You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
While the spec for Mesh shaders calls out disabling IA in CreatePipelineState, there's nothing about PrimitiveTopology requirements. Is PrimitiveTopology required or are we allowed to omit it from our pipeline states with Mesh shaders?
The text was updated successfully, but these errors were encountered:
While the spec for Mesh shaders calls out disabling IA in CreatePipelineState, there's nothing about PrimitiveTopology requirements. Is PrimitiveTopology required or are we allowed to omit it from our pipeline states with Mesh shaders?
The text was updated successfully, but these errors were encountered: