaultDialogue_01_AsheDubois_b" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="NPC_DefaultDialogue_01_AsheDubois_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">How will people ever find their way to Prydwen, if they can’t even survive this beach?</string>
<string key="NPC_DefaultDialogue_02_AsheDubois_a" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="NPC_DefaultDialogue_02_AsheDubois_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_AsheDubois_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Destroyer-of-Pirates, you've earned my gratitude!</string>
<string key="NPC_DefaultDialogue_02_AsheDubois_b" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="NPC_DefaultDialogue_02_AsheDubois_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Let's keep protecting those who newly arrive here and one day, we may be made knights for our efforts!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Blow 'Em Down!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Squire Ashe needs your help to blow up a bunch of pirates at Brysedd Shore.</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“When did you come to the island?”</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_a" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I was a baby. And an absolute terror. Folks here say I used to leap out from behind trees and startle them.</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_b" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My bag had a fleur-de-lis. And I spoke a little French back then.</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“A fleur-de-lis? You sound royal.”</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Next_a" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Royal? Hah! Hardly. I just want to make these pirates cry for their mothers.</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Next_b" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Proposal_Next_b" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">If only they didn’t have so many weapons and barrels of gunpowder…</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Let's use the barrels against them.”</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2_a" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2_a" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2_b" dialogue-prompt="@12A_Side_04_ExplodeBarrels_Obj_Proposal_Prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hah! What a good way to turn the barrels on them! Sneak up on the pirates, light their barrels, and then BOOM! Pirates blown to pieces!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2_b" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Proposal_Next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I’ll keep watch here and make sure no one foils our grand plan!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Incomplete" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">What are you waiting for? Blow up the pirates, already!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Response" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Response_Next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hah! That was magnifique! You're handy with gunpowder barrels! Had Ser Payne witnessed this, he might have even made you a squire!</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Is that how you became a squire?”</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Response_Next_a" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_04_ExplodeBarrels_Obj_Response_Next_b" dialogue-prompt="@12A_Side_04_ExplodeBarrels_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oui! Ser Payne sees the spark of a knight in me. I have to train more. And fight more. And impress the Regent...</string>
<string key="12A_Side_04_ExplodeBarrels_Obj_Response_Next_b" speaker="Squire Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_04_ExplodeBarrels_Obj_Response_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">But, you’ll see! I’ll become a knight soon! Then everyone will call me Ser Ashe!</string>
<string key="12A_Side_04_ExplodeBarrels_Talk_AsheDubois" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Squire Ashe</string>
<string key="NPC_DefaultDialogue_00_HugoMolina_a" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_00_HugoMolina_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_HugoMolina_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh, I'm a sad man who has made many a poor decision, like deciding to come here.</string>
<string key="NPC_DefaultDialogue_00_HugoMolina_b" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_00_HugoMolina_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The island has ripped out my heart and fed her to the Lost, while I was sleeping.</string>
<string key="NPC_DefaultDialogue_01_HugoMolina_a" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_01_HugoMolina_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_HugoMolina_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Did you venture forth for freedom or fame? I came here to live happily with my sweetheart, a Moorish woman.</string>
<string key="NPC_DefaultDialogue_01_HugoMolina_b" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_01_HugoMolina_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">We both fled from impending execution for our forbidden love. Who knew I’d one day crave death like water in the desert?</string>
<string key="NPC_DefaultDialogue_02_HugoMolina_a" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_02_HugoMolina_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_HugoMolina_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Fatimah will be delighted with this mirror. I can sense a bit of magic in it already.</string>
<string key="NPC_DefaultDialogue_02_HugoMolina_b" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_02_HugoMolina_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I wonder why she was so insistent I put it together. Maybe, I'll find out soon.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Wife's Mirror</string>
<string key="12A_Side_05_ArtifactShards_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">A wistful Hugo Molina has asked you to help him find the missing fragments of his Lost wife's mirror.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Is eternal life that bad?”</string>
<string key="12A_Side_05_ArtifactShards_Obj_Proposal_a" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_05_ArtifactShards_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_05_ArtifactShards_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">It is when you’re the reason your woman is no more. Even the moon burns you. Fatimah’s soul gave up on me.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Proposal_b" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_05_ArtifactShards_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_05_ArtifactShards_Obj_Proposal_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">She came to me in a dream the other day and asked me to piece together this mirror. But I don’t have all the fragments.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I’ll help you find them.”</string>
<string key="12A_Side_05_ArtifactShards_Obj_Proposal_Next_a" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_05_ArtifactShards_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_05_ArtifactShards_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_05_ArtifactShards_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Would you? Fatimah said if I piece this mirror for her, she'll finally find peace, the peace I stole from her.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Proposal_Next_b" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_05_ArtifactShards_Obj_Proposal_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">We were so happy once, but all the sacrifices we made... Have you ever been with someone and yet felt so alone?</string>
<string key="12A_Side_05_ArtifactShards_Obj_Incomplete_a" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_05_ArtifactShards_Obj_Incomplete_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Did you have any luck with the missing fragments of Fatimah's mirror?</string>
<string key="12A_Side_05_ArtifactShards_Obj_Response_a" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_05_ArtifactShards_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_05_ArtifactShards_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Gracias, kind soul! Fatimah always loved her mirrors. With this last fragment, she can have her final one.</string>
<string key="12A_Side_05_ArtifactShards_Obj_Response_b" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_05_ArtifactShards_Obj_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">She said mirrors have a certain magic to them. And I can sense the energy in this, almost a strange calling…</string>
<string key="12A_Side_05_ArtifactShards_Talk_HugoMolina" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Hugo Molina</string>
<string key="NPC_DefaultDialogue_00_OldeGeiser_a" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_00_OldeGeiser_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_OldeGeiser_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Have you ever observed the Lost? They look sad but they could be secretly peaceful.</string>
<string key="NPC_DefaultDialogue_00_OldeGeiser_b" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_00_OldeGeiser_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Imagine if the most beautiful music played inside their minds. And they just can’t tell us about it.</string>
<string key="NPC_DefaultDialogue_01_OldeGeiser_a" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_01_OldeGeiser_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_OldeGeiser_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">How does it feel to be alive, stranger? To know you cannot die?</string>
<string key="NPC_DefaultDialogue_01_OldeGeiser_b" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_01_OldeGeiser_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I used to dig graves in Bavaria but obviously, I couldn't do that here. I survived on scraps for a while until I devised a new livelihood.</string>
<string key="NPC_DefaultDialogue_02_OldeGeiser_a" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_02_OldeGeiser_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_OldeGeiser_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">A lot of people passed right by me before you stopped and offered me assistance.</string>
<string key="NPC_DefaultDialogue_02_OldeGeiser_b" speaker="Olde Geiser" name="OldeGeiser" VO="NPC_DefaultDialogue_02_OldeGeiser_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Olde Geiser will remember you for your kindness always. May you go far on the island!</string>
<string key="12A_Side_06_GatherJewels_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">An Olde Tale</string>
<string key="12A_Side_06_GatherJewels_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Help Olde Geiser provide the families of the Lost with some peace. Collect Crystalline Tears and Glittering Stones for him to build memorials with.</string>
<string key="12A_Side_06_GatherJewels_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What's your new calling?”</string>
<string key="12A_Side_06_GatherJewels_Obj_Proposal_a" speaker="Olde Geiser" name="OldeGeiser" VO="npc_12A_Side_06_GatherJewels_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_06_GatherJewels_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I craft Lost memorials from Crystalline Tears, to soothe grieving families.</string>
<string key="12A_Side_06_GatherJewels_Obj_Proposal_b" speaker="Olde Geiser" name="OldeGeiser" VO="npc_12A_Side_06_GatherJewels_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_06_GatherJewels_Obj_Proposal_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Peace is always in demand. Many ask me for my services. But, the Crystalline Tears are over and so, the tears of people must wait.</string>
<string key="12A_Side_06_GatherJewels_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Anything I can do to help?”</string>
<string key="12A_Side_06_GatherJewels_Obj_Proposal_Next_a" speaker="Olde Geiser" name="OldeGeiser" VO="npc_12A_Side_06_GatherJewels_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_06_GatherJewels_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_06_GatherJewels_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hmm. You look more limber than me. You may have luck with these ruins.</string>
<string key="12A_Side_06_GatherJewels_Obj_Proposal_Next_b" speaker="Olde Geiser" name="OldeGeiser" VO="npc_12A_Side_06_GatherJewels_Obj_Proposal_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">If you can brave the eldritch dangers and gather some Crystalline Tears for me, I’ll give you a good portion of what I got from the families.</string>
<string key="12A_Side_06_GatherJewels_Obj_Incomplete" speaker="Olde Geiser" name="OldeGeiser" VO="npc_12A_Side_06_GatherJewels_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt_reverse" rel_version="Quest_MSQ2_Revamp">Did the ruins reveal their secrets and shed their tears for you? Not yet? Well, may your sight be sharp and your pick be purposeful.</string>
<string key="12A_Side_06_GatherJewels_Obj_Response_a" speaker="Olde Geiser" name="OldeGeiser" VO="npc_12A_Side_06_GatherJewels_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_06_GatherJewels_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">So many tears, such little time. You've done well by bringing these Crystalline Tears.</string>
<string key="12A_Side_06_GatherJewels_Obj_Response_b" speaker="Olde Geiser" name="OldeGeiser" VO="npc_12A_Side_06_GatherJewels_Obj_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You will be in the thoughts of many families when they say the final prayers for their kin.</string>
<string key="12A_Side_06_GatherJewels_Talk_OldeGeiser" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Olde Geiser</string>
<string key="NPC_DefaultDialogue_00_NabiJeong_a" speaker="Jeong Nabi" name="JeongNabi" VO="NPC_DefaultDialogue_00_NabiJeong_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_NabiJeong_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">How are you adapting to this land, traveller? Have you grown up with tales of knights or like me, is it all a bit mysterious to you?</string>
<string key="NPC_DefaultDialogue_00_NabiJeong_b" speaker="Jeong Nabi" name="JeongNabi" VO="NPC_DefaultDialogue_00_NabiJeong_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My mother misses the Joseon court. She understood what was expected of her there.</string>
<string key="NPC_DefaultDialogue_01_NabiJeong_a" speaker="Jeong Nabi" name="JeongNabi" VO="NPC_DefaultDialogue_01_NabiJeong_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_NabiJeong_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">As royal ladies, we've always been protected. We led lavish lives in the Joseon court and for a while, in Ebonscale Reach.</string>
<string key="NPC_DefaultDialogue_01_NabiJeong_b" speaker="Jeong Nabi" name="JeongNabi" VO="NPC_DefaultDialogue_01_NabiJeong_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">It's the first time we're living out in the wilds, like common folk. We're trying to adapt.</string>
<string key="NPC_DefaultDialogue_02_NabiJeong_a" speaker="Jeong Nabi" name="JeongNabi" VO="NPC_DefaultDialogue_02_NabiJeong_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_NabiJeong_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">A free life is better than a royal one, traveler.</string>
<string key="NPC_DefaultDialogue_02_NabiJeong_b" speaker="Jeong Nabi" name="JeongNabi" VO="NPC_DefaultDialogue_02_NabiJeong_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The last thing I want is a pair of shackles around these heels. Maybe one day, I'll convince my mother.</string>
<string key="NPC_DefaultDialogue_00_IseulJeong_a" speaker="Jeong Iseul" name="JeongIseul" VO="NPC_DefaultDialogue_00_IseulJeong_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_IseulJeong_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Are you betrothed to anyone? I’m struggling to convince Nabi to get married.</string>
<string key="NPC_DefaultDialogue_00_IseulJeong_b" speaker="Jeong Iseul" name="JeongIseul" VO="NPC_DefaultDialogue_00_IseulJeong_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">She mustn’t meet a horrendous fate. I wouldn’t be able to live with myself.</string>
<string key="12A_Side_07_ForgeRing_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Maidens Lost</string>
<string key="12A_Side_07_ForgeRing_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Nabi has asked for evidence to prove getting married is not the answer to turning Lost. Hopefully, this will get her meddlesome marriage-minded mother off her back.</string>
<string key="12A_Side_07_ForgeRing_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“You've always been royal?”</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_a" speaker="Jeong Nabi" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Yes. Once upon a time, I was even destined to be queen. But I lost my betrothed to the sea on our way to the island.</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_b" speaker="Jeong Nabi" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Proposal_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">My mother hasn't given up hope I will be married one day. She fears the worst if I don't.</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What does your mother fear?”</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Next_a" speaker="Jeong Nabi" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_07_ForgeRing_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">That I'll turn into a Lost, like the ones who haunt this island, a creature with no purpose but to haunt women with better prospects.</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Next_b" speaker="Jeong Nabi" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Proposal_Next_b" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Proposal_Next2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Mother grew up with tales of the virgin ghost. It's hard to shake her out of her belief.</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Some of the Lost were married.”</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Next2_a" speaker="Jeong Nabi" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Proposal_Next2_a" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Proposal_Next2_b" dialogue-prompt="@12A_Side_07_ForgeRing_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My mother will have your ear off with all her arguments. For now, I'll surrender to the shadow of her blind belief. Unless-</string>
<string key="12A_Side_07_ForgeRing_Obj_Proposal_Next2_b" speaker="Jeong Nabi" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Proposal_Next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Do you think there's a way you could bring back artifacts to prove some Lost used to be married?</string>
<string key="12A_Side_07_ForgeRing_TalkTo_Start_a" speaker="Jeong Iseul" name="JeongIseul" VO="npc_12A_Side_07_ForgeRing_TalkTo_Start_a" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_TalkTo_Start_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Wedding rings and love letters, hmm... So, some of the Lost used to be married once? That makes no sense.</string>
<string key="12A_Side_07_ForgeRing_TalkTo_Start_b" speaker="Jeong Iseul" name="JeongIseul" VO="npc_12A_Side_07_ForgeRing_TalkTo_Start_b" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_TalkTo_Response_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">And you're saying that even getting married doesn't keep you from turning into one of these creatures? How disturbing!</string>
<string key="12A_Side_07_ForgeRing_TalkTo_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“No, but you could make a charm.”</string>
<string key="12A_Side_07_ForgeRing_TalkTo_Response_a" speaker="Jeong Iseul" name="JeongIseul" VO="npc_12A_Side_07_ForgeRing_TalkTo_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_TalkTo_Response_b" dialogue-prompt="@12A_Side_07_ForgeRing_TalkTo_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">A talisman to ward off evil spirits? What a clever idea! Why don't you use the wedding rings?</string>
<string key="12A_Side_07_ForgeRing_TalkTo_Response_b" speaker="Jeong Iseul" name="JeongIseul" VO="npc_12A_Side_07_ForgeRing_TalkTo_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Maybe they'll influence Nabi and she’ll want to get married sooner.</string>
<string key="12A_Side_07_ForgeRing_Obj_Incomplete_a" speaker="Jeong Iseul" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Incomplete_a" VO_Status="Needs Recording" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Did you find any items that show some of the Lost used to be married once?</string>
<string key="12A_Side_07_ForgeRing_Obj_Response_a" speaker="Jeong Iseul" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">A talisman? To protect me from evil and lower my chances of turning into a ghost?</string>
<string key="12A_Side_07_ForgeRing_Obj_Response_b" speaker="Jeong Iseul" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Response_b" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Response_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Does this mean my mother no longer believes marrying is protection against turning into the Lost?</string>
<string key="12A_Side_07_ForgeRing_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“She still wants you to be married.”</string>
<string key="12A_Side_07_ForgeRing_Obj_Response_Next_a" speaker="Jeong Nabi" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_07_ForgeRing_Obj_Response_Next_b" dialogue-prompt="@12A_Side_07_ForgeRing_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">And my mother will always want that.</string>
<string key="12A_Side_07_ForgeRing_Obj_Response_Next_b" speaker="Jeong Nabi" name="JeongNabi" VO="npc_12A_Side_07_ForgeRing_Obj_Response_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">If she ever turned into a Lost, which I hope she never does, she'd follow me around with the sole purpose of getting me married. And probably scare all my suitors away!</string>
<string key="12A_Side_07_ForgeRing_Talk_NabiJeong" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Nabi Jeong</string>
<string key="NPC_DefaultDialogue_00_HamzaKillic" speaker="Hamza Killic" name="HamzaKillic" VO="NPC_DefaultDialogue_00_HamzaKillic" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh, hello! Haven’t died many times, have you? You have gorgeous pearly whites. Dying spoils teeth.</string>
<string key="NPC_DefaultDialogue_01_HamzaKillic_a" speaker="Hamza Killic" name="HamzaKillic" VO="NPC_DefaultDialogue_01_HamzaKillic_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_HamzaKillic_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Show me your smile. Your teeth are radiant. Do you use Miswak to brush them?</string>
<string key="NPC_DefaultDialogue_01_HamzaKillic_b" speaker="Hamza Killic" name="HamzaKillic" VO="NPC_DefaultDialogue_01_HamzaKillic_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">In the Ottoman Empire, everyone had good teeth. Here, not so much. Here, people eat whatever they get.</string>
<string key="NPC_DefaultDialogue_02_HamzaKillic" speaker="Hamza Killic" name="HamzaKillic" VO="NPC_DefaultDialogue_02_HamzaKillic" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">If you ever lose all your teeth, you know who to find. You may lose your soul but you'll never lose your smile!</string>
<string key="12A_Side_08_GatherFangs_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Dentistry Artistry</string>
<string key="12A_Side_08_GatherFangs_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Hamza Killic's brain is dancing with a new idea. Collect wolf fangs so that he may bring his invention to life!</string>
<string key="12A_Side_08_GatherFangs_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“How long have you been here?”</string>
<string key="12A_Side_08_GatherFangs_Obj_Proposal_a" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_08_GatherFangs_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">More days than a snail has teeth. I left to pursue my great ideas in my reckless youth.</string>
<string key="12A_Side_08_GatherFangs_Obj_Proposal_b" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_08_GatherFangs_Obj_Proposal_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I still feel as reckless and almost as young. And if I can get enough wolf teeth, I'll finally be able to craft my invention!</string>
<string key="12A_Side_08_GatherFangs_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“How many wolf teeth do you need?”</string>
<string key="12A_Side_08_GatherFangs_Obj_Proposal_Next_a" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_08_GatherFangs_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_08_GatherFangs_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I already have twenty-six pearly white wolf fangs. I need six more, just like them.</string>
<string key="12A_Side_08_GatherFangs_Obj_Proposal_Next_b" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Proposal_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">They should be from robust middle-aged wolves, warriors, if you can spot them. Could you get the teeth for me? I'll be grateful!</string>
<string key="12A_Side_08_GatherFangs_Obj_Incomplete" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Did you get the six wolf teeth like I asked? I’ll be able to complete my brilliant invention then. Trust me, you've never seen anything as daring as this!</string>
<string key="12A_Side_08_GatherFangs_Obj_Response_a" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_08_GatherFangs_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You spotted the wolves well - middle-aged, strong, aggressive fighters most likely.</string>
<string key="12A_Side_08_GatherFangs_Obj_Response_b" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Response_b" VO_Status="Recorded" dialogue-next="@12A_Side_08_GatherFangs_Obj_Response_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">These are the perfect fangs. They're sparkly. They're white. They can cut through meat!</string>
<string key="12A_Side_08_GatherFangs_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What are you inventing with them?”</string>
<string key="12A_Side_08_GatherFangs_Obj_Response_Next_a" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_08_GatherFangs_Obj_Response_Next_b" dialogue-prompt="@12A_Side_08_GatherFangs_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The first-of-its-kind dental weapon for the toothless elderly among us, those who have the punch but lack the bite.</string>
<string key="12A_Side_08_GatherFangs_Obj_Response_Next_b" speaker="Hamza Killic" name="HamzaKillic" VO="npc_12A_Side_08_GatherFangs_Obj_Response_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">One chomp from these pearly beauties will make an attacker regret their choices. Brilliant, no?</string>
<string key="12A_Side_08_GatherFangs_Talk_HamzaKillic" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Hamza Killic</string>
<string key="NPC_DefaultDialogue_00_OliviaBarovier_a" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_00_OliviaBarovier_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_OliviaBarovier_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My home has been destroyed. My father has been twisted into a monster I can't recognize. I can't even afford a place to sleep.</string>
<string key="NPC_DefaultDialogue_00_OliviaBarovier_b" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_00_OliviaBarovier_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">No one can save me. And nobody will.</string>
<string key="NPC_DefaultDialogue_01_OliviaBarovier_a" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_01_OliviaBarovier_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_OliviaBarovier_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I have been ruined. I can't work like I once used to.</string>
<string key="NPC_DefaultDialogue_01_OliviaBarovier_b" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_01_OliviaBarovier_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">What good are hands when your mind is occupied by the demons that plague your dreams?</string>
<string key="NPC_DefaultDialogue_02_OliviaBarovier_a" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_02_OliviaBarovier_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_OliviaBarovier_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My father had his time with me and he squandered it. I have no time for his sentiments now.</string>
<string key="NPC_DefaultDialogue_02_OliviaBarovier_b" speaker="Olivia Barovier" name="OliviaBarovier" VO="NPC_DefaultDialogue_02_OliviaBarovier_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">At least his glassworks have fetched a good price.</string>
<string key="12A_Side_09_CollectGlass_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Heart of Glass</string>
<string key="12A_Side_09_CollectGlass_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">A grieving Olivia Barovier has asked you to retrieve her Lost father's glassworks from Arruda Ranch.</string>
<string key="12A_Side_09_CollectGlass_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What demons?”</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_a" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Scars. My father's mistakes wore him down till he broke. He always thought the world was better... He shattered when he saw the truth.</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_b" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Proposal_Next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">He lost himself in making glassworks. People came from all over the island to buy them.</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Sounds like he was talented."</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Next_a" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_09_CollectGlass_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">He had a deep relationship with glass, knew exactly which mineral would elicit the color he desired.</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Next_b" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Proposal_Next_b" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Proposal_Next2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">His works were treasures that brought hope. But now they're lost in a house filled with horrors.</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I could get his things for you.”</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Next2_a" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Proposal_Next2_a" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Proposal_Next2_b" dialogue-prompt="@12A_Side_09_CollectGlass_Obj_Proposal_Prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Would you? I can’t step foot in that house. There, there are too many memories…</string>
<string key="12A_Side_09_CollectGlass_Obj_Proposal_Next2_b" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Proposal_Next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">It isn't easy to be second place in your father's eyes. Please just get the glassworks, if you can.</string>
<string key="12A_Side_09_CollectGlass_Obj_Incomplete" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Were you able to enter the house? Did you find my father’s glassworks?</string>
<string key="12A_Side_09_CollectGlass_Obj_Response_a" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Getting into the house must not have been easy. I am grateful for your courage.</string>
<string key="12A_Side_09_CollectGlass_Obj_Response_b" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Response_b" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Response_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">These are the last things I have of my father. At least he got to spend his last days with his precious work.</string>
<string key="12A_Side_09_CollectGlass_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“He expressed his feelings.”</string>
<string key="12A_Side_09_CollectGlass_Obj_Response_Next_a" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_09_CollectGlass_Obj_Response_Next_b" dialogue-prompt="@12A_Side_09_CollectGlass_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">He wrote me letters? I'll read his words, although I am fearful of what they may reveal.</string>
<string key="12A_Side_09_CollectGlass_Obj_Response_Next_b" speaker="Olivia Barovier" name="OliviaBarovier" VO="npc_12A_Side_09_CollectGlass_Obj_Response_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Isn't it ironic that my emotions are as fragile as his glass? At least his works have value.</string>
<string key="12A_Side_09_CollectGlass_Talk_OliviaBarovier" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Olivia Barovier</string>
<string key="NPC_DefaultDialogue_03_HugoMolina_a" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_03_HugoMolina_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_03_HugoMolina_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">What folly we have committed! We unleashed a most tragic magic by giving in to Fatimah's whims.</string>
<string key="NPC_DefaultDialogue_03_HugoMolina_b" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_03_HugoMolina_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">We made a talking mirror that berates me for my decisions, every minute, every hour, every day. It just doesn’t stop!</string>
<string key="NPC_DefaultDialogue_04_HugoMolina" speaker="Hugo Molina" name="HugoMolina" VO="NPC_DefaultDialogue_04_HugoMolina" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">May you find what you’re looking for, friend. May your wishes be fulfilled without ever being twisted.</string>
<string key="12A_Side_10_BreakCurse_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Ending the Madness</string>
<string key="12A_Side_10_BreakCurse_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Fixing the mirror for Hugo worsened matters. He needs your help breaking the large mirror at Deadman's Cove, so that he can finally let go of his Lost wife.</string>
<string key="12A_Side_10_BreakCurse_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Have you tried breaking it?”</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_a" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_10_BreakCurse_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I had to. Her words are still pounding in my head.</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_b" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_10_BreakCurse_Obj_Proposal_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I broke her heart. And now I've broken her mirror. Maybe that's why she won't stop haunting me.</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Do you have happy memories of her?”</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Next_a" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_10_BreakCurse_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_10_BreakCurse_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Si! I do. Fatimah was the joy of my soul once. I left Spain, left my family because of my love for her.</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Next_b" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Proposal_Next_b" VO_Status="Recorded" dialogue-next="@12A_Side_10_BreakCurse_Obj_Proposal_Next2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I loved my querida even when we fought. Even when her cloudy gray eyes turned into a storm.</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Hold the memory. Break the mirror.”</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Next2_a" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Proposal_Next2_a" VO_Status="Recorded" dialogue-next="@12A_Side_10_BreakCurse_Obj_Proposal_Next2_b" dialogue-prompt="@12A_Side_10_BreakCurse_Obj_Proposal_Prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">You are right. She speaks through another large mirror in the cove that's filled with pirates.</string>
<string key="12A_Side_10_BreakCurse_Obj_Proposal_Next2_b" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Proposal_Next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I'll need your help to break it. But I must get her taunts out of my head.</string>
<string key="12A_Side_10_BreakCurse_Obj_Incomplete" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Were you able to destroy the mirror or did Fatimah's voice get to you too? My Fatimah can be quite compelling.</string>
<string key="12A_Side_10_BreakCurse_Obj_Response_a" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_10_BreakCurse_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">How is it that you can love someone and yet living with them can slowly destroy you?</string>
<string key="12A_Side_10_BreakCurse_Obj_Response_b" speaker="Hugo Molina" name="HugoMolina" VO="npc_12A_Side_10_BreakCurse_Obj_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This island didn’t help. But oh, Fatimah, I miss you so much.</string>
<string key="12A_Side_10_BreakCurse_Talk_HugoMolina" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Hugo Molina</string>
<string key="NPC_DefaultDialogue_00_DayoMusa_a" speaker="Dayo Musa" name="DayoMusa" VO="NPC_DefaultDialogue_00_DayoMusa_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_DayoMusa_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This island is filled with trials. So be prepared to learn who you really are.</string>
<string key="NPC_DefaultDialogue_00_DayoMusa_b" speaker="Dayo Musa" name="DayoMusa" VO="NPC_DefaultDialogue_00_DayoMusa_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Man is like pepper — you only know him when you’ve ground him.</string>
<string key="NPC_DefaultDialogue_00_ClericLetter_a" speaker="Dayo Musa" name="DayoMusa" VO_Status="Do Not Record" dialogue-next="@NPC_DefaultDialogue_00_ClericLetter_b" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">It was nothing short of a plague. They kept coming in droves, and it was all we could do to hold them back.</string>
<string key="NPC_DefaultDialogue_00_ClericLetter_b" speaker="Dayo Musa" name="DayoMusa" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">I was sure faith had a role to play here, as it does in the tales back home.</string>
<string key="NPC_DefaultDialogue_01_DayoMusa_a" speaker="Scrawled Musings" name="DayoMusa" VO="NPC_DefaultDialogue_01_DayoMusa_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_01_DayoMusa_b" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">It was nothing short of a plague. They kept coming in droves, and it was all we could do to hold them back.</string>
<string key="NPC_DefaultDialogue_01_DayoMusa_b" speaker="Scrawled Musings" name="DayoMusa" VO="NPC_DefaultDialogue_01_DayoMusa_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">I was sure faith had a role to play here, as it does in the tales back home.</string>
<string key="NPC_DefaultDialogue_02_DayoMusa" speaker="Dayo Musa" name="DayoMusa" VO="NPC_DefaultDialogue_02_DayoMusa" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I hope you keep an open heart on this island. I fear it's too late for me. One who has been bitten by a snake lives in fear of worms.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">A Useless Hope</string>
<string key="12A_Side_11_ClericAmulets_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Dayo Musa's hopeful plan went horribly wrong. Retrieve the amulets from the Lost to put them at ease and return the amulets to him.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">(Keep reading)</string>
<string key="12A_Side_11_ClericAmulets_Obj_Proposal_a" speaker="Scrawled Musings" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Proposal_b" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">I tried to guide the people towards their faith, by giving them something tangible to focus on.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Proposal_b" speaker="Scrawled Musings" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">I made sure each of them had an amulet to see them through. Like the stories of old, we’d weather this plague together.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">(Keep reading)</string>
<string key="12A_Side_11_ClericAmulets_Obj_Proposal_Next_a" speaker="Scrawled Musings" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_11_ClericAmulets_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">They trusted me and I let them down.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Proposal_Next_b" speaker="Scrawled Musings" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Proposal_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">I should have gone into this with clearer eyes, and because of my failure, they have all fallen. I, Dayo Musa, must find someone strong to gather their amulets and give them proper rites…</string>
<string key="12A_Side_11_ClericAmulets_Obj_Incomplete" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">The journals of Dayo Musa should really be discussed with him.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_a" speaker="Dayo Musa" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Response_a" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Hello, friend! I hope this day is treating you with kindness.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_b" speaker="Dayo Musa" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Response_b" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Response_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Would you have time to help a fellow? Regrettably, the people I was trying to protect have turned into the Lost…</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"I have your journal."</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Next_a" speaker="Dayo Musa" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Response_Next_b" dialogue-prompt="@12A_Side_11_ClericAmulets_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">May fortune be with you! I'd come to the settlement to find help. But no one had time to listen.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Next_b" speaker="Dayo Musa" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Response_Next_b" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Response_Next2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">It takes a special person to go out of their way to help someone else. Did you find everyone's amulets?</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I did. Here they are.”</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Next2_a" speaker="Dayo Musa" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Response_Next2_a" VO_Status="Recorded" dialogue-next="@12A_Side_11_ClericAmulets_Obj_Response_Next2_b" dialogue-prompt="@12A_Side_11_ClericAmulets_Obj_Response_Prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Thank you, friend. You have put my mind at ease.</string>
<string key="12A_Side_11_ClericAmulets_Obj_Response_Next2_b" speaker="Dayo Musa" name="DayoMusa" VO="npc_12A_Side_11_ClericAmulets_Obj_Response_Next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The problems on this island are larger than those I've experienced. And one can't use their hand to force the sun to set.</string>
<string key="12A_Side_11_ClericAmulets_Talk_DayoMusa" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Dayo Musa</string>
<string key="NPC_DefaultDialogue_03_AsheDubois" speaker="Ashe Dubois" name="SquireAsheDubois" VO="NPC_DefaultDialogue_03_AsheDubois" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I will follow the path of my ancestor, Ser Margot Dubois. I’ll become a knight worthy of her praise!</string>
<string key="NPC_DefaultDialogue_00_KnightsDecree_a" speaker="Preserved Parchment" name="TrystanRolfe" VO="npc_defaultdialogue_04_ashedubois_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_KnightsDecree_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Margot Dubois the Steadfast, knighted by Artorius, seated in the fifth seat of the Round table.</string>
<string key="NPC_DefaultDialogue_00_KnightsDecree_b" speaker="Preserved Parchment" name="TrystanRolfe" VO="npc_defaultdialogue_04_ashedubois_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">The Resolved Scout, Keeper of the Scepter, Crest of the Lark, bequeathed this day on a scarf of olive silk.</string>
<string key="npc_defaultdialogue_04_ashedubois_a" speaker="Preserved Parchment" name="TrystanRolfe" VO="npc_defaultdialogue_04_ashedubois_a" VO_Status="Recorded" dialogue-next="@npc_defaultdialogue_04_ashedubois_b" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">Margot Dubois the Steadfast, knighted by Artorius, seated in the fifth seat of the Round table.</string>
<string key="npc_defaultdialogue_04_ashedubois_b" speaker="Preserved Parchment" name="TrystanRolfe" VO="npc_defaultdialogue_04_ashedubois_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">The Resolved Scout, Keeper of the Scepter, Crest of the Lark, bequeathed this day on a scarf of olive silk.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">The Aspiring Knight</string>
<string key="12A_Side_12_KnightsCrest_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Ashe Dubois, Ser Payne's squire, has always longed to be a knight. Give her the proof that someone in her family used to be a knight once.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">(Keep reading)</string>
<string key="12A_Side_12_KnightsCrest_Obj_Proposal_a" speaker="Preserved Parchment" name="TrystanRolfe" VO="npc_12A_Side_12_KnightsCrest_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_12_KnightsCrest_Obj_Proposal_b" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">The helm, the bow, and the crest of Margot will mark the Dubois family history.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Proposal_b" speaker="Preserved Parchment" name="TrystanRolfe" VO="npc_12A_Side_12_KnightsCrest_Obj_Proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">Through generations, the Dubois name will be welcome in the halls of Artorius. They must be informed that they can uphold this honor.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Incomplete" speaker="Preserved Parchment" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_NOT_WID_SNGL" rel_version="Quest_MSQ2_Revamp">The proclamation concerning the Dubois Family Crest should should be taken to Ashe Dubois.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Response" speaker="Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_12_KnightsCrest_Obj_Response" VO_Status="Recorded" dialogue-next="@12A_Side_12_KnightsCrest_Obj_Response_Next_a" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Really? You found something that belonged to my family! What is it? Who are they? Where can I meet them?</string>
<string key="12A_Side_12_KnightsCrest_Obj_Response_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“A Dubois lady was a famous Knight.”</string>
<string key="12A_Side_12_KnightsCrest_Obj_Response_Next_a" speaker="Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_12_KnightsCrest_Obj_Response_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_12_KnightsCrest_Obj_Response_Next_b" dialogue-prompt="@12A_Side_12_KnightsCrest_Obj_Response_Prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Ooh! Give me that! She was a prestigious knight in the time of Artorius himself. I can’t believe it.</string>
<string key="12A_Side_12_KnightsCrest_Obj_Response_Next_b" speaker="Ashe Dubois" name="SquireAsheDubois" VO="npc_12A_Side_12_KnightsCrest_Obj_Response_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">This knight business runs in my blood! Thank you for bringing this to me. I’m going to keep it as a reminder.</string>
<string key="12A_Side_12_KnightsCrest_Talk_AsheDubois" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Squire Ashe</string>
<string key="NPC_DefaultDialogue_00_JeongIseul_a" speaker="Jeong Iseul" name="JeongIseul" VO="NPC_DefaultDialogue_00_IseulJeong_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_JeongIseul_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Are you betrothed to anyone? I’m struggling to convince Nabi to get married.</string>
<string key="NPC_DefaultDialogue_00_JeongIseul_b" speaker="Jeong Iseul" name="JeongIseul" VO="NPC_DefaultDialogue_00_IseulJeong_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">She mustn’t meet a horrendous fate. I wouldn’t be able to live with myself.</string>
<string key="NPC_DefaultDialogue_00_ShaeGarcia" speaker="Shae Garcia" name="ShaeGarcia" VO="NPC_DefaultDialogue_00_ShaeGarcia" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I came here from the north, believing this place would be better. Instead, I found a den of snakes in the guise of chivalry.</string>
<string key="12A_Shae_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Someone cheat you?”</string>
<string key="12A_Shae_Response_a" speaker="Shae Garcia" name="ShaeGarcia" VO="npc_12A_Shae_Response_a" VO_Status="Recorded" dialogue-next="@12A_Shae_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">A stranger promised me shelter in exchange for information about a knight.</string>
<string key="12A_Shae_Response_b" speaker="Shae Garcia" name="ShaeGarcia" VO="npc_12A_Shae_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">They did the unspeakable and didn't even live up to their promise. Everyone’s going to turn Lost soon and there’s nothing anyone can do about it.</string>
<string key="NPC_DefaultDialogue_00_DonQuixolay_a" speaker="Ser Diego Lopez" name="DonQuixolay" VO="NPC_DefaultDialogue_00_DonQuixolay_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_DonQuixolay_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I knew there was a great elsewhere out there, where chivalry hadn’t died an untimely death.</string>
<string key="NPC_DefaultDialogue_00_DonQuixolay_b" speaker="Ser Diego Lopez" name="DonQuixolay" VO="NPC_DefaultDialogue_00_DonQuixolay_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">I found it! Here, I can put my ignoble past behind me and take up the glorious burdens of knighthood!</string>
<string key="12A_Don_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“You want to be a knight?”</string>
<string key="12A_Don_Response_a" speaker="Ser Diego Lopez" name="DonQuixolay" VO="npc_12A_Don_Response_a" VO_Status="Recorded" dialogue-next="@12A_Don_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">It's been my lifelong dream! Being a knight in a mystical land full of monsters and magic!</string>
<string key="12A_Don_Response_b" speaker="Ser Diego Lopez" name="DonQuixolay" VO="npc_12A_Don_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I’m going to look for some exotic flowers soon. Then I can gift them to a fair maiden and fight in her name!</string>
<string key="NPC_DefaultDialogue_00_ShazaanCortis_a" speaker="Shazaan Cortis" name="ShazaanCortis" VO="NPC_DefaultDialogue_00_ShazaanCortis_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_ShazaanCortis_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">My peers are probably having a good time fishing somewhere on the island, sharing tales of the Old World.</string>
<string key="NPC_DefaultDialogue_00_ShazaanCortis_b" speaker="Shazaan Cortis" name="ShazaanCortis" VO="NPC_DefaultDialogue_00_ShazaanCortis_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Meanwhile, I’ve barely made it out of a monster-ridden mine with my skin intact.</string>
<string key="12A_Shazaan_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Why be a miner?”</string>
<string key="12A_Shazaan_Response_a" speaker="Shazaan Cortis" name="ShazaanCortis" VO="npc_12A_Shazaan_Response_a" VO_Status="Recorded" dialogue-next="@12A_Shazaan_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I thought it would be adventurous. I didn’t want to sit by a lake all day.</string>
<string key="12A_Shazaan_Response_b" speaker="Shazaan Cortis" name="ShazaanCortis" VO="npc_12A_Shazaan_Response_b" VO_Status="Recorded" dialogue-next="@12A_Shazaan_Response2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Well, I’ve had my fill of monsters, funny rocks, and illusions caused by foul air. I wanted a new job! And I got one!</string>
<string key="12A_Shazaan_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“What’s your new job?”</string>
<string key="12A_Shazaan_Response2_a" speaker="Shazaan Cortis" name="ShazaanCortis" VO="npc_12A_Shazaan_Response2_a" VO_Status="Recorded" dialogue-next="@12A_Shazaan_Response2_b" dialogue-prompt="@12A_Shazaan_Prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Mineworks Advisor for the Regent. She’s upset about what happened to us at the mines.</string>
<string key="12A_Shazaan_Response2_b" speaker="Shazaan Cortis" name="ShazaanCortis" VO="npc_12A_Shazaan_Response2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">She’s going to make sure the mines are safe for all hardworking miners. And she wants my help to do it!</string>
<string key="NPC_DefaultDialogue_00_TomiraDudek_a" speaker="Tomira Dudek" name="TomiraDudek" VO="NPC_DefaultDialogue_00_TomiraDudek_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_TomiraDudek_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Thanks for rescuing us! When I was surrounded by the Lost, I remembered everyone who’d ever told me I shouldn’t venture out on my own.</string>
<string key="NPC_DefaultDialogue_00_TomiraDudek_b" speaker="Tomira Dudek" name="TomiraDudek" VO="NPC_DefaultDialogue_00_TomiraDudek_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Beating the odds felt good. It made every decision I’ve ever made feel right in a way.</string>
<string key="12A_Tomira_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I'm sure you feel vindicated.”</string>
<string key="12A_Tomira_Response_a" speaker="Tomira Dudek" name="TomiraDudek" VO="npc_12A_Tomira_Response_a" VO_Status="Recorded" dialogue-next="@12A_Tomira_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Well there's so much uncertainty when faced with the soulless. I don’t know how the Regent does it.</string>
<string key="12A_Tomira_Response_b" speaker="Tomira Dudek" name="TomiraDudek" VO="npc_12A_Tomira_Response_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">She's normally so good at making decisions for all of us. It puzzles me why she didn’t get to us sooner.</string>
<string key="NPC_DefaultDialogue_00_ChanduIyer_a" speaker="Chandu Iyer" name="ChanduIyer" VO="NPC_DefaultDialogue_00_ChanduIyer_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_ChanduIyer_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Do you know what happened with Allya’s messages? The Regent would have never taken that much time to send help.</string>
<string key="NPC_DefaultDialogue_00_ChanduIyer_b" speaker="Chandu Iyer" name="ChanduIyer" VO="NPC_DefaultDialogue_00_ChanduIyer_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">The first time I came here, she called me to Court, just to make me feel welcome.</string>
<string key="12A_Chandu_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“You like the Regent?”</string>
<string key="12A_Chandu_Response_a" speaker="Chandu Iyer" name="ChanduIyer" VO="npc_12A_Chandu_Response_a" VO_Status="Recorded" dialogue-next="@12A_Chandu_Response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Who doesn’t like her? She used to visit the mines weekly before people started turning into the Lost.</string>
<string key="12A_Chandu_Response_b" speaker="Chandu Iyer" name="ChanduIyer" VO="npc_12A_Chandu_Response_b" VO_Status="Recorded" dialogue-next="@12A_Chandu_Response2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">She probably spends entire nights trying to figure out why this is happening. It's like the puzzle of the rocks.</string>
<string key="12A_Chandu_Prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“The rocks have a puzzle?”</string>
<string key="12A_Chandu_Response2_a" speaker="Chandu Iyer" name="ChanduIyer" VO="npc_12A_Chandu_Response2_a" VO_Status="Recorded" dialogue-next="@12A_Chandu_Response2_b" dialogue-prompt="@12A_Chandu_Prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh, yes! The mysteries of a land are in its dirt. How does Azoth travel? What remains of the people who lived here once?</string>
<string key="12A_Chandu_Response2_b" speaker="Chandu Iyer" name="ChanduIyer" VO="npc_12A_Chandu_Response2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">I’ll solve the mysteries of this island one mineral vein at a time. It’s a most fascinating conundrum!</string>
<string key="NPC_DefaultDialogue_00_GeertieLother_a" speaker="Geertie Lother" name="BarkeepLother" VO="npc_1210_00_Barkeep_Default_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_GeertieLother_b" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">What'll it be, friend? A drink to wash away your sorrows, or a drink to celebrate the gift of life?</string>
<string key="NPC_DefaultDialogue_00_GeertieLother_b" speaker="Geertie Lother" name="BarkeepLother" VO="npc_1210_00_Barkeep_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">There's always a good reason to knock one back, if you ask me.</string>
<string key="NPC_DefaultDialogue_01_GeertieLother" speaker="Geertie Lother" name="BarkeepLother" VO="npc_1210_01_Barkeep_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Hey, are you the one I've been hearing about? Yes, you must be. You match the description. People talk around here, you know.</string>
<string key="12A_Side_13_DevilHoney_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Devil Honey</string>
<string key="12A_Side_13_DevilHoney_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Get combs of Devil's Honey from Geertie Lother's private reserve at Hiraeth Lookout and return them to her in Prydwen.</string>
<string key="12A_Side_13_DevilHoney_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"What do people say, exactly?"</string>
<string key="12A_Side_13_DevilHoney_Obj_Proposal_a" speaker="Geertie Lother" name="BarkeepLother" VO="npc_Barkeep_1210_0101_devilhoney_ProposalResponse_a" VO_Status="Recorded" dialogue-next="@12A_Side_13_DevilHoney_Obj_Proposal_b" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">They say you've been quite a help, and I was like, "Well, why haven't they helped me?"</string>
<string key="12A_Side_13_DevilHoney_Obj_Proposal_b" speaker="Geertie Lother" name="BarkeepLother" VO="npc_Barkeep_1210_0101_devilhoney_ProposalResponse_b" VO_Status="Recorded" dialogue-next="@12A_Side_13_DevilHoney_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">But then I realized, silly Geertie, it's because you haven't asked!</string>
<string key="12A_Side_13_DevilHoney_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Something you need help with?"</string>
<string key="12A_Side_13_DevilHoney_Obj_Proposal_Next_a" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_13_DevilHoney_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_13_DevilHoney_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_13_DevilHoney_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Yes! Honey! Honey so delicious it's called "Devil's Honey." I have a special reserve up on Hiraeth Lookout.</string>
<string key="12A_Side_13_DevilHoney_Obj_Proposal_Next_b" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_13_DevilHoney_Obj_Proposal_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Collect my honeycombs, and I'll give you some to taste.</string>
<string key="12A_Side_13_DevilHoney_Obj_Incomplete" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_13_DevilHoney_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">You’ll find the honeycombs at Hiraeth Lookout. Just wait until you taste this honey!</string>
<string key="12A_Side_13_DevilHoney_Obj_Response_a" speaker="Geertie Lother" name="BarkeepLother" VO="npc_Barkeep_1210_0101_devilhoney_AvailResponse_a" VO_Status="Recorded" dialogue-next="@12A_Side_13_DevilHoney_Obj_Response_b" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Aha! There's my honey! Er, I mean my honeycombs. I wasn't calling you "my honey." That would be... absurd.</string>
<string key="12A_Side_13_DevilHoney_Obj_Response_b" speaker="Geertie Lother" name="BarkeepLother" VO="npc_Barkeep_1210_0101_devilhoney_AvailResponse_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">But yes, this is fantastic! I'm going to whip us up some honeycakes right away.</string>
<string key="12A_Side_13_DevilHoney_Talk_GeertieLother" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Geertie Lother</string>
<string key="NPC_DefaultDialogue_02_GeertieLother" speaker="Geertie Lother" name="BarkeepLother" VO="npc_1210_02_Barkeep_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">You did me a good turn with my "Devil's Honey." I'm thinking I might have another favor to ask, if you've got the time.</string>
<string key="NPC_DefaultDialogue_03_GeertieLother" speaker="Geertie Lother" name="GeertieLother" VO="NPC_DefaultDialogue_03_GeertieLother" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Oh yeah, I can feel the party coming on already! We got wine and honeycakes - it's gonna be a feast!</string>
<string key="12A_Side_14_CollectWine_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Old World Wine</string>
<string key="12A_Side_14_CollectWine_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Celebrate while you still can. Collect jars of Old World wine from Brysedd Shore and share them with Geertie Lother.</string>
<string key="12A_Side_14_CollectWine_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Depends on the favor."</string>
<string key="12A_Side_14_CollectWine_Obj_Proposal_a" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_14_CollectWine_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_14_CollectWine_Obj_Proposal_b" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Seeing as how everyone is talking about "battening down the hatches" here to protect against the Lost, I think we need to stock up on spirits.</string>
<string key="12A_Side_14_CollectWine_Obj_Proposal_b" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_14_CollectWine_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_14_CollectWine_Obj_Proposal_Next_a" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">And I think I might know a spot to get our hands on some perfectly aged wine from the Old World.</string>
<string key="12A_Side_14_CollectWine_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">"Where would this wine be?"</string>
<string key="12A_Side_14_CollectWine_Obj_Proposal_Next_a" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_14_CollectWine_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_14_CollectWine_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_14_CollectWine_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Brysedd Shore! Grab as many jars of wine as you can find there.</string>
<string key="12A_Side_14_CollectWine_Obj_Proposal_Next_b" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_14_CollectWine_Obj_Proposal_Next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">We'll celebrate a little, while we still have the time. Who knows what will happen tomorrow?</string>
<string key="12A_Side_14_CollectWine_Obj_Incomplete" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_14_CollectWine_Obj_Incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Stars above! The Old World wine from Brysedd Shore! I can't wait. Pirates sure have all the best stuff!</string>
<string key="12A_Side_14_CollectWine_Obj_Response" speaker="Geertie Lother" name="GeertieLother" VO="npc_12A_Side_14_CollectWine_Obj_Response" VO_Status="Recorded" cutsceneCameraPresetId="NSR_OBS_MED_SNGL" rel_version="Quest_MSQ2_Revamp">Oh yeah, I can feel the party coming on already! We got wine and honeycakes - it's gonna be a feast!</string>
<string key="12A_Side_14_CollectWine_Talk_GeertieLother" speaker="UI" rel_version="Quest_MSQ2_Revamp">Talk to Geertie Lother</string>
<string key="NPC_DefaultDialogue_02_CemalQadir_a" speaker="Cemal Qadir" name="CemalQadir" VO="NPC_DefaultDialogue_02_CemalQadir_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_02_CemalQadir_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Revamp">Let me give you a tip, rajal sadaq. No one cares where you came from. We care about what you can do.</string>
<string key="NPC_DefaultDialogue_02_CemalQadir_b" speaker="Cemal Qadir" name="CemalQadir" VO="NPC_DefaultDialogue_02_CemalQadir_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">The Regent made me her Master Builder after she saw my work. Though she probably regrets that now…</string>
<string key="12A_Side_15_CollectResources_Obj_Title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Revamp">Resources for Prydwen</string>
<string key="12A_Side_15_CollectResources_Obj_Desc" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Revamp">Collect Stone, Wood and Leather for Cemal Qadir, Prydwen's Master Builder, so that he can build good defenses for Prydwen.</string>
<string key="12A_Side_15_CollectResources_Obj_Start_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“Why would you say that?”</string>
<string key="12A_Side_15_CollectResources_Obj_Proposal_a" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_15_CollectResources_Obj_Proposal_a" VO_Status="Recorded" dialogue-next="@12A_Side_15_CollectResources_Obj_Proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Well, I've run into some supply troubles. I was expecting a shipment of stone, timber, and leather this week.</string>
<string key="12A_Side_15_CollectResources_Obj_Proposal_b" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_15_CollectResources_Obj_Proposal_b" VO_Status="Recorded" dialogue-next="@12A_Side_15_CollectResources_Obj_Proposal_Next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Revamp">Nothing’s turned up yet. I fear the poor souls I found to help me may have turned into the Lost.</string>
<string key="12A_Side_15_CollectResources_Obj_Proposal_Prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Revamp">“I can procure your resources.”</string>
<string key="12A_Side_15_CollectResources_Obj_Proposal_Next_a" speaker="Cemal Qadir" name="CemalQadir" VO="npc_12A_Side_15_CollectResources_Obj_Proposal_Next_a" VO_Status="Recorded" dialogue-next="@12A_Side_15_CollectResources_Obj_Proposal_Next_b" dialogue-prompt="@12A_Side_15_CollectResources_Obj_Proposal_Prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Revamp">Oh! Would you? That’d be most excellent!</string>