-
Notifications
You must be signed in to change notification settings - Fork 0
/
0c_05_objectives.loc.xml
533 lines (532 loc) · 164 KB
/
0c_05_objectives.loc.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="0502_00_Magistrate_DefaultDialog" comment="n/a" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_00_Magistrate_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">Reekwater is not a territory for the unprepared, traveler. I suggest you be extremely careful if you venture outside the settlement.</string>
<string key="0503_00_Survivalist_DefaultDialog" comment="n/a" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_00_Survivalist_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">The marshes of this land are like no other in all Aeternum In the Old World, it was life that made nature so spectactular. Here, it is death</string>
<string key="0504_00_Overseer_DefaultDialog" comment="n/a" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_00_Overseer_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">This settlement is facing hard times. Traveler. You are welcome here, but I cannot vouch for your safety.</string>
<string key="0505_00_Artificer_DefaultDialog" comment="n/a" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_00_Artificer_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">Tread carefully in the swamps of Reekwater, wayfarer. Nature is beautiful, but it is also quite treacherous.</string>
<string key="0511_00_Stranger_DefaultDialog" comment="n/a" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_00_Stranger_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">If you see any artifacts in these ruins, hands off! I've already claimed anything in this place in the name of research. I'm not leaving, either.</string>
<string key="0524_00_Stranger_DefaultDialog" comment="n/a" speaker="Katring Sanders" name="KatringSanders" VO="npc_0524_00_Stranger_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">Shhh! Don't let them know I'm here. Please, please… anything but that.</string>
<string key="0510_00_Barkeep_DefaultDialog_a" comment="n/a" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_0510_00_Barkeep_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0510_00_Barkeep_DefaultDialog_b" cutsceneCameraPresetId="NSR_MQN_MED_SNGL" rel_version="Quest_Story_Initiative">Just in case you were wondering - all the drinks I serve are clean.</string>
<string key="0510_00_Barkeep_DefaultDialog_b" comment="n/a" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_0510_00_Barkeep_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MQN_MED_SNGL" rel_version="Quest_Story_Initiative">I run all the water I use through six layers of cloth, then triple distill it. Purest water you ever drank.</string>
<string key="0522_00_Innkeep_DefaultDialog" speaker="Innkeep Nguyen" name="InnkeepNguyen" VO="npc_0522_00_Innkeep_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_INN_MED_SNGL">Here is what I wish to know - why do they call this place Reekwater? It's not like there is a bad odor… or is it just me?</string>
<string key="0507_00_Commander_DefaultDialog" speaker="Commander Siegel" name="CommanderSiegel" VO="npc_0507_00_Commander_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL_LA">I haven't the patience to entertain commoners. Begone.</string>
<string key="0507_01_Commander_DefaultDialog" speaker="Commander Siegel" name="CommanderSiegel" VO="npc_0507_01_Commander_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL_LA">Good health to you, Marauder. What is your request?</string>
<string key="0507_01pre_Commander_DefaultDialog" speaker="Commander Siegel" name="CommanderSiegel" VO="npc_0507_01_Commander_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL_LA">Good health to you, Marauder. What is your request?\n[ Level 56 required for Reekwater faction missions ]</string>
<string key="0507_02_Commander_DefaultDialog" speaker="Commander Siegel" name="CommanderSiegel" VO="npc_0507_02_Commander_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL_LA">Spare us both and move on, genius.</string>
<string key="0507_03_Commander_DefaultDialog" speaker="Commander Siegel" name="CommanderSiegel" VO="npc_0507_03_Commander_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL_LA">Save your good words. I need them not.</string>
<string key="0508_00_Alchemist_DefaultDialog" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_00_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">You were helplessly drawn to me, no? You think it is my charisma?</string>
<string key="0508_01_Alchemist_DefaultDialog" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_01_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">It is your pleasure to conversate with me, yes? How might I satisfy your wants, my friend?</string>
<string key="0508_01pre_Alchemist_DefaultDialog" comment="duplicate" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_01_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">It is your pleasure to conversate with me, yes? How might I satisfy your wants, my friend?\n[ Level 56 required for Reekwater faction missions ]</string>
<string key="0508_02_Alchemist_DefaultDialog" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_02_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">Your primative mind is fascinated by me, right, Marauder? How could it not be so?</string>
<string key="0508_03_Alchemist_DefaultDialog" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_03_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">Do you find a crisis of faith in my eyes, devotee? Perhaps the doubt is now creeping in?</string>
<string key="0508_04_Alchemist_DefaultDialog_a" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_04_Alchemist_Default_a" VO_Status="Recorded" dialogue-next="@0508_04_Alchemist_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA" rel_version="Quest_Story_Initiative">Ah, {playerName}! I'm afraid I have some very bad news for you.</string>
<string key="0508_04_Alchemist_DefaultDialog_b" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_04_Alchemist_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA" rel_version="Quest_Story_Initiative">It would seem that Alchemist Krockes became a victim of his own ambitions - he has become Lost.</string>
<string key="0508_04pre_Alchemist_DefaultDialog_a" comment="duplicate" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_04_Alchemist_Default_a" VO_Status="Recorded" dialogue-next="@0508_04pre_Alchemist_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA" rel_version="Quest_Story_Initiative">Ah, {playerName}! I'm afraid I have some very bad news for you.</string>
<string key="0508_04pre_Alchemist_DefaultDialog_b" comment="duplicate" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_04_Alchemist_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA" cameraStateOrigin="-1.3 -2.4 1" cameraStateLookAt="-.2 0 1.4" rel_version="Quest_Story_Initiative">It would seem that Alchemist Krockes became a victim of his own ambitions - he has become Lost.\n[ Level 56 required for Reekwater faction missions ]</string>
<string key="0508_05_Alchemist_DefaultDialog" comment="duplicate" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_05_Alchemist_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA" cameraStateLookAt="-.2 0 1.5">Now we must move on to more imporant questions. How was it that Krockes was able to absorb those soul traces? Did he become Lost on purpose?</string>
<string key="0508_05pre_Alchemist_DefaultDialog_a" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_05_Alchemist_Default_a" VO_Status="Recorded" dialogue-next="@0508_05pre_Alchemist_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA" rel_version="Quest_Story_Initiative">Now we must move on to more imporant questions.</string>
<string key="0508_05pre_Alchemist_DefaultDialog_b" speaker="Alchemist Santos" name="AlchemistSantos" VO="npc_0508_05_Alchemist_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA" rel_version="Quest_Story_Initiative">How was it that Krockes was able to absorb those soul traces? Did he become Lost on purpose?\n[ Level 56 required for Reekwater faction missions ]</string>
<string key="0509_00_Adjudicator_DefaultDialog" speaker="Adjudicator Ngati" name="AdjudicatorNgati" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">It is not safe in this land.</string>
<string key="0509_01_Adjudicator_DefaultDialog" speaker="Adjudicator Ngati" name="AdjudicatorNgati" VO="npc_0509_01_Adjudicator_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">May the Spark carry you.</string>
<string key="0509_01pre_Adjudicator_DefaultDialog" comment="duplicate" speaker="Adjudicator Ngati" name="AdjudicatorNgati" VO="npc_0509_01_Adjudicator_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">May the Spark carry you.\n[ Level 56 required for Reekwater faction missions ]</string>
<string key="0509_02_Adjudicator_DefaultDialog" speaker="Adjudicator Ngati" name="AdjudicatorNgati" VO="npc_0509_02_Adjudicator_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">Do not be so bold, warrior. This is land is perilous, especially for the foolhardy.</string>
<string key="0509_03_Adjudicator_DefaultDialog" speaker="Adjudicator Ngati" name="AdjudicatorNgati" VO="npc_0509_03_Adjudicator_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS_LA">You seek knowledge. I have advice. Forget your experiments and leave Reekwater while you can.</string>
<string key="0502_0101_ancientscholar_objective_title" speaker="UI - Journal - Quest Title">Secrets of the Swamp</string>
<string key="0502_01_Magistrate_DefaultDialog_a" comment="greet into ancient scholar" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_01_Magistrate_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_01_Magistrate_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">It always gives me some comfort to see another warrior sent out to this gods-forsaken swamp.</string>
<string key="0502_01_Magistrate_DefaultDialog_b" comment="greet into ancient scholar" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_01_Magistrate_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Never thought I'd miss the deserts of Brimstone Sands, but I certainly do.</string>
<string key="0502_0101_ancientscholar_start_prompt" speaker="UI - Player Prompt">"Why did you come here?"</string>
<string key="0502_0101_ancientscholar_proposal_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0101_ancientscholar_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">A question I ask myself every day, but of course, the answer is that it's my duty, as a citizen of New Corsica and of Aeternum.</string>
<string key="0502_0101_ancientscholar_proposal_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0101_ancientscholar_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">I believe there are secrets stirring in the primordial waters of this land.</string>
<string key="0502_0101_ancientscholar_proposal_prompt" speaker="UI - Player Prompt">"What kind of secrets?"</string>
<string key="0502_0101_ancientscholar_proposal_next_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0101_ancientscholar_proposal_next_b" dialogue-prompt="@0502_0101_ancientscholar_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Well, it's no secret that there's power here - power beyond human imagination.</string>
<string key="0502_0101_ancientscholar_proposal_next_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0101_ancientscholar_proposal_next2_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">The Ancients certainly knew how to harness it - but for what purpose? Don't you want to know?</string>
<string key="0502_0101_ancientscholar_proposal_prompt2" speaker="UI - Player Prompt">"It's a mystery worth exploring."</string>
<string key="0502_0101_ancientscholar_proposal_next2_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0101_ancientscholar_proposal_next2_b" dialogue-prompt="@0502_0101_ancientscholar_proposal_prompt2" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">Then perhaps you'd assist me? An opportunity's arisen but my antiquarian has vanished.</string>
<string key="0502_0101_ancientscholar_proposal_next2_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Ancient Tablets from the overgrown ruins nearby, and charcoal rubbings from Ancient Plaques. If you collect these, I'll reward you.</string>
<string key="0502_0101_ancientscholar_incomplete" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_0101_ancientscholar_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">I've only just learned of these tablets, but I have high hopes. Bring back the tablets and charcoal rubbings and I'll share whatever I can translate.</string>
<string key="0502_0101_ancientscholar_complete_available_response_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0101_ancientscholar_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Aha! Did I mention I'm a scholar of the Ancients' language? I've spent centuries studying - let's see what I can decipher here...</string>
<string key="0502_0101_ancientscholar_complete_available_response_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0101_ancientscholar_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Hm. Yes, as elsewhere, it's clear they forced humans into servitude - the Guardians.</string>
<string key="0502_0101_ancientscholar_complete_available_response_prompt" speaker="UI - Player Prompt">"Why did they need the Guardians?"</string>
<string key="0502_0101_ancientscholar_complete_available_response_next_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_CompleteNext3_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0101_ancientscholar_complete_available_response_next_b" dialogue-prompt="@0502_0101_ancientscholar_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">That is the question, isn't it? And the answer varies. In Brimstone Sands, the Guardians served entirely defensive purposes.</string>
<string key="0502_0101_ancientscholar_complete_available_response_next_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0101_ancientscholar_CompleteNext3_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">But here, it seems the Ancients were using some kind of... technology.</string>
<string key="0502_0101_ancientscholar_objective_desc" speaker="UI - Journal - Quest Description">Collect Ancient Stone Tablets and Rubbings from any Ancient Plaques within Sunken Aspect, and return them to Legatus Fulvius in the Reekwater Settlement.</string>
<string key="0502_0101_ancientscholar_goto_POI" speaker="UI - Tracker Text">Travel to {POITags} and seek out the writings of the Ancients</string>
<string key="0502_0101_ancientscholar_find_items_at_location" speaker="UI - Tracker Text">Collect {itemName}</string>
<string key="0502_0101_ancientscholar_find_item_at_location" speaker="UI - Tracker Text">Take Rubbing from Ancient Plaque</string>
<string key="0502_0102_hopespringseternal_objective_title" speaker="UI - Journal - Quest Title">Hope Springs Eternal</string>
<string key="0502_02_Magistrate_DefaultDialog" comment="scholar to hope springs" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_02_Magistrate_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">Yes, this is exactly what I was hoping to find. Don't you see? The Ancients forced their human subjects here to work on some type of… machinery.</string>
<string key="0502_0102_hopespringseternal_start_prompt" speaker="UI - Player Prompt">"We should investigate further."</string>
<string key="0502_0102_hopespringseternal_proposal_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0102_hopespringseternal_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0102_hopespringseternal_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">I absolutely agree. There's only one additional clue I can decipher from the writings you procured.</string>
<string key="0502_0102_hopespringseternal_proposal_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0102_hopespringseternal_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0102_hopespringseternal_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">It seems the humans made some sort of pilgrimage to a primordial spring in the northwest mountains.</string>
<string key="0502_0102_hopespringseternal_proposal_prompt" speaker="UI - Player Prompt">"I'll go check it out."</string>
<string key="0502_0102_hopespringseternal_proposal_next_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0102_hopespringseternal_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0102_hopespringseternal_proposal_next_b" dialogue-prompt="@0502_0102_hopespringseternal_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Excellent. With Abbington at large, I'm quite stuck here and can't visit the spring myself.</string>
<string key="0502_0102_hopespringseternal_proposal_next_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0102_hopespringseternal_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">There's a symbol suggesting the waters there might have some healing power - I look forward to hearing what you discover.</string>
<string key="0502_0102_hopespringseternal_incomplete_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_0102_hopespringseternal_incomplete_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Healing waters in the mountains… why would the Ancients sends their servants there?</string>
<string key="0502_0102_hopespringseternal_complete_available_response_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0102_hopespringseternal_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0102_hopespringseternal_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Aha, you've returned! Unlike Abbington... at any rate, let's see what you found.</string>
<string key="0502_0102_hopespringseternal_complete_available_response_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0102_hopespringseternal_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Hm. It appears the site was dedicated to a ritual of creation, involving... yes, some kind of devices.</string>
<string key="0502_0102_hopespringseternal_objective_desc" speaker="UI - Journal - Quest Description">Investigate the Ancient ruins of Skyview Repose, and return to Legatus Fulvius in the Reekwater Settlement.</string>
<string key="0502_0102_hopespringseternal_goto_POI" speaker="UI - Tracker Text">Investigate {POITags} for any clues about the Ancient Guardians</string>
<string key="0502_0102_hopespringseternal_find_lore_page" speaker="UI - Tracker Text">Search for any notes or clues about the Ancient Guardians</string>
<string key="0502_0102_hopespringseternal_retrieve_item_from_target" speaker="UI - Tracker Text">Collect the {itemName} from {targetName}</string>
<string key="0502_0102_hopespringseternal_retrieve_item_from_area" speaker="UI - Tracker Text">Investigate the top of the Skyview Repose tower</string>
<string key="0502_0103_pathsunseen_objective_title" speaker="UI - Journal - Quest Title">Paths Unseen</string>
<string key="0502_03_Magistrate_DefaultDialog_a" comment="hope springs to path unseen" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_03_Magistrate_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_03_Magistrate_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Damn it, but I wish Abbington was here! Who knows? The old fool may have become Lost or Corrupted.</string>
<string key="0502_03_Magistrate_DefaultDialog_b" comment="hope springs to path unseen" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_03_Magistrate_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Without him, I'm afraid I have to continue to entrust you with this work.</string>
<string key="0502_0103_pathsunseen_start_prompt" speaker="UI - Player Prompt">"Just tell me what's next."</string>
<string key="0502_0103_pathsunseen_proposal_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0103_pathsunseen_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0103_pathsunseen_proposal_b" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">Well, the map you recovered seems to locate the source of the devices used in the rituals.</string>
<string key="0502_0103_pathsunseen_proposal_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0103_pathsunseen_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">It appears to be an underground facility hidden in the caves the locals call Rackham's Hollow. That, is where we search next.</string>
<string key="0502_0103_pathsunseen_incomplete" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_0103_pathsunseen_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">Be wary in the caves. I've heard the Lost have domain there. But if it gives us clues about the Ancients' technologies, it's worth any risk.</string>
<string key="0502_0103_pathsunseen_complete_available_response_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0103_pathsunseen_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0103_pathsunseen_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Thank the gods you've returned! I was beginning to worry! And what are these...?</string>
<string key="0502_0103_pathsunseen_complete_available_response_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0103_pathsunseen_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0103_pathsunseen_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Oh... the Guardian Hearts we've seen in other places? This suggests the ritual at the spring was... perhaps where these were... Implanted?</string>
<string key="0502_0103_pathsunseen_complete_available_response_prompt" speaker="UI - Player Prompt">"That's disturbing."</string>
<string key="0502_0103_pathsunseen_complete_available_response_next_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0103_pathsunseen_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0103_pathsunseen_complete_available_response_next_b" dialogue-prompt="@0502_0103_pathsunseen_complete_available_response_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">I knew some Guardians were human and others were constructed, but this suggests… some were both, in fact.</string>
<string key="0502_0103_pathsunseen_complete_available_response_next_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0103_pathsunseen_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Even more thought-provoking - these hearts are incomplete, lifeless.</string>
<string key="0502_0103_pathsunseen_objective_desc" speaker="UI - Journal - Quest Description">Colllect any remnants of the Ancients you can find in Rackham's Hollow. Then report to Legatus Fulvius in the Reekwater Settlement.</string>
<string key="0502_0103_pathsunseen_goto_POI" speaker="UI - Tracker Text">Seek out any remnants of the Ancients in {POITags}</string>
<string key="0502_0103_pathsunseen_trigvol_enter" speaker="UI - Tracker Text">Seek out any remnants of the Ancients</string>
<string key="0502_0103_pathsunseen_search_for_item_in_interact" speaker="UI - Tracker Text">(Optional) Search the rubble for any evidence of the Ancients</string>
<string key="0502_0103_pathsunseen_defend_wave_event" speaker="UI - Tracker Text">Defend against the Marooned Pirates</string>
<string key="0502_0103_pathsunseen_loot_officer" speaker="UI - Tracker Text">Search the Marooned officer for any evidence of the Ancients</string>
<string key="0502_0104_anatomyoftheheart_objective_title" speaker="UI - Journal - Quest Title">Anatomy of the Heart</string>
<string key="0502_04_Magistrate_DefaultDialog" comment="path unseen to anatomy" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_04_Magistrate_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">One thing Is certain - the Ancients were not benevolent rulers. However horrific it is, the mystery of what powered the Hearts remains.</string>
<string key="0502_0104_anatomyoftheheart_start_prompt" speaker="UI - Player Prompt">"Where can we learn more?"</string>
<string key="0502_0104_anatomyoftheheart_proposal_a" comment="male referring to male ("Antiquarian" = Antiquarian Abbingdon)" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0104_anatomyoftheheart_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0104_anatomyoftheheart_proposal_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">The ruins of Sha Makogai - they appear to have been the seat of the Ancients' power in this region.</string>
<string key="0502_0104_anatomyoftheheart_proposal_b" comment="male referring to male ("Antiquarian" = Antiquarian Abbingdon)" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0104_anatomyoftheheart_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">If you're willing, and very careful… any artifacts remaining there may tell us more. Mars protect you, my friend.</string>
<string key="0502_0104_anatomyoftheheart_incomplete" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_0104_anatomyoftheheart_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">The ruins of Sha Makogai have been explored before, but perhaps something remains there of interest.</string>
<string key="0502_0104_anatomyoftheheart_complete_available_response_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0104_anatomyoftheheart_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0104_anatomyoftheheart_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">You have proven quite capable, my friend, and helpful too. Let me see what you've recovered.</string>
<string key="0502_0104_anatomyoftheheart_complete_available_response_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0104_anatomyoftheheart_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0104_anatomyoftheheart_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Indeed, a functioning Guardian Heart... and opened? What's this inside? An Azoth crystal, and... vines? From a Dryad, no less.</string>
<string key="0502_0104_anatomyoftheheart_complete_available_response_prompt" speaker="UI - Player Prompt">"The source of the Hearts' energy."</string>
<string key="0502_0104_anatomyoftheheart_complete_available_response_next_a" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0104_anatomyoftheheart_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0104_anatomyoftheheart_complete_available_response_next_b" dialogue-prompt="@0502_0104_anatomyoftheheart_complete_available_response_prompt" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">That is... not what I expected. The Ancients combined their Azoth technology with the living essence of the Dryads... madness.</string>
<string key="0502_0104_anatomyoftheheart_complete_available_response_next_b" comment="male" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0104_anatomyoftheheart_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">These tablets suggest the Dryad essence came from a… 'timeless pool'. Interesting.</string>
<string key="0502_0104_anatomyoftheheart_objective_desc" speaker="UI - Journal - Quest Description">Search for any remaining Ancient artifacts within the ruins of Sha Makogai. Then report to Legatus Fulvius in the Reekwater Settlement.</string>
<string key="0502_0104_anatomyoftheheart_goto_POI" speaker="UI - Tracker Text">Travel to {POITags} and locate any remaining Ancient artifacts</string>
<string key="0502_0104_anatomyoftheheart_search_for_tablet" speaker="UI - Tracker Text">Collect Tablets from {POITags}</string>
<string key="0502_0104_anatomyoftheheart_search_for_evidence" speaker="UI - Tracker Text">Search for clues about the creation of the Ancient Guardians</string>
<string key="0502_0105_seekandhide_objective_title" speaker="UI - Journal - Quest Title">Seek and Hide</string>
<string key="0502_05_Magistrate_DefaultDialog_a" comment="anatomy to seek" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_05_Magistrate_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_05_Magistrate_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I have to tell you, though, the source of the Dryads' essence is not the real mystery here.</string>
<string key="0502_05_Magistrate_DefaultDialog_b" comment="anatomy to seek" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_05_Magistrate_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">It's this Azoth crystal - it is not natural, but rather… crafted somehow.</string>
<string key="0502_0105_seekandhide_start_prompt" speaker="UI - Player Prompt">"What does that mean?"</string>
<string key="0502_0105_seekandhide_proposal_a" comment="male referring to male ("Antiquarian" = Antiquarian Abbingdon)" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0105_seekandhide_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0105_seekandhide_proposal_b" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">It means we need to find Abbington - he knows more than I do about this business.</string>
<string key="0502_0105_seekandhide_proposal_b" comment="male referring to male ("Antiquarian" = Antiquarian Abbingdon)" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0105_seekandhide_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">He was last out at the ruins of Syleio Seko - please, you must go find him… or his notes, if that's all that remains.</string>
<string key="0502_0105_seekandhide_incomplete" comment="male referring to male ("Abbingdon" = Antiquarian Abbingdon)" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_0105_seekandhide_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">Please, make haste. If Abbington has not returned by now, it could be bad. We need him, or his work, at least.</string>
<string key="0502_0105_seekandhide_complete_available_response" comment="male referring to male ("Legatus" = Legatus Fulvius)" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Magistrate_0502_0105_seekandhide_AvailResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">Stellar timing! I knew Fulvius would eventually send someone. But I couldn't leave behind this artifact I've discovered… of course, I can't seem to collect it, either.</string>
<string key="0502_0105_seekandhide_objective_desc" speaker="UI - Journal - Quest Description">Uncover the whereabouts of Antiquarian Abbingdon, last sent to Syleio Seko.</string>
<string key="0502_0105_seekandhide_goto_POI" comment="POI = "Syleio Seko"" speaker="UI - Tracker Text">Search {POITags} for any evidence of Abbingdon's whereabouts</string>
<string key="0502_0105_seekandhide_trigvol_enter" speaker="UI - Tracker Text">Enter the ruins and search for Antiquarian Abbingdon</string>
<string key="0511_0101_aguardiansplight_objective_title" speaker="UI - Journal - Quest Title">Secrets Best Left Unshared</string>
<string key="0511_01_Stranger_DefaultDialog" comment="seek to guardians" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_01_Stranger_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">This artifact, it's… well, it's a power no being should wield. And no matter what, we can't let it fall into Fulvius's hands!</string>
<string key="0511_0101_aguardiansplight_start_prompt" speaker="UI - Player Prompt">"Why not?"</string>
<string key="0511_0101_aguardiansplight_proposal_a" comment="male referring to male (Legatus Fulvius)" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0101_aguardiansplight_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0101_aguardiansplight_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">Because THIS is what he's after - an artifact the Ancients used to extract souls and turn them into Azoth!</string>
<string key="0511_0101_aguardiansplight_proposal_b" comment="male referring to male (Legatus Fulvius)" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0101_aguardiansplight_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0101_aguardiansplight_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">Power beyond comprehension! I need to get it out of here… it belongs in a museum!</string>
<string key="0511_0101_aguardiansplight_proposal_prompt" speaker="UI - Player Prompt">"Alright. I'll help you."</string>
<string key="0511_0101_aguardiansplight_proposal_next_a" comment="male referring to male (Legatus Fulvius)" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0101_aguardiansplight_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0101_aguardiansplight_proposal_next_b" dialogue-prompt="@0511_0101_aguardiansplight_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Good, because these Guardians are determined to stop me.</string>
<string key="0511_0101_aguardiansplight_proposal_next_b" comment="male referring to male (Legatus Fulvius)" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0101_aguardiansplight_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0101_aguardiansplight_proposal_next2_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">There's an Ancient device below - if you'll activate it and distract the Guardians, I'll pry the artifact loose and take it somewhere the Legion will never find it.</string>
<string key="0511_0101_aguardiansplight_proposal_prompt2" speaker="UI - Player Prompt">"What about Fulvius?"</string>
<string key="0511_0101_aguardiansplight_proposal_next2_a" comment="male referring to male (Legatus Fulvius)" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0101_aguardiansplight_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0101_aguardiansplight_proposal_next2_b" dialogue-prompt="@0511_0101_aguardiansplight_proposal_prompt2" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">You… you'll have to throw him off my trail. Tell him I became Lost!</string>
<string key="0511_0101_aguardiansplight_proposal_next2_b" comment="male referring to male (Legatus Fulvius)" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0101_aguardiansplight_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">But first, distract the Guardians so I can finally extract the artifact. I promise I will hide this damn thing. Then, who knows? Perhaps we'll meet again!</string>
<string key="0511_0102_aguardiansplight_fail_proposal" comment="male referring to male (Legatus Fulvius)" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_0102_aguardiansplight_fail_proposal" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">Bah! I didn't have enough time to work it loose! Please, let's try this again. We have no choice. It must be done.</string>
<string key="0511_0101_aguardiansplight_incomplete" comment="male" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_0101_aguardiansplight_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">Distract the Starvault Guardians downstairs, and I'll pry the relic loose. We can do this - we have to.</string>
<string key="0511_0101_aguardiansplight_complete_available_response" comment="male referring to male ("Antiquarian" = Antiquarian Abbingdon)" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Stranger_0511_0101_aguardiansplight_AvailResponse" VO_Status="Recorded" dialogue-next="@0511_0101_aguardiansplight_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">What news, my friend? I feel we are close to finding the secrets of the Ancients here. Tell me, did you find Abbington? What happened to the old fool?</string>
<string key="0511_0101_aguardiansplight_complete_available_response_prompt" speaker="UI - Player Prompt">"He's one of the Lost now."</string>
<string key="0511_0101_aguardiansplight_complete_available_response_next_a" comment="male referring to male ("Antiquarian" = Antiquarian Abbingdon)" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Stranger_0511_0101_aguardiansplight_CompleteNext3_a" VO_Status="Recorded" dialogue-next="@0511_0101_aguardiansplight_complete_available_response_next_b" dialogue-prompt="@0511_0101_aguardiansplight_complete_available_response_prompt" sceneDelaySeconds="1" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">Blast it! I needed that bastard, and his research! Bah, I've had it with this place!</string>
<string key="0511_0101_aguardiansplight_complete_available_response_next_b" comment="male referring to male ("Antiquarian" = Antiquarian Abbingdon)" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Stranger_0511_0101_aguardiansplight_CompleteNext3_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Sorry, I do appreciate your help. But next chance I get, I'm going back to Brimstone Sands!</string>
<string key="0502_07_Magistrate_DefaultDialog_a" comment="post - guardians" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_07_Magistrate_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_07_Magistrate_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I cannot express what a difference you made. Without you, this entire effort would've been wasted.</string>
<string key="0502_07_Magistrate_DefaultDialog_b" comment="post - guardians" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_07_Magistrate_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Now I will return to New Corsica with pride... and years of research ahead of me.</string>
<string key="0511_02_Stranger_DefaultDialog" comment="post guardians" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_02_Stranger_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">Thank you for what you did out in those ruins. I promise you - I'm putting that relic somewhere the Legion will never find it.</string>
<string key="0511_0101_aguardiansplight_objective_desc" speaker="UI - Journal - Quest Description">Distract the Starvault Guardians while Antiquarian Abbingdon frees the Ancient artifact.</string>
<string key="0511_0101_aguardiansplight_interact_with_IO" speaker="UI - Tracker Text">(Optional) Activate the Device in the lowest level of Syleio Seko</string>
<string key="0511_0101_aguardiansplight_wave_event" speaker="UI - Tracker Text">Provide a distraction for Antiquarian Abbingdon</string>
<string key="0504_0101_anexpandingthreat_objective_title" speaker="UI - Journal - Quest Title">An Expanding Threat</string>
<string key="0504_01_Overseer_DefaultDialog_a" comment="greet to expanding" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_01_Overseer_Default_a" VO_Status="Recorded" dialogue-next="@0504_01_Overseer_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">What have we here? Someone finally comes to help us? The Legion came, but they do nothing.</string>
<string key="0504_01_Overseer_DefaultDialog_b" comment="greet to expanding" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_01_Overseer_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I have sounded the alarm in Reekwater for months, but no one understands the danger.</string>
<string key="0504_0101_anexpandingthreat_start_prompt" speaker="UI - Player Prompt">"What danger are you referring to?"</string>
<string key="0504_0101_anexpandingthreat_proposal_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0101_anexpandingthreat_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0101_anexpandingthreat_proposal_b" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">The Lost, the empty vessels… the Siren Queen. I told them, but others here are only concerned with the Angry Earth.</string>
<string key="0504_0101_anexpandingthreat_proposal_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0101_anexpandingthreat_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0101_anexpandingthreat_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">Now it's Corruption everyone fears, but soon, the Siren Queen will come for us all.</string>
<string key="0504_0101_anexpandingthreat_proposal_prompt" speaker="UI - Player Prompt">"Who's the Siren Queen?"</string>
<string key="0504_0101_anexpandingthreat_proposal_next_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0101_anexpandingthreat_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0101_anexpandingthreat_proposal_next_b" dialogue-prompt="@0504_0101_anexpandingthreat_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">She leads the Lost Pirates here, but she is not content with that, believe me.</string>
<string key="0504_0101_anexpandingthreat_proposal_next_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0101_anexpandingthreat_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0101_anexpandingthreat_proposal_next2_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I was Headman of my village and watched it fall, and since then, I have watched her rise.</string>
<string key="0504_0101_anexpandingthreat_proposal_prompt2" speaker="UI - Player Prompt">"Why is she so dangerous?"</string>
<string key="0504_0101_anexpandingthreat_proposal_next2_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0101_anexpandingthreat_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0101_anexpandingthreat_proposal_next2_b" dialogue-prompt="@0504_0101_anexpandingthreat_proposal_prompt2" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Most Lost, they lack purpose; but the Siren, she has much purpose, dark purpose.</string>
<string key="0504_0101_anexpandingthreat_proposal_next2_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0101_anexpandingthreat_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">See for yourself - go to Maria's Rest - see how the Pirates' numbers grow. Destroy those you can, and you will see. Yes, you will see.</string>
<string key="0504_0101_anexpandingthreat_incomplete" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_0101_anexpandingthreat_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">Go on now, go to Maria's Rest and see for yourself. Defeat as many pirates as you can, but it will not be enough.</string>
<string key="0504_0101_anexpandingthreat_complete_available_response" comment="male" speaker="none" VO_Status="Deprecated">[BLANK]</string>
<string key="0504_0101_anexpandingthreat_objective_desc" speaker="UI - Journal - Quest Description">Investigate the Lost Pirates at Maria's Rest. Then report to Headmen Onizuka in the Reekwater Settlement.</string>
<string key="0504_0101_anexpandingthreat_goto_POI" speaker="UI - Tracker Text">Travel to {POITags} and investigate the activities of the Pirates</string>
<string key="0504_0101_anexpandingthreat_search_pages" speaker="UI - Tracker Text">Collect clues about the Pirates activities</string>
<string key="0504_0101_anexpandingthreat_find_final_journal_pages" speaker="UI - Tracker Text">Seek out any remaining journal pages from the questioning Pirate</string>
<string key="0504_0102_defianceanddoubt_objective_title" speaker="UI - Journal - Quest Title">Defiance and Doubt</string>
<string key="0504_01a_Overseer_DefaultDialog_a" comment="Fallthru default for Defiance and Doubt" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_01a_Overseer_DefaultDialog_a" VO_Status="Recorded" dialogue-next="@0504_01a_Overseer_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Now you can see. They spread like a plague, cobbling together flotsam into landlocked monstrosities. But you have found something more?</string>
<string key="0504_01a_Overseer_DefaultDialog_b" comment="Fallthru default for Defiance and Doubt" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_01a_Overseer_DefaultDialog_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">These notes… they were all penned by the same hand, one that has experienced the cruelty of the Siren Queen firsthand. You must find her. We must know what she knows!</string>
<string key="0504_0102_defianceanddoubt_start_prompt" speaker="UI - Player Prompt">"Where should I start searching?"</string>
<string key="0504_0102_defianceanddoubt_proposal_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_0102_defianceanddoubt_proposal_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0102_defianceanddoubt_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">This final note mentions a town to the northwest. From Maria's Rest, that would be Shipflight Comb. I would start there.</string>
<string key="0504_0102_defianceanddoubt_proposal_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_0102_defianceanddoubt_proposal_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Be careful… the spirits of that place rest uneasy, and may not take kindly to your intrusion.</string>
<string key="0504_0102_defianceanddoubt_incomplete" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_0102_defianceanddoubt_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">Shipflight Comb was once a bustling town, full of energy and life. What changed there, no one knows. No one, except the spirits that remain.</string>
<string key="0504_0102_defianceanddoubt_complete_available_response_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0504_0102_defianceanddoubt_complete_available_response_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0102_defianceanddoubt_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Don't kill me, please! Mercy! I'm not… not with them. Not anymore! Not for a long time really…</string>
<string key="0504_0102_defianceanddoubt_complete_available_response_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0504_0102_defianceanddoubt_complete_available_response_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0102_defianceanddoubt_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">I didn't know! She was once not so bad, a good leader, brave, inspiring even…</string>
<string key="0504_0102_defianceanddoubt_complete_available_response_prompt" speaker="UI - Player Prompt">"Who are you talking about?"</string>
<string key="0504_0102_defianceanddoubt_complete_available_response_next_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0504_0102_defianceanddoubt_complete_available_response_next_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0102_defianceanddoubt_complete_available_response_next_b" dialogue-prompt="@0504_0102_defianceanddoubt_complete_available_response_prompt" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">The... the Siren Queen, as she's known now. When we first came though, she promised a free society, all of us equals.</string>
<string key="0504_0102_defianceanddoubt_complete_available_response_next_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0504_0102_defianceanddoubt_complete_available_response_next_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">But then she changed... became that... serpent, started turning everyone Lost.</string>
<string key="0504_0102_defianceanddoubt_objective_desc" speaker="UI - Journal - Quest Description">Track down the Pirate deserter, possibly hiding out in Shipflight Comb in Reekwater.</string>
<string key="0504_0102_defianceanddoubt_goto_POI" speaker="UI - Tracker Text">Seek out the Pirate deserter in {POITags}</string>
<string key="0504_0102_defianceanddoubt_trigvol_enter" speaker="UI - Tracker Text">Search for the Pirate deserter's hideout in {POITags}</string>
<string key="0524_0101_ahungerforfreedom_objective_title" speaker="UI - Journal - Quest Title">A Hunger for Freedom</string>
<string key="0524_01_Stranger_DefaultDialog" comment="defiance to hunger" speaker="Katring Sanders" name="KatringSanders" VO="npc_0524_01_Stranger_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">I mean, what was I to do? I didn't want to let her suck out my soul. So I've been hiding here… like for a REALLY long time. Safer here than anywhere out there.</string>
<string key="0524_0101_ahungerforfreedom_start_prompt" speaker="UI - Player Prompt">"Why are you safer here?"</string>
<string key="0524_0101_ahungerforfreedom_proposal_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0101_ahungerforfreedom_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0101_ahungerforfreedom_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">Oh, because she's gonna take the whole island. I mean, she's... wait - you're working me!</string>
<string key="0524_0101_ahungerforfreedom_proposal_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0101_ahungerforfreedom_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Look, I'll tell you things, but only if you get me food and water first. I've starved to death many times hiding here. It hurts!</string>
<string key="0524_0101_ahungerforfreedom_incomplete" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0101_ahungerforfreedom_InProgResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">I'll tell you what the Siren Queen's all about, but you gotta get me some grub first. Berries, hardtack, an old shoe - I'll eat anything at this point.</string>
<string key="0524_0101_ahungerforfreedom_complete_available_response_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0101_ahungerforfreedom_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0101_ahungerforfreedom_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Oh, sweet mother ocean... praise you! This'll keep me fed for... I don't know how long.</string>
<string key="0524_0101_ahungerforfreedom_complete_available_response_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0101_ahungerforfreedom_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Alright then, I guess one good turn deserves another and all that bilge... I'll tell you about the Siren Queen.</string>
<string key="0524_0101_ahungerforfreedom_objective_desc" speaker="UI - Journal - Quest Description">Find, craft, or purchase Meager Meals and Fresh Water for Katring Sanders in Reekwater.</string>
<string key="0524_0101_ahungerforfreedom_acquire_items" speaker="UI - Tracker Text">Collect {itemName}</string>
<string key="0524_0101_ahungerforfreedom_acquire_item" speaker="UI - Tracker Text">Collect {itemName}</string>
<string key="0524_0102_queensgambit_objective_title" speaker="UI - Journal - Quest Title">Queen's Gambit</string>
<string key="0524_02_Stranger_DefaultDialog_a" comment="hunger to queens" speaker="Katring Sanders" name="KatringSanders" VO="npc_0524_02_Stranger_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_02_Stranger_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">The thing you gotta get is that the Siren Queen may have lost her soul, but she's gained something else.</string>
<string key="0524_02_Stranger_DefaultDialog_b" comment="hunger to queens" speaker="Katring Sanders" name="KatringSanders" VO="npc_0524_02_Stranger_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">I don't know what exactly, I mean this island's got all kinds of magics, and she's been scooping them up.</string>
<string key="0524_0102_queensgambit_start_prompt" speaker="UI - Player Prompt">"For what purpose?"</string>
<string key="0524_0102_queensgambit_proposal_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0102_queensgambit_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0102_queensgambit_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">Harnessing the island's magic, I figure. She's made these strange... 'banners' outta flotsam and relics.</string>
<string key="0524_0102_queensgambit_proposal_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0102_queensgambit_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0102_queensgambit_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">It's like they suck the life out of you and give it to her. Ever since she put 'em up, she gets stronger.</string>
<string key="0524_0102_queensgambit_proposal_prompt" speaker="UI - Player Prompt">"They should be destroyed."</string>
<string key="0524_0102_queensgambit_proposal_next_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0102_queensgambit_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0102_queensgambit_proposal_next_b" dialogue-prompt="@0524_0102_queensgambit_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">You got a death wish, friend? You want to tear down the Siren Queen's banners, be my guest.</string>
<string key="0524_0102_queensgambit_proposal_next_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0102_queensgambit_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Just don't say I didn't warn you. You tear those down, my old crew will be hoppin' mad.</string>
<string key="0524_0102_queensgambit_incomplete" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" VO="npc_0524_0102_queensgambit_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">Good luck tearing down those banners. I mean it may be the only hope, but don't ask me to do it.</string>
<string key="0524_0102_queensgambit_complete_available_response" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0102_queensgambit_AvailResponse" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0102_queensgambit_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">Well now, look who's played the odds and lived to tell! You're pretty mean scallywag, aren't you? Not as mean as the Queen, mind you, but you got salt.</string>
<string key="0524_0102_queensgambit_complete_available_response_prompt" speaker="UI - Player Prompt">"I destroyed the banners."</string>
<string key="0524_0102_queensgambit_complete_available_response_next_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0102_queensgambit_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0102_queensgambit_complete_available_response_next_b" dialogue-prompt="@0524_0102_queensgambit_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">And she's already putting up more, I bet. I was thinking back to when this started...</string>
<string key="0524_0102_queensgambit_complete_available_response_next_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0102_queensgambit_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">It was after some of the crew brought back this weird magic-machine-thing from the ruins down the coast.</string>
<string key="0524_0102_queensgambit_objective_desc" speaker="UI - Journal - Quest Description">Destroy the mysterious Cursed Banners throughout Reekwater, then return to Katring Sanders.</string>
<string key="0524_0102_queensgambit_destroy_target" speaker="UI">Destroy Cursed Banners wherever Pirates may be found</string>
<string key="0524_0103_shiveringtimbers_objective_title" speaker="UI - Journal - Quest Title">Shivering Timbers</string>
<string key="0524_03_Stranger_DefaultDialog_a" comment="queens to shivering" speaker="Katring Sanders" name="KatringSanders" VO="npc_0524_03_Stranger_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_03_Stranger_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">After that, she holed up in her cabin with the thing, and started inviting crew members in one-by-one.</string>
<string key="0524_03_Stranger_DefaultDialog_b" comment="queens to shivering" speaker="Katring Sanders" name="KatringSanders" VO="npc_0524_03_Stranger_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">When they came out, they were Lost… mindlessly doing her bidding.</string>
<string key="0524_0103_shiveringtimbers_start_prompt" speaker="UI - Player Prompt">"What happened then?"</string>
<string key="0524_0103_shiveringtimbers_proposal_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0103_shiveringtimbers_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0103_shiveringtimbers_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">That's when I hid, but they started getting salvage for those banners from all the wrecks on the shoreline.</string>
<string key="0524_0103_shiveringtimbers_proposal_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0103_shiveringtimbers_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0103_shiveringtimbers_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">If you really want to gum up her plan, you should strike those salvage operations. Don't come back here, though.</string>
<string key="0524_0103_shiveringtimbers_proposal_prompt" speaker="UI - Player Prompt">"Why not?"</string>
<string key="0524_0103_shiveringtimbers_proposal_next_a" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0103_shiveringtimbers_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0103_shiveringtimbers_proposal_next_b" dialogue-prompt="@0524_0103_shiveringtimbers_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Because you're drawing attention to my hiding spot! But thanks for the grub - it'll keep me from starving for a while, I reckon.</string>
<string key="0524_0103_shiveringtimbers_proposal_next_b" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0103_shiveringtimbers_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Oh, and good luck against the Siren Queen! You'll need it!</string>
<string key="0524_0103_shiveringtimbers_incomplete" comment="female referring to female (Siren Queen)" speaker="Katring Sanders" name="KatringSanders" VO="npc_Stranger_0524_0103_shiveringtimbers_InProgResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary">I think I'll be staying here. Like I said, it's safer. I mean you got salt, but if I was a betting woman - and I am - I'd bet on the Siren Queen. No offense!</string>
<string key="0524_0103_shiveringtimbers_complete_available_response_a" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Stranger_0524_0103_shiveringtimbers_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0524_0103_shiveringtimbers_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">At long last, you return! I was beginning to think you might've joined the Siren Queen's crew!</string>
<string key="0524_0103_shiveringtimbers_complete_available_response_b" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Stranger_0524_0103_shiveringtimbers_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Now you have seen it with your own eyes, haven't you? She's as much a threat as this Corruption, I tell you.</string>
<string key="0524_04_Stranger_DefaultDialog" comment="post shivering" speaker="Katring Sanders" name="KatringSanders" VO="npc_0524_04_Stranger_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">Come on now. We had a moment there, but it's not like we're friends. This is my hiding spot - you go find your own.</string>
<string key="0524_0103_shiveringtimbers_objective_desc" speaker="UI - Journal - Quest Description">Put a stop to the salvage operations at Scavenger's Shore and Bleachwood Coast, and report back to Headman Onizuka in the Reekwater Settlement.</string>
<string key="0524_0103_shiveringtimbers_goto_POI" speaker="UI">Travel to {POITags} and stall the Pirates' salvage operations</string>
<string key="0524_0103_shiveringtimbers_get_item_from_container" speaker="UI">Collect {itemName} from a container in {POITags}</string>
<string key="0524_0103_shiveringtimbers_interact_with_IO" speaker="UI">(Optional) Place Primed Powderkeg at the designated spot, then stand back</string>
<string key="0524_0103_shiveringtimbers_defend_wave_event" speaker="UI">Defend against the Pirate salvage crew's assault</string>
<string key="0504_0201_wordsofpower_objective_title" speaker="UI - Journal - Quest Title">Words of Power</string>
<string key="0504_02_Overseer_DefaultDialog_a" comment="shivering to words" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_02_Overseer_Default_a" VO_Status="Recorded" dialogue-next="@0504_02_Overseer_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I know that her ambitions know no bounds, but I do not know what she truly seeks to achieve.</string>
<string key="0504_02_Overseer_DefaultDialog_b" comment="shivering to words" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_02_Overseer_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Is it dominion over all Aeternum? How would that be satisying to one of the Lost?</string>
<string key="0504_0201_wordsofpower_start_prompt" speaker="UI - Player Prompt">"Maybe she's after something else."</string>
<string key="0504_0201_wordsofpower_proposal_a" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0201_wordsofpower_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0201_wordsofpower_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">Yes, and we must find out what that is. You have learned of this Ancient 'machine' she took from the ruins, yes?</string>
<string key="0504_0201_wordsofpower_proposal_b" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0201_wordsofpower_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0201_wordsofpower_proposal_next" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">That antiquarian - Abbington - he said her crew has been scavenging more such relics as well.</string>
<string key="0504_0201_wordsofpower_proposal_prompt" speaker="UI - Player Prompt">"We should find out why."</string>
<string key="0504_0201_wordsofpower_proposal_next" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0201_wordsofpower_CompleteNext" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@0504_0201_wordsofpower_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">And so you must go, across the bay to the Ancient Lighthouse. Somewhere there, we will find evidence of what the Siren Queen's ultimately seeks to accomplish.</string>
<string key="0504_0201_wordsofpower_incomplete" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_0201_wordsofpower_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">We must know what the Siren Queen ultimately seeks to accomplish before we attempt to confront her.</string>
<string key="0504_0201_wordsofpower_complete_available_response_a" comment="male referring to female (Siren Queen), male referring to male (Johansson)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0201_wordsofpower_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0201_wordsofpower_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Bless the winds that brought you back. Let me see, what clues did you find at the Lighthouse?</string>
<string key="0504_0201_wordsofpower_complete_available_response_b" comment="male referring to female (Siren Queen), male referring to male (Johansson)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0201_wordsofpower_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Hm. These notes suggest her 'machine' has the power to steal souls from the living and channel them into another vessel…</string>
<string key="0504_0201_wordsofpower_objective_desc" speaker="UI - Journal - Quest Description">Search Syleio Seko for clues about the Siren Queen's plans. Then report to Headman Onizuka in the Reekwater Settlement.</string>
<string key="0504_0201_wordsofpower_goto_POI" speaker="UI">Investigate {POITags} for clues about the Siren Queen's plans</string>
<string key="0504_0201_wordsofpower_find_journal_page" speaker="UI">Collect notes relating to the Ancient 'machine'</string>
<string key="0504_0202_aplansdeconstruction_objective_title" speaker="UI - Journal - Quest Title">A Plan's Deconstruction</string>
<string key="0504_03_Overseer_DefaultDialog_a" comment="words to plan" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_03_Overseer_Default_a" VO_Status="Recorded" dialogue-next="@0504_03_Overseer_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Now, it all makes sense - her crew, my village, any other power she can draw - the Siren Queen wants to regain her soul.</string>
<string key="0504_03_Overseer_DefaultDialog_b" comment="words to plan" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_03_Overseer_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">And it would seem to empower herself even further in the process.</string>
<string key="0504_0202_aplansdeconstruction_start_prompt" speaker="UI - Player Prompt">"Is that even possible?"</string>
<string key="0504_0202_aplansdeconstruction_proposal" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0202_aplansdeconstruction_ProposalResponse" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0202_aplansdeconstruction_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5">Before now, I would not have thought so, but it does confirm my suspicions. The Siren Queen has the potential to become an even greater theat than the Corruption.</string>
<string key="0504_0202_aplansdeconstruction_proposal_prompt" speaker="UI - Player Prompt">"Not if we stop her first."</string>
<string key="0504_0202_aplansdeconstruction_proposal_next_a" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0202_aplansdeconstruction_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0202_aplansdeconstruction_proposal_next_b" dialogue-prompt="@0504_0202_aplansdeconstruction_proposal_prompt" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I only hope we're not too late. This is why her crew was bringing those relics into my old village - Mistywater Thorp.</string>
<string key="0504_0202_aplansdeconstruction_proposal_next_b" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0202_aplansdeconstruction_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">You must go there and recover or destroy these devices - whatever they are - to stop her from gaining more power.</string>
<string key="0504_0202_aplansdeconstruction_incomplete" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_0202_aplansdeconstruction_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">I believe the Siren Queen's crew is using the relics to create more of these banners they put up across the territory. You must put a stop to this.</string>
<string key="0504_0202_aplansdeconstruction_complete_available_response_a" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0202_aplansdeconstruction_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0202_aplansdeconstruction_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">You have done well. There are already reports that there are fewer of those cursed banners.</string>
<string key="0504_0202_aplansdeconstruction_complete_available_response_b" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0202_aplansdeconstruction_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0202_aplansdeconstruction_complete_available_response_next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">Let us hope that this will arrest or at least very much slow down the Siren Queen's efforts. This settlement may well be spared.</string>
<string key="0504_0202_aplansdeconstruction_complete_available_response_prompt" speaker="UI - Player Prompt" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">"Let's hope so."</string>
<string key="0504_0202_aplansdeconstruction_complete_available_response_next_a" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0202_aplansdeconstruction_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0202_aplansdeconstruction_complete_available_response_next_b" dialogue-prompt="@0504_0202_aplansdeconstruction_complete_available_response_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Indeed, at some time, I suspect we will have to confront the Siren Queen herself.</string>
<string key="0504_0202_aplansdeconstruction_complete_available_response_next_b" comment="male referring to female (Siren Queen)" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0202_aplansdeconstruction_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">But for now, you have done a tremendous service for all of Reekwater. Take this as a token of our thanks.</string>
<string key="0504_0202_aplansdeconstruction_objective_desc" speaker="UI - Journal - Quest Description">Destroy the twisted Ancient relics in Mistywater Thorp. Then report to Headman Onizuka in the Reekwater Settlement.</string>
<string key="0504_0202_aplansdeconstruction_goto_POI" speaker="UI">Search {POITags} and destroy any Ancient relics found</string>
<string key="0504_0202_aplansdeconstruction_interact_with_IO" speaker="UI">Seek and destroy the twisted Ancient Relics stored in Mistywater Thorp</string>
<string key="0504_0401_thequeenisdead_objective_title" speaker="UI - Journal - Quest Title">The Queen is Dead (Elite)</string>
<string key="0504_04_Overseer_DefaultDialog_a" comment="plan to queen" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_04_Overseer_Default_a" VO_Status="Recorded" dialogue-next="@0504_04_Overseer_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Your efforts have been noticed by the Siren Queen, and she has deployed her trusted lieutenants to the front in an attempt to stall any attack.</string>
<string key="0504_04_Overseer_DefaultDialog_b" comment="plan to queen" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_04_Overseer_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">The time for a direct confrontation is upon us, whether we wish it or not.</string>
<string key="0504_0401_thequeenisdead_start_prompt" speaker="UI - Player Prompt">"Let's not keep her waiting."</string>
<string key="0504_0401_thequeenisdead_proposal_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_proposal_b" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">Ha! Well said! Now, the Siren Queen’s lieutenants have spread throughout that hodgepodge 'fortress' to the south.</string>
<string key="0504_0401_thequeenisdead_proposal_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">One of whom holds the key to her sanctum... but we've been unable to discover which one.</string>
<string key="0504_0401_thequeenisdead_proposal_prompt" speaker="UI - Player Prompt">"So I’ll need to find them all."</string>
<string key="0504_0401_thequeenisdead_proposal_next_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_proposal_next_b" dialogue-prompt="@0504_0401_thequeenisdead_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Yes, to cause the greatest impact – and to succeed, you’ll need allies by your side.</string>
<string key="0504_0401_thequeenisdead_proposal_next_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_proposal_next2_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">Without her lieutenants enforcing her orders, her grip may loosen for a time. But that's not the only goal to keep in mind.</string>
<string key="0504_0401_thequeenisdead_proposal_prompt2" speaker="UI - Player Prompt">"The machine?"</string>
<string key="0504_0401_thequeenisdead_proposal_next2_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_proposal_next2_b" dialogue-prompt="@0504_0401_thequeenisdead_proposal_prompt2" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Exactly. You'll need to find a way to deal with that infernal machine the Siren Queen has cobbled together. A few well-placed casks of gunpowder should do nicely.</string>
<string key="0504_0401_thequeenisdead_proposal_next2_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Then, you'll have to confront the Siren Queen herself.</string>
<string key="0504_0401_thequeenisdead_incomplete_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_0401_thequeenisdead_incomplete_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_incomplete_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">After you light off that gunpowder, the Siren Queen won’t be pleased at all. You and your allies will need to be ready for the fierce battle ahead of you.</string>
<string key="0504_0401_thequeenisdead_incomplete_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_0401_thequeenisdead_incomplete_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">I’ve heard the Siren Queen has control over storms. Be careful.</string>
<string key="0504_0401_thequeenisdead_complete_available_response" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_AvailResponse" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">We saw the plume of smoke from here, and heard the lightning strikes of the Siren Queen's fury! Since you made it back... can I assume she has been dealt with?</string>
<string key="0504_0401_thequeenisdead_complete_available_response_prompt" speaker="UI - Player Prompt">"For the moment, yes."</string>
<string key="0504_0401_thequeenisdead_complete_available_response_next_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_CompleteNext3_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_complete_available_response_next_b" dialogue-prompt="@0504_0401_thequeenisdead_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Even if she may return and reclaim her fortress, you removed the greater threat of her machine – something the island can’t restore!</string>
<string key="0504_0401_thequeenisdead_complete_available_response_next_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_CompleteNext3_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_complete_available_response_next2_a" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">You've given us a respite from the threat, and that’s worthy of praise, {playerName}!</string>
<string key="0504_0401_thequeenisdead_complete_available_response_prompt2" speaker="UI - Player Prompt">"What now?"</string>
<string key="0504_0401_thequeenisdead_complete_available_response_next2_a" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_CompleteNext4_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0504_0401_thequeenisdead_complete_available_response_next2_b" dialogue-prompt="@0504_0401_thequeenisdead_complete_available_response_prompt2" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.8 0.3 1.65" cameraStateLookAt="0.25 -0.25 1.5" rel_version="Quest_Story_Initiative">I've spoken with Nelda at the bar - she'll keep her ears open for word of the Siren Queen's return and let you know if and when it happens.</string>
<string key="0504_0401_thequeenisdead_complete_available_response_next2_b" comment="male" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_Overseer_0504_0401_thequeenisdead_CompleteNext4_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">But for now, please take these as thanks and a reward for all of your assistance.</string>
<string key="0504_0401_thequeenisdead_objective_desc" speaker="UI - Journal - Quest Description">Hunt down the Siren Queen's lieutenants, destroy the Ancient Machine, and defeat the Siren Queen. Then report to Headman Onizuka in the Reekwater Settlement.</string>
<string key="0504_0401_thequeenisdead_goto_POI" speaker="UI - Tracker Text">Venture into {POITags} and put a stop to the Siren Queen's plans</string>
<string key="0504_0401_thequeenisdead_eliminate_lieutenants" speaker="UI - Tracker Text">Eliminate the {targetName}s in {POITags}</string>
<string key="0504_0401_thequeenisdead_collect_item_from_container" speaker="UI - Tracker Text">Search containers for {itemName}s</string>
<string key="0504_0401_thequeenisdead_interact_with_IO" speaker="UI - Tracker Text">Destroy the Ancient Machine</string>
<string key="0504_0401_thequeenisdead_collect_arena_key" speaker="UI - Tracker Text">Loot the {itemName} from one of the Siren Queen's lieutenants</string>
<string key="0504_0401_thequeenisdead_defeat_boss" speaker="UI - Tracker Text">Defeat the Siren Queen</string>
<string key="0510_0101_longlivethequeen_objective_title" speaker="UI - Journal - Quest Title">Long Live the Queen (Elite)</string>
<string key="0510_0101_longlivethequeen_objective_desc" speaker="UI - Journal - Quest Title">Hunt down the Siren Queen's lieutenants, acquire a key, and defeat the Siren Queen.</string>
<string key="0510_01_Barkeep_DefaultDialog_a" comment="long live the queen" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_0510_01_Barkeep_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0510_01_Barkeep_DefaultDialog_b" cutsceneCameraPresetId="NSR_MQN_MED_SNGL" rel_version="Quest_Story_Initiative">Oi! Over here! Headman told me to keep an eye out for you, let you know if that Siren tart showed her scaly bum again.</string>
<string key="0510_01_Barkeep_DefaultDialog_b" comment="long live the queen" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_0510_01_Barkeep_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MQN_MED_SNGL" rel_version="Quest_Story_Initiative">Looks like she and those barnacles she calls her 'crew' are back and trying to start trouble again.</string>
<string key="0510_0101_longlivethequeen_start_prompt" speaker="UI - Player Prompt">"Didn't take them long at all."</string>
<string key="0510_0101_longlivethequeen_proposal_a" comment="female" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_Barkeep_0510_0101_longlivethequeen_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0510_0101_longlivethequeen_proposal_b" cutsceneCameraPresetId="NSR_MQN_MED_SNGL" rel_version="Quest_Story_Initiative">Sadly, no. Elsewhere on Aeternum, could take a week to come back... around here, it's always faster. Must be something in the water.</string>
<string key="0510_0101_longlivethequeen_proposal_b" comment="female" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_Barkeep_0510_0101_longlivethequeen_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0510_0101_longlivethequeen_proposal_next_a" cutsceneCameraPresetId="NSR_MQN_MED_SNGL" rel_version="Quest_Story_Initiative">Anyway. Are you and your friends ready to tangle with her again?</string>
<string key="0510_0101_longlivethequeen_proposal_prompt" speaker="UI - Player Prompt">"Of course."</string>
<string key="0510_0101_longlivethequeen_proposal_next_a" comment="female" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_Barkeep_0510_0101_longlivethequeen_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0510_0101_longlivethequeen_proposal_next_b" dialogue-prompt="@0510_0101_longlivethequeen_proposal_prompt" cutsceneCameraPresetId="NSR_MQN_MED_SNGL" rel_version="Quest_Story_Initiative">Glad to hear it! Now, that machine may be destroyed, but her crew still holds the keys to the kingdom.</string>
<string key="0510_0101_longlivethequeen_proposal_next_b" comment="female" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_Barkeep_0510_0101_longlivethequeen_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MQN_MED_SNGL" rel_version="Quest_Story_Initiative">You'll need to hunt down the key again, then deal with the Siren Queen. You already know the way up. Good hunting!</string>
<string key="0510_0101_longlivethequeen_incomplete" comment="female" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_Barkeep_0510_0101_longlivethequeen_InProgResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MQN_MED_SNGL">Go on, off with you. You’ve things to do, I’ve things to do, and standing around won’t make any of them happen faster.</string>
<string key="0504_05_Overseer_DefaultDialog_a" comment="post queen" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_05_Overseer_Default_a" VO_Status="Recorded" dialogue-next="@0504_05_Overseer_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">My old village cannot be avenged until the Siren Queen herself is defeated, for good.</string>
<string key="0504_05_Overseer_DefaultDialog_b" comment="post queen" speaker="Headman Onizuka" name="HeadmanOnizuka" VO="npc_0504_05_Overseer_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I also fear that every moment she may be finding other ways to increase her power.</string>
<string key="0510_0101_longlivethequeen_goto_POI" speaker="UI - Tracker Text">Travel to {POITags}</string>
<string key="0510_0101_longlivethequeen_collect_arena_key">(Optional) Acquire a {itemName}</string>
<string key="0510_0101_longlivethequeen_defeat_boss" speaker="UI - Tracker Text">Defeat the Siren Queen</string>
<string key="0510_0101_Cooldown" speaker="Nelda Horelica" name="NeldaHorelica" VO="npc_0510_0101_Cooldown" VO_Type="npc_" VO_Status="Needs Recording" cutsceneCameraPresetId="NSR_MQN_MED_SNGL">It's only a matter of time before the Siren Queen regains her strength and returns. You'll be the first to know when that happens.</string>
<string key="0503_0101_onfloralfauna_objective_title" speaker="UI - Journal - Quest Title">On Floral Fauna</string>
<string key="0503_01_Survivalist_DefaultDialog" comment="greet to on floral" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_01_Survivalist_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">Greetings and welcome to Reekwater, traveler. I hope you have not brought trouble with you. We have trouble enough here already.</string>
<string key="0503_0101_onfloralfauna_start_prompt" speaker="UI - Player Prompt">"What sort of trouble?"</string>
<string key="0503_0101_onfloralfauna_proposal_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0101_onfloralfauna_proposal_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">These lands are sacred to nature, and any affront to nature on Aeternum will cause a reaction here.</string>
<string key="0503_0101_onfloralfauna_proposal_b" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0101_onfloralfauna_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">The relentless spread of Corruption has imbued the Dryads with unnatural strength, strength that threatens the balance.</string>
<string key="0503_0101_onfloralfauna_proposal_prompt" speaker="UI - Player Prompt">"Is there something we can do?"</string>
<string key="0503_0101_onfloralfauna_proposal_next_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0101_onfloralfauna_proposal_next_b" dialogue-prompt="@0503_0101_onfloralfauna_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">I am unsure. I have studied the lifeforms of Reekwater for many years, collecting observations.</string>
<string key="0503_0101_onfloralfauna_proposal_next_b" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">But I lost my journals in Glimmerfen recently when the Dryads became hostile. Would you mind reclaiming them?</string>
<string key="0503_0101_onfloralfauna_incomplete" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_InProgResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">My journals contain decades of insights regarding Reekwater and the Angry Earth. They must be reclaimed or all my work will have been in vain.</string>
<string key="0503_0101_onfloralfauna_complete_available_response_a" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0101_onfloralfauna_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Oh praise the Earth mother you've returned! These journals are everything to me.</string>
<string key="0503_0101_onfloralfauna_complete_available_response_b" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0101_onfloralfauna_complete_available_response_next_a" rel_version="Quest_Story_Initiative">I hope my work might help us placate the Angry Earth in this turmoil and someday bring us back into harmony with one another.</string>
<string key="0503_0101_onfloralfauna_complete_available_response_prompt" speaker="UI - Player Prompt" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">"Is such harmony possible?"</string>
<string key="0503_0101_onfloralfauna_complete_available_response_next_a" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0101_onfloralfauna_complete_available_response_next_b" dialogue-prompt="@0503_0101_onfloralfauna_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">I believe it is… no, I know it is. Marsh Walker Afolabi will tell you otherwise, but she is stuck in the old ways of thinking.</string>
<string key="0503_0101_onfloralfauna_complete_available_response_next_b" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0101_onfloralfauna_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" rel_version="Quest_Story_Initiative">Let me study my journals, then I hope you'll return so we can discuss this further.</string>
<string key="0503_0101_onfloralfauna_objective_desc" speaker="UI - Journal - Quest Description">Retrieve the Dryad journals dropped by Herbalist Langlais in the Glimmerfen. Then return it to her in the Reekwater Settlement.</string>
<string key="0503_0101_onfloralfauna_goto_POI" speaker="UI - Tracker Text">Travel to {POITags} and search for the missing journals</string>
<string key="0503_0101_onfloralfauna_lore_page_1" speaker="UI - Tracker Text">Collect Journal: "Underestimated Intelligence"</string>
<string key="0503_0101_onfloralfauna_lore_page_2" speaker="UI - Tracker Text">Collect Journal: "The Promenade"</string>
<string key="0503_0101_onfloralfauna_lore_page_3" speaker="UI - Tracker Text">Collect Journal: "Vindicta Aeternum"</string>
<string key="0505_0101_pruningandirrigation_objective_title" speaker="UI - Journal - Quest Title">Pruning and Irrigation</string>
<string key="0505_01_Artificer_DefaultDialog" comment="on floral to pruning" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_01_Artificer_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">Greetings, young one. I have seen you speaking with Herbalist Langlais. I believe you helped her retrieve her journals, yes? A kindness, indeed.</string>
<string key="0505_0101_pruningandirrigation_start_prompt" speaker="UI - Player Prompt">"Why didn't you help her?"</string>
<string key="0505_0101_pruningandirrigation_proposal_a" comment="female referring to female ("Langlais" = Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0101_pruningandirrigation_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0101_pruningandirrigation_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">Because she has much to learn, and her growth can only be accelerate by adversity… but you have done no harm.</string>
<string key="0505_0101_pruningandirrigation_proposal_b" comment="female referring to female ("Langlais" = Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0101_pruningandirrigation_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0101_pruningandirrigation_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">Perhaps there is another way we might hasten her enlightenment?</string>
<string key="0505_0101_pruningandirrigation_proposal_prompt" speaker="UI - Player Prompt">"What do you propose?"</string>
<string key="0505_0101_pruningandirrigation_proposal_next_a" comment="female referring to female ("Langlais" = Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0101_pruningandirrigation_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0101_pruningandirrigation_proposal_next_b" dialogue-prompt="@0505_0101_pruningandirrigation_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Madilon believes the Dryads come from across Aeternum to protect and care for nature here. I suspect otherwise.</string>
<string key="0505_0101_pruningandirrigation_proposal_next_b" comment="female referring to female ("Langlais" = Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0101_pruningandirrigation_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Collect fresh Dryad samples and water from the Azoth springs in Glimmerfen. Then we will know more.</string>
<string key="0505_0101_pruningandirrigation_incomplete" comment="female referring to female ("Langlais" = Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_0101_pruningandirrigation_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">The fresh Dryad samples and Azoth water will give us greater insights. Trust the process, young one.</string>
<string key="0505_0101_pruningandirrigation_complete_available_response_a" comment="female referring to female ("Langlais" = Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0101_pruningandirrigation_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0101_pruningandirrigation_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Thank you, child. Some might shy away from the Dryads when they seethe as they do. You are brave.</string>
<string key="0505_0101_pruningandirrigation_complete_available_response_b" comment="female referring to female ("Langlais" = Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0101_pruningandirrigation_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">And indeed these samples prove that the Dryads in Glimmerfen come from all over the island.</string>
<string key="0505_0101_pruningandirrigation_objective_desc" speaker="UI - Journal - Quest Description">Provide Marsh Walker Afolabi with her requested fresh Dryad Cuttings from the Glimmerfen, and Azoth Water from Azoth Springs.</string>
<string key="0505_0101_pruningandirrigation_goto_POI" speaker="UI - Tracker Text">Travel to {POITags} and gather the items for Marsh Walker Afolabi</string>
<string key="0505_0101_pruningandirrigation_get_token_from_target" speaker="UI - Tracker Text">Collect {itemName}s from the Dryads of the {POITags}</string>
<string key="0505_0101_pruningandirrigation_get_gather_item" speaker="UI - Tracker Text">Collect {itemName} from Azoth Springs throughout Reekwater</string>
<string key="0505_0102_downstreameffects_objective_title" speaker="UI - Journal - Quest Title">New Growth</string>
<string key="0505_02_Artificer_DefaultDialog_a" comment="pruning to downstream" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_02_Artificer_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_02_Artificer_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">The question that remains to be answered is the Dryads' motivation for coming to Reekwater.</string>
<string key="0505_02_Artificer_DefaultDialog_b" comment="pruning to downstream" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_02_Artificer_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Is it that they come to serve and protect the nature here, or another reason?</string>
<string key="0505_0102_downstreameffects_start_prompt" speaker="UI - Player Prompt">"Are you going to tell me?"</string>
<string key="0505_0102_downstreameffects_proposal_a" comment="female" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0102_downstreameffects_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0102_downstreameffects_proposal_b" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">I am, but first, I ask your assistance in addressing a concern of my own.</string>
<string key="0505_0102_downstreameffects_proposal_b" comment="female" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0102_downstreameffects_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0102_downstreameffects_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">While Madilon has walked these waters for decades, I have done so for centuries, but I have never seen pure Azoth crystals here... until now.</string>
<string key="0505_0102_downstreameffects_proposal_prompt" speaker="UI - Player Prompt">"Where did you see them?"</string>
<string key="0505_0102_downstreameffects_proposal_next_a" comment="female" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0102_downstreameffects_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0102_downstreameffects_proposal_next_b" dialogue-prompt="@0505_0102_downstreameffects_proposal_prompt" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I saw them in the Virid Grotto, but the fury of the Dryads in the area was fierce - I could not reach them.</string>
<string key="0505_0102_downstreameffects_proposal_next_b" comment="female" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0102_downstreameffects_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">If you collect these crystals from the grotto, I will grant you both knowledge and a rare gift.</string>
<string key="0505_0102_downstreameffects_incomplete" comment="female" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_0102_downstreameffects_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">The Dryads in the grotto are enraged to a degree unlike any time I've seen in the past. Do take care collecting the crystals.</string>
<string key="0505_0102_downstreameffects_complete_available_response_a" comment="female referring to female (Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0102_downstreameffects_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0102_downstreameffects_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Your return warms my blood, young one. Let me see these crystals.</string>
<string key="0505_0102_downstreameffects_complete_available_response_b" comment="female referring to female (Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0102_downstreameffects_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0102_downstreameffects_complete_available_response_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">Azoth indeed, and most peculiar to be growing there. I will have to study them, but I think I promised you something in return… what was it?</string>
<string key="0505_0102_downstreameffects_complete_available_response_prompt" speaker="UI - Player Prompt">"Knowledge and a gift, I believe."</string>
<string key="0505_0102_downstreameffects_complete_available_response_next_a" comment="female referring to female (Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0102_downstreameffects_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0102_downstreameffects_complete_available_response_next_b" dialogue-prompt="@0505_0102_downstreameffects_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">Of course. You'll also remember the question of why Dryads come to Reekwater.</string>
<string key="0505_0102_downstreameffects_complete_available_response_next_b" comment="female referring to female (Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0102_downstreameffects_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">I will tell you this much - it is 'for the water' that they come. The rest, you'll learn in time. Oh, and here's your gift.</string>
<string key="0505_03_Artificer_DefaultDialog" comment="post downstream" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_03_Artificer_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">I have told you all I can for now, young one. Speak to Herbalist Langlais, and I feel certain you will learn more together.</string>
<string key="0505_0102_downstreameffects_objective_desc" speaker="UI - Journal - Quest Description">Search the Virid Grotto for Azoth crystals, and bring pieces of them back for Marsh Walker Afolabi in the Reekwater Settlement.</string>
<string key="0505_0102_downstreameffects_goto_POI" speaker="UI - Tracker Text">Seek out the Azoth Crystals within the {POITags}</string>
<string key="0505_0102_downstreameffects_gather_item_from_IO" speaker="UI - Tracker Text">Collect samples of {itemName}s</string>
<string key="0503_0201_excisingtheblightedroot_objective_title" speaker="UI - Journal - Quest Title">Excising the Blighted Root</string>
<string key="0503_02_Survivalist_DefaultDialog" comment="downstream to excising" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_02_Survivalist_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">Ah, it's you. I am pleased you have returned. I have studied my journals and reminded myself of all things relevant to restoring harmony here.</string>
<string key="0503_0201_excisingtheblightedroot_start_prompt" speaker="UI - Player Prompt">"Where do we start?"</string>
<string key="0503_0201_excisingtheblightedroot_proposal_a" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0201_excisingtheblightedroot_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0201_excisingtheblightedroot_proposal_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">The greatest factor in the destabilization of nature now is of course the Blight.</string>
<string key="0503_0201_excisingtheblightedroot_proposal_b" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0201_excisingtheblightedroot_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0201_excisingtheblightedroot_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">I suspect you have seen it elsewhere, but the threat is greater here, because the gathering of Dryads could cause it to spread.. well, everywhere.</string>
<string key="0503_0201_excisingtheblightedroot_proposal_prompt" speaker="UI - Player Prompt">"So it must be purged quickly?"</string>
<string key="0503_0201_excisingtheblightedroot_proposal_next_a" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0201_excisingtheblightedroot_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0201_excisingtheblightedroot_proposal_next_b" dialogue-prompt="@0503_0201_excisingtheblightedroot_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Exactly. The infected Dryads must be destroyed, particularly one large one in Lambent Muskeg.</string>
<string key="0503_0201_excisingtheblightedroot_proposal_next_b" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0201_excisingtheblightedroot_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Destroy it and retrieve any Blight nodules. Then please also make sure it hasn't spread to Fisher's Glory.</string>
<string key="0503_0201_excisingtheblightedroot_incomplete" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0201_excisingtheblightedroot_InProgResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">Blight cannot be allowed to take hold here in Reekwater. The stakes are too high.</string>
<string key="0503_0201_excisingtheblightedroot_complete_available_response" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0201_excisingtheblightedroot_AvailResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">Good to see you back in one piece. Let us hope that your actions today helped curb the Blight. It is a great relief to learn it hasn't spread to Fisher's Glory.</string>
<string key="0503_0201_excisingtheblightedroot_objective_desc" speaker="UI - Journal - Quest Description">Hunt down The Blight Bringer and any Blight Nodules in Lambent Muskeg, then travel to Fisher's Glory to ensure the Blight has not spread. Then report to Herbalist Langlais in the Reekwater Settlement.</string>
<string key="0503_0201_excisingtheblightedroot_goto_POI" speaker="UI - Tracker Text">Travel to {POITags} and stop the spread of the Blight</string>
<string key="0503_0201_excisingtheblightedroot_kill_target_at_POI" speaker="UI - Tracker Text">Find and eliminate the {targetName}</string>
<string key="0503_0201_excisingtheblightedroot_destroy_IO" speaker="UI - Tracker Text">Destroy the Blight Nodules</string>
<string key="0503_0201_excisingtheblightedroot_kill_targets_at_POI" speaker="UI - Tracker Text">Defeat the {targetName} Dryads to ensure the Blight has not spread</string>
<string key="0503_0202_burdenofatonement_objective_title" speaker="UI - Journal - Quest Title">Burden of Atonement</string>
<string key="0503_03_Survivalist_DefaultDialog_a" comment="excising to burden" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_03_Survivalist_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_03_Survivalist_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Of course, necessary as it may have been, killing the Dryads in Fisher's Glory will be an offense to the Angry Earth.</string>
<string key="0503_03_Survivalist_DefaultDialog_b" comment="excising to burden" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_03_Survivalist_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">If we mean to restore harmony, we will have to atone for that.</string>
<string key="0503_0202_burdenofatonement_start_prompt" speaker="UI - Player Prompt">"How do we atone?"</string>
<string key="0503_0202_burdenofatonement_proposal_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0202_burdenofatonement_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0202_burdenofatonement_proposal_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">It is not difficult. Place this offering on the altar at the foot of Fisher's Glory, so they all can see it.</string>
<string key="0503_0202_burdenofatonement_proposal_b" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0202_burdenofatonement_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Just... be on guard. One of the large dryads might come to forcibly extract your amends.</string>
<string key="0503_0202_burdenofatonement_incomplete" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0202_burdenofatonement_InProgResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">I appreciate you humoring me with this penance. Marsh Walker Afolabi would say we're wasting our time, but time will tell.</string>
<string key="0503_0202_burdenofatonement_complete_available_response" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0202_burdenofatonement_AvailResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">Ah, I can sense some measure of serenity returning to the marshes. You have done the right thing, regardless of what anyone else says.</string>
<string key="0503_0202_burdenofatonement_objective_desc" speaker="UI - Journal - Quest Description">Take the Dryad Offering to the Mysterious Altar in Fisher's Glory as an apology. Then report to Herbalist Langlais in the Reekwater Settlement.</string>
<string key="0503_0202_burdenofatonement_return_POI" speaker="UI - Tracker Text">Travel to {POITags} and make an offering at the Dryad's altar</string>
<string key="0503_0202_burdenofatonement_triggervol" speaker="UI - Tracker Text">Seek out the Dryad's altar</string>
<string key="0503_0202_burdenofatonement_interact_IO" speaker="UI - Tracker Text">(Optional) Place the Dryad Offering on the Mysterious Altar</string>
<string key="0503_0202_burdenofatonement_defend_wave_event" speaker="UI - Tracker Text">Complete the Dryad's Trial of Penance</string>
<string key="0503_0203_wardensofthegreen_objective_title" speaker="UI - Journal - Quest Title">Upstream Investigation</string>
<string key="0503_04_Survivalist_DefaultDialog_a" comment="burden to wardens" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_04_Survivalist_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_04_Survivalist_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Now, I hope you'll help me resolve one other point of contention with Afolabi.</string>
<string key="0503_04_Survivalist_DefaultDialog_b" comment="burden to wardens" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_04_Survivalist_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">She insists the Dryads gathering here from across Aeternum is not to protect Reekwater.</string>
<string key="0503_0203_wardensofthegreen_start_prompt" speaker="UI - Player Prompt">"She says it's 'for the water'."</string>
<string key="0503_0203_wardensofthegreen_proposal_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0203_wardensofthegreen_proposal_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">For the water, you say? She really believes it's to bathe themselves in the Azoth-infused waters here?</string>
<string key="0503_0203_wardensofthegreen_proposal_b" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0203_wardensofthegreen_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">I simply cannot imagine their motive to be so self-centered, so... self-indulgent.</string>
<string key="0503_0203_wardensofthegreen_proposal_prompt" speaker="UI - Player Prompt">"Perhaps there's more to it."</string>
<string key="0503_0203_wardensofthegreen_proposal_next_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0203_wardensofthegreen_proposal_next_b" dialogue-prompt="@0503_0203_wardensofthegreen_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Not to the Marsh Walker's mind, I suspect. But let's try to prove her wrong.</string>
<string key="0503_0203_wardensofthegreen_proposal_next_b" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">The Ancients knew such matters. Would you indulge me and search some of the older ruins for clues to why the Dryads gather here?</string>
<string key="0503_0203_wardensofthegreen_incomplete" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_InProgResponse" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">I'm convinced that the Ancient ruins will give us insights. If you don't find anything at first, just… keep trying.</string>
<string key="0503_0203_wardensofthegreen_objective_desc" speaker="UI - Journal - Quest Description">Search Sha Makogai and the fallen lighthouse, Hingatirn, for any clues on the Dryads' presence in Reekwater. Then report to Herbalist Langlais in the Reekwater Settlement.</string>
<string key="0503_0203_wardensofthegreen_complete_available_response_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0203_wardensofthegreen_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">So you found something then? Let's see... oh dear, this is quite dreadful!</string>
<string key="0503_0203_wardensofthegreen_complete_available_response_b" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0203_wardensofthegreen_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">The Ancients dissected the Dryads for some nefarious purpose... I wonder if that's related to them coming here. Perhaps some cycle of vengeance?</string>
<string key="0503_0203_wardensofthegreen_complete_available_response_prompt" speaker="UI - Player Prompt">"What about this sketch?"</string>
<string key="0503_0203_wardensofthegreen_complete_available_response_next_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_CompleteNext2_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0203_wardensofthegreen_complete_available_response_next_b" dialogue-prompt="@0503_0203_wardensofthegreen_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">This isn't of Ancient design... this is something else. Much simpler. Perhaps a child's drawing?</string>
<string key="0503_0203_wardensofthegreen_complete_available_response_next_b" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0203_wardensofthegreen_CompleteNext2_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">And what is this body of water? It appears to be a sacred place to the Dryads.</string>
<string key="0503_0203_wardensofthegreen_goto_POI" speaker="UI - Tracker Text">Explore {POITags} for any clues to the Dryads' presence</string>
<string key="0503_0203_wardensofthegreen_trigvol_enter_a" speaker="UI - Tracker Text">Search the lower ruins for clues to the Dryads' presence</string>
<string key="0503_0203_wardensofthegreen_get_item_from_IO" speaker="UI - Tracker Text">Collect Clues about the Dryads</string>
<string key="0503_0203_wardensofthegreen_trigvol_enter_b" speaker="UI - Tracker Text">Investigate the fallen tower of Hingatirn</string>
<string key="0503_0203_wardensofthegreen_interact_IO" speaker="UI - Tracker Text">Search for further clues connecting the Dryads to the Ancients</string>
<string key="0503_0301_theeternalpool_objective_title" speaker="UI - Journal - Quest Title">The Eternal Pool (Elite)</string>
<string key="0503_05_Survivalist_DefaultDialog" comment="wardens to eternal pool" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_05_Survivalist_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">Ah, yes… of course! There are legends about a place called the Eternal Pool. With this drawing, we may finally have discovered the pool's location.</string>
<string key="0503_0301_theeternalpool_start_prompt" speaker="UI - Player Prompt">"We should go there."</string>
<string key="0503_0301_theeternalpool_proposal_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0301_theeternalpool_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0301_theeternalpool_proposal_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Absolutely. It appears to be on the northern plateau, and that is indeed a place the Dryads protect quite fiercely.</string>
<string key="0503_0301_theeternalpool_proposal_b" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0301_theeternalpool_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">I'm sure it's where we'll learn the truth about them. Go if you dare, but I suggest you don't go alone.</string>
<string key="0503_0301_theeternalpool_incomplete_a" comment="female" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0301_theeternalpool_InProgResponse_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">There could be anything waiting for you up on the plateau. Best gather some friends and watch yourself.</string>
<string key="0503_0301_theeternalpool_objective_desc" speaker="UI - Journal - Quest Description">Investigate the Eternal Pool and face whatever challenges lie within. Then report to Herbalist Langlais in the Reekwater Settlement.</string>
<string key="0503_0301_theeternalpool_complete_available_response_a" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0301_theeternalpool_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0301_theeternalpool_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">You... returned. I can't even imagine what you must've witnessed there. The pool is pure Azoth, isn't it?</string>
<string key="0503_0301_theeternalpool_complete_available_response_b" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0301_theeternalpool_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0301_theeternalpool_complete_available_response_next_a" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Yes, I've spent more time studying the sketches you recovered. The pool is reason the Dryads come to Reekwater.</string>
<string key="0503_0301_theeternalpool_complete_available_response_prompt" speaker="UI - Player Prompt">"It's where they go to die."</string>
<string key="0503_0301_theeternalpool_complete_available_response_next_a" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0301_theeternalpool_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0503_0301_theeternalpool_complete_available_response_next_b" dialogue-prompt="@0503_0301_theeternalpool_complete_available_response_prompt" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">Yes, just as Afolabi hinted, they give their life energy to the water, returning the Azoth back to Aeternum. It's inspiring.</string>
<string key="0503_0301_theeternalpool_complete_available_response_next_b" comment="female referring to female (Marsh Walker Afolabi)" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_Survivalist_0503_0301_theeternalpool_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2" rel_version="Quest_Story_Initiative">I have learned more today about the Angry Earth, about nature, and most of all, that I have more to learn.</string>
<string key="0503_06_Survivalist_DefaultDialog" comment="post pool" speaker="Herbalist Langlais" name="HerbalistLanglais" VO="npc_0503_06_Survivalist_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MCU_2SHT_OTS_SEATED_alt2">Thank you, {playerName}, for helping me finally learn the truth aboyt the Dryads… and myself.</string>
<string key="0503_0301_theeternalpool_goto_POI" speaker="UI">Travel to the {POITags}</string>
<string key="0503_0301_theeternalpool_breach_veils" speaker="UI">Breach the Dryad Veils</string>
<string key="0503_0301_theeternalpool_get_item_from_containers" speaker="UI">Collect Ancient relics from containers</string>
<string key="0503_0301_theeternalpool_get_key_from_boss" speaker="UI">Collect {itemName} from the Pride of the Trees</string>
<string key="0503_0301_theeternalpool_defeat_boss" speaker="UI">Defeat the {targetName}</string>
<string key="0505_0103_thedryadpromenade_objective_title" speaker="UI - Journal - Quest Title">The Dryad Promenade (Elite)</string>
<string key="0505_04_Artificer_DefaultDialog_a" comment="wardens to dryad (repeat)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_04_Artificer_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_04_Artificer_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Greetings again, young one. You have been to the Eternal Pool and seen the truth.</string>
<string key="0505_04_Artificer_DefaultDialog_b" comment="wardens to dryad (repeat)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_04_Artificer_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Reekwater is the end of the cycle of life for the Dryads, but balance is still not restored.</string>
<string key="0505_0103_thedryadpromenade_start_prompt" speaker="UI - Player Prompt">"What's still out of balance?"</string>
<string key="0505_0103_thedryadpromenade_proposal_a" comment="female referring to female (Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0103_thedryadpromenade_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0505_0103_thedryadpromenade_proposal_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">The Protector of the Source exceeds his mandate - the pool belongs to all life forms.</string>
<string key="0505_0103_thedryadpromenade_proposal_b" comment="female referring to female (Herbalist Langlais)" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_Artificer_0505_0103_thedryadpromenade_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Like other Dryads, he too must return his essence to the waters. Do what must be done, young one.</string>
<string key="0505_0103_thedryadpromenade_incomplete" comment="female" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_0103_thedryadpromenade_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">To defeat the Protector of the Source, I would suggest you bring allies.</string>
<string key="0505_0103_thedryadpromenade_complete_available_response" speaker="none" VO_Status="Deprecated">[BLANK]</string>
<string key="0505_0103_thedryadpromenade_objective_desc" speaker="UI - Journal - Quest Description" VO_Status="Deprecated">Follow the Dryad Promenade path into the depths of the Eternal Pool, and lay the Protector of the Source to rest.</string>
<string key="0505_0103_thedryadpromenade_goto_POI" speaker="UI">Travel to the {POITags}</string>
<string key="0505_0103_thedryadpromenade_get_key_from_boss" speaker="UI">(Optional) Acquire a {itemName}</string>
<string key="0505_0103_thedryadpromenade_defeat_boss" speaker="UI">Defeat the {targetName}</string>
<string key="0505_0103_Cooldown" speaker="Marsh Walker Afolabi" name="MarshWalkerAfolabi" VO="npc_0505_0103_Cooldown" VO_Type="npc_" VO_Status="Needs Recording">The Eternal Pool causes the Protector of the Source to regenerate faster than expected. Soon enough you'll be needed to push back against their expansion in Reekwater.</string>
<string key="0511_0201_UmbrasReach_objective_title" speaker="UI - Journal - Quest Title">Grasping at Shadows</string>
<string key="0511_03_Stranger_DefaultDialog_a" comment="post guardians" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_03_Stranger_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_03_Stranger_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Good to see you again, {playerName}! I hope Fulvius didn't hassle you too much for not bringing back that artifact. Thank you for keeping the secret.</string>
<string key="0511_03_Stranger_DefaultDialog_b" comment="post guardians" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_03_Stranger_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">As thanks, I have something you may be interested in.</string>
<string key="0511_0201_UmbrasReach_start_prompt" speaker="UI - Player Prompt">"Oh? What's that?"</string>
<string key="0511_0201_UmbrasReach_proposal_a" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0201_UmbrasReach_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0201_UmbrasReach_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">A weapon which channels the power of... I'm not entirely certain, actually. The one I have is broken.</string>
<string key="0511_0201_UmbrasReach_proposal_b" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0201_UmbrasReach_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0201_UmbrasReach_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">It looks akin to those other gauntlets I've seen, the ones that channel the darker energies of the island, though we won't know for sure until it is fixed.</string>
<string key="0511_0201_UmbrasReach_proposal_prompt" speaker="UI - Player Prompt">"So you need my help to fix it?"</string>
<string key="0511_0201_UmbrasReach_proposal_next_a" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0201_UmbrasReach_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0201_UmbrasReach_proposal_next_b" dialogue-prompt="@0511_0201_UmbrasReach_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Spot on! From those other gauntlets, I was able to pull together a list of what should be needed to fix it.</string>
<string key="0511_0201_UmbrasReach_proposal_next_b" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0201_UmbrasReach_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">One of the few powerful items from the past constructed by our hands, not the Ancients! So, help me fix it, and the gauntlet is yours.</string>
<string key="0511_0201_UmbrasReach_incomplete_a" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_0201_UmbrasReach_incomplete_a" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">I'll wait here for your return, don't worry.</string>
<string key="0511_0201_UmbrasReach_objective_desc" speaker="UI - Journal - Quest Description">Gather the components needed to reconstruct Umbra's Reach.</string>
<string key="0511_0201_UmbrasReach_questTrack_inbrightestlight" speaker="UI - Journal - Quest Description">Complete Quest: In Brightest Light</string>
<string key="0511_0201_UmbrasReach_questTrack_stygianchannel" speaker="UI - Journal - Quest Description">Complete Quest: Stygian Channel</string>
<string key="0511_0201_UmbrasReach_questTrack_graspingtwilight" speaker="UI - Journal - Quest Description">Complete Quest: Grasping Twilight</string>
<string key="0511_0201_UmbrasReach_questTrack_astitchofshade" speaker="UI - Journal - Quest Description">Complete Quest: A Stitch of Shade</string>
<string key="0511_0201_UmbrasReach_questTrack_indarkestshadow" speaker="UI - Journal - Quest Description">Complete Quest: In Darkest Shadow</string>
<string key="0511_0201_UmbrasReach_questTrack_powerofthevoid" speaker="UI - Journal - Quest Description">Complete Quest: Power of the Void</string>
<string key="0511_0201_UmbrasReach_questTrack_duskyfocus" speaker="UI - Journal - Quest Description">Complete Quest: Dusky Focus</string>
<string key="0511_0201_UmbrasReach_questTrack_holdbackthenight" speaker="UI - Journal - Quest Description">Complete Quest: Hold Back the Night</string>
<string key="0511_0201_UmbrasReach_complete_available_response" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0201_UmbrasReach_AvailResponse" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0201_UmbrasReach_complete_available_response_next" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">A pleasure to see you, as always! Now, how goes the progress on our little shopping list? Have you found everything I needed?</string>
<string key="0511_0201_UmbrasReach_complete_available_response_prompt" speaker="UI - Player Prompt">"Yes, I have it all."</string>
<string key="0511_0201_UmbrasReach_complete_available_response_next" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0201_UmbrasReach_CompleteNext2" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0201_UmbrasReach_complete_available_response_next2_a" dialogue-prompt="@0511_0201_UmbrasReach_complete_available_response_prompt" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse">Perfect! Here, let me... yes, these will do nicely. I've prepared what I could while you were out, so these repairs shouldn't take long at all.</string>
<string key="0511_0201_UmbrasReach_complete_available_response_prompt2" speaker="UI - Player Prompt">"Take your time."</string>
<string key="0511_0201_UmbrasReach_complete_available_response_next2_a" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0201_UmbrasReach_CompleteNext3_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0511_0201_UmbrasReach_complete_available_response_next2_b" dialogue-prompt="@0511_0201_UmbrasReach_complete_available_response_prompt2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Story_Initiative">... tighten this like so, and... there! Finished! A shame... this should be in a museum as well, but with all that's going on, it would just go to waste there.</string>
<string key="0511_0201_UmbrasReach_complete_available_response_next2_b" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_Stranger_0511_0201_UmbrasReach_CompleteNext3_b" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">There were notes found nearby, but everything was in Gaelic! Likely a name in there as well, but I think I'll call it "Umbra's Reach". Catchy, isn't it?</string>
<string key="0511_04_Stranger_DefaultDialog" comment="post guardians" speaker="Antiquarian Abbingdon" name="AntiquarianAbbingdon" VO="npc_0511_04_Stranger_Default" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary">Ah, Umbra's Reach. On anyone else's hand, it would actually give me cause for concern, but not so with you. Wear it well, and in good faith, friend.</string>
<string key="0511_0202_UmbrasReach_inbrightestlight_objective_title" speaker="UI - Journal - Quest Title">In Brightest Light</string>
<string key="0511_0202_UmbrasReach_inbrightestlight_objective_desc" speaker="UI - Journal - Quest Description">Gather Pure Azoth Water from Azoth Springs to recharge the Azoth Energy Source.</string>
<string key="0511_0202_UmbrasReach_inbrightestlight_gotoPOI" speaker="UI">Travel to {POITags} to locate the Azoth Energy Source</string>
<string key="0511_0202_UmbrasReach_inbrightestlight_gatheritem" speaker="UI">Find the Azoth Energy Source in Syleio Seko</string>
<string key="0511_0202_UmbrasReach_inbrightestlight_gatherazothwater" speaker="UI">Locate sources of Azoth Water to recharge the Energy Source</string>
<string key="0511_0203_UmbrasReach_stygianchannel_objective_title" speaker="UI - Journal - Quest Title">Stygian Channel</string>
<string key="0511_0203_UmbrasReach_stygianchannel_objective_desc" speaker="UI - Journal - Quest Description">Travel to Mourningdale and recover the Stygian Channel Segments.</string>
<string key="0511_0203_UmbrasReach_stygianchannel_gotoPOIcont" speaker="UI">Search for the Stygian Channel Segments in:</string>
<string key="0511_0203_UmbrasReach_stygianchannel_gotoPOI" speaker="UI">{POITags}</string>
<string key="0511_0203_UmbrasReach_stygianchannel_gatheritems" speaker="UI">Collect Stygian Channel Segments</string>
<string key="0511_0204_UmbrasReach_graspingtwilight_objective_title" speaker="UI - Journal - Quest Title">Grasping Twilight</string>
<string key="0511_0204_UmbrasReach_graspingtwilight_objective_desc" speaker="UI - Journal - Quest Description">In Shattered Mountain, gather Filaments from the armor of Ancient Guardians, then use them to reinforce a Layered Leather Glove.</string>
<string key="0511_0204_UmbrasReach_graspingtwilight_gotoPOI" speaker="UI">Venture into the depths of {POITags} to search for the Guardian Armor Filaments</string>
<string key="0511_0204_UmbrasReach_graspingtwilight_gatheritems" speaker="UI">Claim {itemName}s from the {targetName} Guardians</string>
<string key="0511_0204_UmbrasReach_graspingtwilight_getglove" speaker="UI">Find, craft, or purchase {itemName}</string>
<string key="0511_0204_UmbrasReach_graspingtwilight_craftglove" speaker="UI">Use an Outfitting Station to craft a set of Reinforced Leather Gloves</string>
<string key="0511_0205_UmbrasReach_astitchofshade_objective_title" speaker="UI - Journal - Quest Title">A Stitch of Shade</string>
<string key="0511_0205_UmbrasReach_astitchofshade_objective_desc" speaker="UI - Journal - Quest Description">Collect fibers from Wyrdwood Seed Pods scattered throughout Edengrove.</string>
<string key="0511_0205_UmbrasReach_astitchofshade_gotoPOIcont" speaker="UI">Search for Wyrdwood Seed Pods near Wyrdwood Trees in:</string>
<string key="0511_0205_UmbrasReach_astitchofshade_gotoPOI" speaker="UI">{POITags}</string>
<string key="0511_0205_UmbrasReach_astitchofshade_gatheritems" speaker="UI">Collect Wyrdwood Seed Fibers</string>
<string key="0511_0206_UmbrasReach_indarkestshadow_objective_title" speaker="UI - Journal - Quest Title">In Darkest Shadow</string>
<string key="0511_0206_UmbrasReach_indarkestshadow_objective_desc" speaker="UI - Journal - Quest Description">Gather Void Crystal Fragments from Blightcrag deposits throughout Aeternum.</string>
<string key="0511_0206_UmbrasReach_indarkestshadow_gatheritems" speaker="UI">Gather Void Crystal Fragments from Blightcrag deposits throughout Aeternum</string>
<string key="0511_0207_UmbrasReach_powerofthevoid_objective_title" speaker="UI - Journal - Quest Title">Power of the Void</string>
<string key="0511_0207_UmbrasReach_powerofthevoid_objective_desc" speaker="UI - Journal - Quest Description">Empower the Void Crystal Fragments by assaulting Corruption Breaches throughout Aeternum</string>
<string key="0511_0207_UmbrasReach_powerofthevoid_killdarkness" speaker="UI">Defeat the Corrupted within Corruption Breaches to empower the Void Crystal Fragments</string>
<string key="0511_0208_UmbrasReach_duskyfocus_objective_title" speaker="UI - Journal - Quest Title">Dusky Focus</string>
<string key="0511_0208_UmbrasReach_duskyfocus_objective_desc" speaker="UI - Journal - Quest Description">Gather Shards of Purest Crystal from the Dynasty soldiers in Ebonscale Reach, then craft a Pure Crystal Lens.</string>
<string key="0511_0208_UmbrasReach_duskyfocus_gotoPOI" speaker="UI">Travel to the {POITags} to seek out Shards of Purest Crystal</string>
<string key="0511_0208_UmbrasReach_duskyfocus_gatheritem" speaker="UI">Claim {itemName} from the Corrupted Palace soldiers</string>
<string key="0511_0208_UmbrasReach_duskyfocus_craftlens" speaker="UI">Use the collected Shards to craft a Pure Crystal Lens at a Workshop</string>
<string key="0511_0209_UmbrasReach_holdbackthenight_objective_title" speaker="UI - Journal - Quest Title">Hold Back the Night</string>
<string key="0511_0209_UmbrasReach_holdbackthenight_objective_desc" speaker="UI - Journal - Quest Description">Collect Protective Resin from the most ancient Angry Earth in Reekwater, then create Resin-Hardened Leather.</string>
<string key="0511_0209_UmbrasReach_holdbackthenight_gotoPOI" speaker="UI">Seek out the most ancient Angry Earth in {POITags}</string>
<string key="0511_0209_UmbrasReach_holdbackthenight_gatheritems" speaker="UI">Collect {itemName} from the {targetName} Dryads</string>
<string key="0511_0209_UmbrasReach_holdbackthenight_gatherleather" speaker="UI">Find, craft, or purchase {itemName}</string>
<string key="0511_0209_UmbrasReach_holdbackthenight_craftleather" speaker="UI">Use a Tannery to craft Resin-Hardened Leather</string>
<string key="0502_0106_primevalcyclops_objective_title" speaker="UI - Quest Title">The Original Guardian (Expedition)</string>
<string key="0502_0106_primevalcyclops_objective_desc" speaker="UI - Journal - Quest Description">Collect the Guardian's Eye from Chardis in the Lazarus Well Expedition. Then report to Legatus Fulvius in the Reekwater Settlement.</string>
<string key="0502_06_Magistrate_DefaultDialog_a" comment="post - guardians" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_06_Magistrate_Default_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_06_Magistrate_DefaultDialog_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">There may be one thing, however, that could redeem this entire initiative.</string>
<string key="0502_06_Magistrate_DefaultDialog_b" comment="post - guardians" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_06_Magistrate_Default_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Among the tablets you gathered, I've seen reference to a place known as the Lazarus Well.</string>
<string key="0502_0106_primevalcyclops_start_prompt" speaker="UI - Player Prompt">"What's the Lazarus Well?"</string>
<string key="0502_0106_primevalcyclops_proposal_a" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0106_primevalcyclops_ProposalResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0106_primevalcyclops_proposal_b" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">I'm not entirely sure, but some of the glyphs show images of a massive, many-eyed Ancient Guardian.</string>
<string key="0502_0106_primevalcyclops_proposal_b" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0106_primevalcyclops_ProposalResponse_b" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0106_primevalcyclops_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" cameraStateOrigin="1.5 0.6 1.65" cameraStateLookAt="0.25 -0.1 1.5" rel_version="Quest_Story_Initiative">Something like this has never been seen, of course, so one would assume it is very dangerous.</string>
<string key="0502_0106_primevalcyclops_proposal_prompt" speaker="UI - Player Prompt">"I can handle the danger."</string>
<string key="0502_0106_primevalcyclops_proposal_next_a" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0106_primevalcyclops_CompleteNext_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0106_primevalcyclops_proposal_next_b" dialogue-prompt="@0502_0106_primevalcyclops_proposal_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Very well. You certainly seem capable enough to me, but you might want to bring allies.</string>
<string key="0502_0106_primevalcyclops_proposal_next_b" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0106_primevalcyclops_CompleteNext_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">Defeat this… Original Guardian Chardis in the Lazarus Well and bring me his eye. You will be well-rewarded.</string>
<string key="0502_0106_primevalcyclops_incomplete" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_0502_0106_primevalcyclops_incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS">If you can get me the eye of that Original Guardian, this journey won't have been a waste after all.</string>
<string key="0502_0106_primevalcyclops_complete_available_response_a" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0106_primevalcyclops_AvailResponse_a" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0502_0106_primevalcyclops_complete_available_response_b" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">You survived the Lazarus Well? After you left, I deciphered clues suggesting it was even more dangerous than I knew.</string>
<string key="0502_0106_primevalcyclops_complete_available_response_b" speaker="Legatus Fulvius" name="LegatusFulvius" VO="npc_Magistrate_0502_0106_primevalcyclops_AvailResponse_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_FAC_MED_OTS" rel_version="Quest_Story_Initiative">But you did it! And more importantly, the Eye! Yes, this... is quite a prize!</string>
<string key="0502_0106_d_01_transport_npc_note" speaker="UI">Travel to {POITags}</string>
<string key="0502_0106_d_02_have_npc_note" speaker="UI">Defeat Guardian Chardis for {itemName}</string>
<string key="0511_0201_d_01_transport_npc_note">Travel to {POITags}</string>
<string key="0511_0201_d_02_have_npc_note">Defeat Guardian Chardis for {itemName}</string>
<string key="0525_EXP_AncientHearts_desc">The druid Eoin Dornoll seeks help in retrieving 3 ancient hearts of enemies within Lazarus Instrumentalitry so that he can study how the Ancients corrupted the natrual order and created immortality.</string>
<string key="0525_EXP_AncientHearts_title">Death's Demise</string>
<string key="0525_00_Druid_DefaultDialog" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_00_Druid_DefaultDialog" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Console_Release">Flee this place while you still can, stranger. It's an insult to the natural order.</string>
<string key="0525_01_Druid_DefaultDialog" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_01_Druid_DefaultDialog" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Console_Release">Turn back, stranger. You are about to set foot in the most unholy place in all our strange land. Leave and preserve what remains of your soul.</string>
<string key="0525_EXP_AncientHearts_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_Console_Release">"I don’t shrink from danger."</string>
<string key="0525_EXP_AncientHearts_proposal" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_EXP_AncientHearts_proposal" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0525_EXP_AncientHearts_proposal_2" dialogue-prompt="@0525_EXP_AncientHearts_start" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Console_Release">It is said this is where the Ancients committed their most egregious crimes against the natural order. This is where they broke the cycles of life and death.</string>
<string key="0525_EXP_AncientHearts_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_Console_Release">"They created immortals here?"</string>
<string key="0525_EXP_AncientHearts_proposal_2" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_EXP_AncientHearts_proposal_2" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0525_EXP_AncientHearts_proposal_3" dialogue-prompt="@0525_EXP_AncientHearts_proposal_prompt" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Console_Release">Exactly. The Ancients harnessed the energy of this place… they transformed the ignorant humans who worshipped them into eternal soldiers…</string>
<string key="0525_EXP_AncientHearts_proposal_3" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_EXP_AncientHearts_proposal_3" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0525_EXP_AncientHearts_proposal_4" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Console_Release">This blasphemy set the stage for the endless misery that plagues us all on Aeternum, robbing us of a peaceful hereafter… imprisoning us on this violent island for all of eternity.</string>
<string key="0525_EXP_AncientHearts_proposal_3_prompt" speaker="UI - Player Prompt" rel_version="Quest_Console_Release">“Eternal life can be a burden.”</string>
<string key="0525_EXP_AncientHearts_proposal_4" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_EXP_AncientHearts_proposal_4" VO_Type="npc_" VO_Status="Recorded" dialogue-prompt="@0525_EXP_AncientHearts_proposal_3_prompt" sceneDelaySeconds="1.5" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Console_Release">And for their sake, we must expose the accursed evils committed here. Bring me hearts from the Guardians, and I'll study them for clues to whatever heinous magic the Ancients employed.</string>
<string key="0525_EXP_AncientHearts_Incomplete" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_EXP_AncientHearts_Incomplete" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Console_Release">For the sake of all those eternally suffering on Aeternum, I need those hearts.</string>
<string key="0525_EXP_AncientHearts_Complete" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_EXP_AncientHearts_Complete" VO_Type="npc_" VO_Status="Recorded" dialogue-next="@0525_EXP_AncientHearts_Complete_2" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary_reverse" rel_version="Quest_Console_Release">Yes, I believe these hearts are exactly what I needed… they stink of the foul magics the Ancients used for their... historic atrocity.</string>
<string key="0525_EXP_AncientHearts_Complete_2" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_EXP_AncientHearts_Complete_2" VO_Type="npc_" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Console_Release">At long last, there is hope that I will find true rest... so long overdue. When I am done with these, all on Aeternum who wish, can finally find their way to oblivion…</string>
<string key="0525_EXP_AncientHearts_getitem_1" rel_version="Quest_Console_Release">Collect Ancient Heart from Damysys</string>
<string key="0525_EXP_AncientHearts_getitem_2" rel_version="Quest_Console_Release">Collect Ancient Heart from Cilla</string>
<string key="0525_EXP_AncientHearts_getitem_3" rel_version="Quest_Console_Release">Collect Ancient Heart from Chardis</string>
<string key="0525_EXP_AncientHearts_Cooldown" speaker="Eoin Dornoll" name="EoinDornoll" VO="npc_0525_EXP_AncientHearts_Cooldown" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_Console_Release">The earth hums in gratitude for your services. I am studying the hearts you have retrieved but their lifeblood is finite. Come back later and I'll have another task for you.</string>
<string key="Reekwater_Dungeon_Scylla_DefaultDialogue_01" comment="SFX" speaker="Cilla" name="Cilla" VO="VOX_CIlla_Line1" VO_Type="vox_" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary_AIVis">Strangers. If you have come to serve you must cleanse yourself with imbued Azoth Water. Go now, to the bath chamber and return once you are done.</string>
<string key="Reekwater_Dungeon_Scylla_DefaultDialogue_02" comment="SFX" speaker="Cilla" name="Cilla" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary_AIVis">You've returned, but not all of you are cleansed. Return to me when all of you have completed this task.</string>
<string key="Reekwater_Dungeon_Scylla_DefaultDialogue_03" comment="SFX" speaker="Cilla" name="Cilla" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary_AIVis">You've returned, but not all of you are present. Return to me with all of the members of your group.</string>
<string key="Reekwater_Dungeon_Scylla_DefaultDialogue_04" comment="SFX" speaker="Cilla" name="Cilla" VO="VOX_CIlla_Line3" VO_Type="vox_" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_LA_Primary_AIVis">You've returned. I see you are cleansed. I still question your worth. Are you willing to risk all to prove your value?</string>
<string key="0525_02_Druid_DefaultDialog" VO_Status="Deprecated" rel_version="Quest_Console_Release">xx</string>
<string key="0523_02_Fisher_DefaultDialog" speaker="Grand Master Fisher Machera" name="GrandMasterFisherMachera" VO="npc_0523_02_Fisher_Default" VO_Status="Deprecated">Greetings, fellow Grand Master. What news do you bring?</string>
<string key="0523_00_Fisher_DefaultDialog" speaker="Grand Master Fisher Machera" name="GrandMasterFisherMachera" VO="npc_0523_00_Fisher_Default" VO_Status="Deprecated">You must be one with the fish, one with the waters… If you wish to be a Grand Master Fisher like me.</string>
<string key="0523_01_Fisher_DefaultDialog" speaker="Grand Master Fisher Machera" name="GrandMasterFisherMachera" VO="npc_0523_01_Fisher_Default" VO_Status="Deprecated">You must be one with the fish, one with the waters… If you wish to be a Grand Master Fisher like me.</string>
</resources>