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current keyhandler for the wasm solution is limited:
key toggle is not supported (pause use case)
if a key release is not sent - it might trigger the event all the time - think a save game event is not cleared, the game will save all the time. to demonstrate this, remove the setTimeout(() => handleKeyEvent call in the index.html file
The text was updated successfully, but these errors were encountered:
current keyhandler for the wasm solution is limited:
setTimeout(() => handleKeyEvent
call in theindex.html
fileThe text was updated successfully, but these errors were encountered: