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void ShowErrorDialog(FModioErrorCode ec, bool bCloseDialogsOnOK)
+void HideModBrowserUI()
+void CloseModBrowserUI()
Closes the Mod.io UI Browser and frees up resources appropriately
-Target |
-Modio UISubsystem Object Reference |
-
performs validation on the text passed in, storing the validation message of the first rule that failed /// validation in ValidationMessageText if validation failed //
bUserHasAcceptedTerms |
+ | |
+ | ExtendedParameters |
++ |
TextStyle
HoveredSound
PressedSound
Changes the session identifier for the provided set of initialization options
Return Value |
-true if the code matches the condition // NOTE: The definition of EModioErrorCondition is duplicated here because of an issue // reported here: // https://forums.unrealengine.com/t/ustruct-type-must-be-a-uclass-ustruct-or-uenum/358937 // Because of that, the line below was commented. |
+true if the code matches the condition |
true if the code matches the condition /// NOTE: The definition of EModioErrorCondition is duplicated here because of an issue // reported here: // https://forums.unrealengine.com/t/ustruct-type-must-be-a-uclass-ustruct-or-uenum/358937 // Because of that, the line below was commented.
+true if the code matches the condition
Runs a filter over the user’s subscription list
Input Text |
++ |
Return Value |
++ |
PSN
Epic
Oculus
SystemError
When this condition is true, the error code indicates that a low-level system error occurred outside of mod.io SDK control.
OperationCanceled
When this condition is true, the error code indicates that the asynchronous operation was cancelled before it completed.
ModManagementDisabled
When this condition is true, the error code indicates that Mod Management has not been enabled.