Mojolicious::Plugin::Webpack - Mojolicious ♥ Webpack
Check out https://github.com/jhthorsen/mojolicious-plugin-webpack/tree/master/example/webpack for a working example.
One or more assets need to be defined. The minimum is to create one
entry point and add it to
the webpack.custom.js
file.
# Entrypoint: ./assets/entry-cool_beans.js
// This will result in one css and one js asset.
import '../css/css-example.css';
console.log('I'm loaded!');
# Config file: ./assets/webpack.custom.js
module.exports = function(config) {
config.entry = {
'cool_beans': './assets/entry-cool_beans.js',
};
};
Your lite or full app, need to load Mojolicious::Plugin::Webpack and tell it what kind of assets it should be able to process:
$app->plugin(Webpack => {process => [qw(js css)]});
See "register" for more config options.
To include the generated assets in your template, you can use the "asset" helper:
%= asset "cool_beans.css"
%= asset "cool_beans.js"
You can start the application using daemon
, hypnotoad
or any Mojolicious
server you want, but if you want rapid development you should use
mojo webpack
, which is an alternative to morbo
:
$ mojo webpack -h
$ mojo webpack ./myapp.pl
However if you want to use another daemon and force webpack
to run, you need
to set the MOJO_WEBPACK_BUILD
environment variable to "1". Example:
MOJO_WEBPACK_BUILD=1 ./myapp.pl daemon
If you want to make sure you have built all the assets, you can make a test file like "build-assets.t":
use Test::More;
use Test::Mojo;
# Run with TEST_BUILD_ASSETS=1 prove -vl t/build-assets.t
plan skip_all => "TEST_BUILD_ASSETS=1" unless $ENV{TEST_BUILD_ASSETS};
# Load the app and make a test object
$ENV{MOJO_MODE} = 'production';
$ENV{MOJO_WEBPACK_BUILD} = 1;
use FindBin;
require "$FindBin::Bin/../myapp.pl";
my $t = Test::Mojo->new;
# Find all the tags and make sure they can be loaded
$t->get_ok("/")->status_is(200);
$t->element_count_is('script[src], link[href][rel=stylesheet]', 2);
$t->tx->res->dom->find("script[src], link[href][rel=stylesheet]")->each(sub {
$t->get_ok($_->{href} || $_->{src})->status_is(200);
});
done_testing;
Mojolicious::Plugin::Webpack is a Mojolicious plugin to make it easier to work with https://webpack.js.org/. This means that this is mostly a developer tool. This point is emphasized by installing a "shim" so your application does not depend on this plugin at all when running in production. See "PLUGIN SHIM" in Mojolicious::Plugin::Webpack::Builder for more information.
There is also support for https://rollupjs.org/. See "Rollup" for more information.
Mojolicious::Plugin::Webpack is currently EXPERIMENTAL, but it's unlikely it will change dramatically.
After creating the file, you can run the command below to get a development server:
$ perl myapp.pl webpack -c rollup.config.js
If you want to do "Testing", you have to set the environment variable
MOJO_WEBPACK_CONFIG
in addition to TEST_BUILD_ASSETS:
$ENV{MOJO_WEBPACK_CONFIG} = 'rollup.config.js';
rollup.js is an alternative to Webpack. Both accomplish more or less the same thing, but in different ways. There might be a "Rollup" plugin in the future, but for now this plugin supports both.
For now, you need to write your own "rollup.config.js" file. See https://github.com/jhthorsen/mojolicious-plugin-webpack/tree/master/example/rollup for a working example.
Are you already a user of Mojolicious::Plugin::AssetPack?
Mojolicious::Plugin::Webpack will automatically detect your assetpack.def
file and convert it into a custom webpack config, so you don't have to do
much, except changing how you load the plugin:
# AssetPack
$app->plugin(AssetPack => {pipes => [qw(Sass JavaScript)]});
# Webpack
$app->plugin(Webpack => {process => [qw(sass js)]});
# Call a method or access an attribute in this class
my $path = $app->asset->out_dir;
# Call a method, but from inside a mojo template
%= asset->url_for($c, "cool_beans.css")
# Generate a HTML tag
my $bytestream = $c->asset("cool_beans.js", @args);
# Generate a HTML tag, but from inside a mojo template
%= asset "cool_beans.css", media => "print"
%= asset(url_for => "cool_beans.css")
This helper will return the plugin instance if no arguments is passed in, or a HTML tag created with either "javascript" in Mojolicious::Plugin::TagHelpers or "stylesheet" in Mojolicious::Plugin::TagHelpers if a valid asset name is passed in.
You can also use it to call a method and pass on $c
by passing in a method
name as the first argument, such as "url_for".
$path = $self->assets_dir;
Holds a Mojo::File object pointing to the private directoy where source files are read from. Defaults value is:
$app->home->rel_file("assets");
$str = $self->node_env;
Used to set NODE_ENV
environment value.
Defaults value is "development" if "mode" in Mojolicious is "development" and "production" otherwise. This value usually tells webpack to either minify the assets or generate readable output while developing.
$path = $self->out_dir;
Holds a Mojo::File object pointing to the public directoy where processed assets are written to. Default value is:
$app->static->paths->[0] . "/asset";
$route = $self->route;
Holds a Mojolicious::Routes::Route object that generates the URLs to a
processed asset. Default value is /asset/*name
.
$self->register($app, \%config);
$app->plugin("Webpack", \%config);
Used to register this plugin into your Mojolicious app.
The %config
passed when loading this plugin can have any of the
"ATTRIBUTES" in Mojolicious::Plugin::Webpack::Builder, in addition to these
attributes:
-
helper
Name of the helper that will be added to your application.
Default: "asset".
$url = $self->url_for($c, $asset_name);
Returns a Mojo::URL for a given asset.
Jan Henning Thorsen
Copyright (C) 2018, Jan Henning Thorsen
This program is free software, you can redistribute it and/or modify it under the terms of the Artistic License version 2.0.