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mezzoblue edited this page Sep 13, 2010
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- fix scale to be accurate to reality, which probably means fixing internal scale of map
- would be nice if the keyboard shortcuts weren’t totally independent of the UI controls, ie. hitting ‘c’ also toggles the checkbox.
- probable fix: use the idea of ‘hot keys’ in UI object, have keypress event run through list of keys instead of one-off checking that currently happens
- More interesting rendering modes
- look at different ways of animating paths, speed in particular would be good
- Integration with Google Maps, overlay routes on map tiles
- I’m not sure the interaction makes as much sense as it could. Half the time when I click to drag, I expect the map to move instead of rotate. The other half I’m expecting rotation. Not sure if this is addressable.
- reduced CPU load
- Quick toggle between 2D and 3D modes
- Add UI control for 2D / 3D toggle
- Adjusted view buttons to add animated mode
- basic animated paths (tracers)
- figure out a way to add a few extra render modes to the UI (added connectors checkbox which buys some time; still only a need for 4 buttons, though 5 is looming)
- converted lat/long coordinates to meters
- adjust all internal rendering to use meters instead of previous fudged scale
- Map legend / scale indicators
- built UI elements to display scale
- figure out how to convert lat/long coordinates to a UTM grid, to correct for latitude skew.
- fix 0,0 coordinate bug with TCX
- get time working in TCX files