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The "Move to" behaviour differs, because the moving prims are way over in the "Animation" section instead of moving between their dedicated trigger/target-assets.
The text was updated successfully, but these errors were encountered:
Good catch :) the "Move to" actions are behaving weird in QuickLook, my assumption is that Reality Composer builds complex hierarchy chains to counter some bugs in the underlying implementation.
I assume it's related to the offset introduced by the group transform of the "Move to" group.
Consider to first calculate the World space matrix before storing the move-to.
The "Move to" behaviour differs, because the moving prims are way over in the "Animation" section instead of moving between their dedicated trigger/target-assets.
The text was updated successfully, but these errors were encountered: