diff --git a/main.py b/main.py
index d7d6f91..b71584e 100644
--- a/main.py
+++ b/main.py
@@ -16,6 +16,7 @@
template_vars = {
'navbar': [
('/', 'Home'),
+ ('blog/', 'Blog'),
('about/', 'About'),
('quick_start/', 'Quick start guide'),
('docs/', 'Documentation'),
diff --git a/mdrend.py b/mdrend.py
index f21dc64..448b411 100644
--- a/mdrend.py
+++ b/mdrend.py
@@ -58,16 +58,18 @@ def ascii_render(self, code):
scene = '{' + d[1]
color = int(props['color']) if 'color' in props else 0
- w = int(props['w']) if 'w' in props else 64
+ w = int(props['w']) if 'w' in props else 72
h = int(props['h']) if 'h' in props else 32
aspect = float(w / (2 * h))
+
+ # These parameters are not actually used in latest asciirend
ortho = bool(props['ortho']) if 'ortho' in props else True
fov = float(props['fov']) if 'fov' in props else 1.0
znear = float(props['znear']) if 'znear' in props else 0.1
zfar = float(props['zfar']) if 'zfar' in props else 100.0
self.scene_props[div_id] = {
- 'scene': scene,
+ 'scene': scene.replace('\n', ''),
'w': w,
'h': h,
'aspect': aspect,
@@ -77,9 +79,11 @@ def ascii_render(self, code):
'zfar': zfar,
'dynamic_w': bool(props['dynamic_w']) if 'dynamic_w' in props else False,
'dynamic_h': bool(props['dynamic_h']) if 'dynamic_h' in props else False,
+ 'show_usage': bool(props['show_usage']) if 'show_usage' in props else True,
+ 'disable_zoom': bool(props['disable_zoom']) if 'disable_zoom' in props else False,
}
- rendered = ar.ascii_render(scene, color, w, h, aspect, ortho, fov, znear, zfar)
+ rendered = ar.ascii_render(scene, color, w, h, aspect, ortho, fov, znear, zfar, 0.0)
return f'
';
def gh_users_render(self, code):
@@ -102,8 +106,6 @@ def gh_users_render(self, code):
"""
- print(line)
-
return output
def block_code(self, code, lang=None):
@@ -119,8 +121,6 @@ def block_code(self, code, lang=None):
except ClassNotFound:
lexer = get_lexer_by_name("html", stripall=True)
- print(str(lexer))
-
formatter = HtmlFormatter()
return highlight(code, lexer, formatter)
@@ -159,19 +159,20 @@ def shortdown(value):
md_rend = md.create_markdown(renderer=renderer, plugins=['strikethrough'])
return md_rend(trimmed)
-def markdown(value):
+def markdown(value, backlink):
+ print(backlink)
renderer = CustomizedRenderer()
md_rend = md.create_markdown(renderer=renderer, plugins=['task_lists', 'table', 'footnotes', 'strikethrough'], escape=False)
rendered = md_rend(value)
if renderer.scene_cnt > 0:
- javascript = """
+ javascript = f"""
"""
diff --git a/src/blog/index.md b/src/blog/index.md
new file mode 100644
index 0000000..094a19b
--- /dev/null
+++ b/src/blog/index.md
@@ -0,0 +1,3 @@
+# Blog
+
+## [Announcing memflow 0.2.0](memflow-0.2.0/)
diff --git a/src/blog/memflow-0.2.0.md b/src/blog/memflow-0.2.0.md
new file mode 100644
index 0000000..4ea0876
--- /dev/null
+++ b/src/blog/memflow-0.2.0.md
@@ -0,0 +1,280 @@
+# Announcing memflow 0.2.0
+
+Today, we are proud to release the first stable version of memflow 0.2! 3 years in the making, this
+is certainly a monumental release. In this post, we will go through the key changes to the fastest
+and most flexible physical memory introspection and forensics framework to date.
+
+## Key changes
+
+### 0. [memflowup](https://github.com/memflow/memflowup)
+
+Not a library change, but the ecosystem change! We now have a rust-written memflowup utility that
+makes it much easier to manage your memflow installation. Key features:
+
+- Download binary builds (optional).
+- Split between stable and dev versions.
+- Custom install scripts, for more complicated plugins
+ - Used by [`memflow-kvm`](https://github.com/memflow/memflow-kvm) for DKMS install.
+ - Entry point for these is `install.rhai` script at the root of the package's repo.
+
+You can get started with memflowup by running the following:
+
+```
+> curl --proto '=https' --tlsv1.2 -sSf https://sh.memflow.io | sh
+```
+
+### 1. OS layers and modularity
+
+With the advent of 0.2 series, we now abstracted most of `memflow-win32` functionality behind
+shared set of traits. These traits allow the user to interact with the operating system in unified
+manner. In addition, we now made OS a plugin, just as Connectors were in 0.1! And finally, we do
+indeed have multiple OS backends available, right now:
+
+- [`memflow-win32`](https://github.com/memflow/memflow-win32), for Windows analysis, given physical
+ memory access.
+- [`memflow-native`](https://github.com/memflow/memflow-native), for syscall based interaction with
+ the running operating system.
+- WIP: `memflow-linux`
+ - Don't expect much anytime soon, because the challenge of cross-version, zero-knowledge linux
+ support is a tricky one.
+
+With this, OS-independent code that works with `memflow-win32`, should also work on local OS. Here's
+an example of such code:
+
+```rust
+use memflow::prelude::v1::*;
+
+// We don't care what type of process we get, so long as it's a process
+fn module_address(process: &mut impl Process, module: &str) -> Result {
+ let module = process.module_by_name(module)?;
+ Ok(module.base)
+}
+```
+
+In addition, modularization of operating systems allows for greater portability of connectors. For
+instance, we have now split `memflow-qemu-procfs` into
+[`memflow-qemu`](https://github.com/memflow/memflow-qemu), which (optionally) accepts an OS layer.
+This way, you can not only analyze QEMU VMs running on your computer, but you can also open them up
+in a nested way on a machine that is already being analyzed through DMA. As seen in this chart:
+
+```asciirend
+dynamic_w = true
+dynamic_h = false
+fov = 4.5
+ortho = true
+disable_zoom = true
+# Scene:
+{
+ "camera_props": {
+ "proj_mode": "Orthographic",
+ "fov": 1.0,
+ "near": 0.01,
+ "far": 100.0
+ },
+ "camera_controller":{"fov_y":1.0,"focus_point":[0.0,0.0,0.0],"rot":[-0.19996414, -0.08282786, 0.37361234, 0.90197986],"dist":2.0,"in_motion":"None","scroll_sensitivity":0.02,"orbit_sensitivity":1.0,"last_down":false,"pressed":false},
+ "objects":[
+ {
+ "transform":[
+ 1.0,0.0,0.0,0.0,
+ 0.0,1.0,0.0,0.0,
+ 0.0,0.0,1.0,0.0,
+ 0.0,0.0,0.0,1.0
+ ],
+ "material":0,
+ "ty":{
+ "Primitive":{
+ "Line":{
+ "start":[-0.75,0.0,1.5,1.0],
+ "end":[-0.25,0.0,0.5,1.0]
+ }
+ }
+ }
+ },
+ {
+ "transform":[
+ 1.0,0.0,0.0,0.0,
+ 0.0,1.0,0.0,0.0,
+ 0.0,0.0,1.0,0.0,
+ 0.0,0.0,0.0,1.0
+ ],
+ "material":0,
+ "ty":{
+ "Primitive":{
+ "Line":{
+ "start":[-0.25,0.0,0.5,1.0],
+ "end":[0.25,0.0,-0.5,1.0]
+ }
+ }
+ }
+ },
+ {
+ "transform":[
+ 1.0,0.0,0.0,0.0,
+ 0.0,1.0,0.0,0.0,
+ 0.0,0.0,1.0,0.0,
+ 0.0,0.0,0.0,1.0
+ ],
+ "material":0,
+ "ty":{
+ "Primitive":{
+ "Line":{
+ "start":[0.25,0.0,-0.5,1.0],
+ "end":[0.75,0.0,-1.5,1.0]
+ }
+ }
+ }
+ },
+ {
+ "transform":[
+ 1.0,0.0,0.0,0.0,
+ 0.0,1.0,0.0,0.0,
+ 0.0,0.0,1.0,0.0,
+ -0.75,0.0,1.5,1.0
+ ],"material":1,"ty":{"Cube":{"size":[1.0,1.0,0.5]}},"text":"memflow-kvm"
+ },
+ {
+ "transform":[
+ 1.0,0.0,0.0,0.0,
+ 0.0,1.0,0.0,0.0,
+ 0.0,0.0,1.0,0.0,
+ -0.25,0.0,0.5,1.0
+ ],"material":1,"ty":{"Cube":{"size":[1.0,1.0,0.5]}},"text":"memflow-win32"
+ },
+ {
+ "transform":[
+ 1.0,0.0,0.0,0.0,
+ 0.0,1.0,0.0,0.0,
+ 0.0,0.0,1.0,0.0,
+ 0.25,0.0,-0.5,1.0
+ ],"material":1,"ty":{"Cube":{"size":[1.0,1.0,0.5]}},"text":"memflow-qemu"
+ },
+ {
+ "transform":[
+ 1.0,0.0,0.0,0.0,
+ 0.0,1.0,0.0,0.0,
+ 0.0,0.0,1.0,0.0,
+ 0.75,0.0,-1.5,1.0
+ ],"material":1,"ty":{"Cube":{"size":[1.0,1.0,0.5]}},"text":"memflow-win32"
+ }
+ ],
+ "bg":{"color":[0.0,0.0,0.0]},
+ "dithering":{"count_frames":false,"frame_cnt":4181}
+}
+```
+
+### 2. Stable ABI
+
+In 0.1, the Connectors were turned into plugins through use of Rust trait objects. This was an okay
+solution at the time, however, we knew that it was not a safe one - changes in Rust versions could
+change the layout of those trait objects, leading to crashes or other misbehavior, in case of
+mismatch of plugin's `rustc` version and the one of the user's code. While the layout has remained
+stable most of the time, the tides started to shift a few years ago, as more effort was put into
+trait objects on the compiler front.
+
+For 0.2, we knew we could not keep the status quo, so, we built `cglue`. The crate allows for
+simple and flexible ABI safe code generation, suited for the needs of `memflow`. Throughout the
+(very long) beta period, we received 0 crash reports stemming from ABI instability, while 0.1 had
+such cases. Therefore, we can conclude that it was a good investment that already made memflow more
+stable.
+
+In `0.2.0-betaX` series, you may have encountered "invalid ABI" errors, well, fear not, because in
+stable series, we commit to not breaking the ABI across entirety of `0.2` series, so this problem
+should be a thing of the past for most users.
+
+### 3. Memory constrained vtop
+
+memflow 0.2 introduces the most scalable virtual address translation backend, period. The backend
+is able to walk entire page tree in milliseconds, targeting any modern memory architecture (x86 and
+ARM support out-of-the box, sufficient building blocks for RISC-V). In addition, compared to 0.1,
+the new backend uses fixed-size buffers, meaning RAM usage will no longer blow up on large
+translation ranges.
+
+### 4. 64-bit and 128-bit address spaces, on all architectures
+
+We now support analyzing 64-bit operating systems on 32-bit machines. In addition, if there was a
+theoretical 128-bit architecture, we would support that as well. However, it's more of a PoC and we
+do not expect this to be needed in the foreseeable future.
+
+The support can be toggled through `64_bit_mem` (default) and `128_bit_mem` features. Do note that
+these feature toggles do change memflow's ABI and it should not be possible to mix the plugin
+features.
+
+### 5. Shared `MemoryView`
+
+In 0.1, we have had a split between physical and virtual memory. The reason for the split is
+caching - we wish minimize latency by caching read-only memory in high-latency scenarios.
+However, to tell the cache what mode the memory is in (readable/writeable/executable), you must add
+metadata with each request. Meanwhile, this metadata may only be filled in by the virtual address
+translation backend.
+
+If user submits an I/O operation - they can't possibly know whether the request is going to a
+read-only, or a writeable page, therefore they just submit `UNKNOWN` page flags. This is
+complicated, therefore, we have lowered the gap between virtual and physical memory access through
+use of `MemoryView` trait. This trait not only removes the need for the user to explicitly submit
+the page flags, but also brings all I/O helpers that existed in virtual memory contexts. To use
+`MemoryView` on physical memory, just use the `phys_view` function:
+
+```rust
+use memflow::prelude::v1::*;
+
+fn main() -> Result<()> {
+ let inventory = Inventory::scan();
+ let mut conn = inventory.create_connector("dummy", None, None)?;
+
+ // Create a physical memory view
+ let mut view = conn.phys_view();
+
+ // Read from phys addr 0
+ let value: u64 = view.read(0.into())?;
+
+ Ok(())
+}
+```
+
+### 6. C and C++ are now first-class citizen
+
+The FFI is now automatically generated using `cbindgen` and `cglue-bindgen`. It may initially seem
+like a downgrade, however, this way we can ensure entirety of memflow's plugin-focused API surface
+can be both accessed, and implemented by foreign languages, such as C and C++.
+
+The key to using the new FFI, is reading Rust documentation and examples, and then finding the
+function equivalents in the headers. There are a few quirks here and there, but after understanding
+them, using the FFI should not be hard. For inspiration, see the following:
+
+- [C examples](https://github.com/memflow/memflow/tree/0.2.0/memflow-ffi/examples/c)
+- [C++ examples](https://github.com/memflow/memflow/tree/0.2.0/memflow-ffi/examples/cpp)
+- [CMake template](https://github.com/memflow/memflow-cmake-example)
+
+## Side projects
+
+`memflow` is as useful as the projects utilizing it. To get started with the new version faster,
+you may want to have a look at some of them. Here's the list of first-party releases:
+
+- [`reflow`](https://github.com/memflow/reflow) - execute code on top of virtual memory.
+- [`scanflow`](https://github.com/memflow/scanflow) - basic CheatEngine features in a command line
+ interface.
+- [`cloudflow`](https://github.com/memflow/cloudflow) (WIP) - flexible filesystem based way to
+ interact with memflow.
+- [`memflow-py`](https://github.com/memflow/memflow-py) - python bindings for memflow (courtesy of
+ emesare).
+
+## Reflection
+
+0.2 took way longer than we originally anticipated. This is mostly due to changing living
+conditions and the fact that both ko1N and I are only working on the project in hobbyist capacity.
+In addition, we pushed for perfection from documentation and implementation front - a feat
+infeasible at the current point. We do believe memflow is the framework that is going to bring the
+most empowerement to users, however, there are still ways to go.
+
+## Next up - Async Metamorphosis
+
+Next, we will work towards integrating [`mfio`](https://github.com/memflow/mfio) into memflow,
+which will enable higher scalability and simplicity. The key change is going to be transition from
+synchronous to asynchronous API. There are still a lot of open questions regarding this, such as
+FFI handling, how much the individual pieces of memflow's code will have to change, and how
+multithreading needs to be handled. However, we are confident those questions are not impossible
+to solve. Once the metamorphosis is done, we can consider the structure of memflow done. What comes
+afterwards, is rapid feature development. It will definitely be an exciting time to be alive. So
+let's just get there, shall we?
+
+\- h33p
diff --git a/src/quick_start.md b/src/quick_start.md
index e1117b7..fcfa705 100644
--- a/src/quick_start.md
+++ b/src/quick_start.md
@@ -31,9 +31,9 @@ After setting up cargo properly you can install memflowup via our install script
Alternatively you can install memflowup via cargo:
```
-> cargo install memflowup --force --version "=0.1.0-beta11"
+> cargo install memflowup --force
...
-Installed package `memflowup v0.1.0-beta11` (executable `memflowup.exe`)
+Installed package `memflowup v0.1.0` (executable `memflowup.exe`)
```
#### Note
@@ -41,7 +41,7 @@ memflowup should __not__ be installed or ran as root or via sudo. By default rus
### 2. Installing plugins
-When running `memflowup` for the first time it is recommended to use the interactive mode and install memflow from the 0.2.0-beta branch (development).
+When running `memflowup` for the first time it is recommended to use the interactive mode and install memflow from the stable branch.
Installing packages system-wide will place all plugins in `/usr/local/lib/memflow`.\
Installing packages per user will place all plugins in `$HOME/.local/lib/memflow`.
@@ -99,11 +99,11 @@ In case you installed the plugins like in the example above you can simply use t
### 3. Verify your installation and run an example
To test if everything is working properly the easiest method is to simply
-use one of the [examples](https://github.com/memflow/memflow/tree/0.2.0-beta11/memflow/examples) provided in memflow.
+use one of the [examples](https://github.com/memflow/memflow/tree/stable/memflow/examples) provided in memflow.
To run the examples simply check out the memflow repo with the appropiate version:
```
-> git clone --depth 1 --branch 0.2.0-beta11 https://github.com/memflow/memflow
+> git clone --depth 1 --branch stable https://github.com/memflow/memflow
> cd memflow
```
@@ -147,14 +147,14 @@ info: cleaning up downloads & tmp directories
After setting up cargo properly you can install memflowup via cargo:
```
-> cargo install memflowup --force --version "=0.1.0-beta11"
+> cargo install memflowup --force
...
-Installed package `memflowup v0.1.0-beta11` (executable `memflowup.exe`)
+Installed package `memflowup v0.1.0` (executable `memflowup.exe`)
```
### 2. Installing plugins
-When running `memflowup` for the first time it is recommended to use the interactive mode and install memflow from the 0.2.0-beta branch (development).
+When running `memflowup` for the first time it is recommended to use the interactive mode and install memflow from the stable branch.
Installing packages system-wide will place all plugins in `%ProgramFiles%\memflow\`.\
Installing packages per user will place all plugins in `%UserProfile%\Documents\memflow\`.
@@ -210,11 +210,11 @@ In case you installed the plugins like in the example above you can simply use t
### 3. Verify your installation and run an example
To test if everything is working properly the easiest method is to simply
-use one of the [examples](https://github.com/memflow/memflow/tree/0.2.0-beta11/memflow/examples) provided in memflow.
+use one of the [examples](https://github.com/memflow/memflow/tree/stable/memflow/examples) provided in memflow.
To run the examples simply check out the memflow repo with the appropiate version:
```
-> git clone --depth 1 --branch 0.2.0-beta11 https://github.com/memflow/memflow
+> git clone --depth 1 --branch stable https://github.com/memflow/memflow
> cd memflow
```
@@ -242,4 +242,4 @@ If everything went well you should see a list of all open processes:
1484 x86_64 x86_64 services.exe () (Alive)
...
-```
\ No newline at end of file
+```
diff --git a/src/static/js/asciirend/asciirend.js b/src/static/js/asciirend/asciirend.js
new file mode 100644
index 0000000..02e16ae
--- /dev/null
+++ b/src/static/js/asciirend/asciirend.js
@@ -0,0 +1,640 @@
+let wasm;
+
+const cachedTextDecoder = (typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }) : { decode: () => { throw Error('TextDecoder not available') } } );
+
+if (typeof TextDecoder !== 'undefined') { cachedTextDecoder.decode(); };
+
+let cachedUint8Memory0 = null;
+
+function getUint8Memory0() {
+ if (cachedUint8Memory0 === null || cachedUint8Memory0.byteLength === 0) {
+ cachedUint8Memory0 = new Uint8Array(wasm.memory.buffer);
+ }
+ return cachedUint8Memory0;
+}
+
+function getStringFromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
+}
+/**
+* @returns {number}
+*/
+export function new_scene() {
+ const ret = wasm.new_scene();
+ return ret >>> 0;
+}
+
+/**
+* @param {number} scene
+*/
+export function remove_scene(scene) {
+ wasm.remove_scene(scene);
+}
+
+let cachedInt32Memory0 = null;
+
+function getInt32Memory0() {
+ if (cachedInt32Memory0 === null || cachedInt32Memory0.byteLength === 0) {
+ cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
+ }
+ return cachedInt32Memory0;
+}
+/**
+* @param {number} scene
+* @returns {string}
+*/
+export function scene_to_json(scene) {
+ let deferred1_0;
+ let deferred1_1;
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ wasm.scene_to_json(retptr, scene);
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
+ deferred1_0 = r0;
+ deferred1_1 = r1;
+ return getStringFromWasm0(r0, r1);
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
+ }
+}
+
+let WASM_VECTOR_LEN = 0;
+
+const cachedTextEncoder = (typeof TextEncoder !== 'undefined' ? new TextEncoder('utf-8') : { encode: () => { throw Error('TextEncoder not available') } } );
+
+const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
+ ? function (arg, view) {
+ return cachedTextEncoder.encodeInto(arg, view);
+}
+ : function (arg, view) {
+ const buf = cachedTextEncoder.encode(arg);
+ view.set(buf);
+ return {
+ read: arg.length,
+ written: buf.length
+ };
+});
+
+function passStringToWasm0(arg, malloc, realloc) {
+
+ if (realloc === undefined) {
+ const buf = cachedTextEncoder.encode(arg);
+ const ptr = malloc(buf.length, 1) >>> 0;
+ getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);
+ WASM_VECTOR_LEN = buf.length;
+ return ptr;
+ }
+
+ let len = arg.length;
+ let ptr = malloc(len, 1) >>> 0;
+
+ const mem = getUint8Memory0();
+
+ let offset = 0;
+
+ for (; offset < len; offset++) {
+ const code = arg.charCodeAt(offset);
+ if (code > 0x7F) break;
+ mem[ptr + offset] = code;
+ }
+
+ if (offset !== len) {
+ if (offset !== 0) {
+ arg = arg.slice(offset);
+ }
+ ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0;
+ const view = getUint8Memory0().subarray(ptr + offset, ptr + len);
+ const ret = encodeString(arg, view);
+
+ offset += ret.written;
+ }
+
+ WASM_VECTOR_LEN = offset;
+ return ptr;
+}
+/**
+* @param {string} scene
+* @returns {number}
+*/
+export function scene_from_json(scene) {
+ const ptr0 = passStringToWasm0(scene, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
+ const len0 = WASM_VECTOR_LEN;
+ const ret = wasm.scene_from_json(ptr0, len0);
+ return ret >>> 0;
+}
+
+/**
+* @param {number} x
+* @param {number} y
+* @param {number} z
+* @returns {Vec3}
+*/
+export function vec3(x, y, z) {
+ const ret = wasm.vec3(x, y, z);
+ return Vec3.__wrap(ret);
+}
+
+/**
+* @param {TermColorMode} colors
+* @returns {ColorConvParams}
+*/
+export function color_conv(colors) {
+ const ret = wasm.color_conv(colors);
+ return ColorConvParams.__wrap(ret);
+}
+
+function _assertClass(instance, klass) {
+ if (!(instance instanceof klass)) {
+ throw new Error(`expected instance of ${klass.name}`);
+ }
+ return instance.ptr;
+}
+/**
+* @param {number} scene
+* @param {number} obj
+* @param {Vec3} pos
+* @param {Vec3} rot
+* @param {Vec3} scale
+*/
+export function set_obj_transform(scene, obj, pos, rot, scale) {
+ _assertClass(pos, Vec3);
+ var ptr0 = pos.__destroy_into_raw();
+ _assertClass(rot, Vec3);
+ var ptr1 = rot.__destroy_into_raw();
+ _assertClass(scale, Vec3);
+ var ptr2 = scale.__destroy_into_raw();
+ wasm.set_obj_transform(scene, obj, ptr0, ptr1, ptr2);
+}
+
+function isLikeNone(x) {
+ return x === undefined || x === null;
+}
+/**
+* @param {number} scene
+* @param {StandardMaterial} material
+* @param {Vec3} size
+* @param {string | undefined} [text]
+* @returns {number | undefined}
+*/
+export function add_cube(scene, material, size, text) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ _assertClass(size, Vec3);
+ var ptr0 = size.__destroy_into_raw();
+ var ptr1 = isLikeNone(text) ? 0 : passStringToWasm0(text, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
+ var len1 = WASM_VECTOR_LEN;
+ wasm.add_cube(retptr, scene, material, ptr0, ptr1, len1);
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
+ return r0 === 0 ? undefined : r1 >>> 0;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+/**
+* @param {number} scene
+* @param {StandardMaterial} material
+* @param {Vec3} start
+* @param {Vec3} end
+* @param {string | undefined} [text]
+* @returns {number | undefined}
+*/
+export function add_line(scene, material, start, end, text) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ _assertClass(start, Vec3);
+ var ptr0 = start.__destroy_into_raw();
+ _assertClass(end, Vec3);
+ var ptr1 = end.__destroy_into_raw();
+ var ptr2 = isLikeNone(text) ? 0 : passStringToWasm0(text, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
+ var len2 = WASM_VECTOR_LEN;
+ wasm.add_line(retptr, scene, material, ptr0, ptr1, ptr2, len2);
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
+ return r0 === 0 ? undefined : r1 >>> 0;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+/**
+* @param {number} scene
+* @param {number} object
+* @param {string | undefined} [text]
+*/
+export function set_text(scene, object, text) {
+ var ptr0 = isLikeNone(text) ? 0 : passStringToWasm0(text, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
+ var len0 = WASM_VECTOR_LEN;
+ wasm.set_text(scene, object, ptr0, len0);
+}
+
+/**
+* @param {number} scene
+* @param {number} obj
+* @param {Vec3} start
+* @param {Vec3} end
+*/
+export function set_line_points(scene, obj, start, end) {
+ _assertClass(start, Vec3);
+ var ptr0 = start.__destroy_into_raw();
+ _assertClass(end, Vec3);
+ var ptr1 = end.__destroy_into_raw();
+ wasm.set_line_points(scene, obj, ptr0, ptr1);
+}
+
+let cachedUint32Memory0 = null;
+
+function getUint32Memory0() {
+ if (cachedUint32Memory0 === null || cachedUint32Memory0.byteLength === 0) {
+ cachedUint32Memory0 = new Uint32Array(wasm.memory.buffer);
+ }
+ return cachedUint32Memory0;
+}
+
+const heap = new Array(128).fill(undefined);
+
+heap.push(undefined, null, true, false);
+
+function getObject(idx) { return heap[idx]; }
+
+let heap_next = heap.length;
+
+function dropObject(idx) {
+ if (idx < 132) return;
+ heap[idx] = heap_next;
+ heap_next = idx;
+}
+
+function takeObject(idx) {
+ const ret = getObject(idx);
+ dropObject(idx);
+ return ret;
+}
+
+function getArrayJsValueFromWasm0(ptr, len) {
+ ptr = ptr >>> 0;
+ const mem = getUint32Memory0();
+ const slice = mem.subarray(ptr / 4, ptr / 4 + len);
+ const result = [];
+ for (let i = 0; i < slice.length; i++) {
+ result.push(takeObject(slice[i]));
+ }
+ return result;
+}
+/**
+* Renders a scene into RgbPixel slice.
+* @param {number} scene
+* @param {ColorConvParams} color_conv
+* @param {number} w
+* @param {number} h
+* @param {number} elapsed
+* @returns {(RgbPixel)[]}
+*/
+export function render(scene, color_conv, w, h, elapsed) {
+ try {
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
+ _assertClass(color_conv, ColorConvParams);
+ wasm.render(retptr, scene, color_conv.__wbg_ptr, w, h, elapsed);
+ var r0 = getInt32Memory0()[retptr / 4 + 0];
+ var r1 = getInt32Memory0()[retptr / 4 + 1];
+ var v1 = getArrayJsValueFromWasm0(r0, r1).slice();
+ wasm.__wbindgen_free(r0, r1 * 4, 4);
+ return v1;
+ } finally {
+ wasm.__wbindgen_add_to_stack_pointer(16);
+ }
+}
+
+/**
+* @param {number} scene
+* @param {number} aspect_ratio
+*/
+export function set_camera_aspect(scene, aspect_ratio) {
+ wasm.set_camera_aspect(scene, aspect_ratio);
+}
+
+/**
+* @param {number} scene
+* @param {number} w
+* @param {number} h
+*/
+export function new_frame(scene, w, h) {
+ wasm.new_frame(scene, w, h);
+}
+
+/**
+* @param {number} scene
+* @param {boolean} focused
+*/
+export function event_focus(scene, focused) {
+ wasm.event_focus(scene, focused);
+}
+
+/**
+* @param {number} scene
+* @param {number} x
+* @param {number} y
+*/
+export function event_mouse_pos(scene, x, y) {
+ wasm.event_mouse_pos(scene, x, y);
+}
+
+/**
+* @param {number} scene
+*/
+export function event_mouse_pos_clear(scene) {
+ wasm.event_mouse_pos_clear(scene);
+}
+
+/**
+* @param {number} scene
+* @param {boolean} down
+* @param {boolean} primary
+*/
+export function event_mouse_button_state(scene, down, primary) {
+ wasm.event_mouse_button_state(scene, down, primary);
+}
+
+/**
+* @param {number} scene
+* @param {number} x
+* @param {number} y
+*/
+export function event_scroll(scene, x, y) {
+ wasm.event_scroll(scene, x, y);
+}
+
+/**
+* @param {number} scene
+* @param {Vec3} col
+*/
+export function set_bg_color(scene, col) {
+ _assertClass(col, Vec3);
+ var ptr0 = col.__destroy_into_raw();
+ wasm.set_bg_color(scene, ptr0);
+}
+
+/**
+* @param {number} scene
+* @param {boolean} count_frames
+*/
+export function set_dither_count_frames(scene, count_frames) {
+ wasm.set_dither_count_frames(scene, count_frames);
+}
+
+function addHeapObject(obj) {
+ if (heap_next === heap.length) heap.push(heap.length + 1);
+ const idx = heap_next;
+ heap_next = heap[idx];
+
+ heap[idx] = obj;
+ return idx;
+}
+/**
+*/
+export const TermColorMode = Object.freeze({ SingleCol:0,"0":"SingleCol",Col16:1,"1":"Col16",Col256:2,"2":"Col256",Rgb:3,"3":"Rgb", });
+/**
+*/
+export const ProjectionMode = Object.freeze({ Perspective:0,"0":"Perspective",Orthographic:1,"1":"Orthographic", });
+/**
+*/
+export const StandardMaterial = Object.freeze({ Unlit:0,"0":"Unlit",Diffuse:1,"1":"Diffuse",UiText:2,"2":"UiText", });
+/**
+*/
+export class ColorConvParams {
+
+ static __wrap(ptr) {
+ ptr = ptr >>> 0;
+ const obj = Object.create(ColorConvParams.prototype);
+ obj.__wbg_ptr = ptr;
+
+ return obj;
+ }
+
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+
+ return ptr;
+ }
+
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_colorconvparams_free(ptr);
+ }
+ /**
+ * @returns {TermColorMode}
+ */
+ get colors() {
+ const ret = wasm.__wbg_get_colorconvparams_colors(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * @param {TermColorMode} arg0
+ */
+ set colors(arg0) {
+ wasm.__wbg_set_colorconvparams_colors(this.__wbg_ptr, arg0);
+ }
+}
+/**
+*/
+export class RgbPixel {
+
+ static __wrap(ptr) {
+ ptr = ptr >>> 0;
+ const obj = Object.create(RgbPixel.prototype);
+ obj.__wbg_ptr = ptr;
+
+ return obj;
+ }
+
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+
+ return ptr;
+ }
+
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_rgbpixel_free(ptr);
+ }
+ /**
+ * @returns {number}
+ */
+ get r() {
+ const ret = wasm.__wbg_get_rgbpixel_r(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * @param {number} arg0
+ */
+ set r(arg0) {
+ wasm.__wbg_set_rgbpixel_r(this.__wbg_ptr, arg0);
+ }
+ /**
+ * @returns {number}
+ */
+ get g() {
+ const ret = wasm.__wbg_get_rgbpixel_g(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * @param {number} arg0
+ */
+ set g(arg0) {
+ wasm.__wbg_set_rgbpixel_g(this.__wbg_ptr, arg0);
+ }
+ /**
+ * @returns {number}
+ */
+ get b() {
+ const ret = wasm.__wbg_get_rgbpixel_b(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * @param {number} arg0
+ */
+ set b(arg0) {
+ wasm.__wbg_set_rgbpixel_b(this.__wbg_ptr, arg0);
+ }
+ /**
+ * @returns {number}
+ */
+ get c() {
+ const ret = wasm.__wbg_get_rgbpixel_c(this.__wbg_ptr);
+ return ret;
+ }
+ /**
+ * @param {number} arg0
+ */
+ set c(arg0) {
+ wasm.__wbg_set_rgbpixel_c(this.__wbg_ptr, arg0);
+ }
+}
+/**
+*/
+export class Vec3 {
+
+ static __wrap(ptr) {
+ ptr = ptr >>> 0;
+ const obj = Object.create(Vec3.prototype);
+ obj.__wbg_ptr = ptr;
+
+ return obj;
+ }
+
+ __destroy_into_raw() {
+ const ptr = this.__wbg_ptr;
+ this.__wbg_ptr = 0;
+
+ return ptr;
+ }
+
+ free() {
+ const ptr = this.__destroy_into_raw();
+ wasm.__wbg_vec3_free(ptr);
+ }
+}
+
+async function __wbg_load(module, imports) {
+ if (typeof Response === 'function' && module instanceof Response) {
+ if (typeof WebAssembly.instantiateStreaming === 'function') {
+ try {
+ return await WebAssembly.instantiateStreaming(module, imports);
+
+ } catch (e) {
+ if (module.headers.get('Content-Type') != 'application/wasm') {
+ console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
+
+ } else {
+ throw e;
+ }
+ }
+ }
+
+ const bytes = await module.arrayBuffer();
+ return await WebAssembly.instantiate(bytes, imports);
+
+ } else {
+ const instance = await WebAssembly.instantiate(module, imports);
+
+ if (instance instanceof WebAssembly.Instance) {
+ return { instance, module };
+
+ } else {
+ return instance;
+ }
+ }
+}
+
+function __wbg_get_imports() {
+ const imports = {};
+ imports.wbg = {};
+ imports.wbg.__wbg_rgbpixel_new = function(arg0) {
+ const ret = RgbPixel.__wrap(arg0);
+ return addHeapObject(ret);
+ };
+ imports.wbg.__wbindgen_throw = function(arg0, arg1) {
+ throw new Error(getStringFromWasm0(arg0, arg1));
+ };
+
+ return imports;
+}
+
+function __wbg_init_memory(imports, maybe_memory) {
+
+}
+
+function __wbg_finalize_init(instance, module) {
+ wasm = instance.exports;
+ __wbg_init.__wbindgen_wasm_module = module;
+ cachedInt32Memory0 = null;
+ cachedUint32Memory0 = null;
+ cachedUint8Memory0 = null;
+
+
+ return wasm;
+}
+
+function initSync(module) {
+ if (wasm !== undefined) return wasm;
+
+ const imports = __wbg_get_imports();
+
+ __wbg_init_memory(imports);
+
+ if (!(module instanceof WebAssembly.Module)) {
+ module = new WebAssembly.Module(module);
+ }
+
+ const instance = new WebAssembly.Instance(module, imports);
+
+ return __wbg_finalize_init(instance, module);
+}
+
+async function __wbg_init(input) {
+ if (wasm !== undefined) return wasm;
+
+ if (typeof input === 'undefined') {
+ input = new URL('asciirend_bg.wasm', import.meta.url);
+ }
+ const imports = __wbg_get_imports();
+
+ if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) {
+ input = fetch(input);
+ }
+
+ __wbg_init_memory(imports);
+
+ const { instance, module } = await __wbg_load(await input, imports);
+
+ return __wbg_finalize_init(instance, module);
+}
+
+export { initSync }
+export default __wbg_init;
diff --git a/src/static/js/asciirend/asciirend_bg.wasm b/src/static/js/asciirend/asciirend_bg.wasm
new file mode 100644
index 0000000..e4e5272
Binary files /dev/null and b/src/static/js/asciirend/asciirend_bg.wasm differ
diff --git a/src/static/js/draw.js b/src/static/js/draw.js
new file mode 100644
index 0000000..5a01b07
--- /dev/null
+++ b/src/static/js/draw.js
@@ -0,0 +1,239 @@
+import {
+ new_frame,
+ set_text,
+ event_mouse_pos_clear,
+ scene_from_json,
+ scene_to_json,
+ event_scroll,
+ ProjectionMode,
+ set_bg_color,
+ set_dither_count_frames,
+ event_mouse_pos,
+ event_mouse_button_state,
+ event_focus,
+ new_scene,
+ add_cube,
+ render,
+ set_camera_aspect,
+ add_line,
+ set_obj_transform,
+ color_conv,
+ TermColorMode,
+ StandardMaterial,
+ vec3,
+ default as init
+} from './asciirend/asciirend.js';
+
+function uiVec3(x, y, z, w, h) {
+ return vec3(100 / w * x, z, 100 / h * y)
+}
+
+function updateUiText(scene, obj, text, x, y, w, h) {
+ const menu_text = set_text(scene, obj, text);
+ if (text != null) {
+ set_obj_transform(scene, obj, uiVec3(Math.floor(x + (text.length + 2) / 2), y, 2, w, h), vec3(0, 0, 0), uiVec3(text.length + 2, 3, 1, w, h));
+ } else {
+ set_obj_transform(scene, obj, uiVec3(0, 0, 0), vec3(0, 0, 0), uiVec3(0, 0, 0));
+ }
+ return menu_text
+}
+
+function uiText(scene, text, x, y, w, h) {
+ const menu_text = add_cube(scene, StandardMaterial.UiText, vec3(1, 1, 1), text);
+ if (text != null) {
+ set_obj_transform(scene, menu_text, uiVec3(Math.floor(x + (text.length + 2) / 2), y, 2, w, h), vec3(0, 0, 0), uiVec3(text.length + 2, 3, 1, w, h));
+ }
+ return menu_text
+}
+
+function charWidth(divElement) {
+ // Currently we hardcode the character ratios. Using canvas, we could measure them exactly, but
+ // I am not good enough for this.
+ /*
+ // Create a canvas element to measure text width
+ const canvas = document.createElement('canvas');
+ const context = canvas.getContext('2d');
+ */
+
+ const computedStyle = window.getComputedStyle(divElement);
+ const fontFamily = computedStyle.getPropertyValue('font-family');
+ const fontSize = computedStyle.getPropertyValue('font-size');
+
+ /*
+ // Set the font size and family to match the ASCII art
+ context.font = `${fontSize}px ${fontFamily}`;
+
+ // Measure the width of a single character
+ const measurement = context.measureText('#');
+ console.log(measurement)
+ const actualSize = measurement.fontBoundingBoxAscent + measurement.fontBoundingBoxDescent;
+ */
+ const parsedSize = parseInt(fontSize, 10);
+
+ return [parsedSize / 1.65, parsedSize]
+}
+
+export default async function ascii_render(id, scene_json, fw, fh, is_ortho, fov, znear, zfar, showUsage, zoomDisable) {
+ await init();
+
+ const conv = color_conv(TermColorMode.SingleCol);
+
+ const scene = scene_from_json(scene_json);
+
+ const dom = document.getElementById(id);
+ const [cw, ch] = charWidth(dom);
+
+ let w = fw !== null ? fw : Math.floor(dom.clientWidth / cw);
+ let h = fh !== null ? fh : Math.floor(dom.clientHeight / ch);
+
+ console.log(w, h, cw, ch);
+
+ const usage = showUsage ? uiText(scene, "Click and drag", 0, h - 1, w, h) : null;
+
+ const startTime = performance.now();
+
+ function mousePos(e) {
+ if (e.touches != null) {
+ e.preventDefault();
+ e = e.touches[0];
+ }
+ const rect = e.target.getBoundingClientRect();
+ const x = (e.clientX - rect.left) / rect.width;
+ const y = (e.clientY - rect.top) / rect.height;
+
+ event_mouse_pos(scene, x * w, y * h);
+ }
+
+ function mouseButton(e, down) {
+ if (down) {
+ mousePos(e);
+ } else {
+ event_mouse_pos_clear(scene);
+ }
+
+ let isRightMB = false;
+
+ if ("which" in e) // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
+ isRightMB = e.which == 3;
+ else if ("button" in e) // IE, Opera
+ isRightMB = e.button == 2;
+
+ event_mouse_button_state(scene, down, !isRightMB);
+ }
+
+ let focused = false;
+
+ function focusEnter() {
+ focused = true;
+ event_focus(scene, true);
+ if (usage) {
+ updateUiText(scene, usage, null, 0, h - 1, w, h);
+ }
+ }
+
+ function focusExit() {
+ focused = false;
+ event_mouse_button_state(scene, false, true);
+ event_mouse_button_state(scene, false, false);
+ event_focus(scene, false)
+ if (usage) {
+ updateUiText(scene, usage, "Click and drag", 0, h - 1, w, h);
+ }
+ }
+
+ function scrollEvent(e) {
+ if (focused && !zoomDisable) {
+ event_scroll(scene, -e.deltaX, -e.deltaY);
+ e.preventDefault();
+ }
+ }
+
+ let prevDist = null;
+
+ function touchMove(e) {
+ if (e.touches.length == 1) {
+ e.preventDefault();
+ mousePos(e.touches[0]);
+ prevDist = null;
+ } else if (e.touches.length == 2) {
+ e.preventDefault();
+ const distX = e.touches[0].clientX - e.touches[1].clientX;
+ const distY = e.touches[0].clientY - e.touches[1].clientY;
+ const dist = Math.sqrt(distX * distX + distY * distY);
+
+ if (prevDist !== null && !zoomDisable) {
+ const diff = dist - prevDist;
+ event_scroll(scene, 0, diff);
+ }
+
+ prevDist = dist;
+ } else {
+ prevDist = null;
+ }
+ }
+
+ addEventListener("wheel", scrollEvent, {
+ passive: false
+ });
+ dom.onclick = mousePos;
+ dom.onmousemove = mousePos;
+ dom.onmousedown = (e) => mouseButton(e, true);
+ dom.onmouseup = (e) => mouseButton(e, false);
+ dom.onmouseout = (e) => focusExit();
+ dom.onmouseover = (e) => focusEnter();
+
+ dom.addEventListener("touchmove", touchMove);
+ dom.addEventListener("touchstart", (e) => {
+ mouseButton(e, true);
+ focusEnter();
+ });
+ dom.addEventListener("touchend", (e) => {
+ mouseButton(e, false);
+ focusExit();
+ prevDist = null;
+ });
+
+ function nf() {
+ set_camera_aspect(scene, (w / 2) / h);
+ new_frame(scene, w, h);
+ }
+
+ nf()
+
+ const v = setInterval(function() {
+ w = fw !== null ? fw : Math.floor(dom.clientWidth / cw);
+ h = fh !== null ? fh : Math.floor(dom.clientHeight / ch);
+
+ const elapsed = performance.now() - startTime;
+ performance.mark("asciirend-start-frame");
+
+ const render_res = render(scene, conv, w, h, elapsed / 1000);
+ performance.mark("asciirend-rendered-frame");
+
+ let lines = '';
+
+ for (let y = 0; y < h; y++) {
+ // Can't really do color, because we'd end up with far too many dom elements.
+ // Instead, just render grayscale.
+ const bytes = render_res.slice(y * w, y * w + w).map(v => v.c);
+ const line = String.fromCharCode(...bytes);
+ lines += line;
+ lines += "
";
+ }
+ performance.mark("asciirend-converted-frame");
+
+ const elapsed2 = performance.now() - startTime;
+
+ dom.innerHTML = lines + "
";
+
+ for (let i = 0; i < render_res.length; i++) {
+ // Make sure you free the pixels, or else you'll find a nasty surprise!
+ render_res[i].free();
+ }
+
+ performance.mark("asciirend-drawn-frame");
+ //console.log(elapsed, elapsed2 - elapsed, performance.measure("frame-time", "asciirend-start-frame", "asciirend-converted-frame"), render_res.length);
+
+ nf()
+ }, 4);
+}
diff --git a/templates/main.html b/templates/main.html
index dc08237..a05858f 100644
--- a/templates/main.html
+++ b/templates/main.html
@@ -28,7 +28,7 @@
- {{ content | markdown }}
+ {{ content | markdown(backlink) }}