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glRgba.cpp
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glRgba.cpp
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/*-----------------------------------------------------------------------------
glRgba.cpp
2009 Shamus Young
-------------------------------------------------------------------------------
Functions for dealing with RGBA color values.
-----------------------------------------------------------------------------*/
#include <windows.h>
#include <stdio.h>
#include <gl\gl.h>
#include <math.h>
#include "math.h"
#include "glTypes.h"
#include "macro.h"
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgbaFromHsl (float h, float sl, float l)
{
float v;
float r,g,b;
r = l; // default to gray
g = l;
b = l;
v = (l <= 0.5f) ? (l * (1.0f + sl)) : (l + sl - l * sl);
if (v > 0) {
float m;
float sv;
int sextant;
float fract, vsf, mid1, mid2;
m = l + l - v;
sv = (v - m ) / v;
h *= 6.0f;
sextant = (int)h;
fract = h - sextant;
vsf = v * sv * fract;
mid1 = m + vsf;
mid2 = v - vsf;
switch (sextant) {
case 0:
r = v; g = mid1; b = m;
break;
case 1:
r = mid2; g = v; b = m;
break;
case 2:
r = m; g = v; b = mid1;
break;
case 3:
r = m; g = mid2; b = v;
break;
case 4:
r = mid1; g = m; b = v;
break;
case 5:
r = v; g = m; b = mid2;
break;
}
}
return glRgba (r, g, b);
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgbaInterpolate (GLrgba c1, GLrgba c2, float delta)
{
GLrgba result;
result.red = MathInterpolate (c1.red, c2.red, delta);
result.green = MathInterpolate (c1.green, c2.green, delta);
result.blue = MathInterpolate (c1.blue, c2.blue, delta);
result.alpha = MathInterpolate (c1.alpha, c2.alpha, delta);
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgbaAdd (GLrgba c1, GLrgba c2)
{
GLrgba result;
result.red = c1.red + c2.red;
result.green = c1.green + c2.green;
result.blue = c1.blue + c2.blue;
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgbaSubtract (GLrgba c1, GLrgba c2)
{
GLrgba result;
result.red = c1.red - c2.red;
result.green = c1.green - c2.green;
result.blue = c1.blue - c2.blue;
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgbaMultiply (GLrgba c1, GLrgba c2)
{
GLrgba result;
result.red = c1.red * c2.red;
result.green = c1.green * c2.green;
result.blue = c1.blue * c2.blue;
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgbaScale (GLrgba c, float scale)
{
c.red *= scale;
c.green *= scale;
c.blue *= scale;
return c;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgba (char* string)
{
long color;
char buffer[10];
char* pound;
GLrgba result;
strncmp (buffer, string, 10);
if (pound = strchr (buffer, '#'))
pound[0] = ' ';
if (sscanf (string, "%x", &color) != 1)
return glRgba (0.0f);
result.red = (float)GetBValue (color) / 255.0f;
result.green = (float)GetGValue (color) / 255.0f;
result.blue = (float)GetRValue (color) / 255.0f;
result.alpha = 1.0f;
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgba (int red, int green, int blue)
{
GLrgba result;
result.red = (float)red / 255.0f;
result.green = (float)green / 255.0f;
result.blue = (float)blue / 255.0f;
result.alpha = 1.0f;
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgba (float red, float green, float blue)
{
GLrgba result;
result.red = red;
result.green = green;
result.blue = blue;
result.alpha = 1.0f;
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgba (float red, float green, float blue, float alpha)
{
GLrgba result;
result.red = red;
result.green = green;
result.blue = blue;
result.alpha = alpha;
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgba (long c)
{
GLrgba result;
result.red = (float)GetRValue (c) / 255.0f;
result.green = (float)GetGValue (c) / 255.0f;
result.blue = (float)GetBValue (c) / 255.0f;
result.alpha = 1.0f;
return result;
}
/*-----------------------------------------------------------------------------
-----------------------------------------------------------------------------*/
GLrgba glRgba (float luminance)
{
GLrgba result;
result.red = luminance;
result.green = luminance;
result.blue = luminance;
result.alpha = 1.0f;
return result;
}
/*-----------------------------------------------------------------------------
Takes the given index and returns a "random" color unique for that index.
512 Unique values: #0 and #512 will be the same, as will #1 and #513, etc
Useful for visual debugging in some situations.
-----------------------------------------------------------------------------*/
GLrgba glRgbaUnique (int i)
{
GLrgba c;
c.alpha = 1.0f;
c.red = 0.4f + ((i & 1) ? 0.2f : 0.0f) + ((i & 8) ? 0.3f : 0.0f) - ((i & 64) ? 0.3f : 0.0f);
c.green = 0.4f + ((i & 2) ? 0.2f : 0.0f) + ((i & 32) ? 0.3f : 0.0f) - ((i & 128) ? 0.3f : 0.0f);
c.blue = 0.4f + ((i & 4) ? 0.2f : 0.0f) + ((i & 16) ? 0.3f : 0.0f) - ((i & 256) ? 0.3f : 0.0f);
return c;
}
/*-----------------------------------------------------------------------------
+ operator
-----------------------------------------------------------------------------*/
GLrgba GLrgba::operator+ (const GLrgba& c)
{
return glRgba (red + c.red, green + c.green, blue + c.blue, alpha);
}
GLrgba GLrgba::operator+ (const float& c)
{
return glRgba (red + c, green + c, blue + c, alpha);
}
void GLrgba::operator+= (const GLrgba& c)
{
red += c.red;
green += c.green;
blue += c.blue;
}
void GLrgba::operator+= (const float& c)
{
red += c;
green += c;
blue += c;
}
/*-----------------------------------------------------------------------------
- operator
-----------------------------------------------------------------------------*/
GLrgba GLrgba::operator- (const GLrgba& c)
{
return glRgba (red - c.red, green - c.green, blue - c.blue);
}
GLrgba GLrgba::operator- (const float& c)
{
return glRgba (red - c, green - c, blue - c, alpha);
}
void GLrgba::operator-= (const GLrgba& c)
{
red -= c.red;
green -= c.green;
blue -= c.blue;
}
void GLrgba::operator-= (const float& c)
{
red -= c;
green -= c;
blue -= c;
}
/*-----------------------------------------------------------------------------
* operator
-----------------------------------------------------------------------------*/
GLrgba GLrgba::operator* (const GLrgba& c)
{
return glRgba (red * c.red, green * c.green, blue * c.blue);
}
GLrgba GLrgba::operator* (const float& c)
{
return glRgba (red * c, green * c, blue * c, alpha);
}
void GLrgba::operator*= (const GLrgba& c)
{
red *= c.red;
green *= c.green;
blue *= c.blue;
}
void GLrgba::operator*= (const float& c)
{
red *= c;
green *= c;
blue *= c;
}
/*-----------------------------------------------------------------------------
/ operator
-----------------------------------------------------------------------------*/
GLrgba GLrgba::operator/ (const GLrgba& c)
{
return glRgba (red / c.red, green / c.green, blue / c.blue);
}
GLrgba GLrgba::operator/ (const float& c)
{
return glRgba (red / c, green / c, blue / c, alpha);
}
void GLrgba::operator/= (const GLrgba& c)
{
red /= c.red;
green /= c.green;
blue /= c.blue;
}
void GLrgba::operator/= (const float& c)
{
red /= c;
green /= c;
blue /= c;
}
bool GLrgba::operator== (const GLrgba& c)
{
return (red == c.red && green == c.green && blue == c.blue);
}