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Mesh/Amplification CreatePipelineState PrimitiveTopology #63

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EpicChrisWaters opened this issue Apr 26, 2021 · 0 comments
Open

Mesh/Amplification CreatePipelineState PrimitiveTopology #63

EpicChrisWaters opened this issue Apr 26, 2021 · 0 comments

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@EpicChrisWaters
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While the spec for Mesh shaders calls out disabling IA in CreatePipelineState, there's nothing about PrimitiveTopology requirements. Is PrimitiveTopology required or are we allowed to omit it from our pipeline states with Mesh shaders?

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