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We use the MRTK shader for a multi platform project. We wanted to add an SSAO graphics option on powerfull platforms (PC), but the MRTK shader doesn't support it when set to "Depth Normal" mode, because some passes are missing in the shader. We were forced to use the "Depth" mode.
Describe the solution you'd like
Implementation of the Unity URP SSAO system in the shader.
Additional context
We added it locally and I will do a PR when I find the time.
Of course, don't activate URP SSAO on Hololens, it eats to much performances!
The text was updated successfully, but these errors were encountered:
Describe the problem
We use the MRTK shader for a multi platform project. We wanted to add an SSAO graphics option on powerfull platforms (PC), but the MRTK shader doesn't support it when set to "Depth Normal" mode, because some passes are missing in the shader. We were forced to use the "Depth" mode.
Describe the solution you'd like
Implementation of the Unity URP SSAO system in the shader.
Additional context
We added it locally and I will do a PR when I find the time.
Of course, don't activate URP SSAO on Hololens, it eats to much performances!
The text was updated successfully, but these errors were encountered: