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Usage of CallbackFilterFlags is incorrect in some part of MessageCallback spec. #193

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lhiuming opened this issue Nov 16, 2024 · 0 comments

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@lhiuming
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The spec page for Debug Layer Message Callback has two (totally incompatible) version of description of how CallbackFilterFlags should be used.

In the description of the register method, you have

D3D12_MESSAGE_CALLBACK_FLAG_NONE -> exact same filtering as debug log 
D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS -> unfiltered

, while in the "design decision" part, you have

D3D12_MESSAGE_CALLBACK_FLAG_NONE  -> unfiltered 
D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS -> exact same filtering as debug log

It seems the "design decision" part is incorrect.

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