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Animate switches in chamber 11 #33

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Deconimus opened this issue Mar 7, 2024 · 2 comments
Open

Animate switches in chamber 11 #33

Deconimus opened this issue Mar 7, 2024 · 2 comments
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enhancement New feature or request game content Additions or changes to game content

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@Deconimus
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Deconimus commented Mar 7, 2024

Version of the game

current master

What is the enhancement?

In chamber 11, the first switch and its base should retract into the ground after the ballcatcher is triggered.

The second switch and its base should raise up out of the ground after obtaining the upgraded portal gun.

Screenshots

switch_takes_a_dive.mp4
@mwpenny
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mwpenny commented Mar 7, 2024

Sounds good. This will be some more nice polish. As part of this, the other button (near the portal gun) can be animated to raise up. I've updated the title and description to mention this (and avoided the word "pedestal" since that's the internal name of the portal gun holder).

This will require @dynamic_box objects instead of static @collision, and @anim objects for animation.

@mwpenny mwpenny added enhancement New feature or request good first issue Good for newcomers game content Additions or changes to game content labels Mar 7, 2024
@mwpenny mwpenny changed the title Animate retractaction of the switch + pedestal in chamber 11 Animate switches in chamber 11 Mar 7, 2024
@mwpenny
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mwpenny commented Mar 7, 2024

I looked into this more and it won't be possible without some code changes. Currently, only static geometry and dynamic collision can be affected by level animations.

Not a high priority given that it's polish, but good to do at some point.

@mwpenny mwpenny removed the good first issue Good for newcomers label Mar 7, 2024
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Labels
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