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layout.c
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layout.c
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/* velox: layout.c
*
* Copyright (c) 2014 Michael Forney
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "layout.h"
#include "config.h"
#include "screen.h"
#include "velox.h"
#include "window.h"
#include <math.h>
#include <stdlib.h>
#include <swc.h>
#include <sys/param.h>
const unsigned master_max = 16;
struct layout_impl {
void (*begin)(struct layout *layout, const struct swc_rectangle *area, unsigned num_windows);
void (*arrange)(struct layout *layout, struct window *window);
};
struct col {
struct swc_rectangle tile;
const struct swc_rectangle *area;
unsigned num_rows, row_index;
void (*next)(struct col *col);
};
struct grid {
struct col col;
unsigned num_windows, num_cols, col_index;
};
struct tall_layout {
struct layout base;
unsigned num_masters, num_columns, master_size;
struct grid grid;
struct swc_rectangle grid_area;
};
struct grid_layout {
struct layout base;
struct grid grid;
};
static void
tile(struct col *col, struct window *window)
{
col->tile.y = col->area->y + border_width + col->row_index * col->area->height / col->num_rows;
swc_window_set_geometry(window->swc, &col->tile);
if (++col->row_index < col->num_rows)
return;
col->row_index = 0;
col->next(col);
}
static void
grid_next(struct col *col)
{
struct grid *grid = wl_container_of(col, grid, col);
++grid->col_index;
if (grid->col_index == grid->num_windows % grid->num_cols) {
--col->num_rows;
col->tile.height = col->area->height / col->num_rows - 2 * border_width;
}
col->tile.x = col->area->x + border_width + col->area->width * grid->col_index / grid->num_cols;
}
static void
grid(struct grid *grid, const struct swc_rectangle *area, unsigned num_windows, unsigned num_cols)
{
if (num_windows == 0)
return;
grid->num_windows = num_windows;
grid->num_cols = num_cols;
grid->col.num_rows = num_windows / num_cols + (num_windows % num_cols > 0);
grid->col.row_index = 0;
grid->col_index = 0;
grid->col.tile.x = area->x + border_width;
grid->col.tile.width = area->width / num_cols - 2 * border_width;
grid->col.tile.height = area->height / grid->col.num_rows - 2 * border_width;
grid->col.area = area;
grid->col.next = &grid_next;
}
/* Tall layout */
static void
tall_next_col(struct col *col)
{
struct tall_layout *layout = wl_container_of(col, layout, grid.col);
grid(&layout->grid, &layout->grid_area, layout->grid.num_windows,
MIN(layout->grid.num_windows, layout->num_columns));
}
static void
tall_begin(struct layout *base, const struct swc_rectangle *area, unsigned num_windows)
{
struct tall_layout *layout = (void *)base;
unsigned master_width;
layout->grid.col.num_rows = MIN(num_windows, layout->num_masters);
if (layout->grid.col.num_rows == 0)
return;
layout->grid.num_windows = num_windows - layout->grid.col.num_rows;
if (num_windows > layout->num_masters) {
master_width = area->width * layout->master_size / master_max;
layout->grid_area.x = area->x + master_width;
layout->grid_area.y = area->y;
layout->grid_area.height = area->height;
layout->grid_area.width = area->width - master_width;
} else
master_width = area->width;
layout->grid.col.tile = (struct swc_rectangle){
.x = area->x + border_width,
.width = master_width - 2 * border_width,
.height = area->height / layout->grid.col.num_rows - 2 * border_width,
};
layout->grid.col.row_index = 0;
layout->grid.col.area = area;
layout->grid.col.next = &tall_next_col;
}
static void
tall_arrange(struct layout *base, struct window *window)
{
struct tall_layout *layout = (void *)base;
tile(&layout->grid.col, window);
}
static const struct layout_impl tall_impl = {
.begin = &tall_begin,
.arrange = &tall_arrange,
};
static struct tall_layout *
tall_layout(struct layout *base)
{
if (base->impl != &tall_impl)
return NULL;
return (void *)base;
}
struct layout *
tall_layout_new(void)
{
struct tall_layout *layout;
if (!(layout = malloc(sizeof(*layout))))
goto error0;
layout->base.impl = &tall_impl;
layout->master_size = master_max / 2;
layout->num_masters = 1;
layout->num_columns = 1;
return &layout->base;
error0:
return NULL;
}
/* Grid layout */
static void
grid_begin(struct layout *base, const struct swc_rectangle *area, unsigned num_windows)
{
struct grid_layout *layout = (void *)base;
grid(&layout->grid, area, num_windows, ceil(sqrt(num_windows)));
}
static void
grid_arrange(struct layout *base, struct window *window)
{
struct grid_layout *layout = (void *)base;
tile(&layout->grid.col, window);
}
static const struct layout_impl grid_impl = {
.begin = &grid_begin,
.arrange = &grid_arrange,
};
struct layout *
grid_layout_new(void)
{
struct grid_layout *layout;
if (!(layout = malloc(sizeof(*layout))))
goto error0;
layout->base.impl = &grid_impl;
return &layout->base;
error0:
return NULL;
}
static void
increase_master_size(struct config_node *node, const struct variant *v)
{
struct tall_layout *layout;
if (!(layout = tall_layout(velox.active_screen->layout[TILE])))
return;
layout->master_size = MIN(layout->master_size + 1, master_max);
arrange();
}
static void
decrease_master_size(struct config_node *node, const struct variant *v)
{
struct tall_layout *layout;
if (!(layout = tall_layout(velox.active_screen->layout[TILE])))
return;
layout->master_size = MAX(layout->master_size - 1, 0);
arrange();
}
static void
increase_num_masters(struct config_node *node, const struct variant *v)
{
struct tall_layout *layout;
if (!(layout = tall_layout(velox.active_screen->layout[TILE])))
return;
++layout->num_masters;
arrange();
}
static void
decrease_num_masters(struct config_node *node, const struct variant *v)
{
struct tall_layout *layout;
if (!(layout = tall_layout(velox.active_screen->layout[TILE])))
return;
layout->num_masters = MAX(layout->num_masters - 1, 1);
arrange();
}
static void
increase_num_columns(struct config_node *node, const struct variant *v)
{
struct tall_layout *layout;
if (!(layout = tall_layout(velox.active_screen->layout[TILE])))
return;
++layout->num_columns;
arrange();
}
static void
decrease_num_columns(struct config_node *node, const struct variant *v)
{
struct tall_layout *layout;
if (!(layout = tall_layout(velox.active_screen->layout[TILE])))
return;
layout->num_columns = MAX(layout->num_columns - 1, 1);
arrange();
}
static struct {
struct {
struct config_node group,
increase_master_size, decrease_master_size,
increase_num_masters, decrease_num_masters,
increase_num_columns, decrease_num_columns;
} config;
} tall = {
.config = {
{ "tall", CONFIG_NODE_TYPE_GROUP },
{ "increase_master_size", CONFIG_NODE_TYPE_ACTION, { .action.run = increase_master_size } },
{ "decrease_master_size", CONFIG_NODE_TYPE_ACTION, { .action.run = decrease_master_size } },
{ "increase_num_masters", CONFIG_NODE_TYPE_ACTION, { .action.run = increase_num_masters } },
{ "decrease_num_masters", CONFIG_NODE_TYPE_ACTION, { .action.run = decrease_num_masters } },
{ "increase_num_columns", CONFIG_NODE_TYPE_ACTION, { .action.run = increase_num_columns } },
{ "decrease_num_columns", CONFIG_NODE_TYPE_ACTION, { .action.run = decrease_num_columns } },
}
};
/* Stack layout */
static void
stack_begin(struct layout *layout, const struct swc_rectangle *area, unsigned num_windows)
{
}
static void
stack_arrange(struct layout *layout, struct window *window)
{
/* TODO: Place window on top of stack when swc adds support for this. */
}
static const struct layout_impl stack_impl = {
.begin = &stack_begin,
.arrange = &stack_arrange,
};
struct layout *
stack_layout_new(void)
{
struct layout *layout;
if (!(layout = malloc(sizeof(*layout))))
goto error0;
layout->impl = &stack_impl;
return layout;
error0:
return NULL;
}
void
layout_add_config_nodes(void)
{
wl_list_init(&tall.config.group.group);
wl_list_insert(&tall.config.group.group,
&tall.config.increase_master_size.link);
wl_list_insert(&tall.config.group.group,
&tall.config.decrease_master_size.link);
wl_list_insert(&tall.config.group.group,
&tall.config.increase_num_masters.link);
wl_list_insert(&tall.config.group.group,
&tall.config.decrease_num_masters.link);
wl_list_insert(&tall.config.group.group,
&tall.config.increase_num_columns.link);
wl_list_insert(&tall.config.group.group,
&tall.config.decrease_num_columns.link);
wl_list_insert(config_root, &tall.config.group.link);
}
void
layout_begin(struct layout *layout, const struct swc_rectangle *area, unsigned num_windows)
{
layout->impl->begin(layout, area, num_windows);
}
void
layout_arrange(struct layout *layout, struct window *window)
{
layout->impl->arrange(layout, window);
}