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A channel fade out can be interrupted #786
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Is this fixed by d95a77a or is it something else ? |
Not fixed yet. I have to add details to this issue, it's not very clear right now... |
details here: |
Workspace here: http://pastebin.com/4icmnfrY There are 3 scenes: The "20s" scene has a 20seconds fade out. The 3 scenes act on the same channel. Now, go to the virtual console, run scene "20s", and stop it. The channel will go down from 100% to 0%, very slowly. Is this a normal behavior ? Should the "20s" timeout continue after the "100ms" timeout reaches the value where the 20s fadeout would be at this time ? |
Example in the second attached workspace here:
http://qlcplus.org/forum/viewtopic.php?f=5&t=9427
"chase-submaster.qxw"
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