You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I thought about the step editor for your Mission Mod. Here's what I came up with...
[STEP EDITOR]:
Trigger A Node To Teleport
Instead of just automatically teleport to an area, players should trigger a block THEN teleport them into an area. Examples of these blocks are:
~ Button
~ Switch
~ Pressure Plate
Not sure how the coding will work, tho. Maybe like how you programmed the mission wand to the chest.
Time Trigger
Players should wait for a given amount of seconds before proceeding to the next step.
"Mission Failed" Trigger
An if;then statement. If players do this action, (e.g. tap the wrong button), then mission is over.
Kill Specific Mob
Again, not sure how you'll code this (p.s. I got very minimal knowledge in coding). Player should kill a specific mob set up by the Mission Block in order to trigger next step.
Would be nice if this specific mob will be unique, like kill just this one specific Dirt Monster out of all these other 5 Dirt Monster. (I doubt this will work, since there isn't a unique variable registered per spawn mob, but I'll let you do the magic :D )
DONT Kill Specific Mob
The other way around for suggestion #4. This time, players should not kill this mob in a given amount of time OR until the end of the entire mission OR when countered by the Kill Specific Mob suggestion.
A Message Board
I haven't really observed this much. I think players tend to forget what they should be doing next in their mission run. For example, in my Mission I wanted the player to investigate around the tower instead of just guiding them to the dtragon thru waypoints. This way, it would immerse themselves more in the story. I hope you can add like a mission window somewhere in screen with the title of the next step plus description (dunno how mobile users would look like).
Review A Pop Up Window
There is the existing option in Step Editor that lets the mission box open a window for a message. But as soon as the player closes it, they can't open it anymore. Maybe add a button in the players mission button (in inventory) and add a Mission Log for received messages?
That's about it. I really hope most of these can be coded! It would really be more fun and flexible to configure this mod. I anticipate for your reply soon!
Keep up the good work, Banzai :D You've been the most responsive admin I have encountered.
Warden.
The text was updated successfully, but these errors were encountered:
Hi, Banzai!
I thought about the step editor for your Mission Mod. Here's what I came up with...
[STEP EDITOR]:
The text was updated successfully, but these errors were encountered: