From fca6943017a57ca40163bd1cb29604a1dbd15a84 Mon Sep 17 00:00:00 2001 From: Glenn Fiedler Date: Wed, 18 Sep 2024 20:02:41 -0400 Subject: [PATCH] Update README.md Signed-off-by: Glenn Fiedler --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c2ff20c..4a9dc45 100644 --- a/README.md +++ b/README.md @@ -10,7 +10,7 @@ It's intended for use by real-time multiplayer games, which need a connection or netcode has the following features: -* Secure client connection with connect tokens. Only clients you authorize can connect to your server. This is _perfect_ for a game where you perform matchmaking in a web backend then send clients to play on a server. +* Secure client connection with connect tokens. Only clients you authorize can connect to your server. This is _perfect_ for a game where you perform matchmaking in a web backend then send clients to a server. * Client slot system. Servers have n slots for clients. Client are assigned to a slot when they connect to the server and are quickly denied connection when all slots are taken. * Fast clean disconnect on client or server side of connection to open up the slot for a new client, plus timeouts for hard disconnects. * Encrypted and signed packets. Packets cannot be tampered with or read by parties not involved in the client/server connection. Cryptography is performed by the excellent [sodium library](https://libsodium.gitbook.io/doc).