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env.sh
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/
env.sh
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# shellcheck shell=bash
#
# Sourcing this file should set up the environment to build the app
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
source "$SCRIPT_DIR/scripts/utils/host"
ENV_TARGET=${1:-$HOST}
case "$ENV_TARGET" in
*linux*)
export LIBMNL_LIB_DIR="$SCRIPT_DIR/dist-assets/binaries/$ENV_TARGET"
export LIBNFTNL_LIB_DIR="$SCRIPT_DIR/dist-assets/binaries/$ENV_TARGET"
;;
x86_64-*-darwin*)
export MACOSX_DEPLOYMENT_TARGET="10.7"
if [[ $HOST != "$ENV_TARGET" ]]; then
# Required for building daemon
SDKROOT=$(xcrun --show-sdk-path)
export SDKROOT
fi
;;
aarch64-*-darwin*)
export MACOSX_DEPLOYMENT_TARGET="11.0"
if [[ $HOST != "$ENV_TARGET" ]]; then
# Required for building daemon
SDKROOT=$(xcrun --show-sdk-path)
export SDKROOT
fi
;;
*windows*)
;;
*)
echo "Unknown target \"$ENV_TARGET\"" >&2
exit 1
;;
esac