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The spec page for Debug Layer Message Callback has two (totally incompatible) version of description of how CallbackFilterFlags should be used.
In the description of the register method, you have
D3D12_MESSAGE_CALLBACK_FLAG_NONE -> exact same filtering as debug log D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS -> unfiltered
, while in the "design decision" part, you have
D3D12_MESSAGE_CALLBACK_FLAG_NONE -> unfiltered D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS -> exact same filtering as debug log
It seems the "design decision" part is incorrect.
The text was updated successfully, but these errors were encountered:
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The spec page for Debug Layer Message Callback has two (totally incompatible) version of description of how CallbackFilterFlags should be used.
In the description of the register method, you have
, while in the "design decision" part, you have
It seems the "design decision" part is incorrect.
The text was updated successfully, but these errors were encountered: