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AddSnakeAction.cpp
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AddSnakeAction.cpp
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#include "AddSnakeAction.h"
#include "Input.h"
#include "Output.h"
#include "Snake.h"
AddSnakeAction::AddSnakeAction(ApplicationManager* pApp) : Action(pApp)
{
// Initializes the pManager pointer of Action with the passed pointer
}
void AddSnakeAction::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// Read the startPos parameter
pOut->PrintMessage("New Snake: Click on its Start Cell ...");
startPos = pIn->GetCellClicked();
if (pGrid->GetCellFromCellPosition(startPos)->HasCard() != NULL)
{
pGrid->PrintErrorMessage("Error: The start cell cannot be a special cell (a card cell)! Click to continue ...");
startPos = CellPosition(-1, -1);
return;
}
if (startPos.VCell() == 0)
{
pGrid->PrintErrorMessage("Error: The start cell cannot be in the last row! Click to continue ...");
startPos = CellPosition(-1, -1);
return;
}
// Read the endPos parameter
pOut->PrintMessage("New Snake: Click on its End Cell ...");
endPos = pIn->GetCellClicked();
if (startPos.HCell() != endPos.HCell()) {
pGrid->PrintErrorMessage("Error: The start cell and the end cell must be in the same column! Click to continue ...");
startPos = CellPosition(-1, -1);
}
else if (startPos.VCell() > endPos.VCell()) {
pGrid->PrintErrorMessage("Error: The start cell must be after the end cell! Click to continue ...");
startPos = CellPosition(-1, -1);
}
else if (pGrid->thisColumnHasSnake(startPos, endPos) == 1) {
pGrid->PrintErrorMessage("Error: Two snakes cannot overlap! Click to continue ...");
startPos = CellPosition(-1, -1);
}
else if (startPos.HCell() == endPos.HCell() && startPos.VCell() == endPos.VCell())
{
pGrid->PrintErrorMessage("Error: The start cell and the end cell are the same! Click to continue ...");
startPos = CellPosition(-1, -1);
}
// Clear messages
pOut->ClearStatusBar();
}
// Execute the action
void AddSnakeAction::Execute()
{
// The first line of any Action Execution is to read its parameter first
// and hence initializes its data members
ReadActionParameters();
if (startPos.HCell() == -1 || startPos.VCell() == -1)
return;
// Create a Ladder object with the parameters read from the user
Snake* pSnake = new Snake(startPos, endPos);
Grid* pGrid = pManager->GetGrid(); // We get a pointer to the Grid from the ApplicationManager
// Add the Ladder object to the GameObject of its Cell:
bool added = pGrid->AddObjectToCell(pSnake);
// if the GameObject cannot be added
if (!added)
{
// Print an appropriate message
pGrid->PrintErrorMessage("Error: Cell already has an object ! Click to continue ...");
}
// Here, the ladder is created and added to the GameObject of its Cell, so we finished executing the AddSnakeAction
}
AddSnakeAction::~AddSnakeAction()
{
}