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Hi, I'm a researcher studying hand kinematics, and came across your website. This is great work!
I was wondering, how did you calculate the thumb angle because it moves so differently from finger?
The text was updated successfully, but these errors were encountered:
Hey, thanks for your interest!
You can see some more info here about how we calculated the thumb angle. https://developers.googleblog.com/2021/05/control-your-mirru-prosthesis-with-mediapipe-hand-tracking.html The calculations aren't as precise as the rest of the fingers to be quite honest.
MediapipeFragment.java Vector3 thumbNormal = FingerAngles.getThumbNormal(palm0, palm13, palm17, palm5); //0-> 13 and 17-> 5
Vector3 thumbNormal = FingerAngles.getThumbNormal(palm0, palm13, palm17, palm5); //0-> 13 and 17-> 5
FingerAngles.java
public static Vector3 getThumbNormal(Vector3 A, Vector3 B, Vector3 C, Vector3 D) { B.sub(A); Vector3 side1 = B; D.sub(C); Vector3 side2 = D; side1.crossProduct(side2); Vector3 normal = new Vector3(side1.toNormal()); return normal; }
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Hi,
I'm a researcher studying hand kinematics, and came across your website. This is great work!
I was wondering, how did you calculate the thumb angle because it moves so differently from finger?
The text was updated successfully, but these errors were encountered: