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sprite.ts
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sprite.ts
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namespace microcode {
export class Sprite implements IComponent, IPlaceable, ISizable {
private xfrm_: Affine
image: Image
invisible: boolean
public get xfrm() {
return this.xfrm_
}
public get width() {
return this.image.width
}
public get height() {
return this.image.height
}
public get hitbox() {
return Bounds.FromSprite(this)
}
public get bounds() {
let b = new Bounds({
left: 0,
top: 0,
width: this.width,
height: this.height,
})
return b.translate(
new Vec2(-(this.width >> 1), -(this.height >> 1))
)
}
constructor(opts: { parent?: IPlaceable; img: Image }) {
this.xfrm_ = new Affine()
this.xfrm_.parent = opts.parent && opts.parent.xfrm
this.image = opts.img
}
update() { }
public setImage(img: Image) {
this.image = img
}
public bindXfrm(xfrm: Affine) {
this.xfrm_ = xfrm
}
public occlusions(bounds: Bounds) {
return Occlusions.FromSprite(this, bounds)
}
public isOffScreenX(): boolean {
const p = this.xfrm.worldPos
return (
p.x + (this.width >> 1) < Screen.LEFT_EDGE ||
p.x - (this.width >> 1) > Screen.RIGHT_EDGE
)
}
draw() {
control.enablePerfCounter()
if (this.invisible) {
return
}
Screen.drawTransparentImageXfrm(
this.xfrm,
this.image,
-(this.image.width >> 1),
-(this.image.height >> 1)
)
}
}
const _pos: Vec2 = new Vec2(0, 0)
}