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0c_02a_objectives.loc.xml
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0c_02a_objectives.loc.xml
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<resources xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<string key="NPC_DefaultDialogue_0242a_00_EdeAbernathy_a" comment="Default" speaker="Ede Abernathy" name="EdeAbernathy" VO="NPC_DefaultDialogue_0242a_00_EdeAbernathy_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0242a_00_EdeAbernathy_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_Story_Initiative">Careful! No stepping on my honeysuckle! Hard enough to grow anything in this bleeding place without bootprints through my flower bed.</string>
<string key="NPC_DefaultDialogue_0242a_00_EdeAbernathy_b" comment="Default" speaker="Ede Abernathy" name="EdeAbernathy" VO="NPC_DefaultDialogue_0242a_00_EdeAbernathy_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Had to import my own hives just to get the flowers blooming.</string>
<string key="NPC_DefaultDialogue_0242a_01_EdeAbernathy_a" comment="After learning about Bright Vigil" speaker="Ede Abernathy" name="EdeAbernathy" VO="NPC_DefaultDialogue_0242a_01_EdeAbernathy_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0242a_01_EdeAbernathy_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">This is who we really are, stranger. Cowards, the lot of us. Willing to plow under friends and neighbors just to save our own hide.</string>
<string key="NPC_DefaultDialogue_0242a_01_EdeAbernathy_b" comment="After learning about Bright Vigil" speaker="Ede Abernathy" name="EdeAbernathy" VO="NPC_DefaultDialogue_0242a_01_EdeAbernathy_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Some crimes aren’t meant to be forgiven. Believe me… I know better than most.</string>
<string key="NPC_DefaultDialogue_0242a_02_EdeAbernathy_a" comment="After retrieving heartgem" speaker="Ede Abernathy" name="EdeAbernathy" VO="NPC_DefaultDialogue_0242a_02_EdeAbernathy_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0242a_02_EdeAbernathy_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Tread careful, stranger. The longer you stay in this place, the more like you are to lose yourself.</string>
<string key="NPC_DefaultDialogue_0242a_02_EdeAbernathy_b" comment="After retrieving heartgem" speaker="Ede Abernathy" name="EdeAbernathy" VO="NPC_DefaultDialogue_0242a_02_EdeAbernathy_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Once, I was like you: proud and brave. Then, the man I trusted most took the sword from my hand, and handed me a shovel…</string>
<string key="NPC_DefaultDialogue_0243a_00_Nikodemus_a" comment="Default" speaker="Nikodemus" name="Nikodemus" VO="NPC_DefaultDialogue_0243a_00_Nikodemus_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0243a_00_Nikodemus_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Best keep on the march, stranger. See in this place, sometimes your final rest ain’t your final rest.</string>
<string key="NPC_DefaultDialogue_0243a_00_Nikodemus_b" comment="Default" speaker="Nikodemus" name="Nikodemus" VO="NPC_DefaultDialogue_0243a_00_Nikodemus_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">And when the dead get restless, we give them to the earth here. You don’t want to be around when they get restless, do you?</string>
<string key="NPC_DefaultDialogue_0243a_01_Nikodemus_a" comment="After learning about Bright Vigil" speaker="Nikodemus" name="Nikodemus" VO="NPC_DefaultDialogue_0243a_01_Nikodemus_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0243a_01_Nikodemus_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">You don’t know what it was like, stranger. Friends and loved ones going about their day, minding their own, off they go into town, and they come back Lost!</string>
<string key="NPC_DefaultDialogue_0243a_01_Nikodemus_b" comment="After learning about Bright Vigil" speaker="Nikodemus" name="Nikodemus" VO="NPC_DefaultDialogue_0243a_01_Nikodemus_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">We just wanted to spare the families that pain.</string>
<string key="NPC_DefaultDialogue_0243a_02_Nikodemus_a" comment="After retrieving heartgem" speaker="Nikodemus" name="Nikodemus" VO="NPC_DefaultDialogue_0243a_02_Nikodemus_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0243a_02_Nikodemus_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">Gone you say? Well that don’t change a thing!</string>
<string key="NPC_DefaultDialogue_0243a_02_Nikodemus_b" comment="After retrieving heartgem" speaker="Nikodemus" name="Nikodemus" VO="NPC_DefaultDialogue_0243a_02_Nikodemus_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I swore I’d keep the dark ones turning in their graves until the waters take this place. I’ll see to it the dead stay buried, for so long as I can still lift a shovel!</string>
<string key="NPC_DefaultDialogue_0243a_03_Nikodemus_a" comment="BW MSQ complete" speaker="Nikodemus" name="Nikodemus" VO="NPC_DefaultDialogue_0243a_03_Nikodemus_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0243a_03_Nikodemus_b" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I hear the Vigil’s shuffled off the old mortal coil? Well, curse or no curse, the dead here are still restless.</string>
<string key="NPC_DefaultDialogue_0243a_03_Nikodemus_b" comment="BW MSQ complete" speaker="Nikodemus" name="Nikodemus" VO="NPC_DefaultDialogue_0243a_03_Nikodemus_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">And it’s up to old Nik to keep them tethered to the ground. It’s a dirty job, friend. But for the sake of old Calvary, somebody’s got to do it.</string>
<string key="NPC_DefaultDialogue_0244a_00_SebastionMoler_a" comment="Default" speaker="Sebastion Moler" name="SebastionMoler" VO="NPC_DefaultDialogue_0244a_00_SebastionMoler_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Eggs, almonds, vanilla, a touch of rosewater, and… magic!</string>
<string key="NPC_DefaultDialogue_0244a_00_SebastionMoler_b" comment="Default" speaker="Sebastion Moler" name="SebastionMoler" VO="NPC_DefaultDialogue_0244a_00_SebastionMoler_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Guten tag, stranger! I am Sebastian, confectioner extraordinaire. For what else is there to live for in this God-forsaken place? Now please, try the marzipan. It is wunderbar!</string>
<string key="NPC_DefaultDialogue_0244a_01_SebastionMoler_a" comment="After learning about Bright Vigil" speaker="Sebastion Moler" name="SebastionMoler" VO="NPC_DefaultDialogue_0244a_01_SebastionMoler_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">These are dark days, friend. But in here, things are always sweet! Enjoy a sample of the butchtel.</string>
<string key="NPC_DefaultDialogue_0244a_01_SebastionMoler_b" comment="After learning about Bright Vigil" speaker="Sebastion Moler" name="SebastionMoler" VO="NPC_DefaultDialogue_0244a_01_SebastionMoler_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Like the sun rising above the clouds, bringing a rush of fresh air. Keep the bounce in your step as you stand tall against the dark powers that prowl this accursed place!</string>
<string key="NPC_DefaultDialogue_0244a_02_SebastionMoler_a" comment="BW MSQ complete" speaker="Sebastion Moler" name="SebastionMoler" VO="NPC_DefaultDialogue_0244a_02_SebastionMoler_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Ah, my friend! At last, we are free! There is hope again in the eyes of the people.</string>
<string key="NPC_DefaultDialogue_0244a_02_SebastionMoler_b" comment="BW MSQ complete" speaker="Sebastion Moler" name="SebastionMoler" VO="NPC_DefaultDialogue_0244a_02_SebastionMoler_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">This calls for a celebration. I must bake a great cake! One that will do justice to such a momentous occasion. A masterpiece!</string>
<string key="NPC_DefaultDialogue_0245a_00_ZhuLiang_a" comment="Default" speaker="Zhu Liang" name="ZhuLiang" VO="NPC_DefaultDialogue_0245a_00_ZhuLiang_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0245a_00_ZhuLiang_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Where am I from? There is a land to the Northwest of here, stranger. My Empress is most concerned about the happenings here.</string>
<string key="NPC_DefaultDialogue_0245a_00_ZhuLiang_b" comment="Default" speaker="Zhu Liang" name="ZhuLiang" VO="NPC_DefaultDialogue_0245a_00_ZhuLiang_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">From the Corruption massing to the north, to the scourge of the Lost, I have been sent to learn of these new threats.</string>
<string key="NPC_DefaultDialogue_0245a_01_ZhuLiang_a" comment="After meeting Pennyfather" speaker="Zhu Liang" name="ZhuLiang" VO="NPC_DefaultDialogue_0245a_01_ZhuLiang_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0245a_01_ZhuLiang_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Take care who you choose to serve, stranger.</string>
<string key="NPC_DefaultDialogue_0245a_01_ZhuLiang_b" comment="After meeting Pennyfather" speaker="Zhu Liang" name="ZhuLiang" VO="NPC_DefaultDialogue_0245a_01_ZhuLiang_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The enemy of your enemy is not always your friend. The things men do in the grip of fear are not always guided by reason.</string>
<string key="NPC_DefaultDialogue_0245a_02_ZhuLiang_a" comment="After retrieving heartgem" speaker="Zhu Liang" name="ZhuLiang" VO="NPC_DefaultDialogue_0245a_02_ZhuLiang_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0245a_02_ZhuLiang_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Tread carefully, friend. The Lost are not easily laid to rest, and those with a sense of grievance or sanctimony usually do not go quietly.</string>
<string key="NPC_DefaultDialogue_0245a_02_ZhuLiang_b" comment="After retrieving heartgem" speaker="Zhu Liang" name="ZhuLiang" VO="NPC_DefaultDialogue_0245a_02_ZhuLiang_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Keep your blade true and your wits about you.</string>
<string key="NPC_DefaultDialogue_0245a_03_ZhuLiang_a" comment="BW MSQ complete" speaker="Zhu Liang" name="ZhuLiang" VO="NPC_DefaultDialogue_0245a_03_ZhuLiang_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0245a_03_ZhuLiang_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Fate, it seems, is not done with you. It pleases me that you are well.</string>
<string key="NPC_DefaultDialogue_0245a_03_ZhuLiang_b" comment="BW MSQ complete" speaker="Zhu Liang" name="ZhuLiang" VO="NPC_DefaultDialogue_0245a_03_ZhuLiang_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">This strange place needs warriors like you, who will stand against the tide of unnatural forces until the price of eternity comes due.</string>
<string key="NPC_DefaultDialogue_0246a_00_CorneliusvanLeiden_a" comment="Default" speaker="Cornelius van Leiden" name="CorneliusvanLeiden" VO="NPC_DefaultDialogue_0246a_00_CorneliusvanLeiden_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0246a_00_CorneliusvanLeiden_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Strange. So strange! Bark, roots, leaves, branches—the power of Azoth permeates them all.</string>
<string key="NPC_DefaultDialogue_0246a_00_CorneliusvanLeiden_b" comment="Default" speaker="Cornelius van Leiden" name="CorneliusvanLeiden" VO="NPC_DefaultDialogue_0246a_00_CorneliusvanLeiden_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Where else but here could such an oddity exist? Have you ever seen such a marvel, stranger? Praise be!</string>
<string key="NPC_DefaultDialogue_0246a_01_CorneliusvanLeiden" comment="After meeting Alchemist Sun" speaker="Cornelius van Leiden" name="CorneliusvanLeiden" VO="NPC_DefaultDialogue_0246a_01_CorneliusvanLeiden" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Out of balance? Nonsense! This land is positively teeming with all the energies of the universe! Life itself runs through the very soil.</string>
<string key="NPC_DefaultDialogue_0246a_02_CorneliusvanLeiden_a" comment="After retrieving Azoth tree water" speaker="Cornelius van Leiden" name="CorneliusvanLeiden" VO="NPC_DefaultDialogue_0246a_02_CorneliusvanLeiden_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0246a_02_CorneliusvanLeiden_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">You’ve seen it? Touched it? And come back to tell the tale?</string>
<string key="NPC_DefaultDialogue_0246a_02_CorneliusvanLeiden_b" comment="After retrieving Azoth tree water" speaker="Cornelius van Leiden" name="CorneliusvanLeiden" VO="NPC_DefaultDialogue_0246a_02_CorneliusvanLeiden_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">You are very lucky, stranger! This land has offered up its blessings, and you have been found worthy.</string>
<string key="NPC_DefaultDialogue_0246a_03_CorneliusvanLeiden_a" comment="BW MSQ complete" speaker="Cornelius van Leiden" name="CorneliusvanLeiden" VO="NPC_DefaultDialogue_0246a_03_CorneliusvanLeiden_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0246a_03_CorneliusvanLeiden_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The balance has been restored! Yes… I feel it now.</string>
<string key="NPC_DefaultDialogue_0246a_03_CorneliusvanLeiden_b" comment="BW MSQ complete" speaker="Cornelius van Leiden" name="CorneliusvanLeiden" VO="NPC_DefaultDialogue_0246a_03_CorneliusvanLeiden_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The flow seems steadier. Somehow stronger. I did not know one could improve on perfection, but here it is!</string>
<string key="NPC_DefaultDialogue_0247a_00_AnoraWoodville_a" comment="Default" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_00_AnoraWoodville_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0247a_00_AnoraWoodville_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Don’t make any trouble, outsider. Just because times are hard doesn’t mean you can simply do as you please.</string>
<string key="NPC_DefaultDialogue_0247a_00_AnoraWoodville_b" comment="Default" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_00_AnoraWoodville_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">There are laws here in Calvary and they are strictly enforced!</string>
<string key="NPC_DefaultDialogue_0247a_01_AnoraWoodville_a" comment="After meeting Pennyfather" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_01_AnoraWoodville_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0247a_01_AnoraWoodville_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">There are no heroes out there, walking the road, waiting to come save us.</string>
<string key="NPC_DefaultDialogue_0247a_01_AnoraWoodville_b" comment="After meeting Pennyfather" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_01_AnoraWoodville_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">We have to find the strength to save ourselves!</string>
<string key="NPC_DefaultDialogue_0247a_02_AnoraWoodville_a" comment="After learning about Bright Vigil" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_02_AnoraWoodville_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0247a_02_AnoraWoodville_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Do you know what it takes to protect a home in times like these, stranger? To make hard choices to keep the ones you love safe?</string>
<string key="NPC_DefaultDialogue_0247a_02_AnoraWoodville_b" comment="After learning about Bright Vigil" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_02_AnoraWoodville_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">People were scared! Order was breaking down! We did what we had to do.</string>
<string key="NPC_DefaultDialogue_0247a_03_AnoraWoodville_a" comment="After retrieving heartgem" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_03_AnoraWoodville_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0247a_03_AnoraWoodville_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">It was true what I said about hard times, stranger. But I always had doubts.</string>
<string key="NPC_DefaultDialogue_0247a_03_AnoraWoodville_b" comment="After retrieving heartgem" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_03_AnoraWoodville_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The cost has been so great. Perhaps… in the end, we all reap what we have sown. I pray that, in time, I may be forgiven.</string>
<string key="NPC_DefaultDialogue_0247a_04_AnoraWoodville" comment="BW MSQ complete" speaker="Anora Woodville" name="AnoraWoodville" VO="NPC_DefaultDialogue_0247a_04_AnoraWoodville" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Maybe now that the Vigil’s reign of terror is over, we can begin to trust each other once more.</string>
<string key="NPC_DefaultDialogue_0248a_00_RoseColly_a" comment="Default" speaker="Rose Colly" name="RoseColly" VO="NPC_DefaultDialogue_0248a_00_RoseColly_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0248a_00_RoseColly_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">What’s it like out there, friend? Living by your wits, fighting the good fight. I’d be like to follow you if it weren’t for I’m needed here.</string>
<string key="NPC_DefaultDialogue_0248a_00_RoseColly_b" comment="Default" speaker="Rose Colly" name="RoseColly" VO="NPC_DefaultDialogue_0248a_00_RoseColly_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Knighthood’s grand, but there’s no town without a good mason to put one stone on top of another.</string>
<string key="NPC_DefaultDialogue_0248a_01_RoseColly_a" comment="After learning about Bright Vigil" speaker="Rose Colly" name="RoseColly" VO="NPC_DefaultDialogue_0248a_01_RoseColly_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0248a_01_RoseColly_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">So chivalry’s dead, is it? I suppose nothing endures in this strange new world of ours.</string>
<string key="NPC_DefaultDialogue_0248a_01_RoseColly_b" comment="After learning about Bright Vigil" speaker="Rose Colly" name="RoseColly" VO="NPC_DefaultDialogue_0248a_01_RoseColly_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The Bright Vigil were supposed to be a light in these dark times.</string>
<string key="NPC_DefaultDialogue_0248a_02_RoseColly_a" comment="After retrieving heartgem" speaker="Rose Colly" name="RoseColly" VO="NPC_DefaultDialogue_0248a_02_RoseColly_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0248a_02_RoseColly_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The Bright Vigil has fallen? Good riddance. Maybe someone like you can be a new beacon for Brightwood in the darkness.</string>
<string key="NPC_DefaultDialogue_0248a_02_RoseColly_b" comment="After retrieving heartgem" speaker="Rose Colly" name="RoseColly" VO="NPC_DefaultDialogue_0248a_02_RoseColly_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">You give us hope that there are still heroes in this world.</string>
<string key="NPC_DefaultDialogue_0248a_03_RoseColly" comment="BW MSQ complete" speaker="Rose Colly" name="RoseColly" VO="NPC_DefaultDialogue_0248a_03_RoseColly" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I thought the Bright Vigil was standing tall to protect us from the dark forces, but it was we who needed protecting from them!</string>
<string key="0202a_00_Magistrate_DefaultDialogue" comment="Default" speaker="Guard Captain Farrell" name="JusticiarFarrell" VO="npc_0202_00_Magistrate_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Well then, welcome to Brightwood, I suppose. Mind your soul around these parts - they tend to get Lost.</string>
<string key="0202a_01_Magistrate_DefaultDialogue_a" comment="Brightwood MSQ halfway point" speaker="Guard Captain Farrell" name="JusticiarFarrell" VO="npc_0202_01_Magistrate_Default_a" VO_Status="Recorded" dialogue-next="@0202a_01_Magistrate_DefaultDialogue_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Don't know what you've heard about Brightwood, stranger, but it may well be true.</string>
<string key="0202a_01_Magistrate_DefaultDialogue_b" comment="Brightwood MSQ halfway point" speaker="Guard Captain Farrell" name="JusticiarFarrell" VO="npc_0202_01_Magistrate_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">We've been dug in here battling the soulless Lost for centuries.</string>
<string key="0202a_02_Magistrate_DefaultDialogue_a" comment="Brightwood MSQ complete" speaker="Guard Captain Farrell" name="JusticiarFarrell" VO="npc_0202_04_Magistrate_Default_a" VO_Status="Recorded" dialogue-next="@0202a_02_Magistrate_DefaultDialogue_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">As difficult as it may be to accept the truths you exposed, I think we made a difference in the fight against the Lost here.</string>
<string key="0202a_02_Magistrate_DefaultDialogue_b" comment="Brightwood MSQ complete" speaker="Guard Captain Farrell" name="JusticiarFarrell" VO="npc_0202_04_Magistrate_Default_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">I've heard Weaver's Fen still has its fair share of challenges as well.</string>
<string key="0202a_03_Magistrate_DefaultDialogue_a" comment="Weavers MSQ started" speaker="Guard Captain Farrell" name="JusticiarFarrell" VO="npc_0202_05_Magistrate_Default_a" VO_Status="Recorded" dialogue-next="@0202a_03_Magistrate_DefaultDialogue_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I heard you eventually made your way out to the Fen!</string>
<string key="0202a_03_Magistrate_DefaultDialogue_b" comment="Weavers MSQ started" speaker="Guard Captain Farrell" name="JusticiarFarrell" VO="npc_0202_05_Magistrate_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I've also heard the Lost there are even worse than they are here. I can't imagine.</string>
<string key="0210a_00_Barkeep_DefaultDialogue" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_0210_00_Barkeep_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Hi there! I'm actually quite new to Brightwood myself. Things got weird in Ebonscale, so I decided to take my chances here.</string>
<string key="0210a_01_Barkeep_DefaultDialogue_a" comment="Brightwood MSQ halfway point" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_0210_01_Barkeep_Default_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">I trust you've heard at least some of the history of Brightwood?</string>
<string key="0210a_01_Barkeep_DefaultDialogue_b" comment="Brightwood MSQ halfway point" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_0210_01_Barkeep_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">I only know a little myself, but it seems clear the territory is haunted in more ways than one.</string>
<string key="02A_Side01_ReapersLocus_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Reaper's Locus (Expedition)</string>
<string key="02A_Side01_ReapersLocus_quest_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Defeat the Starstone Reaper and Collect the Reaper's Locus. Talk to Herbalist Lau in the Brightwood Settlement when the task is done.</string>
<string key="0210a_02_Barkeep_DefaultDialogue_a" comment="post insanity to Reapers" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_0210a_02_Barkeep_DefaultDialogue_a" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">You know, I've come to the conclusion that you and I - we have a lot in common.</string>
<string key="0210a_02_Barkeep_DefaultDialogue_b" comment="post insanity to Reapers" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_0210a_02_Barkeep_DefaultDialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">We're both newcomers to Brightwood, and I want to follow your example.</string>
<string key="02A_Side01_ReapersLocus_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Really? Why?"</string>
<string key="02A_Side01_ReapersLocus_proposal" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_proposal" VO_Status="Recorded" dialogue-next="@02A_Side01_ReapersLocus_proposal_next_a" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Because I plan on staying here! And that means I should make this town a better place. But unlike you, I'm no warrior.</string>
<string key="02A_Side01_ReapersLocus_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"I can help with the fighting."</string>
<string key="02A_Side01_ReapersLocus_proposal_next_a" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side01_ReapersLocus_proposal_next_b" dialogue-prompt="@02A_Side01_ReapersLocus_proposal_prompt" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Ah, thank you for catching my meaning. There is a terrible creature that haunts the Shattered Obelisk, so you'll need friends.</string>
<string key="02A_Side01_ReapersLocus_proposal_next_b" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_proposal_next_b" VO_Status="Recorded" dialogue-next="@02A_Side01_ReapersLocus_proposal_next2_a" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">A Reaper who once culled creatures to collect their Azoth.</string>
<string key="02A_Side01_ReapersLocus_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"That's appalling."</string>
<string key="02A_Side01_ReapersLocus_proposal_next2_a" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_proposal_next2_a" VO_Status="Recorded" dialogue-next="@02A_Side01_ReapersLocus_proposal_next2_b" dialogue-prompt="@02A_Side01_ReapersLocus_proposal_prompt2" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Like so much else in Brightwood, though you've done much to remedy that.</string>
<string key="02A_Side01_ReapersLocus_proposal_next2_b" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_proposal_next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">The Reaper would've used some kind of Locus to collect Azoth-- that's what I need.</string>
<string key="02A_Side01_ReapersLocus_incomplete_a" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_incomplete_a" VO_Status="Recorded" dialogue-next="@02A_Side01_ReapersLocus_incomplete_b" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Before you go marching into the Shattered Obelisk, I'd suggest finding some friends.</string>
<string key="02A_Side01_ReapersLocus_incomplete_b" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">The Reaper isn't the only horror prowling those ruins.</string>
<string key="02A_Side01_ReapersLocus_complete_a" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_Barkeep_0210_0102_ReapersLocus_Complete_a" VO_Status="Recorded" dialogue-next="@02A_Side01_ReapersLocus_complete_b" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Oh, it's about time. You're such a talent, I frankly expected you to return much sooner.</string>
<string key="02A_Side01_ReapersLocus_complete_b" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_Barkeep_0210_0102_ReapersLocus_Complete_b" VO_Status="Recorded" dialogue-next="@02A_Side01_ReapersLocus_complete_next_a" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">But don't get me wrong-- I'm very grateful. I'll take the Locus, and you can have this.</string>
<string key="02A_Side01_ReapersLocus_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What are you going to do with it?"</string>
<string key="02A_Side01_ReapersLocus_complete_next_a" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side01_ReapersLocus_complete_next_b" dialogue-prompt="@02A_Side01_ReapersLocus_complete_prompt" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Use it! Not to collect more Azoth, the very thought turns my stomach.</string>
<string key="02A_Side01_ReapersLocus_complete_next_b" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_02A_Side01_ReapersLocus_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">But this Locus contains enough Azoth to boost plant growth and enhance potions. The possibilities are endless!</string>
<string key="02A_Side01_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Delve into Starstone Barrows to collect the Starstone Reaper's Locus</string>
<string key="02A_Side01_Task_Locus" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Collect {itemName} from {targetName}</string>
<string key="0210a_03_Barkeep_DefaultDialogue_a" comment="post Expedition" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_0210a_03_Barkeep_DefaultDialogue_a" VO_Status="Recorded" dialogue-next="@0210a_03_Barkeep_DefaultDialogue_b" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Welcome, welcome! Thank you again for finding that Locus.</string>
<string key="0210a_03_Barkeep_DefaultDialogue_b" comment="post Expedition" speaker="Herbalist Lau" name="HerbalistLau" VO="npc_0210a_03_Barkeep_DefaultDialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BAR_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Using it safely has been tricky, but I promise, I'm taking every precaution.</string>
<string key="0203a_00_Survivalist_DefaultDialogue_a" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_0203_00_Survivalist_Default_a" VO_Status="Recorded" dialogue-next="@0203a_00_Survivalist_DefaultDialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I see you, stranger, and I see your soul.</string>
<string key="0203a_00_Survivalist_DefaultDialogue_b" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_0203_00_Survivalist_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Strong it may be, but is it strong enough?</string>
<string key="02A_Side02_01_Secrets_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Brightwood">Secrets of the Earth</string>
<string key="02A_Side02_01_Secrets_description" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Brightwood">Collect spores from Bronzeroot Warriors in Pendle Hollow and bone dust from the Lost at Pendleton. Return to Embalmer Bankole when the task is complete.</string>
<string key="0203a_01_Survivalist_DefaultDialogue_a" comment="secrets of earth" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_0203_01_Survivalist_Default_a" VO_Status="Recorded" dialogue-next="@0203a_01_Survivalist_DefaultDialogue_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Brightwood is no different than anywhere else on Aeternum.</string>
<string key="0203a_01_Survivalist_DefaultDialogue_b" comment="secrets of earth" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_0203_01_Survivalist_Default_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">We see the Lost as enemies, but we don't realize what terrible suffering they endure.</string>
<string key="02A_Side02_01_Secrets_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"We should feel sorry for the Lost?"</string>
<string key="02A_Side02_01_Secrets_proposal" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_01_Secrets_proposal" VO_Status="Recorded" dialogue-next="@02A_Side02_01_Secrets_proposal_next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">Of course. I have been here longer than these others, long enough that no one listens to old Bankole any more.</string>
<string key="02A_Side02_01_Secrets_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"I'm listening."</string>
<string key="02A_Side02_01_Secrets_proposal_next_a" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_01_Secrets_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side02_01_Secrets_proposal_next_b" dialogue-prompt="@02A_Side02_01_Secrets_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Then heed this: the Angry Earth's Bronzeroot Warriors seem to naturally repel the Lost.</string>
<string key="02A_Side02_01_Secrets_proposal_next_b" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_01_Secrets_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">With spores from them, and bone dust from the Lost, I could create a talisman to repel the Lost without violence.</string>
<string key="02A_Side02_01_Secrets_incomplete_a" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_01_Secrets_incomplete_a" VO_Status="Recorded" dialogue-next="@02A_Side02_01_Secrets_incomplete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The Bronzeroot Warriors are a new expression of the Angry Earth, but they know the old ways.</string>
<string key="02A_Side02_01_Secrets_incomplete_b" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_01_Secrets_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I only hope my efforts do not add to the suffering of the Lost.</string>
<string key="02A_Side02_01_Secrets_complete_a" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_Survivalist_0203_0101_PocketfulofMemories_AvailResponse_a" VO_Status="Recorded" dialogue-next="@02A_Side02_01_Secrets_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">These satchels... their scent... do you smell it? Moss spores.</string>
<string key="02A_Side02_01_Secrets_complete_b" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_Survivalist_0203_0101_PocketfulofMemories_AvailResponse_b" VO_Status="Needs Recording" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">It makes sense, does it not? That which withers with half-death is susceptible to the energy of fresh life.</string>
<string key="02A_Side02_01_container" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Components for the Embalmer's Talismans :</string>
<string key="02A_Side02_01_Task_Goto1" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Venture into {POITags} for Lost Bone Dust</string>
<string key="02A_Side02_01_Task_KillToken1" comment="Bone Dust" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Collect {itemName} from the Lost in {POITags}</string>
<string key="02A_Side02_01_Task_Goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Acquire Angry Earth Spores in {POITags}</string>
<string key="02A_Side02_01_Task_KillToken2" comment="Spore Satchel" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Collect {itemName}s from Bronzeroot Dryads in {POITags}</string>
<string key="02A_Side02_02_EarthProvide_title" speaker="UI - Journal - Quest Title" rel_version="Quest_MSQ2_Brightwood">Earth Will Provide</string>
<string key="02A_Side02_02_EarthProvide_description" speaker="UI - Journal - Quest Description" rel_version="Quest_MSQ2_Brightwood">Defeat the Bronzewood Dryads who are guarding stores of precious alkahest. Meet back up with Embalmer Bankole east of Bronzegrove.</string>
<string key="0203a_02_Survivalist_DefaultDialogue" comment="secrets to earth will provide" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_0203a_02_Survivalist_DefaultDialogue" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">What you have brought me is powerful, but it is not enough. We need something to refine the moss spores.</string>
<string key="02A_Side02_02_EarthProvide_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Don't know where I'd find that."</string>
<string key="02A_Side02_02_EarthProvide_proposal_a" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_02_EarthProvide_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side02_02_EarthProvide_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Fortunately, I do. The Angry Earth have overrun Ancient ruins to the south.</string>
<string key="02A_Side02_02_EarthProvide_proposal_b" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_02_EarthProvide_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">There may still be rare reagents in the ruins, though you will have to cut a path through the dryads.</string>
<string key="02A_Side02_02_EarthProvide_incomplete" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_02_EarthProvide_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">What drew the Angry Earth into the ruins? Did they seek power within? We may never know…</string>
<string key="02A_Side02_02_EarthProvide_complete" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_02A_Side02_02_EarthProvide_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">A potent alkahest? Perfect, perfect. I did not think anyone else would consider the plight of the Lost. But you have. Thank you.</string>
<string key="02A_Side02_02_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Travel to {POITags} to acquire more potent reagents</string>
<string key="02A_Side02_02_Task_KillMobs" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Destroy {targetName} in {POITags}</string>
<string key="02A_Side02_02_Task_ChestToken" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Collect {itemName} from chests in {POITags}</string>
<string key="0203a_03_Survivalist_DefaultDialogue_a" comment="after provide" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_0203a_03_Survivalist_DefaultDialogue_a" VO_Status="Recorded" dialogue-next="@0203a_03_Survivalist_DefaultDialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I will remain, to observe the Angry Earth and Lost.</string>
<string key="0203a_03_Survivalist_DefaultDialogue_b" comment="after provide" speaker="Embalmer Bankole" name="EmbalmerBankole" VO="npc_0203a_03_Survivalist_DefaultDialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">With time and patience, I hope to have a talisman that can hold the Lost at bay without violence. There has been enough suffering in Brightwood.</string>
<string key="0205a_00_Artificer_DefaultDialogue_a" speaker="Artificer Sobol" name="ArtificerSobol" VO="npc_0205_00_Artificer_Default_a" VO_Status="Needs Recording" dialogue-next="@0205a_00_Artificer_DefaultDialogue_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">It seems unfair that we spend decades here battling the Lost, only to now face a new threat.</string>
<string key="0205a_00_Artificer_DefaultDialogue_b" speaker="Artificer Sobol" name="ArtificerSobol" VO="npc_0205_00_Artificer_Default_b" VO_Status="Needs Recording" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I hope the Corruption doesn't spread any further.</string>
<string key="0205a_01_Artificer_DefaultDialogue" speaker="Artificer Sobol" name="ArtificerSobol" VO="npc_0205a_01_Artificer_DefaultDialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">You've done Brightwood a kindness, traveler. We've finally gotten a chance to catch our collective breath…before the next threat looms.</string>
<string key="0207a_00_Commander_DefaultDialogue" speaker="Commander Jang" name="CommanderJang" VO="npc_0207_00_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="1 4 0" cameraStateLookAt="0.2 0.65 .5" rel_version="Quest_MSQ2_Brightwood">Move along you.</string>
<string key="0207a_01_Commander_DefaultDialogue" speaker="Commander Jang" name="CommanderJang" VO="npc_0207_01_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="2 4 0" cameraStateLookAt="0.2 0.65 .6" rel_version="Quest_MSQ2_Brightwood">Duty calls me to Brightwood, where strength is truly tested. I am at home here. We shall see if you have equal mettle.</string>
<string key="0207a_01pre_Commander_DefaultDialogue" speaker="Commander Jang" name="CommanderJang" VO="npc_0207_01_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="3 4 0" cameraStateLookAt="0.2 0.65 .7" rel_version="Quest_MSQ2_Brightwood">Duty calls me to Brightwood, where strength is truly tested. I am at home here. We shall see if you have equal mettle. [ Level 24 required for Brightwood faction missions ]</string>
<string key="0207a_02_Commander_DefaultDialogue" speaker="Commander Jang" name="CommanderJang" VO="npc_0207_02_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="4 4 0" cameraStateLookAt="0.2 0.65 .8" rel_version="Quest_MSQ2_Brightwood">Those books can't prepare you for Brightwood. No matter, as I'll enjoy picking over your corpse in due time.</string>
<string key="0207a_03_Commander_DefaultDialogue" speaker="Commander Jang" name="CommanderJang" VO="npc_0207_03_Commander_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_FAC_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="5 4 0" cameraStateLookAt="0.2 0.65 .9" rel_version="Quest_MSQ2_Brightwood">You light bringers bore me. If your belief really worked, then why does the darkness remain here? Save your breath. I already know.</string>
<string key="0208a_00_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistKrockes" VO="npc_0208_00_Alchemist_Default" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4" rel_version="Quest_MSQ2_Brightwood">Ah, one who wanders without knowledge of their destination. How curious.</string>
<string key="0208a_01_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistKrockes" VO="npc_0208_01_Alchemist_Default" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4" rel_version="Quest_MSQ2_Brightwood">The quest to know and understand is our shared duty. How may I service you, fellow erudite?</string>
<string key="0208a_01pre_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistKrockes" VO="npc_0208_01pre_Alchemist_Default" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4" rel_version="Quest_MSQ2_Brightwood">The quest to know and understand is our shared duty. Return when you understand more. [ Level 24 required for Brightwood faction missions ]</string>
<string key="0208a_02_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistKrockes" VO="npc_0208_02_Alchemist_Default" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4" rel_version="Quest_MSQ2_Brightwood">Oh this will be fascinating! A Marauder brute here in Brightwood. I look forward to learning from your failures.</string>
<string key="0208a_03_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistKrockes" VO="npc_0208_03_Alchemist_Default" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4" rel_version="Quest_MSQ2_Brightwood">Yes, come hither my senseless friend. Tell me again how belief in fairy tales helps to solve mankind's ills. I never tire of it.</string>
<string key="0238_00_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistBiyu" VO="0238_00_Alchemist_DefaultDialogue" VO_Status="Needs Recording" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4">Shifty eyes and eager feet. A scoundrel by the looks of you. You'd fit in well with the Syndicate I reckon. Let us know if you wish to learn the truth of this island.</string>
<string key="0238_01_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistBiyu" VO="npc_0238_01_Alchemist_DefaultDialogue_a" VO_Status="Recorded" dialogue-next="@0238_01_Alchemist_DefaultDialogue_b" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4">What mysteries lie in wait for us to uncover? What secrets of this island lurk phantasmal at the edges of our understanding?</string>
<string key="0238_01_Alchemist_DefaultDialogue_b" speaker="Alchemist Biyu" name="AlchemistBiyu" VO="npc_0238_01_Alchemist_DefaultDialogue_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4">I have many an enigma for you to decipher, friend. Tread lightly, and always bring your vials.</string>
<string key="0238_01pre_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistBiyu" VO="0238_01pre_Alchemist_DefaultDialogue" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4">What mysteries lie in wait for us to uncover? What secrets of this island lurk phantasmal at the edges of our understanding?\n\n[ Level 24 required for Brightwood faction missions ]</string>
<string key="0238_02_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistBiyu" VO="npc_0238_02_Alchemist_DefaultDialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4">Your brawn will not help you uncover what lies beneath the obfuscated truths of this land!</string>
<string key="0238_03_Alchemist_DefaultDialogue" speaker="Alchemist Biyu" name="AlchemistBiyu" VO="npc_0238_03_Alchemist_DefaultDialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_BKW_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV30_CamState" cameraStateOrigin="-2.2 -3 1.6" cameraStateLookAt="-.25 0 .4">Magical sparks will not illuminate your understanding of the very world around us!</string>
<string key="0209a_00_Adjudicator_DefaultDialogue" speaker="Adjudicator Delgado" name="AdjudicatorRoose" VO="npc_0209_00_Adjudicator_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_Brightwood">My child, having not chosen a path is still a choice. It's never too late to leave darkness for the light.</string>
<string key="0209a_01_Adjudicator_DefaultDialogue" speaker="Adjudicator Delgado" name="AdjudicatorRoose" VO="npc_0209a_01_Adjudicator_DefaultDialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_Brightwood">Ah, a fellow seeker of justice. It will be my sacred honor to assist you.</string>
<string key="0209a_01pre_Adjudicator_DefaultDialogue" speaker="Adjudicator Delgado" name="AdjudicatorRoose" VO="npc_0209a_01pre_Adjudicator_DefaultDialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_Brightwood">Ah, a fellow seeker of justice. It will be my sacred honor to assist you. [ Level 24 required for Brightwood faction missions ]</string>
<string key="0209a_02_Adjudicator_DefaultDialogue" speaker="Adjudicator Delgado" name="AdjudicatorRoose" VO="npc_0209_02_Adjudicator_Default" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_Brightwood">Well aren't you a strong-looking one! Not that it'll do you much good here in Brightwood. But then, choices do have consequences, and I'm afraid you chose unwisely, Marauder.</string>
<string key="0209a_03_Adjudicator_DefaultDialogue" speaker="Adjudicator Delgado" name="AdjudicatorRoose" VO="npc_0209a_03_Adjudicator_DefaultDialogue" VO_Status="Recorded" cutsceneCameraPresetId="NSR_BKW_MED_SNGL" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-1.1 -4.12 .75" cameraStateLookAt=".2 0 .75" rel_version="Quest_MSQ2_Brightwood">Oh my dear, so much rushing about, trying to learn everything. Such a pointless waste, when all we need is belief in a just cause.</string>
<string key="0222a_00_Innkeep_DefaultDialogue_a" speaker="Innkeep Okorie" name="InnKeepOkorie" VO="npc_0222_00_Innkeep_Default_a" VO_Status="Recorded" dialogue-next="@0222a_00_Innkeep_DefaultDialogue_b" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Oh dear, you startled me! The spooks and spirits of this town have got me on edge.</string>
<string key="0222a_00_Innkeep_DefaultDialogue_b" speaker="Innkeep Okorie" name="InnKeepOkorie" VO="npc_0222_00_Innkeep_Default_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_INN_MED_SNGL" rel_version="Quest_MSQ2_Brightwood">Well, let me welcome you to the Vigil's Rest. We guarantee that our guests will rest in peace. Ha.</string>
<string key="0223a_00_Fisher_DefaultDialogue" speaker="Master Fisher Park" name="MasterFisherPark" VO="npc_0223_00_Fisher_Default" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Hello, I'm Master Fisher Park! Fishing and Alchemy are my trades.</string>
<string key="0223a_01_Fisher_DefaultDialogue" speaker="Master Fisher Park" name="MasterFisherPark" VO="npc_0223_01_Fisher_Default" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Salutations. I'm Master Fisher Park! Fishing and Alchemy are my trades.</string>
<string key="0223a_02_Fisher_DefaultDialogue" speaker="Master Fisher Park" name="MasterFisherPark" VO="npc_0223_02_Fisher_Default" VO_Status="Deprecated" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">My research is going along well, thanks to you.</string>
<string key="0230a_Ranger_DefaultDialogue_00" comment="Begin" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230a_Ranger_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_crossarms" />When I heard the rumors from Everfall, I knew it wouldn't be long.<g id="grace_lean" /> The Corrupted have come to Brightwood in full force.</string>
<string key="02A_Side03_01_Infernal_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Infernal Armaments</string>
<string key="02A_Side03_01_Infernal_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Disrupt the Corrupted war effort by defeating their leaders at Corlew's Mine and Shervey's Lumbermill. Then meet with Ranger Shui Tijong outside of Calvary.</string>
<string key="0230a_Ranger_DefaultDialogue_01_a" comment="begin infernalarmaments" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_Ranger_DefaultDialogue_02_a" VO_Status="Recorded" dialogue-next="@0230a_Ranger_DefaultDialogue_01_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_consider" />I had thought to seek support from rangers in other territories,<g id="grace_convince" /> but I think you and I can handle this.</string>
<string key="0230a_Ranger_DefaultDialogue_01_b" comment="begin infernalarmaments" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_Ranger_DefaultDialogue_02_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">I<g id="grace_fistchest" /> do the reconnaissance, you carry out the assault.</string>
<string key="02A_Side03_01_Infernal_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"That seems to work."</string>
<string key="02A_Side03_01_Infernal_proposal_a" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0202_infernalarmaments_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side03_01_Infernal_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_convince2" />The main thrust of the Corrupted operations here is the mission to supply their forces with armaments.</string>
<string key="02A_Side03_01_Infernal_proposal_b" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0202_infernalarmaments_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side03_01_Infernal_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="grace_gesturer" />They have a start-to-finish process under way,<g id="grace_gesturerlow" /> mining the ore and forging the weapons.</string>
<string key="02A_Side03_01_Infernal_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Where are they most vulnerable?"</string>
<string key="02A_Side03_01_Infernal_proposal_next_a" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_02A_Side03_01_Infernal_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side03_01_Infernal_proposal_next_b" dialogue-prompt="@02A_Side03_01_Infernal_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_gesturebothhands" />The core of the operation is<g id="grace_gesturelefts" /> here in the mines,<g id="grace_greethead" /> and around the mill to the south.</string>
<string key="02A_Side03_01_Infernal_proposal_next_b" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_02A_Side03_01_Infernal_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_pointf" />If you can cut the heads off both snakes, so to speak,<g id="grace_yes" /> they will be crippled.</string>
<string key="02A_Side03_01_Infernal_incomplete" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_02A_Side03_01_Infernal_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">We cannot let them keep extracting resources from the land. There is barely enough to sustain the people of Brightwood as it is.</string>
<string key="02A_Side03_01_Infernal_complete" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_02A_Side03_01_Infernal_complete" VO_Status="Recorded" dialogue-next="@02A_Side03_01_Infernal_complete_next_a" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="grace_defiant" />Well done. They still control both locations, but it<g id="grace_crossarms" /> won't do them much good. But you look troubled. Did you discover something?</string>
<string key="02A_Side03_01_Infernal_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Designs from a Corrupted smith."</string>
<string key="02A_Side03_01_Infernal_complete_next_a" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_02A_Side03_01_Infernal_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side03_01_Infernal_complete_next_b" dialogue-prompt="@02A_Side03_01_Infernal_complete_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_disappointed" />Oh no. Master Smith McCoy?<g id="grace_shrugdontcare" /> He went missing weeks ago.</string>
<string key="02A_Side03_01_Infernal_complete_next_b" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_02A_Side03_01_Infernal_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_disapprove" />I called off the search for him<g id="grace_crossarms" /> when it became too dangerous, but I never dreamed….</string>
<string key="02A_Side03_01_Infernal_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Sabotage the Corrupted mining operation at {POITags}</string>
<string key="02A_Side03_01_Infernal_Task_Mccoy" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName} to disrupt the Corrupted's weapon supply</string>
<string key="02A_Side03_01_Infernal_Task_LootChests" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Reclaim {itemName} from chests in {POITags}</string>
<string key="02A_Side03_01_Infernal_Task_Goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Investigate the Corrupted logging operation at {POITags}</string>
<string key="02A_Side03_01_Infernal_Task_KillToken" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName} for {itemName}</string>
<string key="02A_Side03_01_Infernal_Task_KillToken2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName} and collect {itemName}</string>
<string key="02A_Side03_02_Belly_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Belly of the Corrupted</string>
<string key="02A_Side03_02_Belly_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Sabotage the food supply chain for the Corrupted at Reida's Burrow. Talk to Ranger Shui Tijong near Calvary when the task is done.</string>
<string key="0230a_Ranger_DefaultDialogue_02" comment="Begin Belly of Corrupted" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230a_Ranger_DefaultDialogue_02" VO_Status="Recorded" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="grace_embarrassed" />I can't dwell on past failures. The present peril is too great. The Corrupted still have a major presence<g id="grace_gesturebothhands" /> at Reida's Burrow.</string>
<string key="02A_Side03_02_Belly_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"We should strike there next."</string>
<string key="02A_Side03_02_Belly_proposal_a" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0201_bellyofcorrupted_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side03_02_Belly_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_defiant" />My thoughts exactly - we can warn the settlement later.<g id="grace_smackfist" /> We must strike hard and fast.</string>
<string key="02A_Side03_02_Belly_proposal_b" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0201_bellyofcorrupted_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side03_02_Belly_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="grace_proud" />I have been watching the Corrupted forces' movements since they arrived.</string>
<string key="02A_Side03_02_Belly_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Have you seen any patterns?"</string>
<string key="02A_Side03_02_Belly_proposal_next_a" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0201_bellyofcorrupted_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side03_02_Belly_proposal_next_b" dialogue-prompt="@02A_Side03_02_Belly_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_headnodyes" />Yes. They<g id="grace_convince" /> seized this area to use it as a critical part of their supply chain for<g id="grace_gesturerightm" /> food and weapons.</string>
<string key="02A_Side03_02_Belly_proposal_next_b" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0201_bellyofcorrupted_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_worry" />An army marches on its belly, so let's strike their food supplies first,<g id="grace_fistchest" /> and destroy their hunters.</string>
<string key="02A_Side03_02_Belly_incomplete" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0201_bellyofcorrupted_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_threatenl" />If we destroy the hunters and claim all their rations,<g id="grace_shrugdontknow" /> the Corrupted forces' supply lines will be in dire straits.</string>
<string key="02A_Side03_02_Belly_complete_a" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0201_bellyofcorrupted_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side03_02_Belly_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_salutefingers" />Well done, friend.<g id="grace_proud" /> With their rations stolen and their hunters compromised, the Corrupted will be hungry.</string>
<string key="02A_Side03_02_Belly_complete_b" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_0201_bellyofcorrupted_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_shrugdontcare" />Hungry soldiers are desperate soldiers and<g id="grace_dismiss2" /> desperate soldiers are sloppy.</string>
<string key="02A_Side03_02_Belly_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Sabotage the Corrupted Supply Chain at {POITags}</string>
<string key="02A_Side03_02_Belly_Task_Hunters" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName}</string>
<string key="02A_Side03_02_Belly_Task_Butcher" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Collect {itemName} from {targetName}</string>
<string key="0230a_Ranger_DefaultDialogue_03_a" comment="Final" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_Ranger_DefaultDialogue_04_a" VO_Status="Recorded" dialogue-next="@0230a_Ranger_DefaultDialogue_03_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_worry" />I will remain and keep an eye on the Corrupted operations here.</string>
<string key="0230a_Ranger_DefaultDialogue_03_b" comment="Final" speaker="Ranger Shui Tijong" name="ShuiTijong" VO="npc_0230_Ranger_DefaultDialogue_04_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_think" />Though I suspect it will be some time before their supply lines are back in order,<g id="grace_yes" /> thanks to you.</string>
<string key="0231a_Painter_DefaultDialogue_00_a" comment="Begin" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_00_a" VO_Status="Recorded" dialogue-next="@0231a_Painter_DefaultDialogue_00_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">They<g id="male_compliment" /> really should advertise the beauty of Greyvale.<g id="male_clasphandsgrateful" /> There is something marvelous about the ancient trees and the sparkling water.</string>
<string key="0231a_Painter_DefaultDialogue_00_b" comment="Begin" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_00_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="male_gesturehereweare" />Don't you find all this nature inspiring?</string>
<string key="02A_Side04_01_Location_title" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Location Scout</string>
<string key="02A_Side04_01_Location_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Search for vibrant waterfalls for Wolcott to paint and place an easel at each one. Talk to Painter Wolcott in Brightwood when the task is done.</string>
<string key="0231a_Painter_DefaultDialogue_01_a" comment="locationscout" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@0231a_Painter_DefaultDialogue_01_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_gesturehereweare" />Have you seen, really seen the landscape of Greyvale?<g id="male_gestureup" /> The light falling through the leaves, or dancing across the lakes.</string>
<string key="0231a_Painter_DefaultDialogue_01_b" comment="locationscout" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_MSQ2_Brightwood">Oh,<g id="male_darnit" /> if only I had time to paint everything here!</string>
<string key="02A_Side04_01_Location_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"You don’t have time?"</string>
<string key="02A_Side04_01_Location_proposal_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0201_locationscout_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side04_01_Location_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_hanghead" />Ugh. Sadly, I don’t have time to both find<g id="male_handheart" /> all the beautiful locations and paint them. <g id="male_waghand03" /> Searching cannot be rushed, and it takes me so<g id="male_shrugbrief" /> long to get my paints arranged just how I like them.</string>
<string key="02A_Side04_01_Location_proposal_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0201_locationscout_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side04_01_Location_proposal_next_a" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">But<g id="male_pleadhandsclasped" /> perhaps you could help!</string>
<string key="02A_Side04_01_Location_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What do you mean?</string>
<string key="02A_Side04_01_Location_proposal_next_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0201_locationscout_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side04_01_Location_proposal_next_b" dialogue-prompt="@02A_Side04_01_Location_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_pleadhandsopen" />You could go and find the most beautiful locations for me to paint.</string>
<string key="02A_Side04_01_Location_proposal_next_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0201_locationscout_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_realize" />You will save me a lot of time if<g id="male_pointblame" /> you set up an easel at each waterfall you find, then<g id="male_beckonbored" /> come back and tell me about them. It will be perfect!</string>
<string key="02A_Side04_01_Location_incomplete" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0201_locationscout_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I need some inspiration, something that jumps out of the landscape and onto a canvas! Go on, I'm counting on you to find it!</string>
<string key="02A_Side04_01_Location_complete" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0201_locationscout_complete" VO_Status="Recorded" dialogue-next="@02A_Side04_01_Location_complete_next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_MSQ2_Brightwood">Marvelous!<g id="male_applaud" /> The rushing water,<g id="male_compliment" /> the way the sunlight glints through the trees.<g id="male_nod2" /> Yes, yes! I can work with this.</string>
<string key="02A_Side04_01_Location_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What will you do now?"</string>
<string key="02A_Side04_01_Location_complete_next_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0201_locationscout_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side04_01_Location_complete_next_b" dialogue-prompt="@02A_Side04_01_Location_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_clasphandsgrateful" />Now that you’ve marked these locations in my map,<g id="male_handheart" /> I have to get my paints in order.</string>
<string key="02A_Side04_01_Location_complete_next_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0201_locationscout_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_crossarmsno" />But, it wouldn't do to get all ready to start,<g id="male_waghand03" /> only to be missing the correct shade of blue.</string>
<string key="02A_Side04_01_Location_placeEasel1" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout Northern Greyvale for a waterfall</string>
<string key="02A_Side04_01_Location_placeEasel2" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout South of Greyvale for a waterfall</string>
<string key="02A_Side04_01_Location_placeEasel3" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout North of Lake Genevieve for a waterfall</string>
<string key="02A_Side04_02_Reflection_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Eye for Reflection</string>
<string key="02A_Side04_02_Reflection_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Search for dynamic waterfalls for Wolcott to paint and place an easel at each one. Talk to Painter Wolcott in Brightwood when the task is done.</string>
<string key="0231a_Painter_DefaultDialogue_02" comment="eyeforreflection" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_converseright" />There’s something to be said<g id="male_converseleft" /> about the energy in moving water, the way it draws<g id="male_spreadarms001" /> your eye and catches it. The power<g id="male_nod1" /> that just leaps off the canvas and fills a room.</string>
<string key="02A_Side04_02_Reflection_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"The power?"</string>
<string key="02A_Side04_02_Reflection_proposal_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side04_02_Reflection_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">How<g id="male_compliment" /> dynamic it makes an image. How alive<g id="male_pleadhandsopen" /> you feel when seeing it. How it moves, even when still.</string>
<string key="02A_Side04_02_Reflection_proposal_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side04_02_Reflection_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">Hmm.<g id="male_explain" /> I can already tell these waterfalls will be best sellers.<g id="male_nod1" /> I’m going to need more locations!</string>
<string key="02A_Side04_02_Reflection_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"More waterfalls?"</string>
<string key="02A_Side04_02_Reflection_proposal_next_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side04_02_Reflection_proposal_next_b" dialogue-prompt="@02A_Side04_02_Reflection_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_fistraiseleft" />Yes! There are so many located in Greyvale.<g id="male_headnodyes" /> It is a painter’s paradise.</string>
<string key="02A_Side04_02_Reflection_proposal_next_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_flirt" />I could use your discerning eye to find more waterfalls for my paintings.</string>
<string key="02A_Side04_02_Reflection_incomplete" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_goodnews" />You were such help before that I need your help again.<g id="male_compliment" /> Search for energetic waterfalls I can use as reference.</string>
<string key="02A_Side04_02_Reflection_complete_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side04_02_Reflection_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_handheart" />These are magnificent!<g id="male_clasphandsgrateful" /> Thank you for marking their locations on my map.</string>
<string key="02A_Side04_02_Reflection_complete_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_complete_b" VO_Status="Recorded" dialogue-next="@02A_Side04_02_Reflection_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="male_hopeless" />I can only hope my waterfall paintings are able to<g id="male_guiltylookside" /> compete with what is already out there.</string>
<string key="02A_Side04_02_Reflection_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What do you mean?"</string>
<string key="02A_Side04_02_Reflection_complete_next_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side04_02_Reflection_complete_next_b" dialogue-prompt="@02A_Side04_02_Reflection_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_lookdown" />Ugh. I’m not the only landscape painter on Aeternum.</string>
<string key="02A_Side04_02_Reflection_complete_next_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0202_eyeforreflection_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_throwarms" />Painter Cole is already famous for her<g id="male_compliment" /> ‘Bear in Meadow’ and ‘Mountain Dawn’ paintings which are popular in the settlements.</string>
<string key="02A_Side04_02_Reflection_placeEasel1" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout Southern Greyvale for a waterfall</string>
<string key="02A_Side04_02_Reflection_placeEasel2" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout Northern Greyvale for a waterfall</string>
<string key="02A_Side04_02_Reflection_placeEasel3" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout Western Greyvale for a waterfall</string>
<string key="02A_Side04_03_Masterpiece_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Wolcott's Masterpiece</string>
<string key="02A_Side04_03_Masterpiece_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Search for picturesque lakes for Wolcott to paint and place an easel at each one. Talk to Painter Wolcott in Brightwood when the task is done.</string>
<string key="0231a_Painter_DefaultDialogue_03_a" comment="wolcottsmasterpiece" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@0231a_Painter_DefaultDialogue_03_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_think" />Waterfalls are thrilling indeed,<g id="male_lookdownohmy" /> but I also like to paint more tranquil landscapes.</string>
<string key="0231a_Painter_DefaultDialogue_03_b" comment="wolcottsmasterpiece" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_03_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="male_nodmild" />There’s nothing quite as<g id="male_handheart" /> soothing at staring at a placid lake, don't you agree? It’s almost magical.</string>
<string key="02A_Side04_03_Masterpiece_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"There are some nice lakes here."</string>
<string key="02A_Side04_03_Masterpiece_proposal_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side04_03_Masterpiece_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_nod2" />I’ve decided that my next collection<g id="male_salutefisttochest" /> of paintings will be of the local lakes.</string>
<string key="02A_Side04_03_Masterpiece_proposal_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side04_03_Masterpiece_proposal_next_a" sceneDelaySeconds="2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_SPRO_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_complimentplayer" />Something restful to the eye, and<g id="male_handheart" /> calming to the soul. They are certain<g id="male_headnodyes" /> to be popular!</string>
<string key="02A_Side04_03_Masterpiece_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What about the waterfalls?"</string>
<string key="02A_Side04_03_Masterpiece_proposal_next_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side04_03_Masterpiece_proposal_next_b" dialogue-prompt="@02A_Side04_03_Masterpiece_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_agree1" />I’ll paint them too!<g id="male_gesturehereweare" /> I need to paint all of them in order to keep up with that overachiever Cole.</string>
<string key="02A_Side04_03_Masterpiece_proposal_next_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_convince01" />Please find three inspiring lakes where you can place my easel.</string>
<string key="02A_Side04_03_Masterpiece_incomplete_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_incomplete_a" VO_Status="Recorded" dialogue-next="@02A_Side04_03_Masterpiece_incomplete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The waterfalls you found before were just lovely.</string>
<string key="02A_Side04_03_Masterpiece_incomplete_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Now I need three lakes for my next paintings!</string>
<string key="02A_Side04_03_Masterpiece_complete_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side04_03_Masterpiece_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt" rel_version="Quest_MSQ2_Brightwood"><g id="male_gestureup" />Ah! Superb! The locations<g id="male_complimentplayer" /> you have chosen fit perfectly within the landscape,<g id="male_converseright" /> like a slice of sky fallen to the ground.</string>
<string key="02A_Side04_03_Masterpiece_complete_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_complete_b" VO_Status="Recorded" dialogue-next="@02A_Side04_03_Masterpiece_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="male_handheart" />Painting these lakes will be a joy.<g id="male_leanforwardinspect" /> And Cole hasn’t painted anything like them yet!</string>
<string key="02A_Side04_03_Masterpiece_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"She hasn’t?"</string>
<string key="02A_Side04_03_Masterpiece_complete_next_a" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side04_03_Masterpiece_complete_next_b" dialogue-prompt="@02A_Side04_03_Masterpiece_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt" rel_version="Quest_MSQ2_Brightwood"><g id="male_handshipsdisapprove" />Hmm. No, I will be the first to paint these lakes!<g id="male_itsokay" /> Soon my name will be known as the painter of lakes and waterfalls.</string>
<string key="02A_Side04_03_Masterpiece_complete_next_b" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_0203_wolcottsmasterpiece_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_alt" rel_version="Quest_MSQ2_Brightwood"><g id="male_goodnews" />Thank you for marking these in my map. I can’t wait to get to work!</string>
<string key="02A_Side04_03_Masterpiece_placeEasel1" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout Central Greyvale for a lake</string>
<string key="02A_Side04_03_Masterpiece_placeEasel2" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout Northern Greyvale for a lake</string>
<string key="02A_Side04_03_Masterpiece_placeEasel3" speaker="UI - Tracker Text" rel_version="Quest_MSQ2_Brightwood">Scout Eastern Greyvale for a lake</string>
<string key="0231a_Painter_DefaultDialogue_04_a" comment="Final" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_04_a" VO_Status="Recorded" dialogue-next="@0231a_Painter_DefaultDialogue_04_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_nodproud" />Thanks to your help, my name<g id="male_fistraiseleft" /> shall be known in every household in Aeternum.</string>
<string key="0231a_Painter_DefaultDialogue_04_b" comment="Final" speaker="Painter Pietr Wolcott" name="PainterPietrWolcott" VO="npc_0231_Painter_DefaultDialogue_04_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_gesturehereweare" />My paintings shall grace the walls of everyone<g id="male_handheart" /> who longs for a slice of nature to call their own.</string>
<string key="0232a_Naturalist_DefaultDialogue_00" comment="Begin" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_0232a_Naturalist_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood">Trees<g id="grace_consider" /> live for so long, and experience so much. I wish I could know what they know.</string>
<string key="02A_Side05_01_Tea_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">A Simple Tea</string>
<string key="02A_Side05_01_Tea_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Collect Undefiled Tea Leaves from Verdant Cavern and Lush Sugarsap from the Lush Hideaway. Bring them back to Naturalist Khunbish in Brightwood.</string>
<string key="0232a_Naturalist_DefaultDialogue_01_a" comment="Simple Tea" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_0232a_Naturalist_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@0232a_Naturalist_DefaultDialogue_01_b" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_consider" />Do you sense it, traveler? The force of life rides on the breeze from the south -<g id="grace_bowhead" /> the only vibrant flora remaining in these dead lands.</string>
<string key="0232a_Naturalist_DefaultDialogue_01_b" comment="Simple Tea" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_0232a_Naturalist_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="grace_gesturebothhands" />If you are headed that way, I could use a favor.</string>
<string key="02A_Side05_01_Tea_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What do you need?"</string>
<string key="02A_Side05_01_Tea_proposal_a" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_01_Tea_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side05_01_Tea_proposal_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_crossarms" />The soullessness of the Lost has ravaged Brightwood for centuries. Some say the land is cursed.</string>
<string key="02A_Side05_01_Tea_proposal_b" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_01_Tea_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side05_01_Tea_proposal_next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="grace_chastise" />But the Angry Earth thrive down there, despite all the death around them.</string>
<string key="02A_Side05_01_Tea_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What's their secret?"</string>
<string key="02A_Side05_01_Tea_proposal_next_a" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_01_Tea_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side05_01_Tea_proposal_next_b" dialogue-prompt="@02A_Side05_01_Tea_proposal_prompt" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_gesturelefts" />The Angry Earth have many secrets, but<g id="grace_consider" /> the one I seek is related to a tea they drink.</string>
<string key="02A_Side05_01_Tea_proposal_next_b" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_01_Tea_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_gesturerightm" />The Bronzeroot of the Verdant Cavern carry special tea leaves,<g id="g_grace_gesturerlow" /> and there is a particular sap they use as sweetener.</string>
<string key="02A_Side05_01_Tea_incomplete" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_01_Tea_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I do not only ask for tea ingredients for myself. Collect the leaves and honey, and I will share my recipe with you.</string>
<string key="02A_Side05_01_Tea_complete_a" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_01_Tea_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side05_01_Tea_complete_b" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_greethead" />Ah, do you have them, then? Yes, these leaves are perfect!</string>
<string key="02A_Side05_01_Tea_complete_b" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_01_Tea_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_spreadarms" />The tea I can brew from these leaves, well,<g id="grace_headshakeno" /> I am not even sure of all of its properties.</string>
<string key="02A_Side05_01_Tea_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Gather Tea Leaves in {POITags}</string>
<string key="02A_Side05_01_Tea_Task_Gather_leaves" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Collect {itemName} from Angry Earth chests in {POITags}</string>
<string key="02A_Side05_01_Tea_Task_Goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Collect Lush Sugarsap in {POITags}</string>
<string key="02A_Side05_01_Tea_Task_Gather_sap" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Harvest {itemName} from the Young Trees in {POITags}</string>
<string key="02A_Side05_02_Achene_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Azoth Tree Achene</string>
<string key="02A_Side05_02_Achene_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Defeat the Angry Earth Leader Ceran at the Azoth Tree and collect his Achene. Talk to Naturalist Khunbish in Brightwood when the task is done.</string>
<string key="0232a_Naturalist_DefaultDialogue_02" comment="Azothtreeachene" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_0232a_Naturalist_DefaultDialogue_02" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_lean" />Now it is time for you to repay my generosity. The secrets of the Angry Earth are<g id="grace_headshakeno" /> not lightly shared, and I have need of your strength.</string>
<string key="02A_Side05_02_Achene_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"I didn't agree to anything else."</string>
<string key="02A_Side05_02_Achene_proposal_a" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_02_Achene_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side05_02_Achene_proposal_b" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_smackfist" />No? Do you not wish to slash, burn, and loot? Is that<g id="grace_headshakeno" /> not what your kind does?</string>
<string key="02A_Side05_02_Achene_proposal_b" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_02_Achene_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side05_02_Achene_proposal_next" sceneDelaySeconds="3" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="grace_shrugdontknow" />No matter. You must defeat<g id="grace_gesturer" /> a dryad named Ceran.</string>
<string key="02A_Side05_02_Achene_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Why? What did he do?"</string>
<string key="02A_Side05_02_Achene_proposal_next" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_02_Achene_proposal_next" VO_Status="Recorded" dialogue-prompt="@02A_Side05_02_Achene_proposal_prompt" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_sorry" />It's a long and tiresome tale. But if you insist, I will tell it to you--<g id="grace_wagfinger" /> after you have fought Ceran and brought me his Achene.</string>
<string key="02A_Side05_02_Achene_incomplete" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_02_Achene_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Ceran… how long has it been? He hoped I had forgotten. But I do not forget, and I do not forgive.</string>
<string key="02A_Side05_02_Achene_complete" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_02_Achene_complete" VO_Status="Recorded" dialogue-next="@02A_Side05_02_Achene_complete_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSL_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="grace_spreadarms" />Ceran is gone, and you have restored the true order here. If you wish it,<g id="grace_headnodyes" /> you have earned the whole truth.</string>
<string key="02A_Side05_02_Achene_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"It's about time."</string>
<string key="02A_Side05_02_Achene_complete_next_a" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_02_Achene_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side05_02_Achene_complete_next_b" dialogue-prompt="@02A_Side05_02_Achene_complete_prompt" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_crossarmsinsulted" />Mind your manners, human. Before<g id="grace_stop" /> Ceran, I was guardian of the Azoth Tree.</string>
<string key="02A_Side05_02_Achene_complete_next_b" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_02A_Side05_02_Achene_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_defiant" />With him gone, and a powerful brew of tea, I can assume my proper form and place.</string>
<string key="02A_Side05_02_Achene_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat the Angry Earth Leader at {POITags}</string>
<string key="02A_Side05_02_Achene_Task_LootCeran" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName} and collect {itemName}</string>
<string key="0232a_Naturalist_DefaultDialogue_03_a" comment="Final" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_0232a_Naturalist_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@0232a_Naturalist_DefaultDialogue_03_b" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_dismiss" />Begone, human. As<g id="grace_fistchest" /> I resume my place among the Angry Earth, I <g id="grace_headshakeno" />cannot guarantee your safety.</string>
<string key="0232a_Naturalist_DefaultDialogue_03_b" comment="Final" speaker="Naturalist Yargui Khunbish" name="YarguiKhunbish" VO="npc_0232a_Naturalist_DefaultDialogue_03_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="grace_doubt" />Your generosity, however, we will remember, for all time.</string>
<string key="0233a_Hunter_DefaultDialogue_00" comment="Begin" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_Hunter_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_darnit" />If you're headed into Greyvale, I'd offer you one piece of advice.<g id="male_scoldfingerwag" /> Don't feed the bears! Especially not with your own flesh and blood.</string>
<string key="02A_Side06_01_Bears_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Grizzly Neighbors</string>
<string key="02A_Side06_01_Bears_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Help Hunter Hutchison in Brightwood get vengeance against some savage bears in Greyvale that destroyed his family.</string>
<string key="0233a_Hunter_DefaultDialogue_01_a" comment="bearcohabitation" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_Hunter_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@0233a_Hunter_DefaultDialogue_01_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_spreadarmscalm" />Say there, are you headed across the river, into Greyvale?</string>
<string key="0233a_Hunter_DefaultDialogue_01_b" comment="bearcohabitation" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_Hunter_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="male_apologize" />That's bear territory. I know that<g id="male_guiltylookdown" /> firsthand, because for me, it was also my home.</string>
<string key="02A_Side06_01_Bears_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"You don't live there any more?"</string>
<string key="02A_Side06_01_Bears_proposal_a" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0201_bearcohabitation_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side06_01_Bears_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_dontknow" /> No. They don't want me.<g id="male_shakehead" /> They've made that painfully clear.</string>
<string key="02A_Side06_01_Bears_proposal_b" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0201_bearcohabitation_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side06_01_Bears_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="male_guiltylookside" />My wife Susan and I lived among them for decades, in perfect harmony.<g id="male_shrugbrief" /> Until a few months ago.</string>
<string key="02A_Side06_01_Bears_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What happened?"</string>
<string key="02A_Side06_01_Bears_proposal_next_a" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0201_bearcohabitation_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side06_01_Bears_proposal_next_b" dialogue-prompt="@02A_Side06_01_Bears_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_hopeless" />One day they turned on us,<g id="male_wipetear" /> tore us both apart and feasted on our flesh. Susan… she became Lost after that.</string>
<string key="02A_Side06_01_Bears_proposal_next_b" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0201_bearcohabitation_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_dismissregal" />I don't know why I'm still here, except for revenge.<g id="male_clenchfistsgetpumped02" /> In fact, destroy a few of those beasts for me, and I'll reward you.</string>
<string key="02A_Side06_01_Bears_incomplete" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0201_bearcohabitation_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I still can't get over it. Out of nowhere, they just turned on us. Help me get my vengeance, and I'll be in your debt.</string>
<string key="02A_Side06_01_Bears_complete" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0201_bearcohabitation_complete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_nod2" />I heard those bastards snarling and growling all the way down here.<g id="male_dismissgetlost2" /> Why, we're only giving them what they deserve.</string>
<string key="02A_Side06_01_Bears_Task_kill_bears" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName}s in {POITags}</string>
<string key="02A_Side06_02_PapaBear_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Papa Bear (Elite)</string>
<string key="02A_Side06_02_PapaBear_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Hunter Hutchison has asked you to destroy Gren, the massive bear who killed his wife, and reclaim his wife's ring. Bring the ring back to Hunter Hutchinson in Brightwood.</string>
<string key="0233a_Hunter_DefaultDialogue_02_a" comment="papabear" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_Hunter_DefaultDialogue_02_a" VO_Status="Recorded" dialogue-next="@0233a_Hunter_DefaultDialogue_02_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_darnit" />If I'm being completely honest, though, I really<g id="male_throwarms" /> don't know what I'm supposed to do.</string>
<string key="0233a_Hunter_DefaultDialogue_02_b" comment="papabear" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_Hunter_DefaultDialogue_02_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="male_hanghead" />With Susan gone, and the bears turned on me,<g id="male_converseleft" /> I don't have anywhere else to go.</string>
<string key="02A_Side06_02_PapaBear_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Any family anywhere?"</string>
<string key="02A_Side06_02_PapaBear_proposal_a" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0202_papabear_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side06_02_PapaBear_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_crossarmsno" />Nah, Susan and these bears are the only real family I ever had.</string>
<string key="02A_Side06_02_PapaBear_proposal_b" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0202_papabear_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side06_02_PapaBear_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="male_explain" />Living out there, foraging for honey,<g id="male_shrugbrief" /> hibernating…<g id="male_shakehead" /> it's the only life I know, the only place I feel at home.</string>
<string key="02A_Side06_02_PapaBear_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Maybe you should stay then."</string>
<string key="02A_Side06_02_PapaBear_proposal_next_a" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0202_papabear_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side06_02_PapaBear_proposal_next_b" dialogue-prompt="@02A_Side06_02_PapaBear_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_nod1" />Angry as I am,<g id="male_salutefisttochest" /> it's the only thing that feels right.<g id="male_shrugbrief" /> I guess I could try.</string>
<string key="02A_Side06_02_PapaBear_proposal_next_b" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0202_papabear_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_ragepoundfist" />It was the patriarch, Gren, that turned on us.<g id="male_pointblame" /> If you can destroy Gren and recover Susan's ring,<g id="male_nodunderstand" /> I might have a chance. Be careful, though.</string>
<string key="02A_Side06_02_PapaBear_incomplete" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0202_papabear_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_shakehead" />It was that monster Gren that ate my sweet wife.<g id="male_leanforwardinspect" /> Destroy him, and then I can return to the family, those I have left.</string>
<string key="02A_Side06_02_PapaBear_complete_a" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0202_papabear_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side06_02_PapaBear_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_realize" />It's done then?<g id="male_pointblame" /> That monstrosity of a bear gone?<g id="male_nodproud" /> You're a brave soul, and a hardy one too.</string>
<string key="02A_Side06_02_PapaBear_complete_b" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_0202_papabear_complete_b" VO_Type="npc_" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_nod1" />Alright. I’ll<g id="male_salutefisttochest" /> work up the nerve and go back home.<g id="male_shrugbrief" /> They turn on me again…<g id="male_shakehead" /> I don’t know. Guess I’ll end up like Susan.</string>
<string key="02A_Side06_02_PapaBear_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Track down the Alpha Bear at {POITags}</string>
<string key="02A_Side06_02_PapaBear_Loot_Ring" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName} and collect {itemName}</string>
<string key="0233a_Hunter_DefaultDialogue_03_a" comment="Final" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_Hunter_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@0233a_Hunter_DefaultDialogue_03_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_hanghead" />Still working up the nerve. This is<g id="male_shrugbrief" /> harder than I thought.</string>
<string key="0233a_Hunter_DefaultDialogue_03_b" comment="Final" speaker="Holt Hutchison" name="HoltHutchison" VO="npc_0233_Hunter_DefaultDialogue_03_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="male_handshipsdisapprove" />It's funny, those bears are the only family I've ever known -<g id="male_wavehandpshaw" /> not sure if I'll ever feel completely comfortable with them, though.</string>
<string key="0234a_Mourner_DefaultDialogue_00" comment="Begin" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_Mourner_DefaultDialogue_00" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_dismissgetlost2" />If you're looking for the Brightwood settlement, it's to the north.<g id="litearmor_handsonhipsshakeheads" /> Nothing to the south, except for lost love... and remorse.</string>
<string key="02A_Side07_01_Memories_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Memories of Another Life</string>
<string key="02A_Side07_01_Memories_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Megara Pantazis lived in the Walsham area many decades ago. She's asked you to retrieve her mementos from the town and return them to her in Brightwood so she can relive her past.</string>
<string key="0234a_Mourner_DefaultDialogue_01_a" comment="memoriesofanotherlife" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_Mourner_DefaultDialogue_01_a" VO_Status="Recorded" dialogue-next="@0234a_Mourner_DefaultDialogue_01_b" cutsceneCameraPresetId="NSR_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_agree1" />It may seem hard to believe, but this<g id="g_litearmor_youknow" /> was once one of the safest and liveliest parts of Brightwood.</string>
<string key="0234a_Mourner_DefaultDialogue_01_b" comment="memoriesofanotherlife" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_Mourner_DefaultDialogue_01_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_darnit" />All that remains now are my memories,<g id="litearmor_worry" /> very sad ones, I'm afraid. And now, even those are starting to fade.</string>
<string key="02A_Side07_01_Memories_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What happened?"</string>
<string key="02A_Side07_01_Memories_proposal_a" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0201_memoriesofanotherlife_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side07_01_Memories_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_gestureleft" />The town of Walsham fell to the Lost…<g id="litearmor_shakehead" /> it's been more years than I can count.</string>
<string key="02A_Side07_01_Memories_proposal_b" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0201_memoriesofanotherlife_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side07_01_Memories_proposal_next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_handheart" />Believe it or not, the wedding was on this very spot--<g id="litearmor_think" /> a moment I never want to forget. He was the love of my life.</string>
<string key="02A_Side07_01_Memories_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"He's become Lost?"</string>
<string key="02A_Side07_01_Memories_proposal_next_a" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0201_memoriesofanotherlife_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side07_01_Memories_proposal_next_b" dialogue-prompt="@02A_Side07_01_Memories_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_handsonhipsshakeheads" />Yes, he fell to despair. I had too much pride for that--<g id="litearmor_sighrelief" /> I picked up and started over, many times since.</string>
<string key="02A_Side07_01_Memories_proposal_next_b" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0201_memoriesofanotherlife_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_crossarmsupset" />Now, I just want those memories. If you venture into town,<g id="litearmor_complimentplayer" /> I'd love you to recover some of my old keepsakes.</string>
<string key="02A_Side07_01_Memories_incomplete" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0201_memoriesofanotherlife_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Those years in Walsham were the best I had. If you could recover those mementos, it would mean a lot.</string>
<string key="02A_Side07_01_Memories_complete_a" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_02A_Side07_01_Memories_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side07_01_Memories_complete_b" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_realize" />I'm amazed.<g id="litearmor_youknow" /> You managed to find all these pieces of my past,<g id="litearmor_secretiveshort" /> even my old diary.</string>
<string key="02A_Side07_01_Memories_complete_b" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_02A_Side07_01_Memories_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_CUP_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_shakehead" />It's sad, isn’t it? Or it<g id="litearmor_shrugbrief" /> should be.</string>
<string key="02A_Side07_01_Memories_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search for Megara's Mementos in {POITags}</string>
<string key="02A_Side07_01_Memories_Task_Mementos" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search for {itemName} in chests in {POITags}</string>
<string key="02A_Side07_01_Memories_Task_ReadLore" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Read Megara's Diary in {POITags}</string>
<string key="02A_Side07_01_Memories_Task_Goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search for Megara's Diary in {POITags}</string>
<string key="02A_Side07_01_Memories_Task_Defeat" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName} in {POITags}</string>
<string key="02A_Side07_02_Death_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Til Death do us Part</string>
<string key="02A_Side07_02_Death_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Megara Pantazis has admitted the love of her life was actually Pastor Prewitt. She's asked you be sure nothing of his human nature remains. Talk to her in Brightwood when the task is complete.</string>
<string key="0234a_Mourner_DefaultDialogue_02_a" comment="Til Death do us Part" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_Mourner_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@0234a_Mourner_DefaultDialogue_02_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_hopeless" />Reading this is like visiting an old friend -<g id="litearmor_nodunderstand" /> it's very… emotional.</string>
<string key="0234a_Mourner_DefaultDialogue_02_b" comment="Til Death do us Part" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_Mourner_DefaultDialogue_03_b" VO_Status="Recorded" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_handsonhipsshakeheads" />But rather than making me sad,<g id="litearmor_crossarmsupset" /> it's making me angry. You see,<g id="litearmor_complimentplayer" /> when the truth came out, everyone in town turned on me.</string>
<string key="02A_Side07_02_Death_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"When what truth came out?"</string>
<string key="02A_Side07_02_Death_proposal_a" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0203_tildeathdouspart_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side07_02_Death_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_lookdownguilty" />The truth about my true love. I didn't tell<g id="litearmor_shrugbrief" /> you the whole story.</string>
<string key="02A_Side07_02_Death_proposal_b" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0203_tildeathdouspart_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side07_02_Death_proposal_next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_handsonhipsshakeheads" />The wedding that took place here, it wasn't where I married my true love,<g id="litearmor_willcoverit" /> it's where I met him.</string>
<string key="02A_Side07_02_Death_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Whose wedding was it?"</string>
<string key="02A_Side07_02_Death_proposal_next_a" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_02A_Side07_02_Death_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side07_02_Death_proposal_next_b" dialogue-prompt="@02A_Side07_02_Death_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_whatwantfromme" />Oh, it was mine, but<g id="litearmor_shakehead" /> my betrothed was dull as dirt.<g id="litearmor_shakehead" /> I don't even remember his name.</string>
<string key="02A_Side07_02_Death_proposal_next_b" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_02A_Side07_02_Death_proposal_next_b" VO_Status="Recorded" dialogue-next="@02A_Side07_02_Death_proposal_next2_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_worry" />Ah, Pastor Prewitt was the one who married us. He… became the love of my life.</string>
<string key="02A_Side07_02_Death_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Do you want to see him again?"</string>
<string key="02A_Side07_02_Death_proposal_next2_a" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_02A_Side07_02_Death_proposal_next2_a" VO_Status="Recorded" dialogue-next="@02A_Side07_02_Death_proposal_next2_b" dialogue-prompt="@02A_Side07_02_Death_proposal_prompt2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_sighrelief" />Yes. No? I don't know any more.</string>
<string key="02A_Side07_02_Death_proposal_next2_b" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_02A_Side07_02_Death_proposal_next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_think" />If you could confront him, and see if there is any humanity left in him,<g id="litearmor_shrugbrief" /> I might be able to make my choice.</string>
<string key="02A_Side07_02_Death_incomplete" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0203_tildeathdouspart_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">My love was a formidable man in life. I suspect he will be difficult to defeat. Do take care.</string>
<string key="02A_Side07_02_Death_complete" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234_0203_tildeathdouspart_complete" VO_Status="Recorded" dialogue-next="@02A_Side07_02_Death_complete_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_handheart" />Tell me, did you see him? Did he<g id="litearmor_whatwantfromme" /> seem miserable as a Lost, or actually at peace?<g id="litearmor_realize" /> What did you find? What is this?</string>
<string key="02A_Side07_02_Death_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"A letter addressed to you."</string>
<string key="02A_Side07_02_Death_complete_next_a" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_02A_Side07_02_Death_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side07_02_Death_complete_next_b" dialogue-prompt="@02A_Side07_02_Death_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_handshipsconsider" />Let me see it then… what's this? He became Lost to avoid facing me?!<g id="litearmor_hopeless" /> Apparently, he couldn't bear the town's shame and scorn.</string>
<string key="02A_Side07_02_Death_complete_next_b" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_02A_Side07_02_Death_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_dismissgetlost2" />The coward! Well,<g id="litearmor_crossarmsupset" /> Pastor, maybe you have convinced me to live!<g id="litearmor_nodunderstand" /> Thank you!</string>
<string key="02A_Side07_02_Death_Task_goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Confront Pastor Prewitt at the Walsham Congregation</string>
<string key="02A_Side07_02_Death_Task_Loot" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat {targetName} and collect {itemName}</string>
<string key="0234a_Mourner_DefaultDialogue_03_a" comment="Final" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234a_Mourner_DefaultDialogue_03_a" VO_Status="Recorded" dialogue-next="@0234a_Mourner_DefaultDialogue_03_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_handsonhipsshakeheads" />It just goes to show, life is only<g id="litearmor_tiltheadremember" /> for those bold and courageous enough to truly live it.</string>
<string key="0234a_Mourner_DefaultDialogue_03_b" comment="Final" speaker="Megara Pantazis" name="MegaraPantazis" VO="npc_0234a_Mourner_DefaultDialogue_03_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="litearmor_secretiveshort" />Thank you for reminding me of that,<g id="litearmor_pleadhandsopen" /> in my darkest hour. I think maybe now, I can start over.</string>
<string key="ui_whisper_isabella_beach1_message" comment="first whisper" speaker="Isabella" name="Isabella" VO="npc_00_Whisper_01" VO_Status="Deprecated" rel_version="Quest_MSQ2_Brightwood">Sample spooky whisper subtitle from Isabella</string>
<string key="whisper_test_01" comment="Whisper Testing" speaker="Isabella" name="Isabella" VO="npc_00_Whisper_Test_01" VO_Status="Deprecated" rel_version="Quest_MSQ2_Brightwood">Whisper Test 1</string>
<string key="whisper_test_02" comment="Whisper Testing" speaker="Isabella" name="Isabella" VO="npc_00_Whisper_Test_02" VO_Status="Deprecated" rel_version="Quest_MSQ2_Brightwood">Whisper Test 2</string>
<string key="whisper_test_03" comment="Whisper Testing" speaker="Isabella" name="Isabella" VO="npc_00_Whisper_Test_03" VO_Status="Deprecated" rel_version="Quest_MSQ2_Brightwood">Whisper Test 3</string>
<string key="NPC_DefaultDialogue_0249a_00_Aethelwynn_a" comment="default" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_00_Aethelwynn_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0249a_00_Aethelwynn_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_crossarms" />The villages don't look at all inviting,<g id="female_shrugnothingicando" /> and the villagers even less.</string>
<string key="NPC_DefaultDialogue_0249a_00_Aethelwynn_b" comment="default" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_00_Aethelwynn_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_disappointed" />Ugh, maybe this isn't the right place after all.<g id="female_waveoffdisdain" /> Where did I put my map?</string>
<string key="02A_Side08_01_Treasures_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Earthly Treasures</string>
<string key="02A_Side08_01_Treasures_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Aethelwynn, a self-proclaimed treasure hunter, needs help finding lucrative graves in Brightwood. Find records of Brightwood's residents, then return to Aethelwynn near Deggendorf.</string>
<string key="NPC_DefaultDialogue_0249a_01_Aethelwynn" comment="R1 start" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_01_Aethelwynn" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_nodrelieved" />Hello? Oh, thank goodness, you're not one of the wandering Lost.<g id="female_leanforwardsmall" /> I'm Aethelwynn, and you're the friendliest face I've seen all day.</string>
<string key="02A_Side08_01_Treasures_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"This isn't a very friendly place."</string>
<string key="02A_Side08_01_Treasures_proposal_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_01_Treasures_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side08_01_Treasures_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_nodshrugokay" />You don't need to tell me twice.<g id="female_worry" /> The Lost get violent when you poke through their houses.</string>
<string key="02A_Side08_01_Treasures_proposal_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_01_Treasures_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side08_01_Treasures_proposal_next_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_notsure" />Oh, don't look at me like that.<g id="female_shakeheadno" /> Everyone has to make a living.</string>
<string key="02A_Side08_01_Treasures_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"And what's yours?"</string>
<string key="02A_Side08_01_Treasures_proposal_next_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_01_Treasures_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side08_01_Treasures_proposal_next_b" dialogue-prompt="@02A_Side08_01_Treasures_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_shrugdontcare" />Reclaiming treasure!<g id="female_handsonhipsshakeheads" /> Brightwood's so full of graves, it's hard to know where to start.</string>
<string key="02A_Side08_01_Treasures_proposal_next_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_01_Treasures_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_thinking" />Say, if you're heading into the villages, could<g id="female_spreadarms" /> you thin out the Lost and look for any records?<g id="female_nodyes" /> They might contain clues, and I'll share anything I find with you.</string>
<string key="02A_Side08_01_Treasures_incomplete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_01_Treasures_incomplete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_01_Treasures_incomplete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Do you think the Lost remember anything they did when they were alive?</string>
<string key="02A_Side08_01_Treasures_incomplete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_01_Treasures_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_throwarmsfrustrated" />Hmm… no, forget it. Just thinking<g id="female_shakeheadno" /> about it gives me the shivers.</string>
<string key="NPC_DefaultDialogue_0249a_02_Aethelwynn" comment="NOTE: The loc for this quest was intentionally re-ordered" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_02_Aethelwynn" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_youknow" />Just about done reading through these records.<g id="female_thinking" /> My eyes are swimming, but it'll be worth it in the end. It has to be.</string>
<string key="02A_Side08_01_Treasures_complete_a" comment="NOTE: The loc for this quest was intentionally re-ordered" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_01_Treasures_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_01_Treasures_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_worry" />You made that look easy.<g id="female_leanforwardsmall" /> Have you been treasure-hunting before?</string>
<string key="02A_Side08_01_Treasures_complete_b" comment="NOTE: The loc for this quest was intentionally re-ordered" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_01_Treasures_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_youknows" />The handwriting in these records is awful,<g id="female_nodconsider" /> but I can puzzle it out.<g id="female_youknow" /> Then it's just a matter of matching up names with graves!</string>
<string key="02A_Side08_01_Treasures_Task_goto1" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search {POITags} to help Aethelwynn find treasures left by the Lost</string>
<string key="02A_Side08_01_Treasures_Task_Kill" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat Lost</string>
<string key="02A_Side08_01_Treasures_Task_goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search {POITags} to help Aethelwynn find treasures left by the Lost</string>
<string key="02A_Side08_01_Treasures_Task_Loot" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search chests at {POITags} for {itemName}</string>
<string key="02A_Side08_02_LostReturned_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Lost and Returned</string>
<string key="02A_Side08_02_LostReturned_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Aethelwynn has identified two promising graves that might contain treasure. Scatter the lost defending the coffins, and investigate each grave. Then, return to Aethelwynn with your spoils.</string>
<string key="NPC_DefaultDialogue_0249a_03_Aethelwynn" comment="THIS LINE NO LONGER USED" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_03_Aethelwynn" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_beckon" />I was about to go looking for you, {playerName}!<g id="female_taptemple" /> You'll never guess what I found in those moldy old records.</string>
<string key="02A_Side08_02_LostReturned_start_prompt" comment="NOTE: The loc for this quest was intentionally re-ordered" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"So now we find treasures?"</string>
<string key="02A_Side08_02_LostReturned_proposal_a" comment="NOTE: The loc for this quest was intentionally re-ordered" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_02_LostReturned_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side08_02_LostReturned_proposal_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_cheerfistpump" />Yes! Maybe. I hope so.</string>
<string key="02A_Side08_02_LostReturned_proposal_b" comment="NOTE: The loc for this quest was intentionally re-ordered" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_02_LostReturned_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side08_02_LostReturned_proposal_next" sceneDelaySeconds="6" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_disagreerighthandout" />Some coffins in Brightwood weren't… buried properly, if you catch my meaning.<g id="female_youknow" /> Let's start with the easy pickings and see what we find.</string>
<string key="02A_Side08_02_LostReturned_proposal_next_prompt" comment="NOTE: The loc for this quest was intentionally re-ordered" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Alright, I'll search the coffins."</string>
<string key="02A_Side08_02_LostReturned_proposal_next" comment="NOTE: The loc for this quest was intentionally re-ordered" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_02_LostReturned_incomplete" VO_Status="Recorded" dialogue-prompt="@02A_Side08_02_LostReturned_proposal_next_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_explains" />The coffins should be pretty old by now,<g id="female_smackfist" /> so a good push will force their lids off. Don't<g id="female_shrugdontcare" /> ask me how I know.</string>
<string key="02A_Side08_02_LostReturned_incomplete" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_02_LostReturned_incomplete" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">The coffins should be pretty old by now, so a good push will force their lids off. Don't ask me how I know.</string>
<string key="02A_Side08_02_LostReturned_complete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_02_LostReturned_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_02_LostReturned_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_lookconcern" />Is that a basket? Oh… the color's still as bright as a robin's egg.</string>
<string key="02A_Side08_02_LostReturned_complete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_02_LostReturned_complete_b" VO_Status="Recorded" dialogue-next="@02A_Side08_02_LostReturned_complete_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_nodconsider" />Mmm… Fair's fair, and I<g id="female_salute2finger" /> promised to split the treasure with you.<g id="female_leanpointconvince" /> You keep the coin, and I'll take this basket.</string>
<string key="02A_Side08_02_LostReturned_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Really? You don't want any coin?"</string>
<string key="02A_Side08_02_LostReturned_complete_next_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_02_LostReturned_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side08_02_LostReturned_complete_next_b" dialogue-prompt="@02A_Side08_02_LostReturned_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_nodshrugokay" />W-well, you've been really helpful,<g id="female_leanforwardsmall" /> and I'll want your help again in the future.</string>
<string key="02A_Side08_02_LostReturned_complete_next_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_02_LostReturned_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_shrugdontcare" />Brightwood's overflowing with<g id="female_waveoffdisdain" /> abandoned cemeteries. I'm sure<g id="female_nodyes" /> I'll find something I like.</string>
<string key="02A_Side08_02_LostReturned_Task_goto1" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Venture into {POITags} to search for treasure</string>
<string key="02A_Side08_02_LostReturned_Task_coffinA" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search chests in {POITags} for {itemName}es</string>
<string key="02A_Side08_02_LostReturned_Task_goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Visit {POITags} to search for treasure</string>
<string key="02A_Side08_02_LostReturned_Task_coffinB" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search coffin in {POITags} for Valuables</string>
<string key="NPC_DefaultDialogue_0249a_04_Aethelwynn" comment="between R2 and R3" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_04_Aethelwynn" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_shrugnothingicando" />People still live here?<g id="female_worry" /> I thought this place would be full of nothing but ghosts.</string>
<string key="02A_Side08_03_Music_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Music to Her Ears</string>
<string key="02A_Side08_03_Music_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Though nervous about its fearful reputation, Aethelwynn still wants to see if there's treasure in the old Cathedral and its neighboring village. Investigate each location, then return to Aethelwynn.</string>
<string key="NPC_DefaultDialogue_0249a_05_Aethelwynn" comment="R3 start" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_05_Aethelwynn" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_shrugshort" />You... still want to help me, right?<g id="female_leanpointconvince" /> Find treasure, I mean. If you don't, I'd understand.<g id="female_nodshrugokay" /> I could figure something out on my own.</string>
<string key="02A_Side08_03_Music_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"You sound nervous."</string>
<string key="02A_Side08_03_Music_proposal_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side08_03_Music_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_lookdownsorry" />Meh… Nervous? Me? I suppose it's<g id="female_shrugdontcare" /> pretty obvious.</string>
<string key="02A_Side08_03_Music_proposal_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side08_03_Music_proposal_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_youknow" />Ah, the next spot for buried treasure is the old cathedral north of the town.<g id="female_lookaroundshifty" /> But I've heard terrible tales about it for years. Howling Lost,<g id="female_startledhandmouth" /> shadows that strangle intruders...</string>
<string key="02A_Side08_03_Music_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"I'll be fine. Trust me."</string>
<string key="02A_Side08_03_Music_proposal_next_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side08_03_Music_proposal_next_b" dialogue-prompt="@02A_Side08_03_Music_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_chuckle" />Heh. You're either the bravest<g id="female_shrugdontcare" /> or craziest person I've ever met.</string>
<string key="02A_Side08_03_Music_proposal_next_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_proposal_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_explains" />If the cathedral looks too dangerous,<g id="female_leanforwardsmall" /> you could try the village of Morgenstadt.<g id="female_shrugdontcare" /> Might be easier pickings.</string>
<string key="02A_Side08_03_Music_incomplete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_incomplete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_03_Music_incomplete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I heard that a fire-spewing demon lives under the floorboards of the cathedral.</string>
<string key="02A_Side08_03_Music_incomplete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">It's probably not true. Right? Right, definitely not true.</string>
<string key="02A_Side08_03_Music_complete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_03_Music_complete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_loveyou" />What an adorable flute! May I?</string>
<string key="02A_Side08_03_Music_complete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_complete_b" VO_Status="Recorded" dialogue-next="@02A_Side08_03_Music_complete_next_a" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_nodrelieved" />I'll bet it plays the sweetest songs.<g id="female_youknows" /> Can I keep this, for my share? And the<g id="g_female_youknow" /> whittling knife, in case I want to add any carvings to it.</string>
<string key="02A_Side08_03_Music_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Why? They're not worth much."</string>
<string key="02A_Side08_03_Music_complete_next_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side08_03_Music_complete_next_b" dialogue-prompt="@02A_Side08_03_Music_complete_prompt" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_shrugdontcare" />Maybe not in coin, but I love music.<g id="female_tiltheadremember" /> My father used to play for us in the evenings, to drown out the sound of--<g id="female_waveoffdisdain" /> ah, never mind.</string>
<string key="02A_Side08_03_Music_complete_next_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_03_Music_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_gesturerightm" />I'll meet you at the southern crossroads<g id="female_lifthandsxs" /> a bit later!</string>
<string key="02A_Side08_03_Music_Task_goto1" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search {POITags} for clues to more treasure</string>
<string key="02A_Side08_03_Music_Task_chests" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search chests at {POITags}</string>
<string key="02A_Side08_03_Music_Task_note" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Read Adalbert's Confession</string>
<string key="02A_Side08_03_Music_Task_goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search {POITags} for abandoned coffins</string>
<string key="02A_Side08_03_Music_Task_coffinC" rel_version="Quest_MSQ2_Brightwood">Search the coffin for treasure</string>
<string key="NPC_DefaultDialogue_0250a_00_Baldr" speaker="Large Dog" name="Baldr" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.7 4.5 1.9" cameraStateLookAt=".26 .1 1" dummyPresetPos="s .1 3 0" rel_version="Quest_MSQ2_Brightwood">(The large dog is clearly not interested in you.)</string>
<string key="02A_Side08_04_Legacy_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Dark Legacy</string>
<string key="02A_Side08_04_Legacy_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Though Aethelwynn said she would meet you later, she is nowhere to be seen. Mortemer's Manor and Brightrest Cemetery seem to be the most likely locations to find her.</string>
<string key="NPC_DefaultDialogue_0250a_01_Baldr_a" comment="R4 start" speaker="Large Dog" name="Baldr" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0250a_01_Baldr_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.7 4.5 1.9" cameraStateLookAt=".26 .1 1" dummyPresetPos="s .1 3 0" rel_version="Quest_MSQ2_Brightwood">(This is where you were supposed to meet Aethelwynn, but there's no sign of her.</string>
<string key="NPC_DefaultDialogue_0250a_01_Baldr_b" comment="R4 start" speaker="Large Dog" name="Baldr" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.7 4.5 1.9" cameraStateLookAt=".26 .1 1" dummyPresetPos="s .1 3 0" rel_version="Quest_MSQ2_Brightwood">(Instead, this large dog sits at the crossroads.)</string>
<string key="02A_Side08_04_Legacy_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Hi, there. Good boy."</string>
<string key="02A_Side08_04_Legacy_proposal" speaker="Large Dog" name="Baldr" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.7 4.5 1.9" cameraStateLookAt=".26 .1 1" dummyPresetPos="s .1 3 0" rel_version="Quest_MSQ2_Brightwood">(The dog perks up and sniffs your clothes. He swings his snout around, pointing toward the cluster of houses around Mortimer's Manor.)</string>
<string key="02A_Side08_04_Legacy_incomplete" speaker="Large Dog" name="Baldr" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.7 4.5 1.9" cameraStateLookAt=".26 .1 1" dummyPresetPos="s .1 3 0" rel_version="Quest_MSQ2_Brightwood">(The dog looks at you with plaintive eyes. It seems like he wants to come with you to Mortimer's Manor, but fears the Lost.)</string>
<string key="NPC_DefaultDialogue_0251a_00_Headstone" speaker="Headstone" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Brightwood">[The writing on this rough headstone is weathered with age.]</string>
<string key="NPC_DefaultDialogue_0251a_01_Headstone_a" comment="talk to object step" speaker="Headstone" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0251a_01_Headstone_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Brightwood">[The writing on this rough headstone is weathered with age.]</string>
<string key="NPC_DefaultDialogue_0251a_01_Headstone_b" comment="talk to object step" speaker="Headstone" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Brightwood">[On closer examination, you can make out a few words: Aethelwynn, daughter of Adalbert the carpenter.]</string>
<string key="NPC_DefaultDialogue_0251a_02_Headstone" comment="object quest complete convo state" speaker="Headstone" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" rel_version="Quest_MSQ2_Brightwood">[Aethelwynn's headstone, abandoned to the wind and rain. In time, even the faded name will disappear.]</string>
<string key="02A_Side08_04_Legacy_complete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_04_Legacy_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_04_Legacy_complete_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_nodshrugokay" />O-oh. It's y-you.<g id="female_shrinkembarrassed" /> S-sorry I didn't meet you like I said I would.</string>
<string key="02A_Side08_04_Legacy_complete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_04_Legacy_complete_b" VO_Status="Recorded" dialogue-next="@02A_Side08_04_Legacy_complete_next" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_notsure" />I promise I didn't forget, I've<g id="female_nodshrugokay" /> just been… it's not important.<g id="female_youknows" /> Anyway, did you find anything good in the cemetery?</string>
<string key="02A_Side08_04_Legacy_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"A grave. With your name on it."</string>
<string key="02A_Side08_04_Legacy_complete_next" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_04_Legacy_complete_next" VO_Status="Recorded" dialogue-next="@02A_Side08_04_Legacy_complete_next2" dialogue-prompt="@02A_Side08_04_Legacy_complete_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_drawbackafraid" /><i>What?!</i> Then you must've gone to… I…</string>
<string key="02A_Side08_04_Legacy_complete_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"Please, tell me what's happening."</string>
<string key="02A_Side08_04_Legacy_complete_next2" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_04_Legacy_complete_next2" VO_Status="Recorded" dialogue-prompt="@02A_Side08_04_Legacy_complete_prompt2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_whattheheck" />I c-can't! I'm sorry, I'm so sorry!<g id="female_crying" /> You've been kind, truly, but I can't face this now…</string>
<string key="02A_Side08_04_Legacy_Task_goto1" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search {POITags} for any sign of Aethelwynn</string>
<string key="02A_Side08_04_Legacy_Task_coffinD" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Look for coffins with potential treasure</string>
<string key="02A_Side08_04_Legacy_Task_goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search {POITags} for any sign of Aethelwynn</string>
<string key="02A_Side08_04_Legacy_Task_talkto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Examine the weathered headstone</string>
<string key="NPC_DefaultDialogue_0249a_06_Aethelwynn" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_06_Aethelwynn" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_youknow" />…Hi. Seems like you've met Baldr.</string>
<string key="NPC_DefaultDialogue_0250a_02_Baldr" speaker="Baldr" name="Baldr" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.7 4.5 1.9" cameraStateLookAt=".26 .1 1" dummyPresetPos="s .1 3 0" rel_version="Quest_MSQ2_Brightwood">(The dog gives you a friendly wag of his tail, but sticks stubbornly by Aethelwynn's side.)</string>
<string key="02A_Side08_05_Reunion_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Reunion</string>
<string key="02A_Side08_05_Reunion_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Aethelwynn is finally ready to face her past and tell you what she's been seeking. Help her track down her brother-in-law by searching nearby villages, then return to her at the spirit shrine.</string>
<string key="NPC_DefaultDialogue_0249a_07_Aethelwynn" comment="R5 start" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_07_Aethelwynn" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_explains" />I owe you an explanation.<g id="female_sympathyhandsheart" /> And an awful lot of gratitude. I'm sure<g id="female_taptemple" /> you've realized the truth by now, but I'm no treasure hunter.<g id="female_shrugdontcare" /> Sorry…</string>
<string key="02A_Side08_05_Reunion_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"I just want to know the truth."</string>
<string key="02A_Side08_05_Reunion_proposal_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side08_05_Reunion_proposal_b" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_fingerwagno" />It's no different from any other sorry tale of Brightwood.<g id="female_shrinkembarrassed" /> My mother succumbed to despair first and then the Vigil put my father "under guard."</string>
<string key="02A_Side08_05_Reunion_proposal_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_proposal_b" VO_Status="Recorded" dialogue-next="@02A_Side08_05_Reunion_proposal_next_a" sceneDelaySeconds="3" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_gesturearoundroom" />By the end… they were ready to bury all of us alive.</string>
<string key="02A_Side08_05_Reunion_proposal_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"But you escaped?"</string>
<string key="02A_Side08_05_Reunion_proposal_next_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_proposal_next_a" VO_Status="Recorded" dialogue-next="@02A_Side08_05_Reunion_proposal_next_b" dialogue-prompt="@02A_Side08_05_Reunion_proposal_prompt" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_gesturebothhands" />Thanks to Baldr. He<g id="female_smackfist" /> chewed through the ropes the same night they dug my grave.<g id="female_shakeheadno" /> After that, I ran.</string>
<string key="02A_Side08_05_Reunion_proposal_next_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_proposal_next_b" VO_Status="Recorded" dialogue-next="@02A_Side08_05_Reunion_proposal_next2_a" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_leanpointconvince" />It took me years to work up the courage to come back.<g id="female_lookdownsorry" /> The basket, the flute and knife, all the things you found belonged to my family.</string>
<string key="02A_Side08_05_Reunion_proposal_prompt2" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What's still missing?"</string>
<string key="02A_Side08_05_Reunion_proposal_next2_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_proposal_next2_a" VO_Status="Recorded" dialogue-next="@02A_Side08_05_Reunion_proposal_next2_b" dialogue-prompt="@02A_Side08_05_Reunion_proposal_prompt2" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_shrugnothingicando" />You mean, you'll keep helping me? I don't know what to say.</string>
<string key="02A_Side08_05_Reunion_proposal_next2_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_proposal_next2_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_sighrelief" />I suppose I never found any trace of Roderick,<g id="female_crossarmssuspicious" /> my brother-in-law. I know his family came from a village to the west,<g id="female_shrugdontcare" /> but that's all.</string>
<string key="02A_Side08_05_Reunion_incomplete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_incomplete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_05_Reunion_incomplete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Roderick used to fight for the Bright Vigil. I never heard what happened to him.</string>
<string key="02A_Side08_05_Reunion_incomplete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I hope… no, maybe it's best not to hope at this point.</string>
<string key="02A_Side08_05_Reunion_complete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_05_Reunion_complete_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_shocked" />That's Roderick's shield. But you found no other trace of him?</string>
<string key="02A_Side08_05_Reunion_complete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_05_Reunion_complete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="g_female_sobbing" />Then at least I can hope that he left the Vigil behind, and found a better life elsewhere.</string>
<string key="02A_Side08_05_Reunion_Task_goto1" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search {POITags} for clues about Roderick</string>
<string key="02A_Side08_05_Reunion_Task_kill" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Defeat the {targetName} and look for any signs of Roderick</string>
<string key="02A_Side08_05_Reunion_Task_goto2" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search {POITags} for clues about Roderick</string>
<string key="02A_Side08_05_Reunion_Task_chest" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search chests for Roderick's belongings</string>
<string key="02A_Side08_06_Heart_title" speaker="UI - Quest Title" rel_version="Quest_MSQ2_Brightwood">Heart of Darkness (Elite)</string>
<string key="02A_Side08_06_Heart_description" speaker="UI - Quest Description" rel_version="Quest_MSQ2_Brightwood">Aethelwynn suspects that her sister's necklace is in the greedy hands of Archminister Havelock. Destroy him, find the necklace, and return to Aethelwynn at the spirit shrine.</string>
<string key="NPC_DefaultDialogue_0249a_08_Aethelwynn_a" comment="R6 start" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_08_Aethelwynn_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0249a_08_Aethelwynn_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_apologetic" />There is one last thing. My<g id="female_sympathyhandsheart" /> sister Emmeline's necklace. It was the<g id="female_spreadarms" /> only real valuable we owned.</string>
<string key="NPC_DefaultDialogue_0249a_08_Aethelwynn_b" comment="R6 start" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_08_Aethelwynn_b" VO_Status="Recorded" sceneDelaySeconds="4" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood">I'll<g id="female_handsonhipsshakehead" /> bet Archminister Havelock took it. He always was a greedy bastard.</string>
<string key="02A_Side08_06_Heart_start_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"I'll get it back. For closure."</string>
<string key="02A_Side08_06_Heart_proposal_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_06_Heart_proposal_a" VO_Status="Recorded" dialogue-next="@02A_Side08_06_Heart_proposal_b" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_headnodding" />And a bit of revenge. If<g id="female_rightfistthreaten" /> Havelock suffers for what he did to my family,<g id="female_nodrelieved" /> so much the better.</string>
<string key="02A_Side08_06_Heart_proposal_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_06_Heart_proposal_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_thinking" />He'll be holed up on the island.<g id="female_leanpointconvince" /> The Vigil kept their treasury there.</string>
<string key="02A_Side08_06_Heart_incomplete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_06_Heart_incomplete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_06_Heart_incomplete_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">I thought I'd feel better by now, but I'm just nervous. And more than a little scared for you.</string>
<string key="02A_Side08_06_Heart_incomplete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_06_Heart_incomplete_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Please be careful. You're a good person, and I don't want to see you hurt.</string>
<string key="02A_Side08_06_Heart_complete_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_06_Heart_complete_a" VO_Status="Recorded" dialogue-next="@02A_Side08_06_Heart_complete_b" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_youknow" />You really did it. Emmeline's necklace.<g id="female_crying" /> See the little charm at the end?</string>
<string key="02A_Side08_06_Heart_complete_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_06_Heart_complete_b" VO_Status="Recorded" dialogue-next="@02A_Side08_06_Heart_complete_next_a" sceneDelaySeconds="5" cutsceneCameraPresetId="NSL_MNP_MCU_2SHT_OTS_Primary_reverse" rel_version="Quest_MSQ2_Brightwood"><g id="female_salutefistchest" />At first, I regretted coming back.<g id="female_shakeheadno" /> So many old ghosts. But I can<g id="female_spreadarms" /> start putting them to rest, thanks to you.</string>
<string key="02A_Side08_06_Heart_complete_prompt" speaker="UI - Player Prompt" rel_version="Quest_MSQ2_Brightwood">"What's next for you?"</string>
<string key="02A_Side08_06_Heart_complete_next_a" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_06_Heart_complete_next_a" VO_Status="Recorded" dialogue-next="@02A_Side08_06_Heart_complete_next_b" dialogue-prompt="@02A_Side08_06_Heart_complete_prompt" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_shrugdontcare" />Hmm. I'm not<g id="female_thinking" /> much of a treasure hunter. I should<g id="female_youknow" /> leave that to someone like you.</string>
<string key="02A_Side08_06_Heart_complete_next_b" speaker="Aethelwynn" name="Aethelwynn" VO="npc_02A_Side08_06_Heart_complete_next_b" VO_Status="Recorded" cutsceneCameraPresetId="NSL_MNP_WID_2SHT_CROP_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_sighrelief" />But traveling's been nice, and<g id="female_youknow" /> I think Baldr might like a chance to stretch his legs.<g id="female_nodding" /> Wouldn't you, old boy?</string>
<string key="02A_Side08_06_Heart_Task_Goto" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Journey to {POITags} and Destroy Archminister Havelock</string>
<string key="02A_Side08_06_Heart_Task_Fetch" speaker="UI" rel_version="Quest_MSQ2_Brightwood">Search for {itemName} from chests at {POITags}</string>
<string key="02A_Side08_06_Heart_Task_Kill" speaker="UI" dialogue-prompt="The Alchemist" rel_version="Quest_MSQ2_Brightwood">Destroy {targetName}</string>
<string key="NPC_DefaultDialogue_0249a_09_Aethelwynn_a" comment="Quest chain complete" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_09_Aethelwynn_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_0249a_09_Aethelwynn_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_thinking" />Can I tell you a secret? I thought you were a bit scary when we first met.</string>
<string key="NPC_DefaultDialogue_0249a_09_Aethelwynn_b" comment="Quest chain complete" speaker="Aethelwynn" name="Aethelwynn" VO="NPC_DefaultDialogue_0249a_09_Aethelwynn_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood"><g id="female_taptemple" />But I was desperate, and I took a chance.<g id="female_leanpointconvince" /> Luckily for me, you were one of the brightest souls left in Brightwood.</string>
<string key="NPC_DefaultDialogue_0250a_03_Baldr" comment="Quest chain complete" speaker="Baldr" name="Baldr" VO_Status="Do Not Record" cutsceneCameraPresetId="NSR_MNP_MED_2SHT_OTS_SEATED_Primary" cameraState="NPC_FOV20_CamState" cameraStateOrigin="-.7 4.5 1.9" cameraStateLookAt=".26 .1 1" dummyPresetPos="s .1 3 0" rel_version="Quest_MSQ2_Brightwood">(Though it's taken a while, it seems Baldr has finally warmed up to you.)</string>
<string key="NPC_DefaultDialogue_00_0252a_guard_a" speaker="Lorenz Werner" name="LorenzWerner" VO="NPC_DefaultDialogue_00_0252a_guard_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_0252a_guard_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Welcome to Cavalry! Meeting strangers is the only advantage of this job. Told my daughter not to join her dad’s line of work, but she never listens to me.</string>
<string key="NPC_DefaultDialogue_00_0252a_guard_b" speaker="Lorenz Werner" name="LorenzWerner" VO="NPC_DefaultDialogue_00_0252a_guard_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">You need to listen to your parents. Parents know what’s good for you.</string>
<string key="NPC_DefaultDialogue_00_0253a_guard_a" speaker="Agatha Werner" name="AgathaWerner" VO="NPC_DefaultDialogue_00_0253a_guard_a" VO_Status="Recorded" dialogue-next="@NPC_DefaultDialogue_00_0253a_guard_b" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">New to Brightwood? Well, you can get lost in a graveyard and fight screaming monsters or be warm in our rickety but lovable settlement.</string>
<string key="NPC_DefaultDialogue_00_0253a_guard_b" speaker="Agatha Werner" name="AgathaWerner" VO="NPC_DefaultDialogue_00_0253a_guard_b" VO_Status="Recorded" cutsceneCameraPresetId="NSR_MNP_COW_2SHT_OTS_Primary" rel_version="Quest_MSQ2_Brightwood">Can you guess which one I chose?</string>
</resources>