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I'm submitting a new issue. Please see the details below.
β Step 1: Describe the issue π
I've been using the bodypix model and realized that it seems to be a memory leak going. Running the bodypix webcam example with WEBGL render causes the Chrome (GPU) to continuously increase the memory usage until WEBGL loses context and crashes.
WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost
Could you please point me out in the right direction on how to fix this?
β Step 2: Screenshots or Relevant Documentation πΌ
I've tried to run the vanilla example (as is) and then updated ml5 and p5js versions to the latest, with same results.
Dear ml5 community,
I'm submitting a new issue. Please see the details below.
β Step 1: Describe the issue π
I've been using the bodypix model and realized that it seems to be a memory leak going. Running the bodypix webcam example with WEBGL render causes the Chrome (GPU) to continuously increase the memory usage until WEBGL loses context and crashes.
WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost
Could you please point me out in the right direction on how to fix this?
β Step 2: Screenshots or Relevant Documentation πΌ
I've tried to run the vanilla example (as is) and then updated ml5 and p5js versions to the latest, with same results.
Memory usage when idle:
Memory usage when starting the sketch (T0):
Memory usage after 60 seconds (T60):
Memory usage after 5 minutes (T300):
β Step 3: Share an example of the issue π¦
Here's an example code of this issue.
β Describe your setup π¦
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