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Previously, streamless rendering required draft API from zeroMQ to use UDP. This api is somewhat unreliable, and had to be commented out when the project went cross platform.
We should try using TCP instead of UDP to stream frames, and perhaps use ffmpeg for hardware accelerated stream encoding.
Can ffmpeg stream frames over a network?
The text was updated successfully, but these errors were encountered:
Previously, streamless rendering required draft API from zeroMQ to use UDP. This api is somewhat unreliable, and had to be commented out when the project went cross platform.
We should try using TCP instead of UDP to stream frames, and perhaps use ffmpeg for hardware accelerated stream encoding.
Can ffmpeg stream frames over a network?
The text was updated successfully, but these errors were encountered: