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quadtree.js
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quadtree.js
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// Daniel Shiffman
// http://codingtra.in
// http://patreon.com/codingtrain
// QuadTree
// https://www.youtube.com/watch?v=z0YFFg_nBjw
// For more:
// https://github.com/CodingTrain/QuadTree
class Point {
constructor(x, y, userData) {
this.x = x;
this.y = y;
this.userData = userData;
}
}
class Rectangle {
constructor(x, y, w, h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
contains(point) {
return (
point.x >= this.x - this.w &&
point.x <= this.x + this.w &&
point.y >= this.y - this.h &&
point.y <= this.y + this.h
);
}
intersects(range) {
return !(
range.x - range.w > this.x + this.w ||
range.x + range.w < this.x - this.w ||
range.y - range.h > this.y + this.h ||
range.y + range.h < this.y - this.h
);
}
}
// circle class for a circle shaped query
class Circle {
constructor(x, y, r) {
this.x = x;
this.y = y;
this.r = r;
this.rSquared = this.r * this.r;
}
contains(point) {
// check if the point is in the circle by checking if the euclidean distance of
// the point and the center of the circle if smaller or equal to the radius of
// the circle
let d = Math.pow(point.x - this.x, 2) + Math.pow(point.y - this.y, 2);
return d <= this.rSquared;
}
intersects(range) {
var xDist = Math.abs(range.x - this.x);
var yDist = Math.abs(range.y - this.y);
// radius of the circle
var r = this.r;
var w = range.w;
var h = range.h;
var edges = Math.pow(xDist - w, 2) + Math.pow(yDist - h, 2);
// no intersection
if (xDist > r + w || yDist > r + h) return false;
// intersection within the circle
if (xDist <= w || yDist <= h) return true;
// intersection on the edge of the circle
return edges <= this.rSquared;
}
}
class QuadTree {
constructor(boundary, capacity) {
if (!boundary) {
throw TypeError('boundary is null or undefined');
}
if (!(boundary instanceof Rectangle)) {
throw TypeError('boundary should be a Rectangle');
}
if (typeof capacity !== 'number') {
throw TypeError(
`capacity should be a number but is a ${typeof capacity}`
);
}
if (capacity < 1) {
throw RangeError('capacity must be greater than 0');
}
this.boundary = boundary;
this.capacity = capacity;
this.points = [];
this.divided = false;
}
subdivide() {
let x = this.boundary.x;
let y = this.boundary.y;
let w = this.boundary.w / 2;
let h = this.boundary.h / 2;
let ne = new Rectangle(x + w, y - h, w, h);
this.northeast = new QuadTree(ne, this.capacity);
let nw = new Rectangle(x - w, y - h, w, h);
this.northwest = new QuadTree(nw, this.capacity);
let se = new Rectangle(x + w, y + h, w, h);
this.southeast = new QuadTree(se, this.capacity);
let sw = new Rectangle(x - w, y + h, w, h);
this.southwest = new QuadTree(sw, this.capacity);
this.divided = true;
}
insert(point) {
if (!this.boundary.contains(point)) {
return false;
}
if (this.points.length < this.capacity) {
this.points.push(point);
return true;
}
if (!this.divided) {
this.subdivide();
}
if (
this.northeast.insert(point) ||
this.northwest.insert(point) ||
this.southeast.insert(point) ||
this.southwest.insert(point)
) {
return true;
}
}
query(range, found) {
if (!found) {
found = [];
}
if (!range.intersects(this.boundary)) {
return found;
}
for (let p of this.points) {
if (range.contains(p)) {
found.push(p);
}
}
if (this.divided) {
this.northwest.query(range, found);
this.northeast.query(range, found);
this.southwest.query(range, found);
this.southeast.query(range, found);
}
return found;
}
}