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I was building the module locally and faced a number of issues, first with pyhon, then with compilation, turns out the submodule is stuck on an old commit. Setting the head of the submodule to the head of 4.2 fixed it.
I suggest either the README should mention it, or the submodule should be set to track the head of the master branch of the godot codebase.
The text was updated successfully, but these errors were encountered:
Hi,
I was building the module locally and faced a number of issues, first with pyhon, then with compilation, turns out the submodule is stuck on an old commit. Setting the head of the submodule to the head of 4.2 fixed it.
I suggest either the README should mention it, or the submodule should be set to track the head of the master branch of the godot codebase.
The text was updated successfully, but these errors were encountered: