-
Notifications
You must be signed in to change notification settings - Fork 29
/
README-devcpp.txt
43 lines (38 loc) · 1.82 KB
/
README-devcpp.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
This file explains how you can compile Wolf4SDL using Bloodshed's Dev-C++.
Keep in mind, that Dev-C++ is a dead project since 2005. The recommended way
to compile Wolf4SDL on Windows is using Visual Studio 2005 C++ or the free
Visual C++ 2005 Express. But for dial-up users Dev-C++ is probably still a
good option.
Needed files:
- "Dev-C++ 5.0 Beta 9.2 (4.9.9.2)" with Mingw/GCC 3.4.2 (about 9 MB)
http://www.bloodshed.net/dev/devcpp.html
- SDL-1.2.13-1chaos.DevPak (544 kB)
http://www.chaos-software.de.vu -> Downloads
- SDL_mixer-1.2.6-2mol.DevPak (347 kB)
http://sourceforge.net/project/showfiles.php?group_id=94270&package_id=151751
Installation:
- Install Dev-C++ to C:\Dev-Cpp
- Open Wolf4SDL.dev
- Go to "Tools" -> "Package Manager"
- Click on the "Install" button in the toolbar
- Select "SDL-1.2.13-1chaos.DevPak" (where ever you saved it)
- Some "Next" buttons and a "Finish" button later...
- Click on the "Install" button in the toolbar
- Select "SDL_mixer-1.2.6-2mol.DevPak" (where ever you saved it)
- Some "Next" buttons and a "Finish" button later...
- Close the Package Manager
Data file setup:
- Copy the data files (e.g. *.WL6) you want to use to the Wolf4SDL
source code folder
- If you want to use the data files of the full Activision version of
Wolfenstein 3D v1.4, you can just skip to the next section
- Otherwise open "version.h" and comment/uncomment the definitions
according to the description given in this file
Compiling Wolf4SDL:
- Compile via "Execute" -> "Compile"
- No errors should be displayed
- Run Wolf4SDL via "Execute" -> "Run"
Troubleshooting:
- If you get an error message "undefined reference to `__cpu_features_init'",
make sure, there is no c:\mingw folder. Otherwise Dev-C++ will mix different
versions of MinGW libraries...