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levels.go
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levels.go
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package log
import (
"bytes"
"errors"
"strings"
)
// ErrInvalidLevel is returned if the severity level is invalid.
var ErrInvalidLevel = errors.New("invalid level")
// Level of severity.
type Level int
// Log levels.
const (
InvalidLevel Level = iota - 1
DebugLevel
InfoLevel
WarnLevel
ErrorLevel
FatalLevel
)
var levelNames = [...]string{
DebugLevel: "debug",
InfoLevel: "info",
WarnLevel: "warn",
ErrorLevel: "error",
FatalLevel: "fatal",
}
var levelStrings = map[string]Level{
"debug": DebugLevel,
"info": InfoLevel,
"warn": WarnLevel,
"warning": WarnLevel,
"error": ErrorLevel,
"fatal": FatalLevel,
}
// String implementation.
func (l Level) String() string {
return levelNames[l]
}
// MarshalJSON implementation.
func (l Level) MarshalJSON() ([]byte, error) {
return []byte(`"` + l.String() + `"`), nil
}
// UnmarshalJSON implementation.
func (l *Level) UnmarshalJSON(b []byte) error {
v, err := ParseLevel(string(bytes.Trim(b, `"`)))
if err != nil {
return err
}
*l = v
return nil
}
// ParseLevel parses level string.
func ParseLevel(s string) (Level, error) {
l, ok := levelStrings[strings.ToLower(s)]
if !ok {
return InvalidLevel, ErrInvalidLevel
}
return l, nil
}
// MustParseLevel parses level string or panics.
func MustParseLevel(s string) Level {
l, err := ParseLevel(s)
if err != nil {
panic("invalid log level")
}
return l
}