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Modrinth #58

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Valiec opened this issue Dec 30, 2022 · 2 comments
Open

Modrinth #58

Valiec opened this issue Dec 30, 2022 · 2 comments
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@Valiec
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Valiec commented Dec 30, 2022

I forgot about this (lots of stuff in the LOTRMod addon world), but there's a new mod site: Modrinth. It has 5600 mods on it, including such mods as my own DeeperCaves, Origins, Sodium, BuildCraft, JourneyMap, Galacticraft-Legacy (aka 1.12 Galacticraft), CC:Tweaked, OpenComputers, etc.

It has an explicitly open, and documented API, getting around the whole "will CurseForge be alright with us using the API" uncertainty from before I had (which is why I paused and then forgot) (Overwolf CurseForge looks like a bit of a hassle now, they decided they want everyone to get specific approval for that, and idk how hard that is for something like that that would compete with their launcher).

Edit: Might be wrong about CF.

@Valiec Valiec self-assigned this Dec 30, 2022
@williambl
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AFAIK, CF API approval isn't difficult to get - the new API is legally better to use than the old one was anyway (If I recall correctly, CF never actually gave explicit approval for anyone to use the old API). In any case, I agree that modrinth has a far more open spirit and it should be supported.

@Valiec
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Valiec commented Dec 30, 2022

Maybe I'm wrong about getting approval for CF then (I never tried, and kinda had a negative view going in bc of other things), but the questions about the old one are exactly why I paused.

And I agree about Modrinth, I'm pro-open-source in general, and carrying the philosophy through to having an open API is fantastic imo.

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