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I rarely use apple products, so I didn't bother going out of my way to support them, but they are still important!
The text was updated successfully, but these errors were encountered:
How is the progress on a macos workflow?
Sorry, something went wrong.
macos seems to be supported now
Building locally, MacOS (Debug) works for me with godot-cpp on master, but not 4.2. @MoralCode this issue is about the GitHub Workflows though.
godot-cpp
master
4.2
No branches or pull requests
I rarely use apple products, so I didn't bother going out of my way to support them, but they are still important!
The text was updated successfully, but these errors were encountered: