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If the C# library is good enough, I'd suggest using that one so we don't add more latency to the registration and risk a 3rd party system slowing us down or being down.
If I understood correctly, we would unify the registration to the in-game reg?
There is no means to prevent a player from using profanity on their Nickname, TeamName or email address, or any future user-entered data. This can be prevented invoking a 3rd party API or .net component. Potential candidates:
https://apilayer.com/marketplace/bad_words-api
https://github.com/stephenhaunts/ProfanityDetector
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