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Sounds good. This will be some more nice polish. As part of this, the other button (near the portal gun) can be animated to raise up. I've updated the title and description to mention this (and avoided the word "pedestal" since that's the internal name of the portal gun holder).
This will require @dynamic_box objects instead of static @collision, and @anim objects for animation.
I looked into this more and it won't be possible without some code changes. Currently, only static geometry and dynamic collision can be affected by level animations.
Not a high priority given that it's polish, but good to do at some point.
Version of the game
current master
What is the enhancement?
In chamber 11, the first switch and its base should retract into the ground after the ballcatcher is triggered.
The second switch and its base should raise up out of the ground after obtaining the upgraded portal gun.
Screenshots
switch_takes_a_dive.mp4
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