You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 23, 2022. It is now read-only.
If you load the map "doublecross" with Parabots v0.92.1 installed, the error message "The map is corrupt and cannot be played with bots ..." appears or the game exits immediately.
the function "loadLevelData()" from pb_mapimport.cpp returns false in this case. As a workaround you can copy the navpoints from crossfire (the.pcf and .pnf file) an rename them to doublecross. After this, everything works fine.
doublecross has the same airstrike-button as crossfire, so here is a possible solution approach:
in pb_mapimport.cpp at line 327 add a "special import" for doublecross:
If you load the map "doublecross" with Parabots v0.92.1 installed, the error message "The map is corrupt and cannot be played with bots ..." appears or the game exits immediately.
the function "loadLevelData()" from pb_mapimport.cpp returns false in this case. As a workaround you can copy the navpoints from crossfire (the.pcf and .pnf file) an rename them to doublecross. After this, everything works fine.
doublecross has the same airstrike-button as crossfire, so here is a possible solution approach:
in pb_mapimport.cpp at line 327 add a "special import" for doublecross:
if ((mod_id==VALVE_DLL || mod_id==AG_DLL) && strcmp( STRING(gpGlobals->mapname), "doublecross" )==0) { ... }
doublecross.zip
The text was updated successfully, but these errors were encountered: