From 008c7d560b9f357eb1cf4e4d14f6f1fd0b345581 Mon Sep 17 00:00:00 2001 From: Dario Seyb Date: Wed, 25 Jun 2014 01:38:52 +0200 Subject: [PATCH] Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 886eddb..67fba54 100644 --- a/README.md +++ b/README.md @@ -12,9 +12,8 @@ What it does: - each entity got it's sprites assigned as long as you imported these sprites before conversion - for each animation in SCML file creates a Unity animation under the prefab - sprites are changed during animations, so only 1 SpriteRenderer is used for each node in the spriter file -- a Spriter2Unity component - the CharacterMap - is attached to the prefab to look up - an AnimatorController is created (if it doesn't exist already) -- an Animator component is attached to the prefab. It gets a reference to the AnimatorController +- an Animator component is attached to the prefab. It gets a reference to the AnimatorController. Limitations (and why): - Only quadratic, cubic, linear and instant curves are supported