-
Notifications
You must be signed in to change notification settings - Fork 178
/
snake_game.cpp
222 lines (199 loc) · 5.88 KB
/
snake_game.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
#include <iostream>
#include <conio.h>
#include <windows.h>
#include <vector>
#include <cstdlib>
#include <ctime>
#include <algorithm>
#include <fstream>
using namespace std;
const int WIDTH = 20;
const int HEIGHT = 20;
int x, y, fruitX, fruitY, score;
vector<pair<int, int>> snake;
enum Direction { STOP = 0, LEFT, RIGHT, UP, DOWN };
Direction dir;
vector<pair<int, int>> obstacles;
int level = 1;
int speed = 100; // Initial speed
// Function declarations
void Setup();
void RespawnFruit();
void CreateObstacles();
void Draw();
void Input();
void Logic();
void GameOver();
void SaveHighScore(int score);
void LoadHighScore(int &highScore);
// Main function
int main() {
srand(static_cast<unsigned int>(time(0)));
Setup();
while (dir != STOP) {
Draw();
Input();
Logic();
Sleep(speed); // Adjust for game speed
}
GameOver();
return 0;
}
// Function definitions
void Setup() {
dir = STOP;
x = WIDTH / 2;
y = HEIGHT / 2;
score = 0;
snake.clear();
snake.push_back(make_pair(x, y));
RespawnFruit();
CreateObstacles();
}
void RespawnFruit() {
do {
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
} while (find(snake.begin(), snake.end(), make_pair(fruitX, fruitY)) != snake.end() ||
find(obstacles.begin(), obstacles.end(), make_pair(fruitX, fruitY)) != obstacles.end());
}
void CreateObstacles() {
obstacles.clear();
for (int i = 0; i < level; ++i) {
int obsX, obsY;
do {
obsX = rand() % WIDTH;
obsY = rand() % HEIGHT;
} while (find(snake.begin(), snake.end(), make_pair(obsX, obsY)) != snake.end() ||
(obsX == fruitX && obsY == fruitY));
obstacles.push_back(make_pair(obsX, obsY));
}
}
void Draw() {
system("cls"); // Clear the console
cout << string(WIDTH + 2, '#') << endl; // Top border
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (j == 0) cout << "#"; // Left wall
// Drawing the snake head and body
if (i == y && j == x)
cout << "O"; // Snake head
else if (i == fruitY && j == fruitX)
cout << "F"; // Fruit
else {
bool isSnakePart = false;
for (const auto& part : snake) {
if (part.first == j && part.second == i) {
cout << "o"; // Snake body
isSnakePart = true;
break;
}
}
// Drawing obstacles
if (!isSnakePart) {
bool isObstacle = false;
for (const auto& obs : obstacles) {
if (obs.first == j && obs.second == i) {
cout << "#"; // Obstacle
isObstacle = true;
break;
}
}
if (!isObstacle) cout << " "; // Empty space
}
}
if (j == WIDTH - 1) cout << "#"; // Right wall
}
cout << endl; // End of the row
}
cout << string(WIDTH + 2, '#') << endl; // Bottom border
cout << "Score: " << score << " | Level: " << level << endl;
cout << "Controls: WASD to move | P to pause | X to exit" << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a': if (dir != RIGHT) dir = LEFT; break;
case 'd': if (dir != LEFT) dir = RIGHT; break;
case 'w': if (dir != DOWN) dir = UP; break;
case 's': if (dir != UP) dir = DOWN; break;
case 'p':
while (_getch() != 'p'); // Pause until 'p' is pressed again
break;
case 'x': dir = STOP; break;
}
}
}
void Logic() {
int prevX = snake.empty() ? x : snake[0].first;
int prevY = snake.empty() ? y : snake[0].second;
snake.insert(snake.begin(), make_pair(x, y));
switch (dir) {
case LEFT: x--; break;
case RIGHT: x++; break;
case UP: y--; break;
case DOWN: y++; break;
default: break;
}
// Check if the snake eats the fruit
if (x == fruitX && y == fruitY) {
score += 10;
RespawnFruit();
if (score % 50 == 0) { // Increase level every 50 points
level++;
speed = max(50, speed - 10); // Speed up the game
CreateObstacles(); // Add more obstacles
}
} else {
snake.pop_back(); // Remove the last segment if not eating
}
// Wall collision handling
if (x >= WIDTH) x = 0;
else if (x < 0) x = WIDTH - 1;
if (y >= HEIGHT) y = 0;
else if (y < 0) y = HEIGHT - 1;
// Self-collision and obstacle collision
for (size_t i = 1; i < snake.size(); i++) {
if (snake[i].first == x && snake[i].second == y) {
dir = STOP; // Stop the game on collision
}
}
for (const auto& obs : obstacles) {
if (obs.first == x && obs.second == y) {
dir = STOP; // Stop the game on collision with obstacle
}
}
}
void GameOver() {
system("cls");
cout << "Game Over!" << endl;
cout << "Final Score: " << score << endl;
int highScore;
LoadHighScore(highScore);
SaveHighScore(score);
cout << "High Score: " << highScore << endl;
cout << "Press any key to exit...";
_getch();
}
void SaveHighScore(int score) {
int highScore = 0;
ifstream inFile("highscore.txt");
if (inFile.is_open()) {
inFile >> highScore;
inFile.close();
}
if (score > highScore) {
ofstream outFile("highscore.txt");
outFile << score;
outFile.close();
}
}
void LoadHighScore(int &highScore) {
ifstream inFile("highscore.txt");
if (inFile.is_open()) {
inFile >> highScore;
inFile.close();
} else {
highScore = 0; // No high score yet
}
}