MPQDraft allows in-memory patching of game data files, added features through plugins, and creation of self-executing mods. This fork aims to update MPQDraft up to Win10 APIs and streamline the development process when used in combination with GPTP plugin development.
Usage: MPQDraft.exe -launch <scExePath> <mpqFiles> <qdpFiles>
Example:
MPQDraft.exe -launch "C:\Starcraft\StarCraft.exe" "C:\Mod\my_mod_1.mpq,C:\Mod\my_mod_2.mpq" "C:Mod\my_plugin_1.qdp,C:\Mod\my_plugin_2.qdp"
Required Visual Studio components:
- C++ MFC for v142 build tools
- C++ ATL for v141 build tools
- C++ MFC for v141 build tools
- Open MPQDraft\MPQDraft.sln in Visual Studio 2019
- Build->Build Solution
- Open Debug\MPQDraftD.exe
Quantam, creator of MPQDraft Licensed under CDDL